/* SPDX-FileCopyrightText: 2011 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_SplitNode.h" #include "COM_SplitOperation.h" namespace blender::compositor { SplitNode::SplitNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void SplitNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /* context */) const { const bNode *node = this->get_bnode(); SplitOperation *split_operation = new SplitOperation(); split_operation->set_split_percentage(node->custom1); split_operation->set_xsplit(node->custom2 == CMP_NODE_SPLIT_HORIZONTAL); converter.add_operation(split_operation); converter.map_input_socket(get_input_socket(0), split_operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), split_operation->get_input_socket(1)); converter.map_output_socket(get_output_socket(0), split_operation->get_output_socket(0)); converter.add_preview(split_operation->get_output_socket()); } } // namespace blender::compositor