/* SPDX-FileCopyrightText: 2016-2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma BLENDER_REQUIRE(gpu_shader_cfg_world_clip_lib.glsl) void main() { vec4 pos_4d = vec4(pos, 1.0); gl_Position = ModelViewProjectionMatrix * pos_4d; gl_PointSize = size; /* Calculate concentric radii in pixels. */ float radius = 0.5 * size; /* Start at the outside and progress toward the center. */ radii[0] = radius; radii[1] = radius - 1.0; /* Convert to PointCoord units. */ radii /= size; #ifdef USE_WORLD_CLIP_PLANES world_clip_planes_calc_clip_distance((clipPlanes.ClipModelMatrix * pos_4d).xyz); #endif }