/* SPDX-FileCopyrightText: 2018-2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** * Simple shader that just draw one icon at the specified location * does not need any vertex input (producing less call to immBegin/End) */ void main() { vec2 uv; vec2 co; if (gl_VertexID == 0) { co = rect_geom.xw; uv = rect_icon.xw; mask_coord_interp = vec2(0, 1); } else if (gl_VertexID == 1) { co = rect_geom.xy; uv = rect_icon.xy; mask_coord_interp = vec2(0, 0); } else if (gl_VertexID == 2) { co = rect_geom.zw; uv = rect_icon.zw; mask_coord_interp = vec2(1, 1); } else { co = rect_geom.zy; uv = rect_icon.zy; mask_coord_interp = vec2(1, 0); } /* Put origin in lower right corner. */ mask_coord_interp.x -= 1; gl_Position = ModelViewProjectionMatrix * vec4(co, 0.0f, 1.0f); texCoord_interp = uv; }