/* SPDX-FileCopyrightText: 2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup gpu */ #include "gpu_shader_create_info.hh" GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_overlays_stereo_merge) .vertex_in(0, Type::VEC2, "pos") .fragment_out(0, Type::VEC4, "overlayColor") .fragment_out(1, Type::VEC4, "imageColor") .sampler(0, ImageType::FLOAT_2D, "imageTexture") .sampler(1, ImageType::FLOAT_2D, "overlayTexture") .push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type::INT, "stereoDisplaySettings") .vertex_source("gpu_shader_2D_vert.glsl") .fragment_source("gpu_shader_image_overlays_stereo_merge_frag.glsl") .do_static_compilation(true);