/* SPDX-FileCopyrightText: 2007 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup wm * * * Overview of WM structs * ====================== * * - #wmWindowManager.windows -> #wmWindow
* Window manager stores a list of windows. * * - #wmWindow.screen -> #bScreen
* Window has an active screen. * * - #bScreen.areabase -> #ScrArea
* Link to #ScrArea. * * - #ScrArea.spacedata
* Stores multiple spaces via space links. * * - #SpaceLink
* Base struct for space data for all different space types. * * - #ScrArea.regionbase -> #ARegion
* Stores multiple regions. * * - #bScreen.regionbase -> #ARegion
* Global screen level regions, e.g. popups, popovers, menus. * * - #wmWindow.global_areas -> #ScrAreaMap
* Global screen via 'areabase', e.g. top-bar & status-bar. * * * Window Layout * ============= * *
 * wmWindow -> bScreen
 * +----------------------------------------------------------+
 * |+-----------------------------------------+-------------+ |
 * ||ScrArea (links to 3D view)               |ScrArea      | |
 * ||+-------++----------+-------------------+|(links to    | |
 * |||ARegion||          |ARegion (quad view)|| properties) | |
 * |||(tools)||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * |||       |+----------+-------------------+|             | |
 * |||       ||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * ||+-------++----------+-------------------+|             | |
 * |+-----------------------------------------+-------------+ |
 * +----------------------------------------------------------+
 * 
* * Space Data * ========== * *
 * ScrArea's store a list of space data (SpaceLinks), each of unique type.
 * The first one is the displayed in the UI, others are added as needed.
 *
 * +----------------------------+  <-- area->spacedata.first;
 * |                            |
 * |                            |---+  <-- other inactive SpaceLink's stored.
 * |                            |   |
 * |                            |   |---+
 * |                            |   |   |
 * |                            |   |   |
 * |                            |   |   |
 * |                            |   |   |
 * +----------------------------+   |   |
 *    |                             |   |
 *    +-----------------------------+   |
 *       |                              |
 *       +------------------------------+
 * 
* * A common way to get the space from the ScrArea: * \code{.c} * if (area->spacetype == SPACE_VIEW3D) { * View3D *v3d = area->spacedata.first; * ... * } * \endcode */ #pragma once struct ID; struct ImBuf; struct bContext; struct bContextStore; struct GreasePencil; struct GreasePencilLayer; struct ReportList; struct wmDrag; struct wmDropBox; struct wmEvent; struct wmOperator; struct wmWindowManager; #include #include #include "BLI_compiler_attrs.h" #include "BLI_utildefines.h" #include "BLI_vector.hh" #include "DNA_listBase.h" #include "DNA_uuid_types.h" #include "DNA_vec_types.h" #include "DNA_xr_types.h" #include "BKE_wm_runtime.hh" #include "RNA_types.hh" /* Exported types for WM. */ #include "gizmo/WM_gizmo_types.hh" #include "wm_cursors.hh" #include "wm_event_types.hh" /* Include external gizmo API's. */ #include "gizmo/WM_gizmo_api.hh" namespace blender::asset_system { class AssetRepresentation; } using AssetRepresentationHandle = blender::asset_system::AssetRepresentation; using wmGenericUserDataFreeFn = void (*)(void *data); struct wmGenericUserData { void *data; /** When NULL, use #MEM_freeN. */ wmGenericUserDataFreeFn free_fn; bool use_free; }; using wmGenericCallbackFn = void (*)(bContext *C, void *user_data); struct wmGenericCallback { wmGenericCallbackFn exec; void *user_data; wmGenericUserDataFreeFn free_user_data; }; /* ************** wmOperatorType ************************ */ /** #wmOperatorType.flag */ enum { /** Register operators in stack after finishing (needed for redo). */ OPTYPE_REGISTER = (1 << 0), /** Do an undo push after the operator runs. */ OPTYPE_UNDO = (1 << 1), /** Let Blender grab all input from the WM (X11). */ OPTYPE_BLOCKING = (1 << 2), OPTYPE_MACRO = (1 << 3), /** Grabs the cursor and optionally enables continuous cursor wrapping. */ OPTYPE_GRAB_CURSOR_XY = (1 << 4), /** Only warp on the X axis. */ OPTYPE_GRAB_CURSOR_X = (1 << 5), /** Only warp on the Y axis. */ OPTYPE_GRAB_CURSOR_Y = (1 << 6), /** Show preset menu. */ OPTYPE_PRESET = (1 << 7), /** * Some operators are mainly for internal use and don't make sense * to be accessed from the search menu, even if poll() returns true. * Currently only used for the search toolbox. */ OPTYPE_INTERNAL = (1 << 8), /** Allow operator to run when interface is locked. */ OPTYPE_LOCK_BYPASS = (1 << 9), /** Special type of undo which doesn't store itself multiple times. */ OPTYPE_UNDO_GROUPED = (1 << 10), /** * Depends on the cursor location, when activated from a menu wait for mouse press. * * In practice these operators often end up being accessed: * - Directly from key bindings. * - As tools in the toolbar. * * Even so, accessing from the menu should behave usefully. */ OPTYPE_DEPENDS_ON_CURSOR = (1 << 11), }; /** For #WM_cursor_grab_enable wrap axis. */ enum eWM_CursorWrapAxis { WM_CURSOR_WRAP_NONE = 0, WM_CURSOR_WRAP_X, WM_CURSOR_WRAP_Y, WM_CURSOR_WRAP_XY, }; /** * Context to call operator in for #WM_operator_name_call. * rna_ui.cc contains EnumPropertyItem's of these, keep in sync. */ enum wmOperatorCallContext { /* If there's invoke, call it, otherwise exec. */ WM_OP_INVOKE_DEFAULT, WM_OP_INVOKE_REGION_WIN, WM_OP_INVOKE_REGION_CHANNELS, WM_OP_INVOKE_REGION_PREVIEW, WM_OP_INVOKE_AREA, WM_OP_INVOKE_SCREEN, /* Only call exec. */ WM_OP_EXEC_DEFAULT, WM_OP_EXEC_REGION_WIN, WM_OP_EXEC_REGION_CHANNELS, WM_OP_EXEC_REGION_PREVIEW, WM_OP_EXEC_AREA, WM_OP_EXEC_SCREEN, }; #define WM_OP_CONTEXT_HAS_AREA(type) \ (CHECK_TYPE_INLINE(type, wmOperatorCallContext), \ !ELEM(type, WM_OP_INVOKE_SCREEN, WM_OP_EXEC_SCREEN)) #define WM_OP_CONTEXT_HAS_REGION(type) \ (WM_OP_CONTEXT_HAS_AREA(type) && !ELEM(type, WM_OP_INVOKE_AREA, WM_OP_EXEC_AREA)) /** Property tags for #RNA_OperatorProperties. */ enum eOperatorPropTags { OP_PROP_TAG_ADVANCED = (1 << 0), }; #define OP_PROP_TAG_ADVANCED ((eOperatorPropTags)OP_PROP_TAG_ADVANCED) /* -------------------------------------------------------------------- */ /** \name #wmKeyMapItem * \{ */ /** * Modifier keys, not actually used for #wmKeyMapItem (never stored in DNA), used for: * - #wmEvent.modifier without the `KM_*_ANY` flags. * - #WM_keymap_add_item & #WM_modalkeymap_add_item */ enum { KM_SHIFT = (1 << 0), KM_CTRL = (1 << 1), KM_ALT = (1 << 2), /** Use for Windows-Key on MS-Windows, Command-key on macOS and Super on Linux. */ KM_OSKEY = (1 << 3), /* Used for key-map item creation function arguments. */ KM_SHIFT_ANY = (1 << 4), KM_CTRL_ANY = (1 << 5), KM_ALT_ANY = (1 << 6), KM_OSKEY_ANY = (1 << 7), }; /* `KM_MOD_*` flags for #wmKeyMapItem and `wmEvent.alt/shift/oskey/ctrl`. */ /* Note that #KM_ANY and #KM_NOTHING are used with these defines too. */ #define KM_MOD_HELD 1 /** * #wmKeyMapItem.type * NOTE: most types are defined in `wm_event_types.hh`. */ enum { KM_TEXTINPUT = -2, }; /** #wmKeyMapItem.val */ enum { KM_ANY = -1, KM_NOTHING = 0, KM_PRESS = 1, KM_RELEASE = 2, KM_CLICK = 3, KM_DBL_CLICK = 4, /** * \note The cursor location at the point dragging starts is set to #wmEvent.prev_press_xy * some operators such as box selection should use this location instead of #wmEvent.xy. */ KM_CLICK_DRAG = 5, }; /** * #wmKeyMapItem.direction * * Direction set for #KM_CLICK_DRAG key-map items. #KM_ANY (-1) to ignore direction. */ enum { KM_DIRECTION_N = 1, KM_DIRECTION_NE = 2, KM_DIRECTION_E = 3, KM_DIRECTION_SE = 4, KM_DIRECTION_S = 5, KM_DIRECTION_SW = 6, KM_DIRECTION_W = 7, KM_DIRECTION_NW = 8, }; /** \} */ /* ************** UI Handler ***************** */ #define WM_UI_HANDLER_CONTINUE 0 #define WM_UI_HANDLER_BREAK 1 /* ************** Notifiers ****************** */ struct wmNotifier { wmNotifier *next, *prev; const wmWindow *window; unsigned int category, data, subtype, action; void *reference; }; /* 4 levels * * 0xFF000000; category * 0x00FF0000; data * 0x0000FF00; data subtype (unused?) * 0x000000FF; action */ /* Category. */ #define NOTE_CATEGORY 0xFF000000 #define NOTE_CATEGORY_TAG_CLEARED NOTE_CATEGORY #define NC_WM (1 << 24) #define NC_WINDOW (2 << 24) #define NC_WORKSPACE (3 << 24) #define NC_SCREEN (4 << 24) #define NC_SCENE (5 << 24) #define NC_OBJECT (6 << 24) #define NC_MATERIAL (7 << 24) #define NC_TEXTURE (8 << 24) #define NC_LAMP (9 << 24) #define NC_GROUP (10 << 24) #define NC_IMAGE (11 << 24) #define NC_BRUSH (12 << 24) #define NC_TEXT (13 << 24) #define NC_WORLD (14 << 24) #define NC_ANIMATION (15 << 24) /* When passing a space as reference data with this (e.g. `WM_event_add_notifier(..., space)`), * the notifier will only be sent to this space. That avoids unnecessary updates for unrelated * spaces. */ #define NC_SPACE (16 << 24) #define NC_GEOM (17 << 24) #define NC_NODE (18 << 24) #define NC_ID (19 << 24) #define NC_PAINTCURVE (20 << 24) #define NC_MOVIECLIP (21 << 24) #define NC_MASK (22 << 24) #define NC_GPENCIL (23 << 24) #define NC_LINESTYLE (24 << 24) #define NC_CAMERA (25 << 24) #define NC_LIGHTPROBE (26 << 24) /* Changes to asset data in the current .blend. */ #define NC_ASSET (27 << 24) /* Changes to the active viewer path. */ #define NC_VIEWER_PATH (28 << 24) /* Data type, 256 entries is enough, it can overlap. */ #define NOTE_DATA 0x00FF0000 /* NC_WM (window-manager). */ #define ND_FILEREAD (1 << 16) #define ND_FILESAVE (2 << 16) #define ND_DATACHANGED (3 << 16) #define ND_HISTORY (4 << 16) #define ND_JOB (5 << 16) #define ND_UNDO (6 << 16) #define ND_XR_DATA_CHANGED (7 << 16) #define ND_LIB_OVERRIDE_CHANGED (8 << 16) /* NC_SCREEN. */ #define ND_LAYOUTBROWSE (1 << 16) #define ND_LAYOUTDELETE (2 << 16) #define ND_ANIMPLAY (4 << 16) #define ND_GPENCIL (5 << 16) #define ND_LAYOUTSET (6 << 16) #define ND_SKETCH (7 << 16) #define ND_WORKSPACE_SET (8 << 16) #define ND_WORKSPACE_DELETE (9 << 16) /* NC_SCENE Scene. */ #define ND_SCENEBROWSE (1 << 16) #define ND_MARKERS (2 << 16) #define ND_FRAME (3 << 16) #define ND_RENDER_OPTIONS (4 << 16) #define ND_NODES (5 << 16) #define ND_SEQUENCER (6 << 16) /* NOTE: If an object was added, removed, merged/joined, ..., it is not enough to notify with * this. This affects the layer so also send a layer change notifier (e.g. ND_LAYER_CONTENT)! */ #define ND_OB_ACTIVE (7 << 16) /* See comment on ND_OB_ACTIVE. */ #define ND_OB_SELECT (8 << 16) #define ND_OB_VISIBLE (9 << 16) #define ND_OB_RENDER (10 << 16) #define ND_MODE (11 << 16) #define ND_RENDER_RESULT (12 << 16) #define ND_COMPO_RESULT (13 << 16) #define ND_KEYINGSET (14 << 16) #define ND_TOOLSETTINGS (15 << 16) #define ND_LAYER (16 << 16) #define ND_FRAME_RANGE (17 << 16) #define ND_TRANSFORM_DONE (18 << 16) #define ND_WORLD (92 << 16) #define ND_LAYER_CONTENT (101 << 16) /* NC_OBJECT Object. */ #define ND_TRANSFORM (18 << 16) #define ND_OB_SHADING (19 << 16) #define ND_POSE (20 << 16) #define ND_BONE_ACTIVE (21 << 16) #define ND_BONE_SELECT (22 << 16) #define ND_DRAW (23 << 16) #define ND_MODIFIER (24 << 16) #define ND_KEYS (25 << 16) #define ND_CONSTRAINT (26 << 16) #define ND_PARTICLE (27 << 16) #define ND_POINTCACHE (28 << 16) #define ND_PARENT (29 << 16) #define ND_LOD (30 << 16) /** For camera & sequencer viewport update, also with #NC_SCENE. */ #define ND_DRAW_RENDER_VIEWPORT (31 << 16) #define ND_SHADERFX (32 << 16) /* For updating motion paths in 3dview. */ #define ND_DRAW_ANIMVIZ (33 << 16) #define ND_BONE_COLLECTION (34 << 16) /* NC_MATERIAL Material. */ #define ND_SHADING (30 << 16) #define ND_SHADING_DRAW (31 << 16) #define ND_SHADING_LINKS (32 << 16) #define ND_SHADING_PREVIEW (33 << 16) /* NC_LAMP Light. */ #define ND_LIGHTING (40 << 16) #define ND_LIGHTING_DRAW (41 << 16) /* NC_WORLD World. */ #define ND_WORLD_DRAW (45 << 16) /* NC_TEXT Text. */ #define ND_CURSOR (50 << 16) #define ND_DISPLAY (51 << 16) /* NC_ANIMATION Animato. */ #define ND_KEYFRAME (70 << 16) #define ND_KEYFRAME_PROP (71 << 16) #define ND_ANIMCHAN (72 << 16) #define ND_NLA (73 << 16) #define ND_NLA_ACTCHANGE (74 << 16) #define ND_FCURVES_ORDER (75 << 16) #define ND_NLA_ORDER (76 << 16) /* NC_GPENCIL. */ #define ND_GPENCIL_EDITMODE (85 << 16) /* NC_GEOM Geometry. */ /* Mesh, Curve, MetaBall, Armature, etc. */ #define ND_SELECT (90 << 16) #define ND_DATA (91 << 16) #define ND_VERTEX_GROUP (92 << 16) /* NC_NODE Nodes. */ /* Influences which menus node assets are included in. */ #define ND_NODE_ASSET_DATA (1 << 16) /* NC_SPACE. */ #define ND_SPACE_CONSOLE (1 << 16) /* General redraw. */ #define ND_SPACE_INFO_REPORT (2 << 16) /* Update for reports, could specify type. */ #define ND_SPACE_INFO (3 << 16) #define ND_SPACE_IMAGE (4 << 16) #define ND_SPACE_FILE_PARAMS (5 << 16) #define ND_SPACE_FILE_LIST (6 << 16) #define ND_SPACE_ASSET_PARAMS (7 << 16) #define ND_SPACE_NODE (8 << 16) #define ND_SPACE_OUTLINER (9 << 16) #define ND_SPACE_VIEW3D (10 << 16) #define ND_SPACE_PROPERTIES (11 << 16) #define ND_SPACE_TEXT (12 << 16) #define ND_SPACE_TIME (13 << 16) #define ND_SPACE_GRAPH (14 << 16) #define ND_SPACE_DOPESHEET (15 << 16) #define ND_SPACE_NLA (16 << 16) #define ND_SPACE_SEQUENCER (17 << 16) #define ND_SPACE_NODE_VIEW (18 << 16) /* Sent to a new editor type after it's replaced an old one. */ #define ND_SPACE_CHANGED (19 << 16) #define ND_SPACE_CLIP (20 << 16) #define ND_SPACE_FILE_PREVIEW (21 << 16) #define ND_SPACE_SPREADSHEET (22 << 16) /* Not a space itself, but a part of another space. */ #define ND_REGIONS_ASSET_SHELF (23 << 16) /* NC_ASSET. */ /* Denotes that the AssetList is done reading some previews. NOT that the preview generation of * assets is done. */ #define ND_ASSET_LIST (1 << 16) #define ND_ASSET_LIST_PREVIEW (2 << 16) #define ND_ASSET_LIST_READING (3 << 16) /* Catalog data changed, requiring a redraw of catalog UIs. Note that this doesn't denote a * reloading of asset libraries & their catalogs should happen. That only happens on explicit user * action. */ #define ND_ASSET_CATALOGS (4 << 16) /* Subtype, 256 entries too. */ #define NOTE_SUBTYPE 0x0000FF00 /* Subtype scene mode. */ #define NS_MODE_OBJECT (1 << 8) #define NS_EDITMODE_MESH (2 << 8) #define NS_EDITMODE_CURVE (3 << 8) #define NS_EDITMODE_SURFACE (4 << 8) #define NS_EDITMODE_TEXT (5 << 8) #define NS_EDITMODE_MBALL (6 << 8) #define NS_EDITMODE_LATTICE (7 << 8) #define NS_EDITMODE_ARMATURE (8 << 8) #define NS_MODE_POSE (9 << 8) #define NS_MODE_PARTICLE (10 << 8) #define NS_EDITMODE_CURVES (11 << 8) #define NS_EDITMODE_GREASE_PENCIL (12 << 8) #define NS_EDITMODE_POINT_CLOUD (13 << 8) /* Subtype 3d view editing. */ #define NS_VIEW3D_GPU (16 << 8) #define NS_VIEW3D_SHADING (17 << 8) /* Subtype layer editing. */ #define NS_LAYER_COLLECTION (24 << 8) /* Action classification. */ #define NOTE_ACTION (0x000000FF) #define NA_EDITED 1 #define NA_EVALUATED 2 #define NA_ADDED 3 #define NA_REMOVED 4 #define NA_RENAME 5 #define NA_SELECTED 6 #define NA_ACTIVATED 7 #define NA_PAINTING 8 #define NA_JOB_FINISHED 9 /* ************** Gesture Manager data ************** */ /** #wmGesture::type */ #define WM_GESTURE_LINES 1 #define WM_GESTURE_RECT 2 #define WM_GESTURE_CROSS_RECT 3 #define WM_GESTURE_LASSO 4 #define WM_GESTURE_CIRCLE 5 #define WM_GESTURE_STRAIGHTLINE 6 /** * wmGesture is registered to #wmWindow.gesture, handled by operator callbacks. */ struct wmGesture { wmGesture *next, *prev; /** #wmEvent.type. */ int event_type; /** #wmEvent.modifier. */ uint8_t event_modifier; /** #wmEvent.keymodifier. */ short event_keymodifier; /** Gesture type define. */ int type; /** Bounds of region to draw gesture within. */ rcti winrct; /** Optional, amount of points stored. */ int points; /** Optional, maximum amount of points stored. */ int points_alloc; int modal_state; /** Optional, draw the active side of the straight-line gesture. */ bool draw_active_side; /** * For modal operators which may be running idle, waiting for an event to activate the gesture. * Typically this is set when the user is click-dragging the gesture * (box and circle select for eg). */ uint is_active : 1; /** Previous value of is-active (use to detect first run & edge cases). */ uint is_active_prev : 1; /** Use for gestures that support both immediate or delayed activation. */ uint wait_for_input : 1; /** Use for gestures that can be moved, like box selection. */ uint move : 1; /** For gestures that support snapping, stores if snapping is enabled using the modal keymap * toggle. */ uint use_snap : 1; /** For gestures that support flip, stores if flip is enabled using the modal keymap * toggle. */ uint use_flip : 1; /** * customdata * - for border is a #rcti. * - for circle is #rcti, (xmin, ymin) is center, xmax radius. * - for lasso is short array. * - for straight line is a #rcti: (xmin, ymin) is start, (xmax, ymax) is end. */ void *customdata; /** Free pointer to use for operator allocations (if set, its freed on exit). */ wmGenericUserData user_data; }; /* ************** wmEvent ************************ */ enum eWM_EventFlag { /** * True if the operating system inverted the delta x/y values and resulting * `prev_xy` values, for natural scroll direction. * For absolute scroll direction, the delta must be negated again. */ WM_EVENT_SCROLL_INVERT = (1 << 0), /** * Generated by auto-repeat, note that this must only ever be set for keyboard events * where `ISKEYBOARD(event->type) == true`. * * See #KMI_REPEAT_IGNORE for details on how key-map handling uses this. */ WM_EVENT_IS_REPEAT = (1 << 1), /** * Generated for consecutive trackpad or NDOF-motion events, * the repeat chain is broken by key/button events, * or cursor motion exceeding #WM_EVENT_CURSOR_MOTION_THRESHOLD. * * Changing the type of trackpad or gesture event also breaks the chain. */ WM_EVENT_IS_CONSECUTIVE = (1 << 2), /** * Mouse-move events may have this flag set to force creating a click-drag event * even when the threshold has not been met. */ WM_EVENT_FORCE_DRAG_THRESHOLD = (1 << 3), }; ENUM_OPERATORS(eWM_EventFlag, WM_EVENT_FORCE_DRAG_THRESHOLD); struct wmTabletData { /** 0=EVT_TABLET_NONE, 1=EVT_TABLET_STYLUS, 2=EVT_TABLET_ERASER. */ int active; /** Range 0.0 (not touching) to 1.0 (full pressure). */ float pressure; /** Range 0.0 (upright) to 1.0 (tilted fully against the tablet surface). */ float x_tilt; /** As above. */ float y_tilt; /** Interpret mouse motion as absolute as typical for tablets. */ char is_motion_absolute; }; /** * Each event should have full modifier state. * event comes from event manager and from keymap. * * * Previous State (`prev_*`) * ========================= * * Events hold information about the previous event. * * - Previous values are only set for events types that generate #KM_PRESS. * See: #ISKEYBOARD_OR_BUTTON. * * - Previous x/y are exceptions: #wmEvent.prev * these are set on mouse motion, see #MOUSEMOVE & trackpad events. * * - Modal key-map handling sets `prev_val` & `prev_type` to `val` & `type`, * this allows modal keys-maps to check the original values (needed in some cases). * * * Press State (`prev_press_*`) * ============================ * * Events hold information about the state when the last #KM_PRESS event was added. * This is used for generating #KM_CLICK, #KM_DBL_CLICK & #KM_CLICK_DRAG events. * See #wm_handlers_do for the implementation. * * - Previous values are only set when a #KM_PRESS event is detected. * See: #ISKEYBOARD_OR_BUTTON. * * - The reason to differentiate between "press" and the previous event state is * the previous event may be set by key-release events. In the case of a single key click * this isn't a problem however releasing other keys such as modifiers prevents click/click-drag * events from being detected, see: #89989. * * - Mouse-wheel events are excluded even though they generate #KM_PRESS * as clicking and dragging don't make sense for mouse wheel events. */ struct wmEvent { wmEvent *next, *prev; /** Event code itself (short, is also in key-map). */ short type; /** Press, release, scroll-value. */ short val; /** Mouse pointer position, screen coord. */ int xy[2]; /** Region relative mouse position (name convention before Blender 2.5). */ int mval[2]; /** * A single UTF8 encoded character. * * - Not null terminated although it may not be set `(utf8_buf[0] == '\0')`. * - #BLI_str_utf8_size_or_error() must _always_ return a valid value, * check when assigning so we don't need to check on every access after. */ char utf8_buf[6]; /** Modifier states: #KM_SHIFT, #KM_CTRL, #KM_ALT & #KM_OSKEY. */ uint8_t modifier; /** The direction (for #KM_CLICK_DRAG events only). */ int8_t direction; /** * Raw-key modifier (allow using any key as a modifier). * Compatible with values in `type`. */ short keymodifier; /** Tablet info, available for mouse move and button events. */ wmTabletData tablet; eWM_EventFlag flag; /* Custom data. */ /** Custom data type, stylus, 6-DOF, see `wm_event_types.hh`. */ short custom; short customdata_free; /** * The #wmEvent::type implies the following #wmEvent::custodata. * * - #EVT_ACTIONZONE_AREA / #EVT_ACTIONZONE_FULLSCREEN / #EVT_ACTIONZONE_FULLSCREEN: * Uses #sActionzoneData. * - #EVT_DROP: uses #ListBase of #wmDrag (also #wmEvent::custom == #EVT_DATA_DRAGDROP). * Typically set to #wmWindowManger::drags. * - #EVT_FILESELECT: uses #wmOperator. * - #EVT_XR_ACTION: uses #wmXrActionData (also #wmEvent::custom == #EVT_DATA_XR). * - #NDOF_MOTION: uses #wmNDOFMotionData (also #wmEvent::custom == #EVT_DATA_NDOF_MOTION). * - #TIMER: uses #wmTimer (also #wmEvent::custom == #EVT_DATA_TIMER). */ void *customdata; /* Previous State. */ /** The previous value of `type`. */ short prev_type; /** The previous value of `val`. */ short prev_val; /** * The previous value of #wmEvent.xy, * Unlike other previous state variables, this is set on any mouse motion. * Use `prev_press_*` for the value at time of pressing. */ int prev_xy[2]; /* Previous Press State (when `val == KM_PRESS`). */ /** The `type` at the point of the press action. */ short prev_press_type; /** * The location when the key is pressed. * used to enforce drag threshold & calculate the `direction`. */ int prev_press_xy[2]; /** The `modifier` at the point of the press action. */ uint8_t prev_press_modifier; /** The `keymodifier` at the point of the press action. */ short prev_press_keymodifier; }; /** * Values below are ignored when detecting if the user intentionally moved the cursor. * Keep this very small since it's used for selection cycling for eg, * where we want intended adjustments to pass this threshold and select new items. * * Always check for <= this value since it may be zero. */ #define WM_EVENT_CURSOR_MOTION_THRESHOLD ((float)U.move_threshold * UI_SCALE_FAC) /** Motion progress, for modal handlers. */ enum wmProgress { P_NOT_STARTED, P_STARTING, /* <-- */ P_IN_PROGRESS, /* <-- only these are sent for NDOF motion. */ P_FINISHING, /* <-- */ P_FINISHED, }; #ifdef WITH_INPUT_NDOF struct wmNDOFMotionData { /* Awfully similar to #GHOST_TEventNDOFMotionData. */ /** * Each component normally ranges from -1 to +1, but can exceed that. * These use blender standard view coordinates, * with positive rotations being CCW about the axis. */ /** Translation. */ float tvec[3]; /** Rotation. *
   * axis = (rx,ry,rz).normalized.
   * amount = (rx,ry,rz).magnitude [in revolutions, 1.0 = 360 deg]
   * 
*/ float rvec[3]; /** Time since previous NDOF Motion event. */ float dt; /** Is this the first event, the last, or one of many in between? */ wmProgress progress; }; #endif /* WITH_INPUT_NDOF */ #ifdef WITH_XR_OPENXR /* Similar to GHOST_XrPose. */ struct wmXrPose { float position[3]; /* Blender convention (w, x, y, z). */ float orientation_quat[4]; }; struct wmXrActionState { union { bool state_boolean; float state_float; float state_vector2f[2]; wmXrPose state_pose; }; int type; /* #eXrActionType. */ }; struct wmXrActionData { /** Action set name. */ char action_set[64]; /** Action name. */ char action[64]; /** User path. E.g. "/user/hand/left". */ char user_path[64]; /** Other user path, for bimanual actions. E.g. "/user/hand/right". */ char user_path_other[64]; /** Type. */ eXrActionType type; /** State. Set appropriately based on type. */ float state[2]; /** State of the other sub-action path for bimanual actions. */ float state_other[2]; /** Input threshold for float/vector2f actions. */ float float_threshold; /** Controller aim pose corresponding to the action's sub-action path. */ float controller_loc[3]; float controller_rot[4]; /** Controller aim pose of the other sub-action path for bimanual actions. */ float controller_loc_other[3]; float controller_rot_other[4]; /** Operator. */ wmOperatorType *ot; IDProperty *op_properties; /** Whether bimanual interaction is occurring. */ bool bimanual; }; #endif /** Timer flags. */ enum wmTimerFlags { /** Do not attempt to free custom-data pointer even if non-NULL. */ WM_TIMER_NO_FREE_CUSTOM_DATA = 1 << 0, /* Internal flags, should not be used outside of WM code. */ /** This timer has been tagged for removal and deletion, handled by WM code to ensure timers are * deleted in a safe context. */ WM_TIMER_TAGGED_FOR_REMOVAL = 1 << 16, }; ENUM_OPERATORS(wmTimerFlags, WM_TIMER_TAGGED_FOR_REMOVAL) struct wmTimer { wmTimer *next, *prev; /** Window this timer is attached to (optional). */ wmWindow *win; /** Set by timer user. */ double time_step; /** Set by timer user, goes to event system. */ int event_type; /** Various flags controlling timer options, see below. */ wmTimerFlags flags; /** Set by timer user, to allow custom values. */ void *customdata; /** Total running time in seconds. */ double time_duration; /** Time since previous step in seconds. */ double time_delta; /** Internal, last time timer was activated. */ double time_last; /** Internal, next time we want to activate the timer. */ double time_next; /** Internal, when the timer started. */ double time_start; /** Internal, put timers to sleep when needed. */ bool sleep; }; enum wmPopupSize { WM_POPUP_SIZE_SMALL = 0, WM_POPUP_SIZE_LARGE, }; enum wmPopupPosition { WM_POPUP_POSITION_MOUSE = 0, WM_POPUP_POSITION_CENTER, }; /** * Communication/status data owned by the wmJob, and passed to the worker code when calling * `startjob` callback. * * 'OUTPUT' members mean that they are defined by the worker thread, and read/used by the wmJob * management code from the main thread. And vice-versa for `INPUT' members. * * \warning There is currently no thread-safety or synchronization when accessing these values. * This is fine as long as: * - All members are independent of each other, value-wise. * - Each member is 'simple enough' that accessing it or setting it can be considered as atomic. * - There is no requirement of immediate synchronization of these values between the main * controlling thread (i.e. wmJob management code) and the worker thread. */ struct wmJobWorkerStatus { /** * OUTPUT - Set to true by the worker to request update processing from the main thread (as part * of the wmJob 'event loop', see #wm_jobs_timer). */ bool do_update; /** * INPUT - Set by the wmJob management code to request a worker to stop/abort its processing. * * \note Some job types (rendering or baking ones e.g.) also use the #Global.is_break flag to * cancel their processing. */ bool stop; /** OUTPUT - Progress as reported by the worker, from `0.0f` to `1.0f`. */ float progress; /** * OUTPUT - Storage of reports generated during this job's run. Contains its own locking for * thread-safety. */ ReportList *reports; }; struct wmOperatorType { /** Text for UI, undo (should not exceed #OP_MAX_TYPENAME). */ const char *name; /** Unique identifier (must not exceed #OP_MAX_TYPENAME). */ const char *idname; /** Translation context (must not exceed #BKE_ST_MAXNAME). */ const char *translation_context; /** Use for tooltips and Python docs. */ const char *description; /** Identifier to group operators together. */ const char *undo_group; /** * This callback executes the operator without any interactive input, * parameters may be provided through operator properties. cannot use * any interface code or input device state. * See defines below for return values. */ int (*exec)(bContext *C, wmOperator *op) ATTR_WARN_UNUSED_RESULT; /** * This callback executes on a running operator whenever as property * is changed. It can correct its own properties or report errors for * invalid settings in exceptional cases. * Boolean return value, True denotes a change has been made and to redraw. */ bool (*check)(bContext *C, wmOperator *op); /** * For modal temporary operators, initially invoke is called, then * any further events are handled in #modal. If the operation is * canceled due to some external reason, cancel is called * See defines below for return values. */ int (*invoke)(bContext *C, wmOperator *op, const wmEvent *event) ATTR_WARN_UNUSED_RESULT; /** * Called when a modal operator is canceled (not used often). * Internal cleanup can be done here if needed. */ void (*cancel)(bContext *C, wmOperator *op); /** * Modal is used for operators which continuously run. Fly mode, knife tool, circle select are * all examples of modal operators. Modal operators can handle events which would normally invoke * or execute other operators. They keep running until they don't return * `OPERATOR_RUNNING_MODAL`. */ int (*modal)(bContext *C, wmOperator *op, const wmEvent *event) ATTR_WARN_UNUSED_RESULT; /** * Verify if the operator can be executed in the current context. Note * that the operator may still fail to execute even if this returns true. */ bool (*poll)(bContext *C) ATTR_WARN_UNUSED_RESULT; /** * Used to check if properties should be displayed in auto-generated UI. * Use 'check' callback to enforce refreshing. */ bool (*poll_property)(const bContext *C, wmOperator *op, const PropertyRNA *prop) ATTR_WARN_UNUSED_RESULT; /** Optional panel for redo and repeat, auto-generated if not set. */ void (*ui)(bContext *C, wmOperator *op); /** * Optional check for whether the #ui callback should be called (usually to create the redo * panel interface). */ bool (*ui_poll)(wmOperatorType *ot, PointerRNA *ptr); /** * Return a different name to use in the user interface, based on property values. * The returned string is expected to be translated if needed. * * WARNING: This callback does not currently work as expected in most common usage cases (e.g. * any definition of an operator button through the layout API will fail to execute it). See * #112253 for details. */ std::string (*get_name)(wmOperatorType *ot, PointerRNA *ptr); /** * Return a different description to use in the user interface, based on property values. * The returned string is expected to be translated if needed. */ std::string (*get_description)(bContext *C, wmOperatorType *ot, PointerRNA *ptr); /** A dynamic version of #OPTYPE_DEPENDS_ON_CURSOR which can depend on operator properties. */ bool (*depends_on_cursor)(bContext &C, wmOperatorType &ot, PointerRNA *ptr); /** RNA for properties. */ StructRNA *srna; /** Previous settings - for initializing on re-use. */ IDProperty *last_properties; /** * Default rna property to use for generic invoke functions. * menus, enum search... etc. Example: Enum 'type' for a Delete menu. * * When assigned a string/number property, * immediately edit the value when used in a popup. see: #UI_BUT_ACTIVATE_ON_INIT. */ PropertyRNA *prop; /** #wmOperatorTypeMacro. */ ListBase macro; /** Pointer to modal keymap. Do not free! */ wmKeyMap *modalkeymap; /** Python needs the operator type as well. */ bool (*pyop_poll)(bContext *C, wmOperatorType *ot) ATTR_WARN_UNUSED_RESULT; /** RNA integration. */ ExtensionRNA rna_ext; /** Cursor to use when waiting for cursor input, see: #OPTYPE_DEPENDS_ON_CURSOR. */ int cursor_pending; /** Flag last for padding. */ short flag; }; /** * Wrapper to reference a #wmOperatorType together with some set properties and other relevant * information to invoke the operator in a customizable way. */ struct wmOperatorCallParams { wmOperatorType *optype; PointerRNA *opptr; wmOperatorCallContext opcontext; }; #ifdef WITH_INPUT_IME /* *********** Input Method Editor (IME) *********** */ /** * \warning this is a duplicate of #GHOST_TEventImeData. * All members must remain aligned and the struct size match! */ struct wmIMEData { size_t result_len, composite_len; /** UTF8 encoding. */ char *str_result; /** UTF8 encoding. */ char *str_composite; /** Cursor position in the IME composition. */ int cursor_pos; /** Beginning of the selection. */ int sel_start; /** End of the selection. */ int sel_end; }; #endif /* **************** Paint Cursor ******************* */ using wmPaintCursorDraw = void (*)(bContext *C, int, int, void *customdata); /* *************** Drag and drop *************** */ enum eWM_DragDataType { WM_DRAG_ID, WM_DRAG_ASSET, /** The user is dragging multiple assets. This is only supported in few specific cases, proper * multi-item support for dragging isn't supported well yet. Therefore this is kept separate from * #WM_DRAG_ASSET. */ WM_DRAG_ASSET_LIST, WM_DRAG_RNA, WM_DRAG_PATH, WM_DRAG_NAME, /** * Arbitrary text such as dragging from a text editor, * this is also used when dragging a URL from a browser. * * An #std::string expected to be UTF8 encoded. * Callers that require valid UTF8 sequences must validate the text. */ WM_DRAG_STRING, WM_DRAG_COLOR, WM_DRAG_DATASTACK, WM_DRAG_ASSET_CATALOG, WM_DRAG_GREASE_PENCIL_LAYER, WM_DRAG_NODE_TREE_INTERFACE, WM_DRAG_BONE_COLLECTION, }; enum eWM_DragFlags { WM_DRAG_NOP = 0, WM_DRAG_FREE_DATA = 1, }; ENUM_OPERATORS(eWM_DragFlags, WM_DRAG_FREE_DATA) /* NOTE: structs need not exported? */ struct wmDragID { wmDragID *next, *prev; ID *id; ID *from_parent; }; struct wmDragAsset { int import_method; /* #eAssetImportMethod. */ const AssetRepresentationHandle *asset; }; struct wmDragAssetCatalog { bUUID drag_catalog_id; }; /** * For some specific cases we support dragging multiple assets (#WM_DRAG_ASSET_LIST). There is no * proper support for dragging multiple items in the `wmDrag`/`wmDrop` API yet, so this is really * just to enable specific features for assets. * * This struct basically contains a tagged union to either store a local ID pointer, or information * about an externally stored asset. */ struct wmDragAssetListItem { wmDragAssetListItem *next, *prev; union { ID *local_id; wmDragAsset *external_info; } asset_data; bool is_external; }; struct wmDragPath { blender::Vector paths; /* File type of each path in #paths. */ blender::Vector file_types; /* #eFileSel_File_Types. */ /* Bit flag of file types in #paths. */ int file_types_bit_flag; /* #eFileSel_File_Types. */ std::string tooltip; }; struct wmDragGreasePencilLayer { GreasePencil *grease_pencil; GreasePencilLayer *layer; }; using WMDropboxTooltipFunc = std::string (*)(bContext *C, wmDrag *drag, const int xy[2], wmDropBox *drop); struct wmDragActiveDropState { wmDragActiveDropState(); ~wmDragActiveDropState(); /** * Informs which dropbox is activated with the drag item. * When this value changes, the #on_enter() and #on_exit() dropbox callbacks are triggered. */ wmDropBox *active_dropbox; /** * If `active_dropbox` is set, the area it successfully polled in. * To restore the context of it as needed. */ ScrArea *area_from; /** * If `active_dropbox` is set, the region it successfully polled in. * To restore the context of it as needed. */ ARegion *region_from; /** * If `active_dropbox` is set, additional context provided by the active (i.e. hovered) button. * Activated before context sensitive operations (polling, drawing, dropping). */ std::unique_ptr ui_context; /** * Text to show when a dropbox poll succeeds (so the dropbox itself is available) but the * operator poll fails. Typically the message the operator set with * #CTX_wm_operator_poll_msg_set(). */ const char *disabled_info; bool free_disabled_info; }; struct wmDrag { wmDrag *next, *prev; int icon; eWM_DragDataType type; void *poin; /** If no icon but imbuf should be drawn around cursor. */ const ImBuf *imb; float imbuf_scale; wmDragActiveDropState drop_state; eWM_DragFlags flags; /** List of wmDragIDs, all are guaranteed to have the same ID type. */ ListBase ids; /** List of `wmDragAssetListItem`s. */ ListBase asset_items; }; /** * Drop-boxes are like key-maps, part of the screen/area/region definition. * Allocation and free is on startup and exit. * * The operator is polled and invoked with the current context (#WM_OP_INVOKE_DEFAULT), there is no * way to override that (by design, since drop-boxes should act on the exact mouse position). * So the drop-boxes are supposed to check the required area and region context in their poll. */ struct wmDropBox { wmDropBox *next, *prev; /** Test if the dropbox is active. */ bool (*poll)(bContext *C, wmDrag *drag, const wmEvent *event); /** Called when the drag action starts. Can be used to prefetch data for previews. * \note The dropbox that will be called eventually is not known yet when starting the drag. * So this callback is called on every dropbox that is registered in the current screen. */ void (*on_drag_start)(bContext *C, wmDrag *drag); /** Called when poll returns true the first time. Typically used to setup some drawing data. */ void (*on_enter)(wmDropBox *drop, wmDrag *drag); /** Called when poll returns false the first time or when the drag event ends (successful drop or * canceled). Typically used to cleanup resources or end drawing. */ void (*on_exit)(wmDropBox *drop, wmDrag *drag); /** Before exec, this copies drag info to #wmDrop properties. */ void (*copy)(bContext *C, wmDrag *drag, wmDropBox *drop); /** * If the operator is canceled (returns `OPERATOR_CANCELLED`), this can be used for cleanup of * `copy()` resources. */ void (*cancel)(Main *bmain, wmDrag *drag, wmDropBox *drop); /** * Override the default cursor overlay drawing function. * Can be used to draw text or thumbnails. IE a tooltip for drag and drop. * \param xy: Cursor location in window coordinates (#wmEvent.xy compatible). */ void (*draw_droptip)(bContext *C, wmWindow *win, wmDrag *drag, const int xy[2]); /** * Called with the draw buffer (#GPUViewport) set up for drawing into the region's view. * \note Only setups the drawing buffer for drawing in view, not the GPU transform matrices. * The callback has to do that itself, with for example #UI_view2d_view_ortho. * \param xy: Cursor location in window coordinates (#wmEvent.xy compatible). */ void (*draw_in_view)(bContext *C, wmWindow *win, wmDrag *drag, const int xy[2]); /** Custom data for drawing. */ void *draw_data; /** Custom tooltip shown during dragging. */ WMDropboxTooltipFunc tooltip; /** * If poll succeeds, operator is called. * Not saved in file, so can be pointer. * This may be null when the operator has been unregistered, * where `opname` can be used to re-initialize it. */ wmOperatorType *ot; /** #wmOperatorType::idname, needed for re-registration. */ char opname[64]; /** Operator properties, assigned to ptr->data and can be written to a file. */ IDProperty *properties; /** RNA pointer to access properties. */ PointerRNA *ptr; }; /** * Struct to store tool-tip timer and possible creation if the time is reached. * Allows UI code to call #WM_tooltip_timer_init without each user having to handle the timer. */ struct wmTooltipState { /** Create tooltip on this event. */ wmTimer *timer; /** The area the tooltip is created in. */ ScrArea *area_from; /** The region the tooltip is created in. */ ARegion *region_from; /** The tooltip region. */ ARegion *region; /** Create the tooltip region (assign to 'region'). */ ARegion *(*init)( bContext *C, ARegion *region, int *pass, double *pass_delay, bool *r_exit_on_event); /** Exit on any event, not needed for buttons since their highlight state is used. */ bool exit_on_event; /** Cursor location at the point of tooltip creation. */ int event_xy[2]; /** Pass, use when we want multiple tips, count down to zero. */ int pass; }; /* *************** migrated stuff, clean later? ************** */ struct RecentFile { RecentFile *next, *prev; char *filepath; }; /* Logging. */ struct CLG_LogRef; /* `wm_init_exit.cc`. */ extern CLG_LogRef *WM_LOG_OPERATORS; extern CLG_LogRef *WM_LOG_HANDLERS; extern CLG_LogRef *WM_LOG_EVENTS; extern CLG_LogRef *WM_LOG_KEYMAPS; extern CLG_LogRef *WM_LOG_TOOLS; extern CLG_LogRef *WM_LOG_MSGBUS_PUB; extern CLG_LogRef *WM_LOG_MSGBUS_SUB;