/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_BokehBlurNode.h" #include "DNA_scene_types.h" #include "DNA_camera_types.h" #include "DNA_object_types.h" #include "DNA_node_types.h" #include "COM_ExecutionSystem.h" #include "COM_BokehBlurOperation.h" #include "COM_VariableSizeBokehBlurOperation.h" #include "COM_ConvertDepthToRadiusOperation.h" BokehBlurNode::BokehBlurNode(bNode *editorNode): Node(editorNode) { } void BokehBlurNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) { Object* camob = context->getScene()->camera; if (this->getInputSocket(2)->isConnected()) { VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation(); ConvertDepthToRadiusOperation *converter = new ConvertDepthToRadiusOperation(); converter->setfStop(4.0f); converter->setCameraObject(camob); operation->setMaxBlur(16); operation->setQuality(context->getQuality()); this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, graph); this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, graph); this->getInputSocket(2)->relinkConnections(converter->getInputSocket(0), true, 2, graph); addLink(graph, converter->getOutputSocket(), operation->getInputSocket(2)); graph->addOperation(operation); graph->addOperation(converter); this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket()); } else { BokehBlurOperation *operation = new BokehBlurOperation(); this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, graph); this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, graph); this->getInputSocket(3)->relinkConnections(operation->getInputSocket(2), true, 3, graph); operation->setSize(((bNodeSocketValueFloat*)this->getInputSocket(2)->getbNodeSocket()->default_value)->value); operation->setQuality(context->getQuality()); graph->addOperation(operation); this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket()); } }