/* SPDX-FileCopyrightText: 2019-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ /* This file is based on the paper "Stochastic Generation of (t, s) * Sample Sequences" by Helmer, Christensen, and Kensler. */ #include "scene/tabulated_sobol.h" #include "util/hash.h" #include #include CCL_NAMESPACE_BEGIN void tabulated_sobol_generate_4D(float4 points[], int size, int rng_seed) { /* Xor values for generating the (4D) Owen-scrambled Sobol sequence. * These permute the order we visit the strata in, which is what * makes the code below produce the scrambled Sobol sequence. Other * choices are also possible, but result in different sequences. */ static uint xors[4][32] = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0x00000000, 0x00000001, 0x00000001, 0x00000007, 0x00000001, 0x00000013, 0x00000015, 0x0000007f, 0x00000001, 0x00000103, 0x00000105, 0x0000070f, 0x00000111, 0x00001333, 0x00001555, 0x00007fff, 0x00000001, 0x00010003, 0x00010005, 0x0007000f, 0x00010011, 0x00130033, 0x00150055, 0x007f00ff, 0x00010101, 0x01030303, 0x01050505, 0x070f0f0f, 0x01111111, 0x13333333, 0x15555555, 0x7fffffff}, {0x00000000, 0x00000001, 0x00000003, 0x00000001, 0x00000005, 0x0000001f, 0x0000002b, 0x0000003d, 0x00000011, 0x00000133, 0x00000377, 0x00000199, 0x00000445, 0x00001ccf, 0x00002ddb, 0x0000366d, 0x00000101, 0x00010303, 0x00030707, 0x00010909, 0x00051515, 0x001f3f3f, 0x002b6b6b, 0x003dbdbd, 0x00101011, 0x01303033, 0x03707077, 0x01909099, 0x04515145, 0x1cf3f3cf, 0x2db6b6db, 0x36dbdb6d}, {0x00000000, 0x00000001, 0x00000000, 0x00000003, 0x0000000d, 0x0000000c, 0x00000005, 0x0000004f, 0x00000014, 0x000000e7, 0x00000329, 0x0000039c, 0x00000011, 0x00001033, 0x00000044, 0x000030bb, 0x0000d1cd, 0x0000c2ec, 0x00005415, 0x0004fc3f, 0x00015054, 0x000e5c97, 0x0032e5b9, 0x0039725c, 0x00000101, 0x01000303, 0x00000404, 0x03000b0b, 0x0d001d1d, 0x0c002c2c, 0x05004545, 0x4f00cfcf}, }; /* Randomize the seed, in case it's incrementing. The constant is just a * random number, and has no other significance. */ uint rng_i = hash_hp_seeded_uint(rng_seed, 0x44605a73); points[0].x = hash_hp_float(rng_i++); points[0].y = hash_hp_float(rng_i++); points[0].z = hash_hp_float(rng_i++); points[0].w = hash_hp_float(rng_i++); /* Subdivide the domain into smaller and smaller strata, filling in new * points as we go. */ for (int log_N = 0, N = 1; N < size; log_N++, N *= 2) { float strata_count = (float)(N * 2); for (int i = 0; i < N && (N + i) < size; i++) { /* Find the strata that are already occupied in this cell. */ uint occupied_x_stratum = (uint)(points[i ^ xors[0][log_N]].x * strata_count); uint occupied_y_stratum = (uint)(points[i ^ xors[1][log_N]].y * strata_count); uint occupied_z_stratum = (uint)(points[i ^ xors[2][log_N]].z * strata_count); uint occupied_w_stratum = (uint)(points[i ^ xors[3][log_N]].w * strata_count); /* Generate a new point in the unoccupied strata. */ points[N + i].x = ((float)(occupied_x_stratum ^ 1) + hash_hp_float(rng_i++)) / strata_count; points[N + i].y = ((float)(occupied_y_stratum ^ 1) + hash_hp_float(rng_i++)) / strata_count; points[N + i].z = ((float)(occupied_z_stratum ^ 1) + hash_hp_float(rng_i++)) / strata_count; points[N + i].w = ((float)(occupied_w_stratum ^ 1) + hash_hp_float(rng_i++)) / strata_count; } } } CCL_NAMESPACE_END