/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bke */ struct ID; struct ImageUser; struct Main; struct bNode; struct bNodeLink; struct bNodeSocket; struct bNodeTree; /** * Tag tree as changed without providing any more information about what has changed exactly. * The update process has to assume that everything may have changed. * * Using one of the methods below to tag the tree after changes is preferred when possible. */ void BKE_ntree_update_tag_all(bNodeTree *ntree); /** * More specialized tag functions that may result in a more efficient update. */ void BKE_ntree_update_tag_node_property(bNodeTree *ntree, bNode *node); void BKE_ntree_update_tag_node_new(bNodeTree *ntree, bNode *node); void BKE_ntree_update_tag_node_removed(bNodeTree *ntree); void BKE_ntree_update_tag_node_mute(bNodeTree *ntree, bNode *node); void BKE_ntree_update_tag_node_internal_link(bNodeTree *ntree, bNode *node); void BKE_ntree_update_tag_socket_property(bNodeTree *ntree, bNodeSocket *socket); void BKE_ntree_update_tag_socket_new(bNodeTree *ntree, bNodeSocket *socket); void BKE_ntree_update_tag_socket_type(bNodeTree *ntree, bNodeSocket *socket); void BKE_ntree_update_tag_socket_availability(bNodeTree *ntree, bNodeSocket *socket); void BKE_ntree_update_tag_socket_removed(bNodeTree *ntree); void BKE_ntree_update_tag_link_changed(bNodeTree *ntree); void BKE_ntree_update_tag_link_removed(bNodeTree *ntree); void BKE_ntree_update_tag_link_added(bNodeTree *ntree, bNodeLink *link); void BKE_ntree_update_tag_link_mute(bNodeTree *ntree, bNodeLink *link); /** Used when the a new output node becomes active and therefore changes the output. */ void BKE_ntree_update_tag_active_output_changed(bNodeTree *ntree); /** Used after file loading when run-time data on the tree has not been initialized yet. */ void BKE_ntree_update_tag_missing_runtime_data(bNodeTree *ntree); /** Used when change parent node. */ void BKE_ntree_update_tag_parent_change(bNodeTree *ntree, bNode *node); /** Used when an id data block changed that might be used by nodes that need to be updated. */ void BKE_ntree_update_tag_id_changed(Main *bmain, ID *id); /** Used when an image user is updated that is used by any part of the node tree. */ void BKE_ntree_update_tag_image_user_changed(bNodeTree *ntree, ImageUser *iuser); struct NodeTreeUpdateExtraParams { /** * Data passed into the callbacks. */ void *user_data; /** * Called for every tree that has been changed during the update. This can be used to send * notifiers to trigger redraws or depsgraph updates. */ void (*tree_changed_fn)(ID *, bNodeTree *, void *user_data); /** * Called for every tree whose output value may have changed based on the provided update tags. * This can be used to tag the depsgraph if necessary. */ void (*tree_output_changed_fn)(ID *, bNodeTree *, void *user_data); }; /** * Updates #bmain based on changes to node trees. */ void BKE_ntree_update_main(Main *bmain, NodeTreeUpdateExtraParams *params); /** * Same as #BKE_ntree_update_main, but will first only look at the provided tree and only looks * at #bmain when something relevant for other data-blocks changed. This avoids scanning #bmain in * many cases. * * If #bmain is null, only the provided tree is updated. This should only be used in very rare * cases because it may result it incorrectly synced data in DNA. * * If #tree is null, this is the same as calling #BKE_ntree_update_main. */ void BKE_ntree_update_main_tree(Main *bmain, bNodeTree *ntree, NodeTreeUpdateExtraParams *params);