/* SPDX-FileCopyrightText: 2024 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bli * * Contains the same definitions as the C++20 header and will be replaced when we switch. */ #include #include "BLI_utildefines.h" namespace blender::math::numbers { template))> inline constexpr T e_v = 2.718281828459045235360287471352662498L; /* log_2 e */ template))> inline constexpr T log2e_v = 1.442695040888963407359924681001892137L; /* log_10 e */ template))> inline constexpr T log10e_v = 0.434294481903251827651128918916605082L; /* pi */ template))> inline constexpr T pi_v = 3.141592653589793238462643383279502884L; /* 1/pi */ template))> inline constexpr T inv_pi_v = 0.318309886183790671537767526745028724L; /* 1/sqrt(pi) */ template))> inline constexpr T inv_sqrtpi_v = 0.564189583547756286948079451560772586L; /* log_e 2 */ template))> inline constexpr T ln2_v = 0.693147180559945309417232121458176568L; /* log_e 10 */ template))> inline constexpr T ln10_v = 2.302585092994045684017991454684364208L; /* sqrt(2) */ template))> inline constexpr T sqrt2_v = 1.414213562373095048801688724209698079L; /* sqrt(3) */ template))> inline constexpr T sqrt3_v = 1.732050807568877293527446341505872367L; /* 1/sqrt(3) */ template))> inline constexpr T inv_sqrt3_v = 0.577350269189625764509148780501957456L; /* The Euler-Mascheroni constant */ template))> inline constexpr T egamma_v = 0.577215664901532860606512090082402431L; /* The golden ratio, (1+sqrt(5))/2 */ template))> inline constexpr T phi_v = 1.618033988749894848204586834365638118L; inline constexpr double e = e_v; inline constexpr double log2e = log2e_v; inline constexpr double log10e = log10e_v; inline constexpr double pi = pi_v; inline constexpr double inv_pi = inv_pi_v; inline constexpr double inv_sqrtpi = inv_sqrtpi_v; inline constexpr double ln2 = ln2_v; inline constexpr double ln10 = ln10_v; inline constexpr double sqrt2 = sqrt2_v; inline constexpr double sqrt3 = sqrt3_v; inline constexpr double inv_sqrt3 = inv_sqrt3_v; inline constexpr double egamma = egamma_v; inline constexpr double phi = phi_v; } // namespace blender::math::numbers