/* SPDX-FileCopyrightText: 2024 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include #include "BLI_math_quaternion_types.hh" #include "BLI_math_vector_types.hh" struct Mesh; namespace blender::bke { struct GeometrySet; } namespace blender::geometry { void transform_mesh(Mesh &mesh, float3 translation, math::Quaternion rotation, float3 scale); struct TransformGeometryErrors { bool volume_too_small = false; }; std::optional transform_geometry(bke::GeometrySet &geometry, const float4x4 &transform); void translate_geometry(bke::GeometrySet &geometry, const float3 translation); } // namespace blender::geometry