/* SPDX-FileCopyrightText: 2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup sequencer */ #include "BLI_map.hh" #include "BLI_span.hh" struct Editing; struct Scene; struct Sequence; struct SeqRetimingKey; blender::MutableSpan SEQ_retiming_keys_get(const Sequence *seq); blender::Map SEQ_retiming_selection_get(const Editing *ed); int SEQ_retiming_keys_count(const Sequence *seq); bool SEQ_retiming_is_active(const Sequence *seq); void SEQ_retiming_data_ensure(Sequence *seq); void SEQ_retiming_data_clear(Sequence *seq); bool SEQ_retiming_is_allowed(const Sequence *seq); /** * Add new retiming key. * This function always reallocates memory, so when function is used all stored pointers will * become invalid. */ SeqRetimingKey *SEQ_retiming_add_key(const Scene *scene, Sequence *seq, int timeline_frame); SeqRetimingKey *SEQ_retiming_add_transition(const Scene *scene, Sequence *seq, SeqRetimingKey *key, const int offset); SeqRetimingKey *SEQ_retiming_add_freeze_frame(const Scene *scene, Sequence *seq, SeqRetimingKey *key, const int offset); bool SEQ_retiming_is_last_key(const Sequence *seq, const SeqRetimingKey *key); SeqRetimingKey *SEQ_retiming_last_key_get(const Sequence *seq); void SEQ_retiming_remove_key(const Scene *scene, Sequence *seq, SeqRetimingKey *key); void SEQ_retiming_transition_key_frame_set(const Scene *scene, const Sequence *seq, SeqRetimingKey *key, int timeline_frame); float SEQ_retiming_key_speed_get(const Sequence *seq, const SeqRetimingKey *key); void SEQ_retiming_key_speed_set( const Scene *scene, Sequence *seq, SeqRetimingKey *key, float speed, bool keep_retiming); int SEQ_retiming_key_index_get(const Sequence *seq, const SeqRetimingKey *key); SeqRetimingKey *SEQ_retiming_key_get_by_timeline_frame(const Scene *scene, const Sequence *seq, int timeline_frame); void SEQ_retiming_sound_animation_data_set(const Scene *scene, const Sequence *seq); int SEQ_retiming_key_timeline_frame_get(const Scene *scene, const Sequence *seq, const SeqRetimingKey *key); void SEQ_retiming_key_timeline_frame_set(const Scene *scene, Sequence *seq, SeqRetimingKey *key, int timeline_frame); SeqRetimingKey *SEQ_retiming_find_segment_start_key(const Sequence *seq, int frame_index); bool SEQ_retiming_key_is_transition_type(const SeqRetimingKey *key); bool SEQ_retiming_key_is_transition_start(const SeqRetimingKey *key); SeqRetimingKey *SEQ_retiming_transition_start_get(SeqRetimingKey *key); bool SEQ_retiming_key_is_freeze_frame(const SeqRetimingKey *key); bool SEQ_retiming_selection_clear(const Editing *ed); void SEQ_retiming_selection_append(SeqRetimingKey *key); void SEQ_retiming_selection_remove(SeqRetimingKey *key); void SEQ_retiming_remove_multiple_keys(Sequence *seq, blender::Vector &keys); bool SEQ_retiming_selection_contains(const Editing *ed, const SeqRetimingKey *key); bool SEQ_retiming_selection_has_whole_transition(const Editing *ed, SeqRetimingKey *key); bool SEQ_retiming_data_is_editable(const Sequence *seq);