/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup creator */ #ifndef WITH_PYTHON_MODULE # if defined(__linux__) && defined(__GNUC__) # ifndef _GNU_SOURCE # define _GNU_SOURCE # endif # include # endif # if (defined(__APPLE__) && (defined(__i386__) || defined(__x86_64__))) # define OSX_SSE_FPE # include # endif # ifdef WIN32 # include # include # endif # include # include # include # ifdef WIN32 # include "BLI_winstuff.h" # endif # include "BLI_fileops.h" # include "BLI_path_util.h" # include "BLI_string.h" # include "BLI_system.h" # include "BLI_utildefines.h" # include BLI_SYSTEM_PID_H # include "BKE_appdir.hh" /* #BKE_tempdir_base. */ # include "BKE_blender_version.h" # include "BKE_global.hh" # include "BKE_main.hh" # include "BKE_report.hh" # include "BKE_wm_runtime.hh" # include # ifdef WITH_PYTHON # include "BPY_extern_python.h" /* #BPY_python_backtrace. */ # endif # include "creator_intern.h" /* Own include. */ # if defined(__linux__) || defined(_WIN32) || defined(OSX_SSE_FPE) /** * Set breakpoints here when running in debug mode, useful to catch floating point errors. */ static void sig_handle_fpe(int /*sig*/) { fprintf(stderr, "debug: SIGFPE trapped\n"); } # endif /* Handling `Ctrl-C` event in the console. */ static void sig_handle_blender_esc(int sig) { /* Forces render loop to read queue, not sure if its needed. */ G.is_break = true; if (sig == 2) { static int count = 0; if (count) { printf("\nBlender killed\n"); exit(2); } printf("\nSent an internal break event. Press ^C again to kill Blender\n"); count++; } } static void sig_handle_crash_backtrace(FILE *fp) { fputs("\n# backtrace\n", fp); BLI_system_backtrace(fp); } static void sig_handle_crash(int signum) { /* Might be called after WM/Main exit, so needs to be careful about nullptr-checking before * de-referencing. */ wmWindowManager *wm = G_MAIN ? static_cast(G_MAIN->wm.first) : nullptr; FILE *fp; char header[512]; char filepath[FILE_MAX]; if (!(G_MAIN && G_MAIN->filepath[0])) { BLI_path_join(filepath, sizeof(filepath), BKE_tempdir_base(), "blender.crash.txt"); } else { BLI_path_join( filepath, sizeof(filepath), BKE_tempdir_base(), BLI_path_basename(G_MAIN->filepath)); BLI_path_extension_replace(filepath, sizeof(filepath), ".crash.txt"); } printf("Writing: %s\n", filepath); fflush(stdout); # ifndef BUILD_DATE SNPRINTF(header, "# " BLEND_VERSION_FMT ", Unknown revision\n", BLEND_VERSION_ARG); # else SNPRINTF(header, "# " BLEND_VERSION_FMT ", Commit date: %s %s, Hash %s\n", BLEND_VERSION_ARG, build_commit_date, build_commit_time, build_hash); # endif /* Open the crash log. */ errno = 0; fp = BLI_fopen(filepath, "wb"); if (fp == nullptr) { fprintf(stderr, "Unable to save '%s': %s\n", filepath, errno ? strerror(errno) : "Unknown error opening file"); } else { if (wm) { BKE_report_write_file_fp(fp, &wm->runtime->reports, header); } sig_handle_crash_backtrace(fp); # ifdef WITH_PYTHON /* Generate python back-trace if Python is currently active. */ BPY_python_backtrace(fp); # endif fclose(fp); } /* Delete content of temp directory. */ BKE_tempdir_session_purge(); /* Really crash. */ signal(signum, SIG_DFL); # ifndef WIN32 kill(getpid(), signum); # else TerminateProcess(GetCurrentProcess(), signum); # endif } # ifdef WIN32 extern LONG WINAPI windows_exception_handler(EXCEPTION_POINTERS *ExceptionInfo) { /* If this is a stack overflow then we can't walk the stack, so just try to show * where the error happened. */ if (ExceptionInfo->ExceptionRecord->ExceptionCode == EXCEPTION_STACK_OVERFLOW) { HMODULE mod; CHAR modulename[MAX_PATH]; LPVOID address = ExceptionInfo->ExceptionRecord->ExceptionAddress; fprintf(stderr, "Error : EXCEPTION_STACK_OVERFLOW\n"); fprintf(stderr, "Address : 0x%p\n", address); if (GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, LPCSTR(address), &mod)) { if (GetModuleFileName(mod, modulename, MAX_PATH)) { fprintf(stderr, "Module : %s\n", modulename); } } } else { BLI_windows_handle_exception(ExceptionInfo); sig_handle_crash(SIGSEGV); } return EXCEPTION_EXECUTE_HANDLER; } # endif static void sig_handle_abort(int /*signum*/) { /* Delete content of temp directory. */ BKE_tempdir_session_purge(); } void main_signal_setup() { if (app_state.signal.use_crash_handler) { # ifdef WIN32 SetUnhandledExceptionFilter(windows_exception_handler); # else /* After parsing arguments. */ signal(SIGSEGV, sig_handle_crash); # endif } # ifdef WIN32 /* Prevent any error mode dialogs from hanging the application. */ SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOALIGNMENTFAULTEXCEPT | SEM_NOGPFAULTERRORBOX | SEM_NOOPENFILEERRORBOX); # endif if (app_state.signal.use_abort_handler) { signal(SIGABRT, sig_handle_abort); } } void main_signal_setup_background() { /* for all platforms, even windows has it! */ BLI_assert(G.background); /* Support pressing `Ctrl-C` to close Blender in background-mode. * Useful to be able to cancel a render operation. */ signal(SIGINT, sig_handle_blender_esc); } void main_signal_setup_fpe() { # if defined(__linux__) || defined(_WIN32) || defined(OSX_SSE_FPE) /* Zealous but makes float issues a heck of a lot easier to find! * Set breakpoints on #sig_handle_fpe. */ signal(SIGFPE, sig_handle_fpe); # if defined(__linux__) && defined(__GNUC__) && defined(HAVE_FEENABLEEXCEPT) feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW); # endif /* defined(__linux__) && defined(__GNUC__) */ # if defined(OSX_SSE_FPE) /* OSX uses SSE for floating point by default, so here * use SSE instructions to throw floating point exceptions. */ _MM_SET_EXCEPTION_MASK(_MM_MASK_MASK & ~(_MM_MASK_OVERFLOW | _MM_MASK_INVALID | _MM_MASK_DIV_ZERO)); # endif /* OSX_SSE_FPE */ # if defined(_WIN32) && defined(_MSC_VER) /* Enables all floating-point exceptions. */ _controlfp_s(nullptr, 0, _MCW_EM); /* Hide the ones we don't care about. */ _controlfp_s(nullptr, _EM_DENORMAL | _EM_UNDERFLOW | _EM_INEXACT, _MCW_EM); # endif /* _WIN32 && _MSC_VER */ # endif } #endif /* WITH_PYTHON_MODULE */