165 lines
4.7 KiB
C
165 lines
4.7 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Dalai Felinto
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file DNA_layer_types.h
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* \ingroup DNA
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*/
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#ifndef __DNA_LAYER_TYPES_H__
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#define __DNA_LAYER_TYPES_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "DNA_freestyle_types.h"
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#include "DNA_listBase.h"
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typedef struct Base {
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struct Base *next, *prev;
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short flag;
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unsigned short local_view_bits;
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short sx, sy;
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struct Object *object;
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unsigned int lay DNA_DEPRECATED;
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int flag_legacy;
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} Base;
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typedef struct ViewLayerEngineData {
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struct ViewLayerEngineData *next, *prev;
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struct DrawEngineType *engine_type;
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void *storage;
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void (*free)(void *storage);
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} ViewLayerEngineData;
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typedef struct LayerCollection {
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struct LayerCollection *next, *prev;
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struct Collection *collection;
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struct SceneCollection *scene_collection DNA_DEPRECATED;
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short flag;
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short runtime_flag;
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short pad[2];
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ListBase layer_collections; /* synced with collection->children */
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} LayerCollection;
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typedef struct ViewLayer {
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struct ViewLayer *next, *prev;
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char name[64]; /* MAX_NAME */
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short flag;
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short runtime_flag;
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short pad[2];
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ListBase object_bases; /* ObjectBase */
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struct SceneStats *stats; /* default allocated now */
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struct Base *basact;
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ListBase layer_collections; /* LayerCollection */
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LayerCollection *active_collection;
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/* Old SceneRenderLayer data. */
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int layflag;
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int passflag; /* pass_xor has to be after passflag */
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float pass_alpha_threshold;
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int samples;
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struct Material *mat_override;
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struct IDProperty *id_properties; /* Equivalent to datablocks ID properties. */
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struct FreestyleConfig freestyle_config;
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/* Runtime data */
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ListBase drawdata; /* ViewLayerEngineData */
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struct Base **object_bases_array;
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struct GHash *object_bases_hash;
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} ViewLayer;
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/* Base->flag */
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enum {
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/* User controlled flags. */
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BASE_SELECTED = (1 << 0), /* Object is selected. */
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BASE_HIDDEN = (1 << 8), /* Object is hidden for editing. */
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/* Runtime evaluated flags. */
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BASE_VISIBLE = (1 << 1), /* Object is enabled and visible. */
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BASE_SELECTABLE = (1 << 2), /* Object can be selected. */
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BASE_FROMDUPLI = (1 << 3), /* Object comes from duplicator. */
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/* BASE_DEPRECATED = (1 << 4), */
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BASE_FROM_SET = (1 << 5), /* Object comes from set. */
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BASE_ENABLED_VIEWPORT = (1 << 6), /* Object is enabled in viewport. */
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BASE_ENABLED_RENDER = (1 << 7), /* Object is enabled in final render */
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BASE_ENABLED = (1 << 9), /* Object is enabled. */
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BASE_HOLDOUT = (1 << 10), /* Object masked out from render */
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BASE_INDIRECT_ONLY = (1 << 11), /* Object only contributes indirectly to render */
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};
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/* LayerCollection->flag */
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enum {
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/* LAYER_COLLECTION_DEPRECATED0 = (1 << 0), */
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/* LAYER_COLLECTION_DEPRECATED1 = (1 << 1), */
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/* LAYER_COLLECTION_DEPRECATED2 = (1 << 2), */
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/* LAYER_COLLECTION_DEPRECATED3 = (1 << 3), */
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LAYER_COLLECTION_EXCLUDE = (1 << 4),
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LAYER_COLLECTION_HOLDOUT = (1 << 5),
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LAYER_COLLECTION_INDIRECT_ONLY = (1 << 6),
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};
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/* Layer Collection->runtime_flag */
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enum {
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LAYER_COLLECTION_HAS_OBJECTS = (1 << 0),
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LAYER_COLLECTION_HAS_VISIBLE_OBJECTS = (1 << 1),
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LAYER_COLLECTION_HAS_HIDDEN_OBJECTS = (1 << 2),
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LAYER_COLLECTION_HAS_ENABLED_OBJECTS = (1 << 3),
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};
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/* ViewLayer->flag */
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enum {
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VIEW_LAYER_RENDER = (1 << 0),
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/* VIEW_LAYER_DEPRECATED = (1 << 1), */
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VIEW_LAYER_FREESTYLE = (1 << 2),
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};
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/* ViewLayer->runtime_flag */
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enum {
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VIEW_LAYER_HAS_HIDE = (1 << 0),
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};
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/****************************** Deprecated ******************************/
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/* Compatibility with collections saved in early 2.8 versions,
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* used in file reading and versioning code. */
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#define USE_COLLECTION_COMPAT_28
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typedef struct SceneCollection {
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struct SceneCollection *next, *prev;
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char name[64]; /* MAX_NAME */
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int active_object_index; /* for UI */
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short flag;
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char type;
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char pad;
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ListBase objects; /* (Object *)LinkData->data */
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ListBase scene_collections; /* nested collections */
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} SceneCollection;
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#ifdef __cplusplus
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}
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#endif
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#endif /* __DNA_LAYER_TYPES_H__ */
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