tornavis/source/blender/makesdna/DNA_screen_types.h

522 lines
16 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_screen_types.h
* \ingroup DNA
*/
#ifndef __DNA_SCREEN_TYPES_H__
#define __DNA_SCREEN_TYPES_H__
#include "DNA_defs.h"
#include "DNA_listBase.h"
#include "DNA_view2d_types.h"
#include "DNA_vec_types.h"
#include "DNA_ID.h"
struct SpaceType;
struct SpaceLink;
struct ARegion;
struct ARegionType;
struct PanelType;
struct Scene;
struct uiLayout;
struct wmDrawBuffer;
struct wmTimer;
struct wmTooltipState;
/* TODO Doing this is quite ugly :)
* Once the top-bar is merged bScreen should be refactored to use ScrAreaMap. */
#define AREAMAP_FROM_SCREEN(screen) ((ScrAreaMap *)&(screen)->vertbase)
typedef struct bScreen {
ID id;
/* TODO Should become ScrAreaMap now.
* ** NOTE: KEEP ORDER IN SYNC WITH ScrAreaMap! (see AREAMAP_FROM_SCREEN macro above) ** */
ListBase vertbase; /* screens have vertices/edges to define areas */
ListBase edgebase;
ListBase areabase;
ListBase regionbase; /* screen level regions (menus), runtime only */
struct Scene *scene DNA_DEPRECATED;
short flag; /* general flags */
short winid; /* winid from WM, starts with 1 */
short redraws_flag; /* user-setting for which editors get redrawn during anim playback (used to be time->redraws) */
char temp; /* temp screen in a temp window, don't save (like user prefs) */
char state; /* temp screen for image render display or fileselect */
char do_draw; /* notifier for drawing edges */
char do_refresh; /* notifier for scale screen, changed screen, etc */
char do_draw_gesture; /* notifier for gesture draw. */
char do_draw_paintcursor; /* notifier for paint cursor draw. */
char do_draw_drag; /* notifier for dragging draw. */
char skip_handling; /* set to delay screen handling after switching back from maximized area */
char scrubbing; /* set when scrubbing to avoid some costly updates */
char pad[1];
struct ARegion *active_region; /* active region that has mouse focus */
struct wmTimer *animtimer; /* if set, screen has timer handler added in window */
void *context; /* context callback */
struct wmTooltipState *tool_tip; /* runtime */
PreviewImage *preview;
} bScreen;
typedef struct ScrVert {
struct ScrVert *next, *prev, *newv;
vec2s vec;
/* first one used internally, second one for tools */
short flag, editflag;
} ScrVert;
typedef struct ScrEdge {
struct ScrEdge *next, *prev;
ScrVert *v1, *v2;
short border; /* 1 when at edge of screen */
short flag;
int pad;
} ScrEdge;
typedef struct ScrAreaMap {
/* ** NOTE: KEEP ORDER IN SYNC WITH LISTBASES IN bScreen! ** */
ListBase vertbase; /* ScrVert - screens have vertices/edges to define areas */
ListBase edgebase; /* ScrEdge */
ListBase areabase; /* ScrArea */
} ScrAreaMap;
typedef struct Panel { /* the part from uiBlock that needs saved in file */
struct Panel *next, *prev;
struct PanelType *type; /* runtime */
struct uiLayout *layout; /* runtime for drawing */
char panelname[64], tabname[64]; /* defined as UI_MAX_NAME_STR */
char drawname[64]; /* panelname is identifier for restoring location */
int ofsx, ofsy; /* offset within the region */
int sizex, sizey; /* panel size including children */
int blocksizex, blocksizey; /* panel size excluding children */
short labelofs, pad;
short flag, runtime_flag;
short control;
short snap;
int sortorder; /* panels are aligned according to increasing sortorder */
struct Panel *paneltab; /* this panel is tabbed in *paneltab */
void *activedata; /* runtime for panel manipulation */
ListBase children; /* sub panels */
} Panel;
/* Notes on Panel Catogories:
*
* ar->panels_category (PanelCategoryDyn) is a runtime only list of categories collected during draw.
*
* ar->panels_category_active (PanelCategoryStack) is basically a list of strings (category id's).
*
* Clicking on a tab moves it to the front of ar->panels_category_active,
* If the context changes so this tab is no longer displayed,
* then the first-most tab in ar->panels_category_active is used.
*
* This way you can change modes and always have the tab you last clicked on.
*/
/* region level tabs */
#
#
typedef struct PanelCategoryDyn {
struct PanelCategoryDyn *next, *prev;
char idname[64];
rcti rect;
} PanelCategoryDyn;
/* region stack of active tabs */
typedef struct PanelCategoryStack {
struct PanelCategoryStack *next, *prev;
char idname[64];
} PanelCategoryStack;
/* uiList dynamic data... */
/* These two Lines with # tell makesdna this struct can be excluded. */
#
#
typedef struct uiListDyn {
int height; /* Number of rows needed to draw all elements. */
int visual_height; /* Actual visual height of the list (in rows). */
int visual_height_min; /* Minimal visual height of the list (in rows). */
int items_len; /* Number of items in collection. */
int items_shown; /* Number of items actually visible after filtering. */
/* Those are temp data used during drag-resize with GRIP button (they are in pixels, the meaningful data is the
* difference between resize_prev and resize)...
*/
int resize;
int resize_prev;
/* Filtering data. */
int *items_filter_flags; /* items_len length. */
int *items_filter_neworder; /* org_idx -> new_idx, items_len length. */
} uiListDyn;
typedef struct uiList { /* some list UI data need to be saved in file */
struct uiList *next, *prev;
struct uiListType *type; /* runtime */
char list_id[64]; /* defined as UI_MAX_NAME_STR */
int layout_type; /* How items are layedout in the list */
int flag;
int list_scroll;
int list_grip;
int list_last_len;
int list_last_activei;
/* Filtering data. */
char filter_byname[64]; /* defined as UI_MAX_NAME_STR */
int filter_flag;
int filter_sort_flag;
/* Custom sub-classes properties. */
IDProperty *properties;
/* Dynamic data (runtime). */
uiListDyn *dyn_data;
} uiList;
typedef struct TransformOrientation {
struct TransformOrientation *next, *prev;
char name[64]; /* MAX_NAME */
float mat[3][3];
int pad;
} TransformOrientation;
typedef struct uiPreview { /* some preview UI data need to be saved in file */
struct uiPreview *next, *prev;
char preview_id[64]; /* defined as UI_MAX_NAME_STR */
short height;
short pad1[3];
} uiPreview;
/* These two lines with # tell makesdna this struct can be excluded.
* Should be: #ifndef WITH_GLOBAL_AREA_WRITING */
#
#
typedef struct ScrGlobalAreaData {
/* Global areas have a non-dynamic size. That means, changing the window
* size doesn't affect their size at all. However, they can still be
* 'collapsed', by changing this value. Ignores DPI (ED_area_global_size_y
* and winx/winy don't) */
short cur_fixed_height;
/* For global areas, this is the min and max size they can use depending on
* if they are 'collapsed' or not. Value is set on area creation and not
* touched afterwards. */
short size_min, size_max;
short align; /* GlobalAreaAlign */
short flag; /* GlobalAreaFlag */
short pad;
} ScrGlobalAreaData;
enum GlobalAreaFlag {
GLOBAL_AREA_IS_HIDDEN = (1 << 0),
};
typedef enum GlobalAreaAlign {
GLOBAL_AREA_ALIGN_TOP,
GLOBAL_AREA_ALIGN_BOTTOM,
} GlobalAreaAlign;
typedef struct ScrArea_Runtime {
struct bToolRef *tool;
char is_tool_set;
char _pad0[7];
} ScrArea_Runtime;
typedef struct ScrArea {
struct ScrArea *next, *prev;
ScrVert *v1, *v2, *v3, *v4; /* ordered (bl, tl, tr, br) */
bScreen *full; /* if area==full, this is the parent */
rcti totrct; /* rect bound by v1 v2 v3 v4 */
char spacetype; /* eSpace_Type (SPACE_FOO) */
/* Temporarily used while switching area type, otherwise this should be
* SPACE_EMPTY. Also, versioning uses it to nicely replace deprecated
* editors. It's been there for ages, name doesn't fit any more... */
char butspacetype; /* eSpace_Type (SPACE_FOO) */
short butspacetype_subtype;
short winx, winy; /* size */
char headertype DNA_DEPRECATED;/* OLD! 0=no header, 1= down, 2= up */
char do_refresh; /* private, for spacetype refresh callback */
short flag;
short region_active_win; /* index of last used region of 'RGN_TYPE_WINDOW'
* runtime variable, updated by executing operators */
char temp, pad;
struct SpaceType *type; /* callbacks for this space type */
/* Non-NULL if this area is global. */
ScrGlobalAreaData *global;
/* A list of space links (editors) that were open in this area before. When
* changing the editor type, we try to reuse old editor data from this list.
* The first item is the active/visible one.
*/
ListBase spacedata; /* SpaceLink */
/* NOTE: This region list is the one from the active/visible editor (first item in
* spacedata list). Use SpaceLink.regionbase if it's inactive (but only then)!
*/
ListBase regionbase; /* ARegion */
ListBase handlers; /* wmEventHandler */
ListBase actionzones; /* AZone */
ScrArea_Runtime runtime;
} ScrArea;
typedef struct ARegion_Runtime {
/* Panel category to use between 'layout' and 'draw'. */
const char *category;
} ARegion_Runtime;
typedef struct ARegion {
struct ARegion *next, *prev;
View2D v2d; /* 2D-View scrolling/zoom info (most regions are 2d anyways) */
rcti winrct; /* coordinates of region */
rcti drawrct; /* runtime for partial redraw, same or smaller than winrct */
short winx, winy; /* size */
short visible; /* region is currently visible on screen */
short regiontype; /* window, header, etc. identifier for drawing */
short alignment; /* how it should split */
short flag; /* hide, ... */
float fsize; /* current split size in float (unused) */
short sizex, sizey; /* current split size in pixels (if zero it uses regiontype) */
short do_draw; /* private, cached notifier events */
short do_draw_overlay; /* private, cached notifier events */
short overlap; /* private, set for indicate drawing overlapped */
short flagfullscreen; /* temporary copy of flag settings for clean fullscreen */
short pad1, pad2;
struct ARegionType *type; /* callbacks for this region type */
ListBase uiblocks; /* uiBlock */
ListBase panels; /* Panel */
ListBase panels_category_active; /* Stack of panel categories */
ListBase ui_lists; /* uiList */
ListBase ui_previews; /* uiPreview */
ListBase handlers; /* wmEventHandler */
ListBase panels_category; /* Panel categories runtime */
struct wmGizmoMap *gizmo_map; /* gizmo-map of this region */
struct wmTimer *regiontimer; /* blend in/out */
struct wmDrawBuffer *draw_buffer;
char *headerstr; /* use this string to draw info */
void *regiondata; /* XXX 2.50, need spacedata equivalent? */
ARegion_Runtime runtime;
} ARegion;
/* area->flag */
enum {
HEADER_NO_PULLDOWN = (1 << 0),
// AREA_FLAG_DEPRECATED_1 = (1 << 1),
// AREA_FLAG_DEPRECATED_2 = (1 << 2),
#ifdef DNA_DEPRECATED_ALLOW
AREA_TEMP_INFO = (1 << 3), /* versioned to make slot reusable */
#endif
/* update size of regions within the area */
AREA_FLAG_REGION_SIZE_UPDATE = (1 << 3),
AREA_FLAG_ACTIVE_TOOL_UPDATE = (1 << 4),
// AREA_FLAG_DEPRECATED_5 = (1 << 5),
/* used to check if we should switch back to prevspace (of a different type) */
AREA_FLAG_TEMP_TYPE = (1 << 6),
/* for temporary fullscreens (file browser, image editor render) that are opened above user set fullscreens */
AREA_FLAG_STACKED_FULLSCREEN = (1 << 7),
/* update action zones (even if the mouse is not intersecting them) */
AREA_FLAG_ACTIONZONES_UPDATE = (1 << 8),
};
#define EDGEWIDTH 1
#define AREAGRID 4
#define AREAMINX 32
#define HEADERY 26
/* screen->flag */
enum {
SCREEN_COLLAPSE_TOPBAR = 1,
SCREEN_COLLAPSE_STATUSBAR = 2,
};
/* screen->state */
enum {
SCREENNORMAL = 0,
SCREENMAXIMIZED = 1, /* one editor taking over the screen */
SCREENFULL = 2, /* one editor taking over the screen with no bare-minimum UI elements */
};
/* Panel->flag */
enum {
PNL_SELECT = (1 << 0),
PNL_CLOSEDX = (1 << 1),
PNL_CLOSEDY = (1 << 2),
PNL_CLOSED = (PNL_CLOSEDX | PNL_CLOSEDY),
/*PNL_TABBED = (1 << 3), */ /*UNUSED*/
PNL_OVERLAP = (1 << 4),
PNL_PIN = (1 << 5),
PNL_POPOVER = (1 << 6),
};
/* Panel->snap - for snapping to screen edges */
#define PNL_SNAP_NONE 0
/* #define PNL_SNAP_TOP 1 */
/* #define PNL_SNAP_RIGHT 2 */
#define PNL_SNAP_BOTTOM 4
/* #define PNL_SNAP_LEFT 8 */
/* #define PNL_SNAP_DIST 9.0 */
/* paneltype flag */
#define PNL_DEFAULT_CLOSED 1
#define PNL_NO_HEADER 2
#define PNL_LAYOUT_VERT_BAR 4
/* Fallback panel category (only for old scripts which need updating) */
#define PNL_CATEGORY_FALLBACK "Misc"
/* uiList layout_type */
enum {
UILST_LAYOUT_DEFAULT = 0,
UILST_LAYOUT_COMPACT = 1,
UILST_LAYOUT_GRID = 2,
};
/* uiList flag */
enum {
UILST_SCROLL_TO_ACTIVE_ITEM = 1 << 0, /* Scroll list to make active item visible. */
};
/* Value (in number of items) we have to go below minimum shown items to enable auto size. */
#define UI_LIST_AUTO_SIZE_THRESHOLD 1
/* uiList filter flags (dyn_data) */
/* WARNING! Those values are used by integer RNA too, which does not handle well values > INT_MAX...
* So please do not use 32nd bit here. */
enum {
UILST_FLT_ITEM = 1 << 30, /* This item has passed the filter process successfully. */
};
/* uiList filter options */
enum {
UILST_FLT_SHOW = 1 << 0, /* Show filtering UI. */
UILST_FLT_EXCLUDE = UILST_FLT_ITEM, /* Exclude filtered items, *must* use this same value. */
};
/* uiList filter orderby type */
enum {
UILST_FLT_SORT_ALPHA = 1 << 0,
UILST_FLT_FORCED_REVERSE = 1 << 1, /* Special flag to indicate reverse was set by external parameter */
UILST_FLT_SORT_REVERSE = 1u << 31 /* Special value, bitflag used to reverse order! */
};
#define UILST_FLT_SORT_MASK (((unsigned int)UILST_FLT_SORT_REVERSE) - 1)
/* regiontype, first two are the default set */
/* Do NOT change order, append on end. Types are hardcoded needed */
enum {
RGN_TYPE_WINDOW = 0,
RGN_TYPE_HEADER = 1,
RGN_TYPE_CHANNELS = 2,
RGN_TYPE_TEMPORARY = 3,
RGN_TYPE_UI = 4,
RGN_TYPE_TOOLS = 5,
RGN_TYPE_TOOL_PROPS = 6,
RGN_TYPE_PREVIEW = 7,
RGN_TYPE_HUD = 8,
/* Region to navigate the main region from (RGN_TYPE_WINDOW). */
RGN_TYPE_NAV_BAR = 9,
/* A place for buttons to trigger execution of somthing that was set up in other regions. */
RGN_TYPE_EXECUTE = 10,
};
/* use for function args */
#define RGN_TYPE_ANY -1
/* Region supports panel tabs (categories). */
#define RGN_TYPE_HAS_CATEGORY_MASK (1 << RGN_TYPE_UI)
/* region alignment */
#define RGN_ALIGN_NONE 0
#define RGN_ALIGN_TOP 1
#define RGN_ALIGN_BOTTOM 2
#define RGN_ALIGN_LEFT 3
#define RGN_ALIGN_RIGHT 4
#define RGN_ALIGN_HSPLIT 5
#define RGN_ALIGN_VSPLIT 6
#define RGN_ALIGN_FLOAT 7
#define RGN_ALIGN_QSPLIT 8
#define RGN_SPLIT_PREV 32
/* region flag */
enum {
RGN_FLAG_HIDDEN = (1 << 0),
RGN_FLAG_TOO_SMALL = (1 << 1),
/* Force delayed reinit of region size data, so that region size is calculated
* just big enough to show all its content (if enough space is available).
* Note that only ED_region_header supports this right now. */
RGN_FLAG_DYNAMIC_SIZE = (1 << 2),
/* Region data is NULL'd on read, never written. */
RGN_FLAG_TEMP_REGIONDATA = (1 << 3),
/* The region must either use its prefsizex/y or be hidden. */
RGN_FLAG_PREFSIZE_OR_HIDDEN = (1 << 4),
};
/* region do_draw */
#define RGN_DRAW 1
#define RGN_DRAW_PARTIAL 2
#define RGN_DRAWING 4
#define RGN_DRAW_REFRESH_UI 8 /* re-create uiBlock's where possible */
#define RGN_DRAW_NO_REBUILD 16
#endif