tornavis/source/blender/depsgraph/intern/depsgraph.cc

354 lines
10 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*
* Core routines for how the Depsgraph works.
*/
#include "intern/depsgraph.h" /* own include */
#include <algorithm>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_console.h"
#include "BLI_ghash.h"
#include "BLI_hash.h"
#include "BLI_utildefines.h"
extern "C" {
#include "BKE_global.h"
#include "BKE_idtype.h"
#include "BKE_scene.h"
}
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_debug.h"
#include "intern/depsgraph_physics.h"
#include "intern/depsgraph_registry.h"
#include "intern/depsgraph_relation.h"
#include "intern/depsgraph_update.h"
#include "intern/eval/deg_eval_copy_on_write.h"
#include "intern/node/deg_node.h"
#include "intern/node/deg_node_component.h"
#include "intern/node/deg_node_factory.h"
#include "intern/node/deg_node_id.h"
#include "intern/node/deg_node_operation.h"
#include "intern/node/deg_node_time.h"
namespace DEG {
/* TODO(sergey): Find a better place for this. */
template<typename T> static void remove_from_vector(vector<T> *vector, const T &value)
{
vector->erase(std::remove(vector->begin(), vector->end(), value), vector->end());
}
Depsgraph::Depsgraph(Main *bmain, Scene *scene, ViewLayer *view_layer, eEvaluationMode mode)
: time_source(nullptr),
need_update(true),
need_update_time(false),
bmain(bmain),
scene(scene),
view_layer(view_layer),
mode(mode),
ctime(BKE_scene_frame_get(scene)),
scene_cow(nullptr),
is_active(false),
is_evaluating(false),
is_render_pipeline_depsgraph(false)
{
BLI_spin_init(&lock);
id_hash = BLI_ghash_ptr_new("Depsgraph id hash");
entry_tags = BLI_gset_ptr_new("Depsgraph entry_tags");
memset(id_type_updated, 0, sizeof(id_type_updated));
memset(id_type_exist, 0, sizeof(id_type_exist));
memset(physics_relations, 0, sizeof(physics_relations));
}
Depsgraph::~Depsgraph()
{
clear_id_nodes();
BLI_ghash_free(id_hash, nullptr, nullptr);
BLI_gset_free(entry_tags, nullptr);
if (time_source != nullptr) {
OBJECT_GUARDED_DELETE(time_source, TimeSourceNode);
}
BLI_spin_end(&lock);
}
/* Node Management ---------------------------- */
TimeSourceNode *Depsgraph::add_time_source()
{
if (time_source == nullptr) {
DepsNodeFactory *factory = type_get_factory(NodeType::TIMESOURCE);
time_source = (TimeSourceNode *)factory->create_node(nullptr, "", "Time Source");
}
return time_source;
}
TimeSourceNode *Depsgraph::find_time_source() const
{
return time_source;
}
IDNode *Depsgraph::find_id_node(const ID *id) const
{
return reinterpret_cast<IDNode *>(BLI_ghash_lookup(id_hash, id));
}
IDNode *Depsgraph::add_id_node(ID *id, ID *id_cow_hint)
{
BLI_assert((id->tag & LIB_TAG_COPIED_ON_WRITE) == 0);
IDNode *id_node = find_id_node(id);
if (!id_node) {
DepsNodeFactory *factory = type_get_factory(NodeType::ID_REF);
id_node = (IDNode *)factory->create_node(id, "", id->name);
id_node->init_copy_on_write(id_cow_hint);
/* Register node in ID hash.
*
* NOTE: We address ID nodes by the original ID pointer they are
* referencing to. */
BLI_ghash_insert(id_hash, id, id_node);
id_nodes.push_back(id_node);
id_type_exist[BKE_idtype_idcode_to_index(GS(id->name))] = 1;
}
return id_node;
}
void Depsgraph::clear_id_nodes_conditional(const std::function<bool(ID_Type id_type)> &filter)
{
for (IDNode *id_node : id_nodes) {
if (id_node->id_cow == nullptr) {
/* This means builder "stole" ownership of the copy-on-written
* datablock for her own dirty needs. */
continue;
}
if (!deg_copy_on_write_is_expanded(id_node->id_cow)) {
continue;
}
const ID_Type id_type = GS(id_node->id_cow->name);
if (filter(id_type)) {
id_node->destroy();
}
}
}
void Depsgraph::clear_id_nodes()
{
/* Free memory used by ID nodes. */
/* Stupid workaround to ensure we free IDs in a proper order. */
clear_id_nodes_conditional([](ID_Type id_type) { return id_type == ID_SCE; });
clear_id_nodes_conditional([](ID_Type id_type) { return id_type != ID_PA; });
for (IDNode *id_node : id_nodes) {
OBJECT_GUARDED_DELETE(id_node, IDNode);
}
/* Clear containers. */
BLI_ghash_clear(id_hash, nullptr, nullptr);
id_nodes.clear();
/* Clear physics relation caches. */
clear_physics_relations(this);
}
/* Add new relation between two nodes */
Relation *Depsgraph::add_new_relation(Node *from, Node *to, const char *description, int flags)
{
Relation *rel = nullptr;
if (flags & RELATION_CHECK_BEFORE_ADD) {
rel = check_nodes_connected(from, to, description);
}
if (rel != nullptr) {
rel->flag |= flags;
return rel;
}
#ifndef NDEBUG
if (from->type == NodeType::OPERATION && to->type == NodeType::OPERATION) {
OperationNode *operation_from = static_cast<OperationNode *>(from);
OperationNode *operation_to = static_cast<OperationNode *>(to);
BLI_assert(operation_to->owner->type != NodeType::COPY_ON_WRITE ||
operation_from->owner->type == NodeType::COPY_ON_WRITE);
}
#endif
/* Create new relation, and add it to the graph. */
rel = OBJECT_GUARDED_NEW(Relation, from, to, description);
rel->flag |= flags;
return rel;
}
Relation *Depsgraph::check_nodes_connected(const Node *from,
const Node *to,
const char *description)
{
for (Relation *rel : from->outlinks) {
BLI_assert(rel->from == from);
if (rel->to != to) {
continue;
}
if (description != nullptr && !STREQ(rel->name, description)) {
continue;
}
return rel;
}
return nullptr;
}
/* Low level tagging -------------------------------------- */
/* Tag a specific node as needing updates. */
void Depsgraph::add_entry_tag(OperationNode *node)
{
/* Sanity check. */
if (node == nullptr) {
return;
}
/* Add to graph-level set of directly modified nodes to start searching
* from.
* NOTE: this is necessary since we have several thousand nodes to play
* with. */
BLI_gset_insert(entry_tags, node);
}
void Depsgraph::clear_all_nodes()
{
clear_id_nodes();
if (time_source != nullptr) {
OBJECT_GUARDED_DELETE(time_source, TimeSourceNode);
time_source = nullptr;
}
}
ID *Depsgraph::get_cow_id(const ID *id_orig) const
{
IDNode *id_node = find_id_node(id_orig);
if (id_node == nullptr) {
/* This function is used from places where we expect ID to be either
* already a copy-on-write version or have a corresponding copy-on-write
* version.
*
* We try to enforce that in debug builds, for release we play a bit
* safer game here. */
if ((id_orig->tag & LIB_TAG_COPIED_ON_WRITE) == 0) {
/* TODO(sergey): This is nice sanity check to have, but it fails
* in following situations:
*
* - Material has link to texture, which is not needed by new
* shading system and hence can be ignored at construction.
* - Object or mesh has material at a slot which is not used (for
* example, object has material slot by materials are set to
* object data). */
// BLI_assert(!"Request for non-existing copy-on-write ID");
}
return (ID *)id_orig;
}
return id_node->id_cow;
}
} // namespace DEG
/* **************** */
/* Public Graph API */
/* Initialize a new Depsgraph */
Depsgraph *DEG_graph_new(Main *bmain, Scene *scene, ViewLayer *view_layer, eEvaluationMode mode)
{
DEG::Depsgraph *deg_depsgraph = OBJECT_GUARDED_NEW(
DEG::Depsgraph, bmain, scene, view_layer, mode);
DEG::register_graph(deg_depsgraph);
return reinterpret_cast<Depsgraph *>(deg_depsgraph);
}
/* Replace the "owner" pointers (currently Main/Scene/ViewLayer) of this depsgraph.
* Used during undo steps when we do want to re-use the old depsgraph data as much as possible. */
void DEG_graph_replace_owners(struct Depsgraph *depsgraph,
Main *bmain,
Scene *scene,
ViewLayer *view_layer)
{
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(depsgraph);
const bool do_update_register = deg_graph->bmain != bmain;
if (do_update_register && deg_graph->bmain != NULL) {
DEG::unregister_graph(deg_graph);
}
deg_graph->bmain = bmain;
deg_graph->scene = scene;
deg_graph->view_layer = view_layer;
if (do_update_register) {
DEG::register_graph(deg_graph);
}
}
/* Free graph's contents and graph itself */
void DEG_graph_free(Depsgraph *graph)
{
if (graph == nullptr) {
return;
}
using DEG::Depsgraph;
DEG::Depsgraph *deg_depsgraph = reinterpret_cast<DEG::Depsgraph *>(graph);
DEG::unregister_graph(deg_depsgraph);
OBJECT_GUARDED_DELETE(deg_depsgraph, Depsgraph);
}
bool DEG_is_evaluating(struct Depsgraph *depsgraph)
{
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(depsgraph);
return deg_graph->is_evaluating;
}
bool DEG_is_active(const struct Depsgraph *depsgraph)
{
if (depsgraph == nullptr) {
/* Happens for such cases as work object in what_does_obaction(),
* and sine render pipeline parts. Shouldn't really be accepting
* nullptr depsgraph, but is quite hard to get proper one in those
* cases. */
return false;
}
const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(depsgraph);
return deg_graph->is_active;
}
void DEG_make_active(struct Depsgraph *depsgraph)
{
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(depsgraph);
deg_graph->is_active = true;
/* TODO(sergey): Copy data from evaluated state to original. */
}
void DEG_make_inactive(struct Depsgraph *depsgraph)
{
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(depsgraph);
deg_graph->is_active = false;
}