389 lines
8.4 KiB
C
389 lines
8.4 KiB
C
/**
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* blenlib/DNA_texture_types.h (mar-2001 nzc)
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef DNA_TEXTURE_TYPES_H
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#define DNA_TEXTURE_TYPES_H
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#include "DNA_ID.h"
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#include "DNA_image_types.h"
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struct Ipo;
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struct PluginTex;
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struct ColorBand;
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struct EnvMap;
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struct Object;
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struct Tex;
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struct Image;
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struct PreviewImage;
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struct ImBuf;
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typedef struct MTex {
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short texco, mapto, maptoneg, blendtype;
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struct Object *object;
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struct Tex *tex;
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char uvname[32];
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char projx, projy, projz, mapping;
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float ofs[3], size[3];
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short texflag, colormodel, pmapto, pmaptoneg;
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short normapspace, pad[3];
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float r, g, b, k;
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float def_var, rt;
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float colfac, norfac, varfac;
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float dispfac;
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float warpfac;
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} MTex;
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#ifndef DNA_USHORT_FIX
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#define DNA_USHORT_FIX
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/**
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* @deprecated This typedef serves to avoid badly typed functions when
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* @deprecated compiling while delivering a proper dna.c. Do not use
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* @deprecated it in any case.
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*/
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typedef unsigned short dna_ushort_fix;
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#endif
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typedef struct PluginTex {
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char name[160];
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void *handle;
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char *pname;
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char *stnames;
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int stypes;
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int vars;
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void *varstr;
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float *result;
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float *cfra;
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float data[32];
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int (*doit)(void);
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void (*instance_init)(void *);
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/* should be void (*)(unsigned short)... patched */
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void (*callback)(dna_ushort_fix);
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int version, pad;
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} PluginTex;
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typedef struct CBData {
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float r, g, b, a, pos;
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int cur;
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} CBData;
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/* 32 = MAXCOLORBAND */
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/* note that this has to remain a single struct, for UserDef */
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typedef struct ColorBand {
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short flag, tot, cur, ipotype;
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CBData data[32];
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} ColorBand;
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typedef struct EnvMap {
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struct Object *object;
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struct Image *ima; /* type ENV_LOAD */
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struct ImBuf *cube[6]; /* these images are dynamic, not part of the main struct */
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float imat[4][4];
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float obimat[3][3];
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short type, stype;
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float clipsta, clipend;
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float viewscale; /* viewscale is for planar envmaps to zoom in or out */
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unsigned int notlay;
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short cuberes, depth;
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int ok, lastframe;
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short recalc, lastsize;
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} EnvMap;
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typedef struct Tex {
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ID id;
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float noisesize, turbul;
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float bright, contrast, rfac, gfac, bfac;
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float filtersize;
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/* newnoise: musgrave parameters */
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float mg_H, mg_lacunarity, mg_octaves, mg_offset, mg_gain;
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/* newnoise: distorted noise amount, musgrave & voronoi ouput scale */
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float dist_amount, ns_outscale;
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/* newnoise: voronoi nearest neighbour weights, minkovsky exponent, distance metric & color type */
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float vn_w1, vn_w2, vn_w3, vn_w4, vn_mexp;
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short vn_distm, vn_coltype;
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short noisedepth, noisetype;
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/* newnoise: noisebasis type for clouds/marble/etc, noisebasis2 only used for distorted noise */
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short noisebasis, noisebasis2;
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short imaflag, flag;
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short type, stype;
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float cropxmin, cropymin, cropxmax, cropymax;
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short xrepeat, yrepeat;
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short extend;
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/* variables disabled, moved to struct iuser */
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short fie_ima;
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int len;
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int frames, offset, sfra;
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float checkerdist, nabla;
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float norfac;
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struct ImageUser iuser;
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struct Ipo *ipo;
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struct Image *ima;
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struct PluginTex *plugin;
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struct ColorBand *coba;
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struct EnvMap *env;
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struct PreviewImage * preview;
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} Tex;
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/* used for mapping node. note: rot is in degrees */
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typedef struct TexMapping {
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float loc[3], rot[3], size[3];
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int flag;
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float mat[4][4];
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float min[3], max[3];
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struct Object *ob;
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} TexMapping;
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/* texmap->flag */
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#define TEXMAP_CLIP_MIN 1
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#define TEXMAP_CLIP_MAX 2
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/* **************** TEX ********************* */
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/* type */
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#define TEX_CLOUDS 1
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#define TEX_WOOD 2
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#define TEX_MARBLE 3
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#define TEX_MAGIC 4
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#define TEX_BLEND 5
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#define TEX_STUCCI 6
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#define TEX_NOISE 7
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#define TEX_IMAGE 8
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#define TEX_PLUGIN 9
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#define TEX_ENVMAP 10
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#define TEX_MUSGRAVE 11
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#define TEX_VORONOI 12
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#define TEX_DISTNOISE 13
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/* musgrave stype */
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#define TEX_MFRACTAL 0
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#define TEX_RIDGEDMF 1
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#define TEX_HYBRIDMF 2
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#define TEX_FBM 3
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#define TEX_HTERRAIN 4
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/* newnoise: noisebasis 1 & 2 */
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#define TEX_BLENDER 0
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#define TEX_STDPERLIN 1
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#define TEX_NEWPERLIN 2
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#define TEX_VORONOI_F1 3
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#define TEX_VORONOI_F2 4
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#define TEX_VORONOI_F3 5
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#define TEX_VORONOI_F4 6
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#define TEX_VORONOI_F2F1 7
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#define TEX_VORONOI_CRACKLE 8
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#define TEX_CELLNOISE 14
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/* newnoise: Voronoi distance metrics, vn_distm */
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#define TEX_DISTANCE 0
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#define TEX_DISTANCE_SQUARED 1
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#define TEX_MANHATTAN 2
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#define TEX_CHEBYCHEV 3
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#define TEX_MINKOVSKY_HALF 4
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#define TEX_MINKOVSKY_FOUR 5
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#define TEX_MINKOVSKY 6
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/* imaflag */
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#define TEX_INTERPOL 1
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#define TEX_USEALPHA 2
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#define TEX_MIPMAP 4
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#define TEX_IMAROT 16
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#define TEX_CALCALPHA 32
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#define TEX_NORMALMAP 2048
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#define TEX_GAUSS_MIP 4096
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#define TEX_FILTER_MIN 8192
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/* imaflag unused, only for version check */
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#define TEX_FIELDS_ 8
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#define TEX_ANIMCYCLIC_ 64
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#define TEX_ANIM5_ 128
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#define TEX_ANTIALI_ 256
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#define TEX_ANTISCALE_ 512
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#define TEX_STD_FIELD_ 1024
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/* flag */
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#define TEX_COLORBAND 1
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#define TEX_FLIPBLEND 2
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#define TEX_NEGALPHA 4
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#define TEX_CHECKER_ODD 8
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#define TEX_CHECKER_EVEN 16
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#define TEX_PRV_ALPHA 32
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#define TEX_PRV_NOR 64
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#define TEX_REPEAT_XMIR 128
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#define TEX_REPEAT_YMIR 256
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#define TEX_FLAG_MASK ( TEX_COLORBAND | TEX_FLIPBLEND | TEX_NEGALPHA | TEX_CHECKER_ODD | TEX_CHECKER_EVEN | TEX_PRV_ALPHA | TEX_PRV_NOR | TEX_REPEAT_XMIR | TEX_REPEAT_YMIR )
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/* extend (starts with 1 because of backward comp.) */
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#define TEX_EXTEND 1
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#define TEX_CLIP 2
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#define TEX_REPEAT 3
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#define TEX_CLIPCUBE 4
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#define TEX_CHECKER 5
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/* noisetype */
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#define TEX_NOISESOFT 0
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#define TEX_NOISEPERL 1
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/* tex->noisebasis2 in texture.c - wood waveforms */
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#define TEX_SIN 0
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#define TEX_SAW 1
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#define TEX_TRI 2
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/* tex->stype in texture.c - wood types */
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#define TEX_BAND 0
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#define TEX_RING 1
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#define TEX_BANDNOISE 2
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#define TEX_RINGNOISE 3
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/* tex->stype in texture.c - cloud types */
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#define TEX_DEFAULT 0
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#define TEX_COLOR 1
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/* tex->stype in texture.c - marble types */
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#define TEX_SOFT 0
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#define TEX_SHARP 1
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#define TEX_SHARPER 2
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/* tex->stype in texture.c - blend types */
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#define TEX_LIN 0
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#define TEX_QUAD 1
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#define TEX_EASE 2
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#define TEX_DIAG 3
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#define TEX_SPHERE 4
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#define TEX_HALO 5
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#define TEX_RAD 6
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/* tex->stype in texture.c - stucci types */
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#define TEX_PLASTIC 0
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#define TEX_WALLIN 1
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#define TEX_WALLOUT 2
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/* tex->stype in texture.c - voronoi types */
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#define TEX_INTENSITY 0
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#define TEX_COL1 1
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#define TEX_COL2 2
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#define TEX_COL3 3
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/* mtex->normapspace */
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#define MTEX_NSPACE_CAMERA 0
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#define MTEX_NSPACE_WORLD 1
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#define MTEX_NSPACE_OBJECT 2
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#define MTEX_NSPACE_TANGENT 3
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/* wrap */
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#define MTEX_FLAT 0
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#define MTEX_CUBE 1
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#define MTEX_TUBE 2
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#define MTEX_SPHERE 3
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/* return value */
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#define TEX_INT 0
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#define TEX_RGB 1
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#define TEX_NOR 2
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/* **************** MTEX ********************* */
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/* proj */
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#define PROJ_N 0
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#define PROJ_X 1
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#define PROJ_Y 2
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#define PROJ_Z 3
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/* texflag */
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#define MTEX_RGBTOINT 1
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#define MTEX_STENCIL 2
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#define MTEX_NEGATIVE 4
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#define MTEX_ALPHAMIX 8
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#define MTEX_VIEWSPACE 16
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#define MTEX_DUPLI_MAPTO 32
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#define MTEX_OB_DUPLI_ORIG 64
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/* blendtype */
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#define MTEX_BLEND 0
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#define MTEX_MUL 1
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#define MTEX_ADD 2
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#define MTEX_SUB 3
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#define MTEX_DIV 4
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#define MTEX_DARK 5
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#define MTEX_DIFF 6
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#define MTEX_LIGHT 7
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#define MTEX_SCREEN 8
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#define MTEX_OVERLAY 9
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#define MTEX_BLEND_HUE 10
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#define MTEX_BLEND_SAT 11
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#define MTEX_BLEND_VAL 12
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#define MTEX_BLEND_COLOR 13
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/* **************** EnvMap ********************* */
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/* type */
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#define ENV_CUBE 0
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#define ENV_PLANE 1
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#define ENV_SPHERE 2
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/* stype */
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#define ENV_STATIC 0
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#define ENV_ANIM 1
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#define ENV_LOAD 2
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/* ok */
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#define ENV_NORMAL 1
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#define ENV_OSA 2
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#endif
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