tornavis/source/blender/gpu/vulkan/vk_pipeline_state.hh

52 lines
1.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "gpu_state_private.hh"
#include "vk_common.hh"
#include "BLI_vector.hh"
namespace blender::gpu {
class VKFrameBuffer;
class VKPipelineStateManager {
private:
GPUState current_;
GPUStateMutable current_mutable_;
public:
VkPipelineColorBlendStateCreateInfo pipeline_color_blend_state;
VkPipelineColorBlendAttachmentState color_blend_attachment_template;
Vector<VkPipelineColorBlendAttachmentState> color_blend_attachments;
VkPipelineRasterizationStateCreateInfo rasterization_state;
VkPipelineDepthStencilStateCreateInfo depth_stencil_state;
VKPipelineStateManager();
void set_state(const GPUState &state, const GPUStateMutable &mutable_state);
void force_state(const GPUState &state, const GPUStateMutable &mutable_state);
void finalize_color_blend_state(const VKFrameBuffer &framebuffer);
private:
void set_blend(eGPUBlend blend);
void set_write_mask(eGPUWriteMask write_mask);
void set_depth_test(eGPUDepthTest value);
void set_stencil_test(eGPUStencilTest test, eGPUStencilOp operation);
void set_stencil_mask(eGPUStencilTest test, const GPUStateMutable &mutable_state);
void set_clip_distances(int new_dist_len, int old_dist_len);
void set_logic_op(bool enable);
void set_facing(bool invert);
void set_backface_culling(eGPUFaceCullTest test);
void set_provoking_vert(eGPUProvokingVertex vert);
void set_shadow_bias(bool enable);
};
} // namespace blender::gpu