..
intern
GPU: Texture: Fix missing cases in `validate_data_format()`
2023-01-03 17:56:25 +01:00
metal
Metal: Add support for all matrix types
2023-01-03 17:56:25 +01:00
opengl
Cleanup: use function style casts for integer types in C++
2023-01-03 11:12:51 +11:00
shaders
Metal: Fix crash when compiling compositor shaders.
2023-01-05 08:30:41 +01:00
tests
GPU: Enabled Metal test cases.
2022-11-15 13:14:05 +01:00
vulkan
GPU: Fix incorrect attribute usage in vk_shader.
2022-12-21 21:19:23 +01:00
CMakeLists.txt
Cleanup: sort cmake file lists
2022-12-17 16:00:40 +11:00
GPU_batch.h
DRWManager: New implementation.
2022-09-02 18:45:14 +02:00
GPU_batch_presets.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_batch_utils.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_capabilities.h
EEVEE: Port existing EEVEE shaders and generated materials to use GPUShaderCreateInfo.
2022-12-08 21:12:19 +01:00
GPU_common.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_common_types.h
GPU: add missing license header
2022-07-05 13:58:52 +10:00
GPU_compute.h
Cleanup: match names between functions & declarations
2022-08-23 11:05:50 +10:00
GPU_context.h
GPU: Select GPU Backend from Preferences.
2022-12-21 20:54:36 +01:00
GPU_debug.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_drawlist.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_framebuffer.h
DRW: Manager: Add possibility to record a framebuffer change inside a pass
2022-10-30 15:00:28 +01:00
GPU_immediate.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_immediate_util.h
Metal: GPU_PRIM_LINE_LOOP alternative implementations.
2022-04-14 12:01:31 +02:00
GPU_index_buffer.h
Cleanup: spelling in comments, formatting, move comments into headers
2022-09-06 16:25:20 +10:00
GPU_init_exit.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_material.h
Attribute Node: support accessing attributes of View Layer and Scene.
2022-10-08 16:43:18 +03:00
GPU_matrix.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_platform.h
GPU: Add placeholder for Vulkan backend.
2022-10-31 16:01:15 +01:00
GPU_primitive.h
Metal: MTLIndexBuf class implementation.
2022-09-01 21:45:12 +02:00
GPU_select.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_shader.h
Cycles: use GPU module for viewport display
2022-12-01 15:55:48 +01:00
GPU_shader_shared.h
GPU: Fix static compilation errors
2022-12-09 00:10:14 +01:00
GPU_shader_shared_utils.h
Cleanup: spelling in comments, formatting, move comments into headers
2022-09-06 16:25:20 +10:00
GPU_state.h
Cycles: use GPU module for viewport display
2022-12-01 15:55:48 +01:00
GPU_storage_buffer.h
GPUStorageBuf: Add `read()` function to readback buffer data to host
2022-08-30 22:26:11 +02:00
GPU_texture.h
Cleanup: Clang tidy
2022-12-29 12:01:32 -05:00
GPU_uniform_buffer.h
GPU: UniformBuf: Add `GPU_uniformbuf_clear_to_zero`
2022-11-15 20:16:25 +01:00
GPU_vertex_buffer.h
Cleanup: Missing debug #ifdef for GPU_vertbuf_raw_step
2023-01-05 11:01:32 +08:00
GPU_vertex_format.h
FIX T102076: Add support for int attributes to draw manager.
2022-11-24 13:29:53 +01:00
GPU_viewport.h
Merge branch 'blender-v3.1-release'
2022-02-11 20:51:27 +09:00