33 lines
1.0 KiB
C
33 lines
1.0 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup nodes
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*/
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#pragma once
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#include "BKE_node.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Internal functions for editor. */
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struct bNodeSocket *node_group_find_input_socket(struct bNode *groupnode, const char *identifier);
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struct bNodeSocket *node_group_find_output_socket(struct bNode *groupnode, const char *identifier);
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/** Make sure all group node in ntree, which use ngroup, are sync'd. */
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void node_group_update(struct bNodeTree *ntree, struct bNode *node);
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struct bNodeSocket *node_group_input_find_socket(struct bNode *node, const char *identifier);
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struct bNodeSocket *node_group_output_find_socket(struct bNode *node, const char *identifier);
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void node_group_input_update(struct bNodeTree *ntree, struct bNode *node);
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void node_group_output_update(struct bNodeTree *ntree, struct bNode *node);
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void node_internal_links_create(struct bNodeTree *ntree, struct bNode *node);
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#ifdef __cplusplus
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}
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#endif
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