tornavis/source/blender/blenlib/BLI_array.hh

444 lines
11 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* A `blender::Array<T>` is a container for a fixed size array the size of which is NOT known at
* compile time.
*
* If the size is known at compile time, `std::array<T, N>` should be used instead.
*
* blender::Array should usually be used instead of blender::Vector whenever the number of elements
* is known at construction time. Note however, that blender::Array will default construct all
* elements when initialized with the size-constructor. For trivial types, this does nothing. In
* all other cases, this adds overhead.
*
* A main benefit of using Array over Vector is that it expresses the intent of the developer
* better. It indicates that the size of the data structure is not expected to change. Furthermore,
* you can be more certain that an array does not over-allocate.
*
* blender::Array supports small object optimization to improve performance when the size turns out
* to be small at run-time.
*/
#include "BLI_allocator.hh"
#include "BLI_index_range.hh"
#include "BLI_memory_utils.hh"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
namespace blender {
template<
/**
* The type of the values stored in the array.
*/
typename T,
/**
* The number of values that can be stored in the array, without doing a heap allocation.
*/
int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(T)),
/**
* The allocator used by this array. Should rarely be changed, except when you don't want that
* MEM_* functions are used internally.
*/
typename Allocator = GuardedAllocator>
class Array {
public:
using value_type = T;
using pointer = T *;
using const_pointer = const T *;
using reference = T &;
using const_reference = const T &;
using iterator = T *;
using const_iterator = const T *;
using size_type = int64_t;
private:
/** The beginning of the array. It might point into the inline buffer. */
T *data_;
/** Number of elements in the array. */
int64_t size_;
/** Used for allocations when the inline buffer is too small. */
BLI_NO_UNIQUE_ADDRESS Allocator allocator_;
/** A placeholder buffer that will remain uninitialized until it is used. */
BLI_NO_UNIQUE_ADDRESS TypedBuffer<T, InlineBufferCapacity> inline_buffer_;
public:
/**
* By default an empty array is created.
*/
Array(Allocator allocator = {}) noexcept : allocator_(allocator)
{
data_ = inline_buffer_;
size_ = 0;
}
Array(NoExceptConstructor, Allocator allocator = {}) noexcept : Array(allocator) {}
/**
* Create a new array that contains copies of all values.
*/
template<typename U, BLI_ENABLE_IF((std::is_convertible_v<U, T>))>
Array(Span<U> values, Allocator allocator = {}) : Array(NoExceptConstructor(), allocator)
{
const int64_t size = values.size();
data_ = this->get_buffer_for_size(size);
uninitialized_convert_n<U, T>(values.data(), size, data_);
size_ = size;
}
/**
* Create a new array that contains copies of all values.
*/
template<typename U, BLI_ENABLE_IF((std::is_convertible_v<U, T>))>
Array(const std::initializer_list<U> &values, Allocator allocator = {})
: Array(Span<U>(values), allocator)
{
}
Array(const std::initializer_list<T> &values, Allocator allocator = {})
: Array(Span<T>(values), allocator)
{
}
/**
* Create a new array with the given size. All values will be default constructed. For trivial
* types like int, default construction does nothing.
*
* We might want another version of this in the future, that does not do default construction
* even for non-trivial types. This should not be the default though, because one can easily mess
* up when dealing with uninitialized memory.
*/
explicit Array(int64_t size, Allocator allocator = {}) : Array(NoExceptConstructor(), allocator)
{
data_ = this->get_buffer_for_size(size);
default_construct_n(data_, size);
size_ = size;
}
/**
* Create a new array with the given size. All values will be initialized by copying the given
* default.
*/
Array(int64_t size, const T &value, Allocator allocator = {})
: Array(NoExceptConstructor(), allocator)
{
BLI_assert(size >= 0);
data_ = this->get_buffer_for_size(size);
uninitialized_fill_n(data_, size, value);
size_ = size;
}
/**
* Create a new array with uninitialized elements. The caller is responsible for constructing the
* elements. Moving, copying or destructing an Array with uninitialized elements invokes
* undefined behavior.
*
* This should be used very rarely. Note, that the normal size-constructor also does not
* initialize the elements when T is trivially constructible. Therefore, it only makes sense to
* use this with non trivially constructible types.
*
* Usage:
* Array<std::string> my_strings(10, NoInitialization());
*/
Array(int64_t size, NoInitialization, Allocator allocator = {})
: Array(NoExceptConstructor(), allocator)
{
BLI_assert(size >= 0);
data_ = this->get_buffer_for_size(size);
size_ = size;
}
Array(const Array &other) : Array(other.as_span(), other.allocator_) {}
Array(Array &&other) noexcept(std::is_nothrow_move_constructible_v<T>)
: Array(NoExceptConstructor(), other.allocator_)
{
if (other.data_ == other.inline_buffer_) {
uninitialized_relocate_n(other.data_, other.size_, data_);
}
else {
data_ = other.data_;
}
size_ = other.size_;
other.data_ = other.inline_buffer_;
other.size_ = 0;
}
~Array()
{
destruct_n(data_, size_);
this->deallocate_if_not_inline(data_);
}
Array &operator=(const Array &other)
{
return copy_assign_container(*this, other);
}
Array &operator=(Array &&other) noexcept(std::is_nothrow_move_constructible_v<T>)
{
return move_assign_container(*this, std::move(other));
}
T &operator[](int64_t index)
{
BLI_assert(index >= 0);
BLI_assert(index < size_);
return data_[index];
}
const T &operator[](int64_t index) const
{
BLI_assert(index >= 0);
BLI_assert(index < size_);
return data_[index];
}
operator Span<T>() const
{
return Span<T>(data_, size_);
}
operator MutableSpan<T>()
{
return MutableSpan<T>(data_, size_);
}
template<typename U, BLI_ENABLE_IF((is_span_convertible_pointer_v<T, U>))>
operator Span<U>() const
{
return Span<U>(data_, size_);
}
template<typename U, BLI_ENABLE_IF((is_span_convertible_pointer_v<T, U>))>
operator MutableSpan<U>()
{
return MutableSpan<U>(data_, size_);
}
Span<T> as_span() const
{
return *this;
}
MutableSpan<T> as_mutable_span()
{
return *this;
}
/**
* Returns the number of elements in the array.
*/
int64_t size() const
{
return size_;
}
/**
* Returns true when the number of elements in the array is zero.
*/
bool is_empty() const
{
return size_ == 0;
}
/**
* Copies the given value to every element in the array.
*/
void fill(const T &value) const
{
initialized_fill_n(data_, size_, value);
}
/**
* Return a reference to the first element in the array.
* This invokes undefined behavior when the array is empty.
*/
const T &first() const
{
BLI_assert(size_ > 0);
return *data_;
}
T &first()
{
BLI_assert(size_ > 0);
return *data_;
}
/**
* Return a reference to the nth last element.
* This invokes undefined behavior when the array is too short.
*/
const T &last(const int64_t n = 0) const
{
BLI_assert(n >= 0);
BLI_assert(n < size_);
return *(data_ + size_ - 1 - n);
}
T &last(const int64_t n = 0)
{
BLI_assert(n >= 0);
BLI_assert(n < size_);
return *(data_ + size_ - 1 - n);
}
/**
* Get a pointer to the beginning of the array.
*/
const T *data() const
{
return data_;
}
T *data()
{
return data_;
}
const T *begin() const
{
return data_;
}
const T *end() const
{
return data_ + size_;
}
T *begin()
{
return data_;
}
T *end()
{
return data_ + size_;
}
std::reverse_iterator<T *> rbegin()
{
return std::reverse_iterator<T *>(this->end());
}
std::reverse_iterator<T *> rend()
{
return std::reverse_iterator<T *>(this->begin());
}
std::reverse_iterator<const T *> rbegin() const
{
return std::reverse_iterator<T *>(this->end());
}
std::reverse_iterator<const T *> rend() const
{
return std::reverse_iterator<T *>(this->begin());
}
/**
* Get an index range containing all valid indices for this array.
*/
IndexRange index_range() const
{
return IndexRange(size_);
}
/**
* Sets the size to zero. This should only be used when you have manually destructed all elements
* in the array beforehand. Use with care.
*/
void clear_without_destruct()
{
size_ = 0;
}
/**
* Access the allocator used by this array.
*/
Allocator &allocator()
{
return allocator_;
}
const Allocator &allocator() const
{
return allocator_;
}
/**
* Get the value of the InlineBufferCapacity template argument. This is the number of elements
* that can be stored without doing an allocation.
*/
static int64_t inline_buffer_capacity()
{
return InlineBufferCapacity;
}
/**
* Destruct values and create a new array of the given size. The values in the new array are
* default constructed.
*/
void reinitialize(const int64_t new_size)
{
BLI_assert(new_size >= 0);
int64_t old_size = size_;
destruct_n(data_, size_);
size_ = 0;
if (new_size <= old_size) {
default_construct_n(data_, new_size);
}
else {
T *new_data = this->get_buffer_for_size(new_size);
try {
default_construct_n(new_data, new_size);
}
catch (...) {
this->deallocate_if_not_inline(new_data);
throw;
}
this->deallocate_if_not_inline(data_);
data_ = new_data;
}
size_ = new_size;
}
private:
T *get_buffer_for_size(int64_t size)
{
if (size <= InlineBufferCapacity) {
return inline_buffer_;
}
else {
return this->allocate(size);
}
}
T *allocate(int64_t size)
{
return static_cast<T *>(allocator_.allocate(size_t(size) * sizeof(T), alignof(T), AT));
}
void deallocate_if_not_inline(T *ptr)
{
if (ptr != inline_buffer_) {
allocator_.deallocate(ptr);
}
}
};
/**
* Same as a normal Array, but does not use Blender's guarded allocator. This is useful when
* allocating memory with static storage duration.
*/
template<typename T, int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(T))>
using RawArray = Array<T, InlineBufferCapacity, RawAllocator>;
} // namespace blender