tornavis/source/blender/blenlib/BLI_cpp_type.hh

782 lines
24 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* The `CPPType` class allows working with arbitrary C++ types in a generic way. An instance of
* #CPPType wraps exactly one type like `int` or `std::string`.
*
* With #CPPType one can write generic data structures and algorithms. That is similar to what C++
* templates allow. The difference is that when using templates, the types have to be known at
* compile time and the code has to be instantiated multiple times. On the other hand, when using
* #CPPType, the data type only has to be known at run-time, and the code only has to be compiled
* once. Whether #CPPType or classic c++ templates should be used depends on the context:
* - If the data type is not known at run-time, #CPPType should be used.
* - If the data type is known to be one of a few, it depends on how performance sensitive the code
* is.
* - If it it's a small hot loop, a template can be used to optimize for every type (at the
* cost of longer compile time, a larger binary and the complexity that comes from using
* templates).
* - If the code is not performance sensitive, it usually makes sense to use #CPPType instead.
* - Sometimes a combination can make sense. Optimized code can be generated at compile-time for
* some types, while there is a fallback code path using #CPPType for all other types.
* #CPPType::to_static_type allows dispatching between both versions based on the type.
*
* Under some circumstances, #CPPType serves a similar role as #std::type_info. However, #CPPType
* has much more utility because it contains methods for actually working with instances of the
* type.
*
* Every type has a size and an alignment. Every function dealing with C++ types in a generic way,
* has to make sure that alignment rules are followed. The methods provided by a #CPPType instance
* will check for correct alignment as well.
*
* Every type has a name that is for debugging purposes only. It should not be used as identifier.
*
* To check if two instances of #CPPType represent the same type, only their pointers have to be
* compared. Any C++ type has at most one corresponding #CPPType instance.
*
* A #CPPType instance comes with many methods that allow dealing with types in a generic way. Most
* methods come in three variants. Using the default-construct methods as an example:
* - `default_construct(void *ptr)`:
* Constructs a single instance of that type at the given pointer.
* - `default_construct_n(void *ptr, int64_t n)`:
* Constructs n instances of that type in an array that starts at the given pointer.
* - `default_construct_indices(void *ptr, const IndexMask &mask)`:
* Constructs multiple instances of that type in an array that starts at the given pointer.
* Only the indices referenced by `mask` will by constructed.
*
* In some cases default-construction does nothing (e.g. for trivial types like int). The
* `default_value` method provides some default value anyway that can be copied instead. What the
* default value is, depends on the type. Usually it is something like 0 or an empty string.
*
*
* Implementation Considerations
* -----------------------------
*
* Concepts like inheritance are currently not captured by this system. This is not because it is
* not possible, but because it was not necessary to add this complexity yet.
*
* One could also implement CPPType itself using virtual methods and a child class for every
* wrapped type. However, the approach used now with explicit function pointers to works better.
* Here are some reasons:
* - If CPPType would be inherited once for every used C++ type, we would get a lot of classes
* that would only be instanced once each.
* - Methods like `default_construct` that operate on a single instance have to be fast. Even this
* one necessary indirection using function pointers adds a lot of overhead. If all methods were
* virtual, there would be a second level of indirection that increases the overhead even more.
* - If it becomes necessary, we could pass the function pointers to C functions more easily than
* pointers to virtual member functions.
*/
#include "BLI_hash.hh"
#include "BLI_index_mask.hh"
#include "BLI_map.hh"
#include "BLI_math_base.h"
#include "BLI_parameter_pack_utils.hh"
#include "BLI_string_ref.hh"
#include "BLI_utility_mixins.hh"
/**
* Different types support different features. Features like copy constructability can be detected
* automatically easily. For some features this is harder as of C++17. Those have flags in this
* enum and need to be determined by the programmer.
*/
enum class CPPTypeFlags {
None = 0,
Hashable = 1 << 0,
Printable = 1 << 1,
EqualityComparable = 1 << 2,
BasicType = Hashable | Printable | EqualityComparable,
};
ENUM_OPERATORS(CPPTypeFlags, CPPTypeFlags::EqualityComparable)
namespace blender {
class CPPType : NonCopyable, NonMovable {
private:
int64_t size_ = 0;
int64_t alignment_ = 0;
uintptr_t alignment_mask_ = 0;
bool is_trivial_ = false;
bool is_trivially_destructible_ = false;
bool has_special_member_functions_ = false;
void (*default_construct_)(void *ptr) = nullptr;
void (*default_construct_indices_)(void *ptr, const IndexMask &mask) = nullptr;
void (*value_initialize_)(void *ptr) = nullptr;
void (*value_initialize_indices_)(void *ptr, const IndexMask &mask) = nullptr;
void (*destruct_)(void *ptr) = nullptr;
void (*destruct_indices_)(void *ptr, const IndexMask &mask) = nullptr;
void (*copy_assign_)(const void *src, void *dst) = nullptr;
void (*copy_assign_indices_)(const void *src, void *dst, const IndexMask &mask) = nullptr;
void (*copy_assign_compressed_)(const void *src, void *dst, const IndexMask &mask) = nullptr;
void (*copy_construct_)(const void *src, void *dst) = nullptr;
void (*copy_construct_indices_)(const void *src, void *dst, const IndexMask &mask) = nullptr;
void (*copy_construct_compressed_)(const void *src, void *dst, const IndexMask &mask) = nullptr;
void (*move_assign_)(void *src, void *dst) = nullptr;
void (*move_assign_indices_)(void *src, void *dst, const IndexMask &mask) = nullptr;
void (*move_construct_)(void *src, void *dst) = nullptr;
void (*move_construct_indices_)(void *src, void *dst, const IndexMask &mask) = nullptr;
void (*relocate_assign_)(void *src, void *dst) = nullptr;
void (*relocate_assign_indices_)(void *src, void *dst, const IndexMask &mask) = nullptr;
void (*relocate_construct_)(void *src, void *dst) = nullptr;
void (*relocate_construct_indices_)(void *src, void *dst, const IndexMask &mask) = nullptr;
void (*fill_assign_indices_)(const void *value, void *dst, const IndexMask &mask) = nullptr;
void (*fill_construct_indices_)(const void *value, void *dst, const IndexMask &mask) = nullptr;
void (*print_)(const void *value, std::stringstream &ss) = nullptr;
bool (*is_equal_)(const void *a, const void *b) = nullptr;
uint64_t (*hash_)(const void *value) = nullptr;
const void *default_value_ = nullptr;
std::string debug_name_;
public:
template<typename T, CPPTypeFlags Flags>
CPPType(TypeTag<T> /*type*/, TypeForValue<CPPTypeFlags, Flags> /*flags*/, StringRef debug_name);
virtual ~CPPType() = default;
/**
* Two types only compare equal when their pointer is equal. No two instances of CPPType for the
* same C++ type should be created.
*/
friend bool operator==(const CPPType &a, const CPPType &b)
{
return &a == &b;
}
friend bool operator!=(const CPPType &a, const CPPType &b)
{
return !(&a == &b);
}
/**
* Get the `CPPType` that corresponds to a specific static type.
* This only works for types that actually implement the template specialization using
* `BLI_CPP_TYPE_MAKE`.
*/
template<typename T> static const CPPType &get()
{
/* Store the #CPPType locally to avoid making the function call in most cases. */
static const CPPType &type = CPPType::get_impl<std::decay_t<T>>();
return type;
}
template<typename T> static const CPPType &get_impl();
/**
* Returns the name of the type for debugging purposes. This name should not be used as
* identifier.
*/
StringRefNull name() const
{
return debug_name_;
}
/**
* Required memory in bytes for an instance of this type.
*
* C++ equivalent:
* `sizeof(T);`
*/
int64_t size() const
{
return size_;
}
/**
* Required memory alignment for an instance of this type.
*
* C++ equivalent:
* alignof(T);
*/
int64_t alignment() const
{
return alignment_;
}
/**
* When true, the destructor does not have to be called on this type. This can sometimes be used
* for optimization purposes.
*
* C++ equivalent:
* std::is_trivially_destructible_v<T>;
*/
bool is_trivially_destructible() const
{
return is_trivially_destructible_;
}
/**
* When true, the value is like a normal C type, it can be copied around with #memcpy and does
* not have to be destructed.
*
* C++ equivalent:
* std::is_trivial_v<T>;
*/
bool is_trivial() const
{
return is_trivial_;
}
bool is_default_constructible() const
{
return default_construct_ != nullptr;
}
bool is_copy_constructible() const
{
return copy_assign_ != nullptr;
}
bool is_move_constructible() const
{
return move_assign_ != nullptr;
}
bool is_destructible() const
{
return destruct_ != nullptr;
}
bool is_copy_assignable() const
{
return copy_assign_ != nullptr;
}
bool is_move_assignable() const
{
return copy_construct_ != nullptr;
}
bool is_printable() const
{
return print_ != nullptr;
}
bool is_equality_comparable() const
{
return is_equal_ != nullptr;
}
bool is_hashable() const
{
return hash_ != nullptr;
}
/**
* Returns true, when the type has the following functions:
* - Default constructor.
* - Copy constructor.
* - Move constructor.
* - Copy assignment operator.
* - Move assignment operator.
* - Destructor.
*/
bool has_special_member_functions() const
{
return has_special_member_functions_;
}
/**
* Returns true, when the given pointer fulfills the alignment requirement of this type.
*/
bool pointer_has_valid_alignment(const void *ptr) const
{
return (uintptr_t(ptr) & alignment_mask_) == 0;
}
bool pointer_can_point_to_instance(const void *ptr) const
{
return ptr != nullptr && pointer_has_valid_alignment(ptr);
}
/**
* Call the default constructor at the given memory location.
* The memory should be uninitialized before this method is called.
* For some trivial types (like int), this method does nothing.
*
* C++ equivalent:
* new (ptr) T;
*/
void default_construct(void *ptr) const
{
BLI_assert(this->pointer_can_point_to_instance(ptr));
default_construct_(ptr);
}
void default_construct_n(void *ptr, int64_t n) const
{
this->default_construct_indices(ptr, IndexMask(n));
}
void default_construct_indices(void *ptr, const IndexMask &mask) const
{
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(ptr));
default_construct_indices_(ptr, mask);
}
/**
* Same as #default_construct, but does zero initialization for trivial types.
*
* C++ equivalent:
* new (ptr) T();
*/
void value_initialize(void *ptr) const
{
BLI_assert(this->pointer_can_point_to_instance(ptr));
value_initialize_(ptr);
}
void value_initialize_n(void *ptr, int64_t n) const
{
this->value_initialize_indices(ptr, IndexMask(n));
}
void value_initialize_indices(void *ptr, const IndexMask &mask) const
{
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(ptr));
value_initialize_indices_(ptr, mask);
}
/**
* Call the destructor on the given instance of this type. The pointer must not be nullptr.
*
* For some trivial types, this does nothing.
*
* C++ equivalent:
* ptr->~T();
*/
void destruct(void *ptr) const
{
BLI_assert(this->pointer_can_point_to_instance(ptr));
destruct_(ptr);
}
void destruct_n(void *ptr, int64_t n) const
{
this->destruct_indices(ptr, IndexMask(n));
}
void destruct_indices(void *ptr, const IndexMask &mask) const
{
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(ptr));
destruct_indices_(ptr, mask);
}
/**
* Copy an instance of this type from src to dst.
*
* C++ equivalent:
* dst = src;
*/
void copy_assign(const void *src, void *dst) const
{
BLI_assert(this->pointer_can_point_to_instance(src));
BLI_assert(this->pointer_can_point_to_instance(dst));
copy_assign_(src, dst);
}
void copy_assign_n(const void *src, void *dst, int64_t n) const
{
this->copy_assign_indices(src, dst, IndexMask(n));
}
void copy_assign_indices(const void *src, void *dst, const IndexMask &mask) const
{
BLI_assert(mask.size() == 0 || src != dst);
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(src));
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(dst));
copy_assign_indices_(src, dst, mask);
}
/**
* Similar to #copy_assign_indices, but does not leave gaps in the #dst array.
*/
void copy_assign_compressed(const void *src, void *dst, const IndexMask &mask) const
{
BLI_assert(mask.size() == 0 || src != dst);
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(src));
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(dst));
copy_assign_compressed_(src, dst, mask);
}
/**
* Copy an instance of this type from src to dst.
*
* The memory pointed to by dst should be uninitialized.
*
* C++ equivalent:
* new (dst) T(src);
*/
void copy_construct(const void *src, void *dst) const
{
BLI_assert(src != dst || is_trivial_);
BLI_assert(this->pointer_can_point_to_instance(src));
BLI_assert(this->pointer_can_point_to_instance(dst));
copy_construct_(src, dst);
}
void copy_construct_n(const void *src, void *dst, int64_t n) const
{
this->copy_construct_indices(src, dst, IndexMask(n));
}
void copy_construct_indices(const void *src, void *dst, const IndexMask &mask) const
{
BLI_assert(mask.size() == 0 || src != dst);
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(src));
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(dst));
copy_construct_indices_(src, dst, mask);
}
/**
* Similar to #copy_construct_indices, but does not leave gaps in the #dst array.
*/
void copy_construct_compressed(const void *src, void *dst, const IndexMask &mask) const
{
BLI_assert(mask.size() == 0 || src != dst);
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(src));
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(dst));
copy_construct_compressed_(src, dst, mask);
}
/**
* Move an instance of this type from src to dst.
*
* The memory pointed to by dst should be initialized.
*
* C++ equivalent:
* dst = std::move(src);
*/
void move_assign(void *src, void *dst) const
{
BLI_assert(this->pointer_can_point_to_instance(src));
BLI_assert(this->pointer_can_point_to_instance(dst));
move_assign_(src, dst);
}
void move_assign_n(void *src, void *dst, int64_t n) const
{
this->move_assign_indices(src, dst, IndexMask(n));
}
void move_assign_indices(void *src, void *dst, const IndexMask &mask) const
{
BLI_assert(mask.size() == 0 || src != dst);
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(src));
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(dst));
move_assign_indices_(src, dst, mask);
}
/**
* Move an instance of this type from src to dst.
*
* The memory pointed to by dst should be uninitialized.
*
* C++ equivalent:
* new (dst) T(std::move(src));
*/
void move_construct(void *src, void *dst) const
{
BLI_assert(src != dst || is_trivial_);
BLI_assert(this->pointer_can_point_to_instance(src));
BLI_assert(this->pointer_can_point_to_instance(dst));
move_construct_(src, dst);
}
void move_construct_n(void *src, void *dst, int64_t n) const
{
this->move_construct_indices(src, dst, IndexMask(n));
}
void move_construct_indices(void *src, void *dst, const IndexMask &mask) const
{
BLI_assert(mask.size() == 0 || src != dst);
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(src));
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(dst));
move_construct_indices_(src, dst, mask);
}
/**
* Relocates an instance of this type from src to dst. src will point to uninitialized memory
* afterwards.
*
* C++ equivalent:
* dst = std::move(src);
* src->~T();
*/
void relocate_assign(void *src, void *dst) const
{
BLI_assert(src != dst || is_trivial_);
BLI_assert(this->pointer_can_point_to_instance(src));
BLI_assert(this->pointer_can_point_to_instance(dst));
relocate_assign_(src, dst);
}
void relocate_assign_n(void *src, void *dst, int64_t n) const
{
this->relocate_assign_indices(src, dst, IndexMask(n));
}
void relocate_assign_indices(void *src, void *dst, const IndexMask &mask) const
{
BLI_assert(mask.size() == 0 || src != dst);
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(src));
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(dst));
relocate_assign_indices_(src, dst, mask);
}
/**
* Relocates an instance of this type from src to dst. src will point to uninitialized memory
* afterwards.
*
* C++ equivalent:
* new (dst) T(std::move(src))
* src->~T();
*/
void relocate_construct(void *src, void *dst) const
{
BLI_assert(src != dst || is_trivial_);
BLI_assert(this->pointer_can_point_to_instance(src));
BLI_assert(this->pointer_can_point_to_instance(dst));
relocate_construct_(src, dst);
}
void relocate_construct_n(void *src, void *dst, int64_t n) const
{
this->relocate_construct_indices(src, dst, IndexMask(n));
}
void relocate_construct_indices(void *src, void *dst, const IndexMask &mask) const
{
BLI_assert(mask.size() == 0 || src != dst);
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(src));
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(dst));
relocate_construct_indices_(src, dst, mask);
}
/**
* Copy the given value to the first n elements in an array starting at dst.
*
* Other instances of the same type should live in the array before this method is called.
*/
void fill_assign_n(const void *value, void *dst, int64_t n) const
{
this->fill_assign_indices(value, dst, IndexMask(n));
}
void fill_assign_indices(const void *value, void *dst, const IndexMask &mask) const
{
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(value));
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(dst));
fill_assign_indices_(value, dst, mask);
}
/**
* Copy the given value to the first n elements in an array starting at dst.
*
* The array should be uninitialized before this method is called.
*/
void fill_construct_n(const void *value, void *dst, int64_t n) const
{
this->fill_construct_indices(value, dst, IndexMask(n));
}
void fill_construct_indices(const void *value, void *dst, const IndexMask &mask) const
{
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(value));
BLI_assert(mask.size() == 0 || this->pointer_can_point_to_instance(dst));
fill_construct_indices_(value, dst, mask);
}
bool can_exist_in_buffer(const int64_t buffer_size, const int64_t buffer_alignment) const
{
return size_ <= buffer_size && alignment_ <= buffer_alignment;
}
void print(const void *value, std::stringstream &ss) const
{
BLI_assert(this->pointer_can_point_to_instance(value));
print_(value, ss);
}
std::string to_string(const void *value) const;
void print_or_default(const void *value, std::stringstream &ss, StringRef default_value) const;
bool is_equal(const void *a, const void *b) const
{
BLI_assert(this->pointer_can_point_to_instance(a));
BLI_assert(this->pointer_can_point_to_instance(b));
return is_equal_(a, b);
}
bool is_equal_or_false(const void *a, const void *b) const
{
if (this->is_equality_comparable()) {
return this->is_equal(a, b);
}
return false;
}
uint64_t hash(const void *value) const
{
BLI_assert(this->pointer_can_point_to_instance(value));
return hash_(value);
}
uint64_t hash_or_fallback(const void *value, uint64_t fallback_hash) const
{
if (this->is_hashable()) {
return this->hash(value);
}
return fallback_hash;
}
/**
* Get a pointer to a constant value of this type. The specific value depends on the type.
* It is usually a zero-initialized or default constructed value.
*/
const void *default_value() const
{
return default_value_;
}
uint64_t hash() const
{
return get_default_hash(this);
}
void (*destruct_fn() const)(void *)
{
return destruct_;
}
template<typename T> bool is() const
{
return this == &CPPType::get<std::decay_t<T>>();
}
template<typename... T> bool is_any() const
{
return (this->is<T>() || ...);
}
/**
* Convert a #CPPType that is only known at run-time, to a static type that is known at
* compile-time. This allows the compiler to optimize a function for specific types, while all
* other types can still use a generic fallback function.
*
* \param Types: The types that code should be generated for.
* \param fn: The function object to call. This is expected to have a templated `operator()` and
* a non-templated `operator()`. The templated version will be called if the current #CPPType
* matches any of the given types. Otherwise, the non-templated function is called.
*/
template<typename... Types, typename Fn> void to_static_type(const Fn &fn) const
{
using Callback = void (*)(const Fn &fn);
/* Build a lookup table to avoid having to compare the current #CPPType with every type in
* #Types one after another. */
static const Map<const CPPType *, Callback> callback_map = []() {
Map<const CPPType *, Callback> callback_map;
/* This adds an entry in the map for every type in #Types. */
(callback_map.add_new(&CPPType::get<Types>(),
[](const Fn &fn) {
/* Call the templated `operator()` of the given function object. */
fn.template operator()<Types>();
}),
...);
return callback_map;
}();
const Callback callback = callback_map.lookup_default(this, nullptr);
if (callback != nullptr) {
callback(fn);
}
else {
/* Call the non-templated `operator()` of the given function object. */
fn();
}
}
private:
template<typename Fn> struct TypeTagExecutor {
const Fn &fn;
template<typename T> void operator()() const
{
fn(TypeTag<T>{});
}
void operator()() const
{
fn(TypeTag<void>{});
}
};
public:
/**
* Similar to #to_static_type but is easier to use with a lambda function. The function is
* expected to take a single `auto TypeTag` parameter. To extract the static type, use:
* `using T = typename decltype(TypeTag)::type;`
*
* If the current #CPPType is not in #Types, the type tag is `void`.
*/
template<typename... Types, typename Fn> void to_static_type_tag(const Fn &fn) const
{
TypeTagExecutor<Fn> executor{fn};
this->to_static_type<Types...>(executor);
}
};
/**
* Initialize and register basic cpp types.
*/
void register_cpp_types();
} // namespace blender
/* Utility for allocating an uninitialized buffer for a single value of the given #CPPType. */
#define BUFFER_FOR_CPP_TYPE_VALUE(type, variable_name) \
blender::DynamicStackBuffer<64, 64> stack_buffer_for_##variable_name((type).size(), \
(type).alignment()); \
void *variable_name = stack_buffer_for_##variable_name.buffer();