tornavis/source/blender/blenlib/intern/easing.c

362 lines
9.8 KiB
C

/* SPDX-FileCopyrightText: 2001 Robert Penner. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause */
/** \file
* \ingroup bli
*/
#include "BLI_math_base.h"
#include "BLI_easing.h" /* own include */
#include "BLI_strict_flags.h"
/* blend if (amplitude < fabsf(change) */
#define USE_ELASTIC_BLEND
float BLI_easing_back_ease_in(
float time, float begin, float change, float duration, float overshoot)
{
time /= duration;
return change * time * time * ((overshoot + 1) * time - overshoot) + begin;
}
float BLI_easing_back_ease_out(
float time, float begin, float change, float duration, float overshoot)
{
time = time / duration - 1;
return change * (time * time * ((overshoot + 1) * time + overshoot) + 1) + begin;
}
float BLI_easing_back_ease_in_out(
float time, float begin, float change, float duration, float overshoot)
{
overshoot *= 1.525f;
if ((time /= duration / 2) < 1.0f) {
return change / 2 * (time * time * ((overshoot + 1) * time - overshoot)) + begin;
}
time -= 2.0f;
return change / 2 * (time * time * ((overshoot + 1) * time + overshoot) + 2) + begin;
}
float BLI_easing_bounce_ease_out(float time, float begin, float change, float duration)
{
time /= duration;
if (time < (1 / 2.75f)) {
return change * (7.5625f * time * time) + begin;
}
if (time < (2 / 2.75f)) {
time -= (1.5f / 2.75f);
return change * ((7.5625f * time) * time + 0.75f) + begin;
}
if (time < (2.5f / 2.75f)) {
time -= (2.25f / 2.75f);
return change * ((7.5625f * time) * time + 0.9375f) + begin;
}
time -= (2.625f / 2.75f);
return change * ((7.5625f * time) * time + 0.984375f) + begin;
}
float BLI_easing_bounce_ease_in(float time, float begin, float change, float duration)
{
return change - BLI_easing_bounce_ease_out(duration - time, 0, change, duration) + begin;
}
float BLI_easing_bounce_ease_in_out(float time, float begin, float change, float duration)
{
if (time < duration / 2) {
return BLI_easing_bounce_ease_in(time * 2, 0, change, duration) * 0.5f + begin;
}
return BLI_easing_bounce_ease_out(time * 2 - duration, 0, change, duration) * 0.5f +
change * 0.5f + begin;
}
float BLI_easing_circ_ease_in(float time, float begin, float change, float duration)
{
time /= duration;
return -change * (sqrtf(1 - time * time) - 1) + begin;
}
float BLI_easing_circ_ease_out(float time, float begin, float change, float duration)
{
time = time / duration - 1;
return change * sqrtf(1 - time * time) + begin;
}
float BLI_easing_circ_ease_in_out(float time, float begin, float change, float duration)
{
if ((time /= duration / 2) < 1.0f) {
return -change / 2 * (sqrtf(1 - time * time) - 1) + begin;
}
time -= 2.0f;
return change / 2 * (sqrtf(1 - time * time) + 1) + begin;
}
float BLI_easing_cubic_ease_in(float time, float begin, float change, float duration)
{
time /= duration;
return change * time * time * time + begin;
}
float BLI_easing_cubic_ease_out(float time, float begin, float change, float duration)
{
time = time / duration - 1;
return change * (time * time * time + 1) + begin;
}
float BLI_easing_cubic_ease_in_out(float time, float begin, float change, float duration)
{
if ((time /= duration / 2) < 1.0f) {
return change / 2 * time * time * time + begin;
}
time -= 2.0f;
return change / 2 * (time * time * time + 2) + begin;
}
#ifdef USE_ELASTIC_BLEND
/**
* When the amplitude is less than the change, we need to blend
* \a f when we're close to the crossing point (int time), else we get an ugly sharp falloff.
*/
static float elastic_blend(
float time, float change, float duration, float amplitude, float s, float f)
{
if (change) {
/* Looks like a magic number,
* but this is a part of the sine curve we need to blend from */
const float t = fabsf(s);
if (amplitude) {
f *= amplitude / fabsf(change);
}
else {
f = 0.0f;
}
if (fabsf(time * duration) < t) {
float l = fabsf(time * duration) / t;
f = (f * l) + (1.0f - l);
}
}
return f;
}
#endif
float BLI_easing_elastic_ease_in(
float time, float begin, float change, float duration, float amplitude, float period)
{
float s;
float f = 1.0f;
if (time == 0.0f) {
return begin;
}
if ((time /= duration) == 1.0f) {
return begin + change;
}
time -= 1.0f;
if (!period) {
period = duration * 0.3f;
}
if (!amplitude || amplitude < fabsf(change)) {
s = period / 4;
#ifdef USE_ELASTIC_BLEND
f = elastic_blend(time, change, duration, amplitude, s, f);
#endif
amplitude = change;
}
else {
s = period / (2 * (float)M_PI) * asinf(change / amplitude);
}
return (-f * (amplitude * powf(2, 10 * time) *
sinf((time * duration - s) * (2 * (float)M_PI) / period))) +
begin;
}
float BLI_easing_elastic_ease_out(
float time, float begin, float change, float duration, float amplitude, float period)
{
float s;
float f = 1.0f;
if (time == 0.0f) {
return begin;
}
if ((time /= duration) == 1.0f) {
return begin + change;
}
time = -time;
if (!period) {
period = duration * 0.3f;
}
if (!amplitude || amplitude < fabsf(change)) {
s = period / 4;
#ifdef USE_ELASTIC_BLEND
f = elastic_blend(time, change, duration, amplitude, s, f);
#endif
amplitude = change;
}
else {
s = period / (2 * (float)M_PI) * asinf(change / amplitude);
}
return (f * (amplitude * powf(2, 10 * time) *
sinf((time * duration - s) * (2 * (float)M_PI) / period))) +
change + begin;
}
float BLI_easing_elastic_ease_in_out(
float time, float begin, float change, float duration, float amplitude, float period)
{
float s;
float f = 1.0f;
if (time == 0.0f) {
return begin;
}
if ((time /= duration / 2) == 2.0f) {
return begin + change;
}
time -= 1.0f;
if (!period) {
period = duration * (0.3f * 1.5f);
}
if (!amplitude || amplitude < fabsf(change)) {
s = period / 4;
#ifdef USE_ELASTIC_BLEND
f = elastic_blend(time, change, duration, amplitude, s, f);
#endif
amplitude = change;
}
else {
s = period / (2 * (float)M_PI) * asinf(change / amplitude);
}
if (time < 0.0f) {
f *= -0.5f;
return (f * (amplitude * powf(2, 10 * time) *
sinf((time * duration - s) * (2 * (float)M_PI) / period))) +
begin;
}
time = -time;
f *= 0.5f;
return (f * (amplitude * powf(2, 10 * time) *
sinf((time * duration - s) * (2 * (float)M_PI) / period))) +
change + begin;
}
static const float pow_min = 0.0009765625f; /* = 2^(-10) */
static const float pow_scale = 1.0f / (1.0f - 0.0009765625f);
float BLI_easing_expo_ease_in(float time, float begin, float change, float duration)
{
if (time == 0.0) {
return begin;
}
return change * (powf(2, 10 * (time / duration - 1)) - pow_min) * pow_scale + begin;
}
float BLI_easing_expo_ease_out(float time, float begin, float change, float duration)
{
if (time == 0.0) {
return begin;
}
return change * (1 - (powf(2, -10 * time / duration) - pow_min) * pow_scale) + begin;
}
float BLI_easing_expo_ease_in_out(float time, float begin, float change, float duration)
{
float duration_half = duration / 2.0f;
float change_half = change / 2.0f;
if (time <= duration_half) {
return BLI_easing_expo_ease_in(time, begin, change_half, duration_half);
}
return BLI_easing_expo_ease_out(
time - duration_half, begin + change_half, change_half, duration_half);
}
float BLI_easing_linear_ease(float time, float begin, float change, float duration)
{
return change * time / duration + begin;
}
float BLI_easing_quad_ease_in(float time, float begin, float change, float duration)
{
time /= duration;
return change * time * time + begin;
}
float BLI_easing_quad_ease_out(float time, float begin, float change, float duration)
{
time /= duration;
return -change * time * (time - 2) + begin;
}
float BLI_easing_quad_ease_in_out(float time, float begin, float change, float duration)
{
if ((time /= duration / 2) < 1.0f) {
return change / 2 * time * time + begin;
}
time -= 1.0f;
return -change / 2 * (time * (time - 2) - 1) + begin;
}
float BLI_easing_quart_ease_in(float time, float begin, float change, float duration)
{
time /= duration;
return change * time * time * time * time + begin;
}
float BLI_easing_quart_ease_out(float time, float begin, float change, float duration)
{
time = time / duration - 1;
return -change * (time * time * time * time - 1) + begin;
}
float BLI_easing_quart_ease_in_out(float time, float begin, float change, float duration)
{
if ((time /= duration / 2) < 1.0f) {
return change / 2 * time * time * time * time + begin;
}
time -= 2.0f;
return -change / 2 * (time * time * time * time - 2) + begin;
}
float BLI_easing_quint_ease_in(float time, float begin, float change, float duration)
{
time /= duration;
return change * time * time * time * time * time + begin;
}
float BLI_easing_quint_ease_out(float time, float begin, float change, float duration)
{
time = time / duration - 1;
return change * (time * time * time * time * time + 1) + begin;
}
float BLI_easing_quint_ease_in_out(float time, float begin, float change, float duration)
{
if ((time /= duration / 2) < 1.0f) {
return change / 2 * time * time * time * time * time + begin;
}
time -= 2.0f;
return change / 2 * (time * time * time * time * time + 2) + begin;
}
float BLI_easing_sine_ease_in(float time, float begin, float change, float duration)
{
return -change * cosf(time / duration * (float)M_PI_2) + change + begin;
}
float BLI_easing_sine_ease_out(float time, float begin, float change, float duration)
{
return change * sinf(time / duration * (float)M_PI_2) + begin;
}
float BLI_easing_sine_ease_in_out(float time, float begin, float change, float duration)
{
return -change / 2 * (cosf((float)M_PI * time / duration) - 1) + begin;
}