tornavis/source/blender/blenlib/intern/uvproject.c

189 lines
4.6 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
*/
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BLI_uvproject.h"
typedef struct ProjCameraInfo {
float camangle;
float camsize;
float xasp, yasp;
float shiftx, shifty;
float rotmat[4][4];
float caminv[4][4];
bool do_persp, do_pano, do_rotmat;
} ProjCameraInfo;
void BLI_uvproject_from_camera(float target[2], float source[3], ProjCameraInfo *uci)
{
float pv4[4];
copy_v3_v3(pv4, source);
pv4[3] = 1.0;
/* rotmat is the object matrix in this case */
if (uci->do_rotmat) {
mul_m4_v4(uci->rotmat, pv4);
}
/* caminv is the inverse camera matrix */
mul_m4_v4(uci->caminv, pv4);
if (uci->do_pano) {
float angle = atan2f(pv4[0], -pv4[2]) / ((float)M_PI * 2.0f); /* angle around the camera */
if (uci->do_persp == false) {
target[0] = angle; /* no correct method here, just map to 0-1 */
target[1] = pv4[1] / uci->camsize;
}
else {
float vec2d[2]; /* 2D position from the camera */
vec2d[0] = pv4[0];
vec2d[1] = pv4[2];
target[0] = angle * ((float)M_PI / uci->camangle);
target[1] = pv4[1] / (len_v2(vec2d) * (uci->camsize * 2.0f));
}
}
else {
if (pv4[2] == 0.0f) {
pv4[2] = 0.00001f; /* don't allow div by 0 */
}
if (uci->do_persp == false) {
target[0] = (pv4[0] / uci->camsize);
target[1] = (pv4[1] / uci->camsize);
}
else {
target[0] = (-pv4[0] * ((1.0f / uci->camsize) / pv4[2])) / 2.0f;
target[1] = (-pv4[1] * ((1.0f / uci->camsize) / pv4[2])) / 2.0f;
}
}
target[0] *= uci->xasp;
target[1] *= uci->yasp;
/* adds camera shift + 0.5 */
target[0] += uci->shiftx;
target[1] += uci->shifty;
}
void BLI_uvproject_from_view(float target[2],
float source[3],
float persmat[4][4],
float rotmat[4][4],
float winx,
float winy)
{
float pv4[4], x = 0.0, y = 0.0;
copy_v3_v3(pv4, source);
pv4[3] = 1.0;
/* rotmat is the object matrix in this case */
mul_m4_v4(rotmat, pv4);
/* almost ED_view3d_project_short */
mul_m4_v4(persmat, pv4);
if (fabsf(pv4[3]) > 0.00001f) { /* avoid division by zero */
target[0] = winx / 2.0f + (winx / 2.0f) * pv4[0] / pv4[3];
target[1] = winy / 2.0f + (winy / 2.0f) * pv4[1] / pv4[3];
}
else {
/* scaling is lost but give a valid result */
target[0] = winx / 2.0f + (winx / 2.0f) * pv4[0];
target[1] = winy / 2.0f + (winy / 2.0f) * pv4[1];
}
/* v3d->persmat seems to do this funky scaling */
if (winx > winy) {
y = (winx - winy) / 2.0f;
winy = winx;
}
else {
x = (winy - winx) / 2.0f;
winx = winy;
}
target[0] = (x + target[0]) / winx;
target[1] = (y + target[1]) / winy;
}
ProjCameraInfo *BLI_uvproject_camera_info(Object *ob, float rotmat[4][4], float winx, float winy)
{
ProjCameraInfo uci;
Camera *camera = ob->data;
uci.do_pano = (camera->type == CAM_PANO);
uci.do_persp = (camera->type == CAM_PERSP);
uci.camangle = focallength_to_fov(camera->lens, camera->sensor_x) / 2.0f;
uci.camsize = uci.do_persp ? tanf(uci.camangle) : camera->ortho_scale;
/* account for scaled cameras */
copy_m4_m4(uci.caminv, ob->object_to_world);
normalize_m4(uci.caminv);
if (invert_m4(uci.caminv)) {
ProjCameraInfo *uci_pt;
/* normal projection */
if (rotmat) {
copy_m4_m4(uci.rotmat, rotmat);
uci.do_rotmat = true;
}
else {
uci.do_rotmat = false;
}
/* also make aspect ratio adjustment factors */
if (winx > winy) {
uci.xasp = 1.0f;
uci.yasp = winx / winy;
}
else {
uci.xasp = winy / winx;
uci.yasp = 1.0f;
}
/* include 0.5f here to move the UVs into the center */
uci.shiftx = 0.5f - (camera->shiftx * uci.xasp);
uci.shifty = 0.5f - (camera->shifty * uci.yasp);
uci_pt = MEM_mallocN(sizeof(ProjCameraInfo), "ProjCameraInfo");
*uci_pt = uci;
return uci_pt;
}
return NULL;
}
void BLI_uvproject_from_view_ortho(float target[2], float source[3], const float rotmat[4][4])
{
float pv[3];
mul_v3_m4v3(pv, rotmat, source);
/* ortho projection */
target[0] = -pv[0];
target[1] = pv[2];
}
void BLI_uvproject_camera_info_scale(ProjCameraInfo *uci, float scale_x, float scale_y)
{
uci->xasp *= scale_x;
uci->yasp *= scale_y;
}