274 lines
9.1 KiB
C++
274 lines
9.1 KiB
C++
/* SPDX-FileCopyrightText: 2006 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*
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* This header encapsulates necessary code to build a BVH.
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*/
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#include "BLI_kdopbvh.h"
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#include "BLI_threads.h"
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#ifdef __cplusplus
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# include <mutex>
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# include "BLI_bit_vector.hh"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BMEditMesh;
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struct MFace;
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struct Mesh;
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struct PointCloud;
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struct BVHCache;
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/**
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* Struct that stores basic information about a BVHTree built from a edit-mesh.
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*/
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typedef struct BVHTreeFromEditMesh {
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struct BVHTree *tree;
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/** Default callbacks to BVH nearest and ray-cast. */
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BVHTree_NearestPointCallback nearest_callback;
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BVHTree_RayCastCallback raycast_callback;
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/* Private data */
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bool cached;
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} BVHTreeFromEditMesh;
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/**
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* Struct that stores basic information about a #BVHTree built from a mesh.
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*/
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typedef struct BVHTreeFromMesh {
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struct BVHTree *tree;
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/** Default callbacks to BVH nearest and ray-cast. */
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BVHTree_NearestPointCallback nearest_callback;
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BVHTree_RayCastCallback raycast_callback;
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/* Vertex array, so that callbacks have instant access to data. */
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const float (*vert_positions)[3];
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const struct vec2i *edge;
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const struct MFace *face;
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const int *corner_verts;
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const struct MLoopTri *looptri;
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/* Private data */
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bool cached;
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} BVHTreeFromMesh;
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typedef enum BVHCacheType {
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BVHTREE_FROM_VERTS,
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BVHTREE_FROM_EDGES,
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BVHTREE_FROM_FACES,
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BVHTREE_FROM_LOOPTRI,
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BVHTREE_FROM_LOOPTRI_NO_HIDDEN,
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BVHTREE_FROM_LOOSEVERTS,
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BVHTREE_FROM_LOOSEEDGES,
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BVHTREE_FROM_EM_LOOSEVERTS,
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BVHTREE_FROM_EM_EDGES,
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BVHTREE_FROM_EM_LOOPTRI,
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/* Keep `BVHTREE_MAX_ITEM` as last item. */
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BVHTREE_MAX_ITEM,
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} BVHCacheType;
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/**
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* Builds a BVH tree where nodes are the relevant elements of the given mesh.
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* Configures #BVHTreeFromMesh.
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*
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* The tree is build in mesh space coordinates, this means special care must be made on queries
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* so that the coordinates and rays are first translated on the mesh local coordinates.
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* Reason for this is that bvh_from_mesh_* can use a cache in some cases and so it
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* becomes possible to reuse a #BVHTree.
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*
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* #free_bvhtree_from_mesh should be called when the tree is no longer needed.
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*/
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BVHTree *bvhtree_from_editmesh_verts(
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BVHTreeFromEditMesh *data, struct BMEditMesh *em, float epsilon, int tree_type, int axis);
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#ifdef __cplusplus
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/**
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* Builds a BVH-tree where nodes are the vertices of the given `em`.
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*/
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BVHTree *bvhtree_from_editmesh_verts_ex(BVHTreeFromEditMesh *data,
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struct BMEditMesh *em,
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blender::BitSpan mask,
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int verts_num_active,
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float epsilon,
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int tree_type,
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int axis);
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/**
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* Builds a BVH-tree where nodes are the given vertices (NOTE: does not copy given `vert`!).
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* \param vert_allocated: if true, vert freeing will be done when freeing data.
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* \param verts_mask: if not null, true elements give which vert to add to BVH-tree.
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* \param verts_num_active: if >= 0, number of active verts to add to BVH-tree
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* (else will be computed from mask).
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*/
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BVHTree *bvhtree_from_mesh_verts_ex(struct BVHTreeFromMesh *data,
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const float (*vert_positions)[3],
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int verts_num,
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blender::BitSpan verts_mask,
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int verts_num_active,
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float epsilon,
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int tree_type,
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int axis);
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BVHTree *bvhtree_from_editmesh_edges(
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BVHTreeFromEditMesh *data, struct BMEditMesh *em, float epsilon, int tree_type, int axis);
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/**
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* Builds a BVH-tree where nodes are the edges of the given `em`.
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*/
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BVHTree *bvhtree_from_editmesh_edges_ex(BVHTreeFromEditMesh *data,
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struct BMEditMesh *em,
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blender::BitSpan edges_mask,
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int edges_num_active,
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float epsilon,
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int tree_type,
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int axis);
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# ifdef __cplusplus
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/**
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* Builds a BVH-tree where nodes are the given edges.
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* \param vert, vert_allocated: if true, elem freeing will be done when freeing data.
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* \param edge, edge_allocated: if true, elem freeing will be done when freeing data.
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* \param edges_mask: if not null, true elements give which vert to add to BVH-tree.
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* \param edges_num_active: if >= 0, number of active edges to add to BVH-tree
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* (else will be computed from mask).
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*/
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BVHTree *bvhtree_from_mesh_edges_ex(BVHTreeFromMesh *data,
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const float (*vert_positions)[3],
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const blender::int2 *edge,
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int edges_num,
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blender::BitSpan edges_mask,
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int edges_num_active,
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float epsilon,
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int tree_type,
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int axis);
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# endif
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BVHTree *bvhtree_from_editmesh_looptri(
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BVHTreeFromEditMesh *data, struct BMEditMesh *em, float epsilon, int tree_type, int axis);
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/**
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* Builds a BVH-tree where nodes are the `looptri` faces of the given `bm`.
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*/
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BVHTree *bvhtree_from_editmesh_looptri_ex(BVHTreeFromEditMesh *data,
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struct BMEditMesh *em,
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blender::BitSpan mask,
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int looptri_num_active,
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float epsilon,
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int tree_type,
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int axis);
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/**
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* Builds a BVH-tree where nodes are the looptri faces of the given mesh.
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*/
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BVHTree *bvhtree_from_mesh_looptri_ex(struct BVHTreeFromMesh *data,
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const float (*vert_positions)[3],
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const int *corner_verts,
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const struct MLoopTri *looptri,
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int looptri_num,
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blender::BitSpan mask,
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int looptri_num_active,
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float epsilon,
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int tree_type,
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int axis);
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#endif
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/**
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* Builds or queries a BVH-cache for the cache BVH-tree of the request type.
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*
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* \note This function only fills a cache, and therefore the mesh argument can
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* be considered logically const. Concurrent access is protected by a mutex.
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*/
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BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
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const struct Mesh *mesh,
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BVHCacheType bvh_cache_type,
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int tree_type);
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#ifdef __cplusplus
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/**
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* Builds or queries a BVH-cache for the cache BVH-tree of the request type.
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*/
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BVHTree *BKE_bvhtree_from_editmesh_get(BVHTreeFromEditMesh *data,
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struct BMEditMesh *em,
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int tree_type,
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BVHCacheType bvh_cache_type,
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struct BVHCache **bvh_cache_p,
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std::mutex *mesh_eval_mutex);
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#endif
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/**
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* Frees data allocated by a call to `bvhtree_from_editmesh_*`.
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*/
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void free_bvhtree_from_editmesh(struct BVHTreeFromEditMesh *data);
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/**
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* Frees data allocated by a call to `bvhtree_from_mesh_*`.
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*/
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void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data);
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/**
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* Math functions used by callbacks
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*/
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float bvhtree_ray_tri_intersection(
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const BVHTreeRay *ray, float m_dist, const float v0[3], const float v1[3], const float v2[3]);
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float bvhtree_sphereray_tri_intersection(const BVHTreeRay *ray,
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float radius,
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float m_dist,
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const float v0[3],
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const float v1[3],
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const float v2[3]);
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typedef struct BVHTreeFromPointCloud {
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struct BVHTree *tree;
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BVHTree_NearestPointCallback nearest_callback;
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const float (*coords)[3];
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} BVHTreeFromPointCloud;
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#ifdef __cplusplus
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[[nodiscard]] BVHTree *BKE_bvhtree_from_pointcloud_get(BVHTreeFromPointCloud *data,
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const PointCloud *pointcloud,
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int tree_type);
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#endif
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void free_bvhtree_from_pointcloud(struct BVHTreeFromPointCloud *data);
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/**
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* BVHCache
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*/
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/* Using local coordinates */
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bool bvhcache_has_tree(const struct BVHCache *bvh_cache, const BVHTree *tree);
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struct BVHCache *bvhcache_init(void);
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/**
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* Frees a BVH-cache.
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*/
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void bvhcache_free(struct BVHCache *bvh_cache);
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#ifdef __cplusplus
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}
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#endif
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