205 lines
7.2 KiB
C
205 lines
7.2 KiB
C
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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* \brief General operations, lookup, etc. for materials.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ID;
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struct Main;
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struct Material;
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struct Object;
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struct Scene;
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struct bNode;
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/* -------------------------------------------------------------------- */
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/** \name Module
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* \{ */
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void BKE_materials_init(void);
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void BKE_materials_exit(void);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Materials
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* \{ */
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void BKE_object_materials_test(struct Main *bmain, struct Object *ob, struct ID *id);
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void BKE_objects_materials_test_all(struct Main *bmain, struct ID *id);
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void BKE_object_material_resize(struct Main *bmain,
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struct Object *ob,
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short totcol,
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bool do_id_user);
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void BKE_object_material_remap(struct Object *ob, const unsigned int *remap);
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/**
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* Calculate a material remapping from \a ob_src to \a ob_dst.
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*
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* \param remap_src_to_dst: An array the size of `ob_src->totcol`
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* where index values are filled in which map to \a ob_dst materials.
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*/
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void BKE_object_material_remap_calc(struct Object *ob_dst,
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struct Object *ob_src,
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short *remap_src_to_dst);
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/**
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* Copy materials from evaluated geometry to the original geometry of an object.
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*/
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void BKE_object_material_from_eval_data(struct Main *bmain,
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struct Object *ob_orig,
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const struct ID *data_eval);
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struct Material *BKE_material_add(struct Main *bmain, const char *name);
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struct Material *BKE_gpencil_material_add(struct Main *bmain, const char *name);
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void BKE_gpencil_material_attr_init(struct Material *ma);
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void BKE_material_make_node_previews_dirty(struct Material *ma);
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/* UNUSED */
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// void automatname(struct Material *);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Material Slots
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* \{ */
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struct Material ***BKE_object_material_array_p(struct Object *ob);
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short *BKE_object_material_len_p(struct Object *ob);
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/**
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* \note Same as #BKE_object_material_len_p but for ID's.
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*/
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struct Material ***BKE_id_material_array_p(struct ID *id); /* same but for ID's */
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short *BKE_id_material_len_p(struct ID *id);
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enum {
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/* use existing link option */
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BKE_MAT_ASSIGN_EXISTING,
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BKE_MAT_ASSIGN_USERPREF,
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BKE_MAT_ASSIGN_OBDATA,
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BKE_MAT_ASSIGN_OBJECT,
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};
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struct Material **BKE_object_material_get_p(struct Object *ob, short act);
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struct Material *BKE_object_material_get(struct Object *ob, short act);
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void BKE_id_material_assign(struct Main *bmain, struct ID *id, struct Material *ma, short act);
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void BKE_object_material_assign(
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struct Main *bmain, struct Object *ob, struct Material *ma, short act, int assign_type);
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/**
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* Similar to #BKE_object_material_assign with #BKE_MAT_ASSIGN_OBDATA type,
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* but does not scan whole Main for other usages of the same obdata. Only
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* use in cases where you know that the object's obdata is only used by this one
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* object.
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*/
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void BKE_object_material_assign_single_obdata(struct Main *bmain,
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struct Object *ob,
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struct Material *ma,
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short act);
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/**
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* \warning this calls many more update calls per object then are needed, could be optimized.
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*/
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void BKE_object_material_array_assign(struct Main *bmain,
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struct Object *ob,
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struct Material ***matar,
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int totcol,
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bool to_object_only);
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short BKE_object_material_slot_find_index(struct Object *ob, struct Material *ma);
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bool BKE_object_material_slot_add(struct Main *bmain, struct Object *ob);
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bool BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob);
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bool BKE_object_material_slot_used(struct Object *object, short actcol);
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struct Material *BKE_gpencil_material(struct Object *ob, short act);
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struct MaterialGPencilStyle *BKE_gpencil_material_settings(struct Object *ob, short act);
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void BKE_texpaint_slot_refresh_cache(struct Scene *scene,
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struct Material *ma,
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const struct Object *ob);
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void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob);
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struct bNode *BKE_texpaint_slot_material_find_node(struct Material *ma, short texpaint_slot);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name RNA API
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* \{ */
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void BKE_id_materials_copy(struct Main *bmain, struct ID *id_src, struct ID *id_dst);
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void BKE_id_material_resize(struct Main *bmain, struct ID *id, short totcol, bool do_id_user);
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void BKE_id_material_append(struct Main *bmain, struct ID *id, struct Material *ma);
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struct Material *BKE_id_material_pop(struct Main *bmain,
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struct ID *id,
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/* index is an int because of RNA. */
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int index);
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void BKE_id_material_clear(struct Main *bmain, struct ID *id);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Evaluation API
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* \{ */
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/**
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* On evaluated objects the number of materials on an object and its data might go out of sync.
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* This is because during evaluation materials can be added/removed on the object data.
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*
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* For rendering or exporting we generally use the materials on the object data. However, some
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* material indices might be overwritten by the object.
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*/
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struct Material *BKE_object_material_get_eval(struct Object *ob, short act);
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int BKE_object_material_count_eval(const struct Object *ob);
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void BKE_id_material_eval_assign(struct ID *id, int slot, struct Material *material);
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/**
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* Add an empty material slot if the id has no material slots. This material slot allows the
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* material to be overwritten by object-linked materials.
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*/
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void BKE_id_material_eval_ensure_default_slot(struct ID *id);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Rendering
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* \{ */
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/**
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* \param r_col: current value.
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* \param col: new value.
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* \param fac: Zero for is no change.
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*/
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void ramp_blend(int type, float r_col[3], float fac, const float col[3]);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Default Materials
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* \{ */
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struct Material *BKE_material_default_empty(void);
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struct Material *BKE_material_default_holdout(void);
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struct Material *BKE_material_default_surface(void);
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struct Material *BKE_material_default_volume(void);
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struct Material *BKE_material_default_gpencil(void);
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void BKE_material_defaults_free_gpu(void);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Dependency graph evaluation
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* \{ */
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struct Depsgraph;
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void BKE_material_eval(struct Depsgraph *depsgraph, struct Material *material);
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/** \} */
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#ifdef __cplusplus
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}
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#endif
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