tornavis/source/blender/blenkernel/BKE_collection.h

202 lines
8.9 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Dalai Felinto
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_COLLECTION_H__
#define __BKE_COLLECTION_H__
/** \file blender/blenkernel/BKE_collection.h
* \ingroup bke
*/
#include "BLI_compiler_compat.h"
#include "BLI_ghash.h"
#include "BLI_iterator.h"
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Structs */
struct Base;
struct BLI_Iterator;
struct Collection;
struct Depsgraph;
struct ID;
struct Main;
struct Object;
struct Scene;
struct ViewLayer;
typedef struct CollectionParent {
struct CollectionParent *next, *prev;
struct Collection *collection;
} CollectionParent;
/* Collections */
struct Collection *BKE_collection_add(struct Main *bmain, struct Collection *parent, const char *name);
void BKE_collection_free(struct Collection *collection);
bool BKE_collection_delete(struct Main *bmain, struct Collection *collection, bool hierarchy);
struct Collection *BKE_collection_copy(struct Main *bmain, struct Collection *parent, struct Collection *collection);
struct Collection *BKE_collection_copy_master(struct Main *bmain, struct Collection *collection, const int flag);
void BKE_collection_copy_data(struct Main *bmain, struct Collection *collection_dst, const struct Collection *collection_src, const int flag);
void BKE_collection_copy_full(struct Main *bmain, struct Collection *collection);
void BKE_collection_make_local(struct Main *bmain, struct Collection *collection, const bool lib_local);
/* Master Collection for Scene */
struct Collection *BKE_collection_master(const struct Scene *scene);
struct Collection *BKE_collection_master_add(void);
/* Collection Objects */
bool BKE_collection_has_object(struct Collection *collection, struct Object *ob);
bool BKE_collection_has_object_recursive(struct Collection *collection, struct Object *ob);
struct Collection *BKE_collection_object_find(struct Main *bmain, struct Collection *collection, struct Object *ob);
bool BKE_collection_object_add(struct Main *bmain, struct Collection *collection, struct Object *ob);
void BKE_collection_object_add_from(struct Main *bmain, struct Scene *scene, struct Object *ob_src, struct Object *ob_dst);
bool BKE_collection_object_remove(struct Main *bmain, struct Collection *collection, struct Object *object, const bool free_us);
void BKE_collection_object_move(struct Main *bmain, struct Scene *scene, struct Collection *collection_dst, struct Collection *collection_src, struct Object *ob);
bool BKE_scene_collections_object_remove(struct Main *bmain, struct Scene *scene, struct Object *object, const bool free_us);
void BKE_collections_object_remove_nulls(struct Main *bmain);
void BKE_collections_child_remove_nulls(struct Main *bmain, struct Collection *old_collection);
/* Dependencies. */
bool BKE_collection_is_in_scene(struct Collection *collection);
void BKE_collections_after_lib_link(struct Main *bmain);
bool BKE_collection_object_cyclic_check(struct Main *bmain, struct Object *object, struct Collection *collection);
/* Object list cache. */
struct ListBase BKE_collection_object_cache_get(struct Collection *collection);
void BKE_collection_object_cache_free(struct Collection *collection);
struct Base *BKE_collection_or_layer_objects(const struct Depsgraph *depsgraph,
const struct Scene *scene,
const struct ViewLayer *view_layer,
struct Collection *collection);
/* Editing. */
struct Collection *BKE_collection_from_index(struct Scene *scene, const int index);
void BKE_collection_new_name_get(struct Collection *collection_parent, char *rname);
bool BKE_collection_objects_select(struct ViewLayer *view_layer, struct Collection *collection, bool deselect);
/* Collection children */
bool BKE_collection_child_add(struct Main *bmain,
struct Collection *parent,
struct Collection *child);
bool BKE_collection_child_remove(struct Main *bmain,
struct Collection *parent,
struct Collection *child);
bool BKE_collection_move(struct Main *bmain,
struct Collection *to_parent,
struct Collection *from_parent,
struct Collection *relative,
bool relative_after,
struct Collection *collection);
bool BKE_collection_find_cycle(struct Collection *new_ancestor,
struct Collection *collection);
/* Iteration callbacks. */
typedef void (*BKE_scene_objects_Cb)(struct Object *ob, void *data);
typedef void (*BKE_scene_collections_Cb)(struct Collection *ob, void *data);
void BKE_scene_collections_callback(struct Scene *scene, BKE_scene_collections_Cb callback, void *data);
void BKE_scene_objects_callback(struct Scene *scene, BKE_scene_objects_Cb callback, void *data);
/* Iteratorion over objects in collection. */
#define FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(_collection, _object, _mode) \
{ \
int _base_flag = (_mode == DAG_EVAL_VIEWPORT) ? \
BASE_VISIBLE_VIEWPORT : BASE_VISIBLE_RENDER; \
int _base_id = 0; \
for (Base *_base = (Base*)BKE_collection_object_cache_get(_collection).first; \
_base; \
_base = _base->next, _base_id++) \
{ \
if (_base->flag & _base_flag) { \
Object *_object = _base->object; \
#define FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END \
} \
} \
}
#define FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(_collection, _object) \
for (Base *_base = (Base*)BKE_collection_object_cache_get(_collection).first; \
_base; \
_base = _base->next) \
{ \
Object *_object = _base->object; \
BLI_assert(_object != NULL);
#define FOREACH_COLLECTION_OBJECT_RECURSIVE_END \
} ((void)0)
/* Iteration over collections in scene. */
void BKE_scene_collections_iterator_begin(struct BLI_Iterator *iter, void *data_in);
void BKE_scene_collections_iterator_next(struct BLI_Iterator *iter);
void BKE_scene_collections_iterator_end(struct BLI_Iterator *iter);
void BKE_scene_objects_iterator_begin(struct BLI_Iterator *iter, void *data_in);
void BKE_scene_objects_iterator_next(struct BLI_Iterator *iter);
void BKE_scene_objects_iterator_end(struct BLI_Iterator *iter);
#define FOREACH_SCENE_COLLECTION_BEGIN(scene, _instance) \
ITER_BEGIN(BKE_scene_collections_iterator_begin, \
BKE_scene_collections_iterator_next, \
BKE_scene_collections_iterator_end, \
scene, Collection *, _instance)
#define FOREACH_SCENE_COLLECTION_END \
ITER_END
#define FOREACH_SCENE_OBJECT_BEGIN(scene, _instance) \
ITER_BEGIN(BKE_scene_objects_iterator_begin, \
BKE_scene_objects_iterator_next, \
BKE_scene_objects_iterator_end, \
scene, Object *, _instance)
#define FOREACH_SCENE_OBJECT_END \
ITER_END
#ifdef __cplusplus
}
#endif
#endif /* __BKE_COLLECTION_H__ */