223 lines
7.7 KiB
C
223 lines
7.7 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_GLOBAL_H__
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#define __BKE_GLOBAL_H__
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/** \file BKE_global.h
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* \ingroup bke
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* \since March 2001
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* \author nzc
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* \section aboutglobal Global settings
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* Global settings, handles, pointers. This is the root for finding
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* any data in Blender. This block is not serialized, but built anew
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* for every fresh Blender run.
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*/
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#include "DNA_listBase.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* forwards */
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struct Main;
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typedef struct Global {
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/* active pointers */
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struct Main *main;
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/* strings: lastsaved */
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char ima[1024], lib[1024]; /* 1024 = FILE_MAX */
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/* when set: G_MAIN->name contains valid relative base path */
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bool relbase_valid;
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bool file_loaded;
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bool save_over;
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/* strings of recent opened files */
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struct ListBase recent_files;
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/* has escape been pressed or Ctrl+C pressed in background mode, used for render quit */
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bool is_break;
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bool background;
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bool factory_startup;
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short moving;
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/* to indicate render is busy, prevent renderwindow events etc */
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bool is_rendering;
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/* debug value, can be set from the UI and python, used for testing nonstandard features */
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short debug_value;
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/* saved to the blend file as FileGlobal.globalf,
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* however this is now only used for runtime options */
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int f;
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struct {
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/* Logging vars (different loggers may use). */
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int level;
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/* FILE handle or use stderr (we own this so close when done). */
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void *file;
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} log;
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/* debug flag, G_DEBUG, G_DEBUG_PYTHON & friends, set python or command line args */
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int debug;
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/* this variable is written to / read from FileGlobal->fileflags */
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int fileflags;
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/* message to use when autoexec fails */
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char autoexec_fail[200];
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} Global;
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/* **************** GLOBAL ********************* */
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/* G.f */
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#define G_RENDER_OGL (1 << 0)
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#define G_SWAP_EXCHANGE (1 << 1)
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/* #define G_RENDER_SHADOW (1 << 3) */ /* temp flag, removed */
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#define G_BACKBUFSEL (1 << 4)
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#define G_PICKSEL (1 << 5)
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/* #define G_FACESELECT (1 << 8) use (mesh->editflag & ME_EDIT_PAINT_FACE_SEL) */
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#define G_SCRIPT_AUTOEXEC (1 << 13)
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#define G_SCRIPT_OVERRIDE_PREF (1 << 14) /* when this flag is set ignore the userprefs */
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#define G_SCRIPT_AUTOEXEC_FAIL (1 << 15)
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#define G_SCRIPT_AUTOEXEC_FAIL_QUIET (1 << 16)
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/* #define G_NOFROZEN (1 << 17) also removed */
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/* #define G_GREASEPENCIL (1 << 17) also removed */
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/* #define G_AUTOMATKEYS (1 << 30) also removed */
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/* G.debug */
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enum {
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G_DEBUG = (1 << 0), /* general debug flag, print more info in unexpected cases */
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G_DEBUG_FFMPEG = (1 << 1),
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G_DEBUG_PYTHON = (1 << 2), /* extra python info */
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G_DEBUG_EVENTS = (1 << 3), /* input/window/screen events */
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G_DEBUG_HANDLERS = (1 << 4), /* events handling */
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G_DEBUG_WM = (1 << 5), /* operator, undo */
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G_DEBUG_JOBS = (1 << 6), /* jobs time profiling */
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G_DEBUG_FREESTYLE = (1 << 7), /* freestyle messages */
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G_DEBUG_DEPSGRAPH_BUILD = (1 << 8), /* depsgraph construction messages */
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G_DEBUG_DEPSGRAPH_EVAL = (1 << 9), /* depsgraph evaluation messages */
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G_DEBUG_DEPSGRAPH_TAG = (1 << 10), /* depsgraph tagging messages */
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G_DEBUG_DEPSGRAPH_TIME = (1 << 11), /* depsgraph timing statistics and messages */
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G_DEBUG_DEPSGRAPH_NO_THREADS = (1 << 12), /* single threaded depsgraph */
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G_DEBUG_DEPSGRAPH_PRETTY = (1 << 13), /* use pretty colors in depsgraph messages */
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G_DEBUG_DEPSGRAPH = (G_DEBUG_DEPSGRAPH_BUILD |
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G_DEBUG_DEPSGRAPH_EVAL |
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G_DEBUG_DEPSGRAPH_TAG |
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G_DEBUG_DEPSGRAPH_TIME),
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G_DEBUG_SIMDATA = (1 << 14), /* sim debug data display */
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G_DEBUG_GPU_MEM = (1 << 15), /* gpu memory in status bar */
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G_DEBUG_GPU = (1 << 16), /* gpu debug */
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G_DEBUG_IO = (1 << 17), /* IO Debugging (for Collada, ...)*/
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G_DEBUG_GPU_SHADERS = (1 << 18), /* GLSL shaders */
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};
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#define G_DEBUG_ALL (G_DEBUG | G_DEBUG_FFMPEG | G_DEBUG_PYTHON | G_DEBUG_EVENTS | G_DEBUG_WM | G_DEBUG_JOBS | \
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G_DEBUG_FREESTYLE | G_DEBUG_DEPSGRAPH | G_DEBUG_GPU_MEM | G_DEBUG_IO | G_DEBUG_GPU_SHADERS)
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/* G.fileflags */
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#define G_AUTOPACK (1 << 0)
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#define G_FILE_COMPRESS (1 << 1)
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#define G_FILE_USERPREFS (1 << 9)
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#define G_FILE_NO_UI (1 << 10)
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#ifdef DNA_DEPRECATED_ALLOW
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/* #define G_FILE_GAME_TO_IPO (1 << 11) */ /* deprecated */
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#define G_FILE_GAME_MAT (1 << 12) /* deprecated */
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/* #define G_FILE_DISPLAY_LISTS (1 << 13) */ /* deprecated */
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#define G_FILE_SHOW_PHYSICS (1 << 14) /* deprecated */
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#define G_FILE_GAME_MAT_GLSL (1 << 15) /* deprecated */
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/* #define G_FILE_GLSL_NO_LIGHTS (1 << 16) */ /* deprecated */
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#define G_FILE_GLSL_NO_SHADERS (1 << 17) /* deprecated */
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#define G_FILE_GLSL_NO_SHADOWS (1 << 18) /* deprecated */
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#define G_FILE_GLSL_NO_RAMPS (1 << 19) /* deprecated */
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#define G_FILE_GLSL_NO_NODES (1 << 20) /* deprecated */
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#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21) /* deprecated */
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#define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22) /* deprecated */
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#endif /* DNA_DEPRECATED_ALLOW */
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/* On read, use #FileGlobal.filename instead of the real location on-disk,
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* needed for recovering temp files so relative paths resolve */
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#define G_FILE_RECOVER (1 << 23)
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/* On write, remap relative file paths to the new file location. */
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#define G_FILE_RELATIVE_REMAP (1 << 24)
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/* On write, make backup `.blend1`, `.blend2` ... files, when the users preference is enabled */
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#define G_FILE_HISTORY (1 << 25)
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/* BMesh option to save as older mesh format */
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#define G_FILE_MESH_COMPAT (1 << 26)
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/* On write, restore paths after editing them (G_FILE_RELATIVE_REMAP) */
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#define G_FILE_SAVE_COPY (1 << 27)
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#define G_FILE_GLSL_NO_ENV_LIGHTING (1 << 28)
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#define G_FILE_FLAGS_RUNTIME (G_FILE_NO_UI | G_FILE_RELATIVE_REMAP | G_FILE_MESH_COMPAT | G_FILE_SAVE_COPY)
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/* ENDIAN_ORDER: indicates what endianness the platform where the file was
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* written had. */
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#if !defined(__BIG_ENDIAN__) && !defined(__LITTLE_ENDIAN__)
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# error Either __BIG_ENDIAN__ or __LITTLE_ENDIAN__ must be defined.
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#endif
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#define L_ENDIAN 1
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#define B_ENDIAN 0
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#ifdef __BIG_ENDIAN__
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# define ENDIAN_ORDER B_ENDIAN
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#else
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# define ENDIAN_ORDER L_ENDIAN
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#endif
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/* G.moving, signals drawing in (3d) window to denote transform */
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#define G_TRANSFORM_OBJ 1
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#define G_TRANSFORM_EDIT 2
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#define G_TRANSFORM_SEQ 4
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#define G_TRANSFORM_FCURVES 8
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/* Memory is allocated where? blender.c */
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extern Global G;
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/**
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* Stupid macro to hide the few *valid* usages of G.main (from startup/exit code e.g.), helps with cleanup task.
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*/
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#define G_MAIN (G).main
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#ifdef __cplusplus
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}
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#endif
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#endif
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