176 lines
5.0 KiB
C
176 lines
5.0 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/blender_copybuffer.c
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* \ingroup bke
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*
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* Used for copy/paste operator, (using a temporary file).
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*/
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#include <stdlib.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_userdef_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_callbacks.h"
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#include "IMB_imbuf.h"
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#include "IMB_moviecache.h"
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#include "BKE_blender_copybuffer.h" /* own include */
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#include "BKE_blendfile.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_layer.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_scene.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "BLO_readfile.h"
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#include "BLO_writefile.h"
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#include "IMB_colormanagement.h"
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/* -------------------------------------------------------------------- */
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/** \name Copy/Paste `.blend`, partial saves.
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* \{ */
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void BKE_copybuffer_begin(Main *bmain_src)
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{
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BKE_blendfile_write_partial_begin(bmain_src);
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}
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void BKE_copybuffer_tag_ID(ID *id)
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{
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BKE_blendfile_write_partial_tag_ID(id, true);
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}
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/**
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* \return Success.
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*/
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bool BKE_copybuffer_save(Main *bmain_src, const char *filename, ReportList *reports)
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{
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const int write_flags = G_FILE_RELATIVE_REMAP;
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bool retval = BKE_blendfile_write_partial(bmain_src, filename, write_flags, reports);
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BKE_blendfile_write_partial_end(bmain_src);
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return retval;
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}
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bool BKE_copybuffer_read(Main *bmain_dst, const char *libname, ReportList *reports)
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{
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BlendHandle *bh = BLO_blendhandle_from_file(libname, reports);
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if (bh == NULL) {
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/* Error reports will have been made by BLO_blendhandle_from_file(). */
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return false;
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}
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/* Here appending/linking starts. */
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Main *mainl = BLO_library_link_begin(bmain_dst, &bh, libname);
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BLO_library_link_copypaste(mainl, bh);
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BLO_library_link_end(mainl, &bh, 0, NULL, NULL, NULL);
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/* Mark all library linked objects to be updated. */
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BKE_main_lib_objects_recalc_all(bmain_dst);
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IMB_colormanagement_check_file_config(bmain_dst);
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/* Append, rather than linking. */
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Library *lib = BLI_findstring(&bmain_dst->library, libname, offsetof(Library, filepath));
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BKE_library_make_local(bmain_dst, lib, NULL, true, false);
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/* Important we unset, otherwise these object wont
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* link into other scenes from this blend file.
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*/
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BKE_main_id_tag_all(bmain_dst, LIB_TAG_PRE_EXISTING, false);
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BLO_blendhandle_close(bh);
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return true;
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}
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/**
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* \return Success.
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*/
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bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, ReportList *reports)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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Main *mainl = NULL;
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Library *lib;
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BlendHandle *bh;
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bh = BLO_blendhandle_from_file(libname, reports);
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if (bh == NULL) {
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/* error reports will have been made by BLO_blendhandle_from_file() */
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return false;
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}
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BKE_view_layer_base_deselect_all(view_layer);
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/* tag everything, all untagged data can be made local
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* its also generally useful to know what is new
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*
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* take extra care BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false) is called after! */
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BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
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/* here appending/linking starts */
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mainl = BLO_library_link_begin(bmain, &bh, libname);
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BLO_library_link_copypaste(mainl, bh);
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BLO_library_link_end(mainl, &bh, flag, bmain, scene, view_layer);
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/* mark all library linked objects to be updated */
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BKE_main_lib_objects_recalc_all(bmain);
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IMB_colormanagement_check_file_config(bmain);
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/* append, rather than linking */
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lib = BLI_findstring(&bmain->library, libname, offsetof(Library, filepath));
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BKE_library_make_local(bmain, lib, NULL, true, false);
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/* important we unset, otherwise these object wont
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* link into other scenes from this blend file */
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BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
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/* recreate dependency graph to include new objects */
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DEG_relations_tag_update(bmain);
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/* Tag update the scene to flush base collection settings, since the new object is added to a
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* new (active) collection, not its original collection, thus need recalculation. */
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DEG_id_tag_update(&scene->id, 0);
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BLO_blendhandle_close(bh);
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/* remove library... */
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return true;
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}
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/** \} */
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