tornavis/source/blender/blenkernel/intern/blender_copybuffer.c

176 lines
5.0 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/blender_copybuffer.c
* \ingroup bke
*
* Used for copy/paste operator, (using a temporary file).
*/
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_callbacks.h"
#include "IMB_imbuf.h"
#include "IMB_moviecache.h"
#include "BKE_blender_copybuffer.h" /* own include */
#include "BKE_blendfile.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "BLO_readfile.h"
#include "BLO_writefile.h"
#include "IMB_colormanagement.h"
/* -------------------------------------------------------------------- */
/** \name Copy/Paste `.blend`, partial saves.
* \{ */
void BKE_copybuffer_begin(Main *bmain_src)
{
BKE_blendfile_write_partial_begin(bmain_src);
}
void BKE_copybuffer_tag_ID(ID *id)
{
BKE_blendfile_write_partial_tag_ID(id, true);
}
/**
* \return Success.
*/
bool BKE_copybuffer_save(Main *bmain_src, const char *filename, ReportList *reports)
{
const int write_flags = G_FILE_RELATIVE_REMAP;
bool retval = BKE_blendfile_write_partial(bmain_src, filename, write_flags, reports);
BKE_blendfile_write_partial_end(bmain_src);
return retval;
}
bool BKE_copybuffer_read(Main *bmain_dst, const char *libname, ReportList *reports)
{
BlendHandle *bh = BLO_blendhandle_from_file(libname, reports);
if (bh == NULL) {
/* Error reports will have been made by BLO_blendhandle_from_file(). */
return false;
}
/* Here appending/linking starts. */
Main *mainl = BLO_library_link_begin(bmain_dst, &bh, libname);
BLO_library_link_copypaste(mainl, bh);
BLO_library_link_end(mainl, &bh, 0, NULL, NULL, NULL);
/* Mark all library linked objects to be updated. */
BKE_main_lib_objects_recalc_all(bmain_dst);
IMB_colormanagement_check_file_config(bmain_dst);
/* Append, rather than linking. */
Library *lib = BLI_findstring(&bmain_dst->library, libname, offsetof(Library, filepath));
BKE_library_make_local(bmain_dst, lib, NULL, true, false);
/* Important we unset, otherwise these object wont
* link into other scenes from this blend file.
*/
BKE_main_id_tag_all(bmain_dst, LIB_TAG_PRE_EXISTING, false);
BLO_blendhandle_close(bh);
return true;
}
/**
* \return Success.
*/
bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, ReportList *reports)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Main *mainl = NULL;
Library *lib;
BlendHandle *bh;
bh = BLO_blendhandle_from_file(libname, reports);
if (bh == NULL) {
/* error reports will have been made by BLO_blendhandle_from_file() */
return false;
}
BKE_view_layer_base_deselect_all(view_layer);
/* tag everything, all untagged data can be made local
* its also generally useful to know what is new
*
* take extra care BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false) is called after! */
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
/* here appending/linking starts */
mainl = BLO_library_link_begin(bmain, &bh, libname);
BLO_library_link_copypaste(mainl, bh);
BLO_library_link_end(mainl, &bh, flag, bmain, scene, view_layer);
/* mark all library linked objects to be updated */
BKE_main_lib_objects_recalc_all(bmain);
IMB_colormanagement_check_file_config(bmain);
/* append, rather than linking */
lib = BLI_findstring(&bmain->library, libname, offsetof(Library, filepath));
BKE_library_make_local(bmain, lib, NULL, true, false);
/* important we unset, otherwise these object wont
* link into other scenes from this blend file */
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
/* recreate dependency graph to include new objects */
DEG_relations_tag_update(bmain);
/* Tag update the scene to flush base collection settings, since the new object is added to a
* new (active) collection, not its original collection, thus need recalculation. */
DEG_id_tag_update(&scene->id, 0);
BLO_blendhandle_close(bh);
/* remove library... */
return true;
}
/** \} */