tornavis/source/blender/blenkernel/intern/mesh_evaluate.c

3754 lines
116 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/mesh_evaluate.c
* \ingroup bke
*
* Functions to evaluate mesh data.
*/
#include <limits.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_utildefines.h"
#include "BLI_memarena.h"
#include "BLI_mempool.h"
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "BLI_bitmap.h"
#include "BLI_polyfill_2d.h"
#include "BLI_linklist.h"
#include "BLI_linklist_stack.h"
#include "BLI_alloca.h"
#include "BLI_stack.h"
#include "BLI_task.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_multires.h"
#include "BKE_report.h"
#include "BLI_strict_flags.h"
#include "atomic_ops.h"
#include "mikktspace.h"
// #define DEBUG_TIME
#include "PIL_time.h"
#ifdef DEBUG_TIME
# include "PIL_time_utildefines.h"
#endif
/* -------------------------------------------------------------------- */
/** \name Mesh Normal Calculation
* \{ */
/**
* Call when there are no polygons.
*/
static void mesh_calc_normals_vert_fallback(MVert *mverts, int numVerts)
{
int i;
for (i = 0; i < numVerts; i++) {
MVert *mv = &mverts[i];
float no[3];
normalize_v3_v3(no, mv->co);
normal_float_to_short_v3(mv->no, no);
}
}
/* TODO(Sybren): we can probably rename this to BKE_mesh_calc_normals_mapping(),
* and remove the function of the same name below, as that one doesn't seem to be
* called anywhere. */
void BKE_mesh_calc_normals_mapping_simple(struct Mesh *mesh)
{
const bool only_face_normals = CustomData_is_referenced_layer(&mesh->vdata, CD_MVERT);
BKE_mesh_calc_normals_mapping_ex(
mesh->mvert, mesh->totvert,
mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly, NULL,
mesh->mface, mesh->totface, NULL, NULL,
only_face_normals);
}
/* Calculate vertex and face normals, face normals are returned in *r_faceNors if non-NULL
* and vertex normals are stored in actual mverts.
*/
void BKE_mesh_calc_normals_mapping(
MVert *mverts, int numVerts,
const MLoop *mloop, const MPoly *mpolys, int numLoops, int numPolys, float (*r_polyNors)[3],
const MFace *mfaces, int numFaces, const int *origIndexFace, float (*r_faceNors)[3])
{
BKE_mesh_calc_normals_mapping_ex(
mverts, numVerts, mloop, mpolys,
numLoops, numPolys, r_polyNors, mfaces, numFaces,
origIndexFace, r_faceNors, false);
}
/* extended version of 'BKE_mesh_calc_normals_poly' with option not to calc vertex normals */
void BKE_mesh_calc_normals_mapping_ex(
MVert *mverts, int numVerts,
const MLoop *mloop, const MPoly *mpolys,
int numLoops, int numPolys, float (*r_polyNors)[3],
const MFace *mfaces, int numFaces, const int *origIndexFace, float (*r_faceNors)[3],
const bool only_face_normals)
{
float (*pnors)[3] = r_polyNors, (*fnors)[3] = r_faceNors;
int i;
const MFace *mf;
const MPoly *mp;
if (numPolys == 0) {
if (only_face_normals == false) {
mesh_calc_normals_vert_fallback(mverts, numVerts);
}
return;
}
/* if we are not calculating verts and no verts were passes then we have nothing to do */
if ((only_face_normals == true) && (r_polyNors == NULL) && (r_faceNors == NULL)) {
printf("%s: called with nothing to do\n", __func__);
return;
}
if (!pnors) pnors = MEM_calloc_arrayN((size_t)numPolys, sizeof(float[3]), __func__);
/* if (!fnors) fnors = MEM_calloc_arrayN(numFaces, sizeof(float[3]), "face nors mesh.c"); */ /* NO NEED TO ALLOC YET */
if (only_face_normals == false) {
/* vertex normals are optional, they require some extra calculations,
* so make them optional */
BKE_mesh_calc_normals_poly(mverts, NULL, numVerts, mloop, mpolys, numLoops, numPolys, pnors, false);
}
else {
/* only calc poly normals */
mp = mpolys;
for (i = 0; i < numPolys; i++, mp++) {
BKE_mesh_calc_poly_normal(mp, mloop + mp->loopstart, mverts, pnors[i]);
}
}
if (origIndexFace &&
/* fnors == r_faceNors */ /* NO NEED TO ALLOC YET */
fnors != NULL &&
numFaces)
{
mf = mfaces;
for (i = 0; i < numFaces; i++, mf++, origIndexFace++) {
if (*origIndexFace < numPolys) {
copy_v3_v3(fnors[i], pnors[*origIndexFace]);
}
else {
/* eek, we're not corresponding to polys */
printf("error in %s: tessellation face indices are incorrect. normals may look bad.\n", __func__);
}
}
}
if (pnors != r_polyNors) MEM_freeN(pnors);
/* if (fnors != r_faceNors) MEM_freeN(fnors); */ /* NO NEED TO ALLOC YET */
fnors = pnors = NULL;
}
typedef struct MeshCalcNormalsData {
const MPoly *mpolys;
const MLoop *mloop;
MVert *mverts;
float (*pnors)[3];
float (*lnors_weighted)[3];
float (*vnors)[3];
} MeshCalcNormalsData;
static void mesh_calc_normals_poly_cb(
void *__restrict userdata,
const int pidx,
const ParallelRangeTLS *__restrict UNUSED(tls))
{
MeshCalcNormalsData *data = userdata;
const MPoly *mp = &data->mpolys[pidx];
BKE_mesh_calc_poly_normal(mp, data->mloop + mp->loopstart, data->mverts, data->pnors[pidx]);
}
static void mesh_calc_normals_poly_prepare_cb(
void *__restrict userdata,
const int pidx,
const ParallelRangeTLS *__restrict UNUSED(tls))
{
MeshCalcNormalsData *data = userdata;
const MPoly *mp = &data->mpolys[pidx];
const MLoop *ml = &data->mloop[mp->loopstart];
const MVert *mverts = data->mverts;
float pnor_temp[3];
float *pnor = data->pnors ? data->pnors[pidx] : pnor_temp;
float (*lnors_weighted)[3] = data->lnors_weighted;
const int nverts = mp->totloop;
float (*edgevecbuf)[3] = BLI_array_alloca(edgevecbuf, (size_t)nverts);
int i;
/* Polygon Normal and edge-vector */
/* inline version of #BKE_mesh_calc_poly_normal, also does edge-vectors */
{
int i_prev = nverts - 1;
const float *v_prev = mverts[ml[i_prev].v].co;
const float *v_curr;
zero_v3(pnor);
/* Newell's Method */
for (i = 0; i < nverts; i++) {
v_curr = mverts[ml[i].v].co;
add_newell_cross_v3_v3v3(pnor, v_prev, v_curr);
/* Unrelated to normalize, calculate edge-vector */
sub_v3_v3v3(edgevecbuf[i_prev], v_prev, v_curr);
normalize_v3(edgevecbuf[i_prev]);
i_prev = i;
v_prev = v_curr;
}
if (UNLIKELY(normalize_v3(pnor) == 0.0f)) {
pnor[2] = 1.0f; /* other axes set to 0.0 */
}
}
/* accumulate angle weighted face normal */
/* inline version of #accumulate_vertex_normals_poly_v3,
* split between this threaded callback and #mesh_calc_normals_poly_accum_cb. */
{
const float *prev_edge = edgevecbuf[nverts - 1];
for (i = 0; i < nverts; i++) {
const int lidx = mp->loopstart + i;
const float *cur_edge = edgevecbuf[i];
/* calculate angle between the two poly edges incident on
* this vertex */
const float fac = saacos(-dot_v3v3(cur_edge, prev_edge));
/* Store for later accumulation */
mul_v3_v3fl(lnors_weighted[lidx], pnor, fac);
prev_edge = cur_edge;
}
}
}
static void mesh_calc_normals_poly_finalize_cb(
void *__restrict userdata,
const int vidx,
const ParallelRangeTLS *__restrict UNUSED(tls))
{
MeshCalcNormalsData *data = userdata;
MVert *mv = &data->mverts[vidx];
float *no = data->vnors[vidx];
if (UNLIKELY(normalize_v3(no) == 0.0f)) {
/* following Mesh convention; we use vertex coordinate itself for normal in this case */
normalize_v3_v3(no, mv->co);
}
normal_float_to_short_v3(mv->no, no);
}
void BKE_mesh_calc_normals_poly(
MVert *mverts, float (*r_vertnors)[3], int numVerts,
const MLoop *mloop, const MPoly *mpolys,
int numLoops, int numPolys, float (*r_polynors)[3],
const bool only_face_normals)
{
float (*pnors)[3] = r_polynors;
ParallelRangeSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.min_iter_per_thread = 1024;
if (only_face_normals) {
BLI_assert((pnors != NULL) || (numPolys == 0));
BLI_assert(r_vertnors == NULL);
MeshCalcNormalsData data = {
.mpolys = mpolys, .mloop = mloop, .mverts = mverts, .pnors = pnors,
};
BLI_task_parallel_range(0, numPolys, &data, mesh_calc_normals_poly_cb, &settings);
return;
}
float (*vnors)[3] = r_vertnors;
float (*lnors_weighted)[3] = MEM_malloc_arrayN((size_t)numLoops, sizeof(*lnors_weighted), __func__);
bool free_vnors = false;
/* first go through and calculate normals for all the polys */
if (vnors == NULL) {
vnors = MEM_calloc_arrayN((size_t)numVerts, sizeof(*vnors), __func__);
free_vnors = true;
}
else {
memset(vnors, 0, sizeof(*vnors) * (size_t)numVerts);
}
MeshCalcNormalsData data = {
.mpolys = mpolys, .mloop = mloop, .mverts = mverts,
.pnors = pnors, .lnors_weighted = lnors_weighted, .vnors = vnors
};
/* Compute poly normals, and prepare weighted loop normals. */
BLI_task_parallel_range(0, numPolys, &data, mesh_calc_normals_poly_prepare_cb, &settings);
/* Actually accumulate weighted loop normals into vertex ones. */
/* Unfortunately, not possible to thread that (not in a reasonable, totally lock- and barrier-free fashion),
* since several loops will point to the same vertex... */
for (int lidx = 0; lidx < numLoops; lidx++) {
add_v3_v3(vnors[mloop[lidx].v], data.lnors_weighted[lidx]);
}
/* Normalize and validate computed vertex normals. */
BLI_task_parallel_range(0, numVerts, &data, mesh_calc_normals_poly_finalize_cb, &settings);
if (free_vnors) {
MEM_freeN(vnors);
}
MEM_freeN(lnors_weighted);
}
void BKE_mesh_ensure_normals(Mesh *mesh)
{
if (mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) {
BKE_mesh_calc_normals(mesh);
}
BLI_assert((mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) == 0);
}
/* Note that this does not update the CD_NORMAL layer, but does update the normals in the CD_MVERT layer. */
void BKE_mesh_calc_normals(Mesh *mesh)
{
#ifdef DEBUG_TIME
TIMEIT_START_AVERAGED(BKE_mesh_calc_normals);
#endif
BKE_mesh_calc_normals_poly(mesh->mvert, NULL, mesh->totvert,
mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly,
NULL, false);
#ifdef DEBUG_TIME
TIMEIT_END_AVERAGED(BKE_mesh_calc_normals);
#endif
mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
}
void BKE_mesh_calc_normals_tessface(
MVert *mverts, int numVerts,
const MFace *mfaces, int numFaces,
float (*r_faceNors)[3])
{
float (*tnorms)[3] = MEM_calloc_arrayN((size_t)numVerts, sizeof(*tnorms), "tnorms");
float (*fnors)[3] = (r_faceNors) ? r_faceNors : MEM_calloc_arrayN((size_t)numFaces, sizeof(*fnors), "meshnormals");
int i;
if (!tnorms || !fnors) {
goto cleanup;
}
for (i = 0; i < numFaces; i++) {
const MFace *mf = &mfaces[i];
float *f_no = fnors[i];
float *n4 = (mf->v4) ? tnorms[mf->v4] : NULL;
const float *c4 = (mf->v4) ? mverts[mf->v4].co : NULL;
if (mf->v4)
normal_quad_v3(f_no, mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, mverts[mf->v4].co);
else
normal_tri_v3(f_no, mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co);
accumulate_vertex_normals_v3(
tnorms[mf->v1], tnorms[mf->v2], tnorms[mf->v3], n4,
f_no, mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, c4);
}
/* following Mesh convention; we use vertex coordinate itself for normal in this case */
for (i = 0; i < numVerts; i++) {
MVert *mv = &mverts[i];
float *no = tnorms[i];
if (UNLIKELY(normalize_v3(no) == 0.0f)) {
normalize_v3_v3(no, mv->co);
}
normal_float_to_short_v3(mv->no, no);
}
cleanup:
MEM_freeN(tnorms);
if (fnors != r_faceNors)
MEM_freeN(fnors);
}
void BKE_mesh_calc_normals_looptri(
MVert *mverts, int numVerts,
const MLoop *mloop,
const MLoopTri *looptri, int looptri_num,
float (*r_tri_nors)[3])
{
float (*tnorms)[3] = MEM_calloc_arrayN((size_t)numVerts, sizeof(*tnorms), "tnorms");
float (*fnors)[3] = (r_tri_nors) ? r_tri_nors : MEM_calloc_arrayN((size_t)looptri_num, sizeof(*fnors), "meshnormals");
int i;
if (!tnorms || !fnors) {
goto cleanup;
}
for (i = 0; i < looptri_num; i++) {
const MLoopTri *lt = &looptri[i];
float *f_no = fnors[i];
const unsigned int vtri[3] = {
mloop[lt->tri[0]].v,
mloop[lt->tri[1]].v,
mloop[lt->tri[2]].v,
};
normal_tri_v3(
f_no,
mverts[vtri[0]].co, mverts[vtri[1]].co, mverts[vtri[2]].co);
accumulate_vertex_normals_tri_v3(
tnorms[vtri[0]], tnorms[vtri[1]], tnorms[vtri[2]],
f_no, mverts[vtri[0]].co, mverts[vtri[1]].co, mverts[vtri[2]].co);
}
/* following Mesh convention; we use vertex coordinate itself for normal in this case */
for (i = 0; i < numVerts; i++) {
MVert *mv = &mverts[i];
float *no = tnorms[i];
if (UNLIKELY(normalize_v3(no) == 0.0f)) {
normalize_v3_v3(no, mv->co);
}
normal_float_to_short_v3(mv->no, no);
}
cleanup:
MEM_freeN(tnorms);
if (fnors != r_tri_nors)
MEM_freeN(fnors);
}
void BKE_lnor_spacearr_init(MLoopNorSpaceArray *lnors_spacearr, const int numLoops, const char data_type)
{
if (!(lnors_spacearr->lspacearr && lnors_spacearr->loops_pool)) {
MemArena *mem;
if (!lnors_spacearr->mem) {
lnors_spacearr->mem = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
}
mem = lnors_spacearr->mem;
lnors_spacearr->lspacearr = BLI_memarena_calloc(mem, sizeof(MLoopNorSpace *) * (size_t)numLoops);
lnors_spacearr->loops_pool = BLI_memarena_alloc(mem, sizeof(LinkNode) * (size_t)numLoops);
}
BLI_assert(ELEM(data_type, MLNOR_SPACEARR_BMLOOP_PTR, MLNOR_SPACEARR_LOOP_INDEX));
lnors_spacearr->data_type = data_type;
}
void BKE_lnor_spacearr_clear(MLoopNorSpaceArray *lnors_spacearr)
{
BLI_memarena_clear(lnors_spacearr->mem);
lnors_spacearr->lspacearr = NULL;
lnors_spacearr->loops_pool = NULL;
}
void BKE_lnor_spacearr_free(MLoopNorSpaceArray *lnors_spacearr)
{
BLI_memarena_free(lnors_spacearr->mem);
lnors_spacearr->lspacearr = NULL;
lnors_spacearr->loops_pool = NULL;
lnors_spacearr->mem = NULL;
}
MLoopNorSpace *BKE_lnor_space_create(MLoopNorSpaceArray *lnors_spacearr)
{
return BLI_memarena_calloc(lnors_spacearr->mem, sizeof(MLoopNorSpace));
}
/* This threshold is a bit touchy (usual float precision issue), this value seems OK. */
#define LNOR_SPACE_TRIGO_THRESHOLD (1.0f - 1e-4f)
/* Should only be called once.
* Beware, this modifies ref_vec and other_vec in place!
* In case no valid space can be generated, ref_alpha and ref_beta are set to zero (which means 'use auto lnors').
*/
void BKE_lnor_space_define(MLoopNorSpace *lnor_space, const float lnor[3],
float vec_ref[3], float vec_other[3], BLI_Stack *edge_vectors)
{
const float pi2 = (float)M_PI * 2.0f;
float tvec[3], dtp;
const float dtp_ref = dot_v3v3(vec_ref, lnor);
const float dtp_other = dot_v3v3(vec_other, lnor);
if (UNLIKELY(fabsf(dtp_ref) >= LNOR_SPACE_TRIGO_THRESHOLD || fabsf(dtp_other) >= LNOR_SPACE_TRIGO_THRESHOLD)) {
/* If vec_ref or vec_other are too much aligned with lnor, we can't build lnor space,
* tag it as invalid and abort. */
lnor_space->ref_alpha = lnor_space->ref_beta = 0.0f;
if (edge_vectors) {
BLI_stack_clear(edge_vectors);
}
return;
}
copy_v3_v3(lnor_space->vec_lnor, lnor);
/* Compute ref alpha, average angle of all available edge vectors to lnor. */
if (edge_vectors) {
float alpha = 0.0f;
int nbr = 0;
while (!BLI_stack_is_empty(edge_vectors)) {
const float *vec = BLI_stack_peek(edge_vectors);
alpha += saacosf(dot_v3v3(vec, lnor));
BLI_stack_discard(edge_vectors);
nbr++;
}
/* Note: In theory, this could be 'nbr > 2', but there is one case where we only have two edges for
* two loops: a smooth vertex with only two edges and two faces (our Monkey's nose has that, e.g.). */
BLI_assert(nbr >= 2); /* This piece of code shall only be called for more than one loop... */
lnor_space->ref_alpha = alpha / (float)nbr;
}
else {
lnor_space->ref_alpha = (saacosf(dot_v3v3(vec_ref, lnor)) + saacosf(dot_v3v3(vec_other, lnor))) / 2.0f;
}
/* Project vec_ref on lnor's ortho plane. */
mul_v3_v3fl(tvec, lnor, dtp_ref);
sub_v3_v3(vec_ref, tvec);
normalize_v3_v3(lnor_space->vec_ref, vec_ref);
cross_v3_v3v3(tvec, lnor, lnor_space->vec_ref);
normalize_v3_v3(lnor_space->vec_ortho, tvec);
/* Project vec_other on lnor's ortho plane. */
mul_v3_v3fl(tvec, lnor, dtp_other);
sub_v3_v3(vec_other, tvec);
normalize_v3(vec_other);
/* Beta is angle between ref_vec and other_vec, around lnor. */
dtp = dot_v3v3(lnor_space->vec_ref, vec_other);
if (LIKELY(dtp < LNOR_SPACE_TRIGO_THRESHOLD)) {
const float beta = saacos(dtp);
lnor_space->ref_beta = (dot_v3v3(lnor_space->vec_ortho, vec_other) < 0.0f) ? pi2 - beta : beta;
}
else {
lnor_space->ref_beta = pi2;
}
}
/**
* Add a new given loop to given lnor_space.
* Depending on \a lnor_space->data_type, we expect \a bm_loop to be a pointer to BMLoop struct (in case of BMLOOP_PTR),
* or NULL (in case of LOOP_INDEX), loop index is then stored in pointer.
* If \a is_single is set, the BMLoop or loop index is directly stored in \a lnor_space->loops pointer (since there
* is only one loop in this fan), else it is added to the linked list of loops in the fan.
*/
void BKE_lnor_space_add_loop(
MLoopNorSpaceArray *lnors_spacearr, MLoopNorSpace *lnor_space,
const int ml_index, void *bm_loop, const bool is_single)
{
BLI_assert((lnors_spacearr->data_type == MLNOR_SPACEARR_LOOP_INDEX && bm_loop == NULL) ||
(lnors_spacearr->data_type == MLNOR_SPACEARR_BMLOOP_PTR && bm_loop != NULL));
lnors_spacearr->lspacearr[ml_index] = lnor_space;
if (bm_loop == NULL) {
bm_loop = SET_INT_IN_POINTER(ml_index);
}
if (is_single) {
BLI_assert(lnor_space->loops == NULL);
lnor_space->flags |= MLNOR_SPACE_IS_SINGLE;
lnor_space->loops = bm_loop;
}
else {
BLI_assert((lnor_space->flags & MLNOR_SPACE_IS_SINGLE) == 0);
BLI_linklist_prepend_nlink(&lnor_space->loops, bm_loop, &lnors_spacearr->loops_pool[ml_index]);
}
}
MINLINE float unit_short_to_float(const short val)
{
return (float)val / (float)SHRT_MAX;
}
MINLINE short unit_float_to_short(const float val)
{
/* Rounding... */
return (short)floorf(val * (float)SHRT_MAX + 0.5f);
}
void BKE_lnor_space_custom_data_to_normal(MLoopNorSpace *lnor_space, const short clnor_data[2], float r_custom_lnor[3])
{
/* NOP custom normal data or invalid lnor space, return. */
if (clnor_data[0] == 0 || lnor_space->ref_alpha == 0.0f || lnor_space->ref_beta == 0.0f) {
copy_v3_v3(r_custom_lnor, lnor_space->vec_lnor);
return;
}
{
/* TODO Check whether using sincosf() gives any noticeable benefit
* (could not even get it working under linux though)! */
const float pi2 = (float)(M_PI * 2.0);
const float alphafac = unit_short_to_float(clnor_data[0]);
const float alpha = (alphafac > 0.0f ? lnor_space->ref_alpha : pi2 - lnor_space->ref_alpha) * alphafac;
const float betafac = unit_short_to_float(clnor_data[1]);
mul_v3_v3fl(r_custom_lnor, lnor_space->vec_lnor, cosf(alpha));
if (betafac == 0.0f) {
madd_v3_v3fl(r_custom_lnor, lnor_space->vec_ref, sinf(alpha));
}
else {
const float sinalpha = sinf(alpha);
const float beta = (betafac > 0.0f ? lnor_space->ref_beta : pi2 - lnor_space->ref_beta) * betafac;
madd_v3_v3fl(r_custom_lnor, lnor_space->vec_ref, sinalpha * cosf(beta));
madd_v3_v3fl(r_custom_lnor, lnor_space->vec_ortho, sinalpha * sinf(beta));
}
}
}
void BKE_lnor_space_custom_normal_to_data(MLoopNorSpace *lnor_space, const float custom_lnor[3], short r_clnor_data[2])
{
/* We use null vector as NOP custom normal (can be simpler than giving autocomputed lnor...). */
if (is_zero_v3(custom_lnor) || compare_v3v3(lnor_space->vec_lnor, custom_lnor, 1e-4f)) {
r_clnor_data[0] = r_clnor_data[1] = 0;
return;
}
{
const float pi2 = (float)(M_PI * 2.0);
const float cos_alpha = dot_v3v3(lnor_space->vec_lnor, custom_lnor);
float vec[3], cos_beta;
float alpha;
alpha = saacosf(cos_alpha);
if (alpha > lnor_space->ref_alpha) {
/* Note we could stick to [0, pi] range here, but makes decoding more complex, not worth it. */
r_clnor_data[0] = unit_float_to_short(-(pi2 - alpha) / (pi2 - lnor_space->ref_alpha));
}
else {
r_clnor_data[0] = unit_float_to_short(alpha / lnor_space->ref_alpha);
}
/* Project custom lnor on (vec_ref, vec_ortho) plane. */
mul_v3_v3fl(vec, lnor_space->vec_lnor, -cos_alpha);
add_v3_v3(vec, custom_lnor);
normalize_v3(vec);
cos_beta = dot_v3v3(lnor_space->vec_ref, vec);
if (cos_beta < LNOR_SPACE_TRIGO_THRESHOLD) {
float beta = saacosf(cos_beta);
if (dot_v3v3(lnor_space->vec_ortho, vec) < 0.0f) {
beta = pi2 - beta;
}
if (beta > lnor_space->ref_beta) {
r_clnor_data[1] = unit_float_to_short(-(pi2 - beta) / (pi2 - lnor_space->ref_beta));
}
else {
r_clnor_data[1] = unit_float_to_short(beta / lnor_space->ref_beta);
}
}
else {
r_clnor_data[1] = 0;
}
}
}
#define LOOP_SPLIT_TASK_BLOCK_SIZE 1024
typedef struct LoopSplitTaskData {
/* Specific to each instance (each task). */
MLoopNorSpace *lnor_space; /* We have to create those outside of tasks, since afaik memarena is not threadsafe. */
float (*lnor)[3];
const MLoop *ml_curr;
const MLoop *ml_prev;
int ml_curr_index;
int ml_prev_index;
const int *e2l_prev; /* Also used a flag to switch between single or fan process! */
int mp_index;
/* This one is special, it's owned and managed by worker tasks, avoid to have to create it for each fan! */
BLI_Stack *edge_vectors;
char pad_c;
} LoopSplitTaskData;
typedef struct LoopSplitTaskDataCommon {
/* Read/write.
* Note we do not need to protect it, though, since two different tasks will *always* affect different
* elements in the arrays. */
MLoopNorSpaceArray *lnors_spacearr;
float (*loopnors)[3];
short (*clnors_data)[2];
/* Read-only. */
const MVert *mverts;
const MEdge *medges;
const MLoop *mloops;
const MPoly *mpolys;
int (*edge_to_loops)[2];
int *loop_to_poly;
const float (*polynors)[3];
int numEdges;
int numLoops;
int numPolys;
} LoopSplitTaskDataCommon;
#define INDEX_UNSET INT_MIN
#define INDEX_INVALID -1
/* See comment about edge_to_loops below. */
#define IS_EDGE_SHARP(_e2l) (ELEM((_e2l)[1], INDEX_UNSET, INDEX_INVALID))
static void mesh_edges_sharp_tag(
LoopSplitTaskDataCommon *data,
const bool check_angle, const float split_angle, const bool do_sharp_edges_tag)
{
const MVert *mverts = data->mverts;
const MEdge *medges = data->medges;
const MLoop *mloops = data->mloops;
const MPoly *mpolys = data->mpolys;
const int numEdges = data->numEdges;
const int numPolys = data->numPolys;
float (*loopnors)[3] = data->loopnors; /* Note: loopnors may be NULL here. */
const float (*polynors)[3] = data->polynors;
int (*edge_to_loops)[2] = data->edge_to_loops;
int *loop_to_poly = data->loop_to_poly;
BLI_bitmap *sharp_edges = do_sharp_edges_tag ? BLI_BITMAP_NEW(numEdges, __func__) : NULL;
const MPoly *mp;
int mp_index;
const float split_angle_cos = check_angle ? cosf(split_angle) : -1.0f;
for (mp = mpolys, mp_index = 0; mp_index < numPolys; mp++, mp_index++) {
const MLoop *ml_curr;
int *e2l;
int ml_curr_index = mp->loopstart;
const int ml_last_index = (ml_curr_index + mp->totloop) - 1;
ml_curr = &mloops[ml_curr_index];
for (; ml_curr_index <= ml_last_index; ml_curr++, ml_curr_index++) {
e2l = edge_to_loops[ml_curr->e];
loop_to_poly[ml_curr_index] = mp_index;
/* Pre-populate all loop normals as if their verts were all-smooth, this way we don't have to compute
* those later!
*/
if (loopnors) {
normal_short_to_float_v3(loopnors[ml_curr_index], mverts[ml_curr->v].no);
}
/* Check whether current edge might be smooth or sharp */
if ((e2l[0] | e2l[1]) == 0) {
/* 'Empty' edge until now, set e2l[0] (and e2l[1] to INDEX_UNSET to tag it as unset). */
e2l[0] = ml_curr_index;
/* We have to check this here too, else we might miss some flat faces!!! */
e2l[1] = (mp->flag & ME_SMOOTH) ? INDEX_UNSET : INDEX_INVALID;
}
else if (e2l[1] == INDEX_UNSET) {
const bool is_angle_sharp = (check_angle &&
dot_v3v3(polynors[loop_to_poly[e2l[0]]], polynors[mp_index]) < split_angle_cos);
/* Second loop using this edge, time to test its sharpness.
* An edge is sharp if it is tagged as such, or its face is not smooth,
* or both poly have opposed (flipped) normals, i.e. both loops on the same edge share the same vertex,
* or angle between both its polys' normals is above split_angle value.
*/
if (!(mp->flag & ME_SMOOTH) || (medges[ml_curr->e].flag & ME_SHARP) ||
ml_curr->v == mloops[e2l[0]].v ||
is_angle_sharp)
{
/* Note: we are sure that loop != 0 here ;) */
e2l[1] = INDEX_INVALID;
/* We want to avoid tagging edges as sharp when it is already defined as such by
* other causes than angle threshold... */
if (do_sharp_edges_tag && is_angle_sharp) {
BLI_BITMAP_SET(sharp_edges, ml_curr->e, true);
}
}
else {
e2l[1] = ml_curr_index;
}
}
else if (!IS_EDGE_SHARP(e2l)) {
/* More than two loops using this edge, tag as sharp if not yet done. */
e2l[1] = INDEX_INVALID;
/* We want to avoid tagging edges as sharp when it is already defined as such by
* other causes than angle threshold... */
if (do_sharp_edges_tag) {
BLI_BITMAP_SET(sharp_edges, ml_curr->e, false);
}
}
/* Else, edge is already 'disqualified' (i.e. sharp)! */
}
}
/* If requested, do actual tagging of edges as sharp in another loop. */
if (do_sharp_edges_tag) {
MEdge *me;
int me_index;
for (me = (MEdge *)medges, me_index = 0; me_index < numEdges; me++, me_index++) {
if (BLI_BITMAP_TEST(sharp_edges, me_index)) {
me->flag |= ME_SHARP;
}
}
MEM_freeN(sharp_edges);
}
}
/** Define sharp edges as needed to mimic 'autosmooth' from angle threshold.
*
* Used when defining an empty custom loop normals data layer, to keep same shading as with autosmooth!
*/
void BKE_edges_sharp_from_angle_set(
const struct MVert *mverts, const int UNUSED(numVerts),
struct MEdge *medges, const int numEdges,
struct MLoop *mloops, const int numLoops,
struct MPoly *mpolys, const float (*polynors)[3], const int numPolys,
const float split_angle)
{
if (split_angle >= (float)M_PI) {
/* Nothing to do! */
return;
}
/* Mapping edge -> loops. See BKE_mesh_normals_loop_split() for details. */
int (*edge_to_loops)[2] = MEM_calloc_arrayN((size_t)numEdges, sizeof(*edge_to_loops), __func__);
/* Simple mapping from a loop to its polygon index. */
int *loop_to_poly = MEM_malloc_arrayN((size_t)numLoops, sizeof(*loop_to_poly), __func__);
LoopSplitTaskDataCommon common_data = {
.mverts = mverts,
.medges = medges,
.mloops = mloops,
.mpolys = mpolys,
.edge_to_loops = edge_to_loops,
.loop_to_poly = loop_to_poly,
.polynors = polynors,
.numEdges = numEdges,
.numPolys = numPolys,
};
mesh_edges_sharp_tag(&common_data, true, split_angle, true);
MEM_freeN(edge_to_loops);
MEM_freeN(loop_to_poly);
}
void BKE_mesh_loop_manifold_fan_around_vert_next(
const MLoop *mloops, const MPoly *mpolys,
const int *loop_to_poly, const int *e2lfan_curr, const uint mv_pivot_index,
const MLoop **r_mlfan_curr, int *r_mlfan_curr_index, int *r_mlfan_vert_index, int *r_mpfan_curr_index)
{
const MLoop *mlfan_next;
const MPoly *mpfan_next;
/* Warning! This is rather complex!
* We have to find our next edge around the vertex (fan mode).
* First we find the next loop, which is either previous or next to mlfan_curr_index, depending
* whether both loops using current edge are in the same direction or not, and whether
* mlfan_curr_index actually uses the vertex we are fanning around!
* mlfan_curr_index is the index of mlfan_next here, and mlfan_next is not the real next one
* (i.e. not the future mlfan_curr)...
*/
*r_mlfan_curr_index = (e2lfan_curr[0] == *r_mlfan_curr_index) ? e2lfan_curr[1] : e2lfan_curr[0];
*r_mpfan_curr_index = loop_to_poly[*r_mlfan_curr_index];
BLI_assert(*r_mlfan_curr_index >= 0);
BLI_assert(*r_mpfan_curr_index >= 0);
mlfan_next = &mloops[*r_mlfan_curr_index];
mpfan_next = &mpolys[*r_mpfan_curr_index];
if (((*r_mlfan_curr)->v == mlfan_next->v && (*r_mlfan_curr)->v == mv_pivot_index) ||
((*r_mlfan_curr)->v != mlfan_next->v && (*r_mlfan_curr)->v != mv_pivot_index))
{
/* We need the previous loop, but current one is our vertex's loop. */
*r_mlfan_vert_index = *r_mlfan_curr_index;
if (--(*r_mlfan_curr_index) < mpfan_next->loopstart) {
*r_mlfan_curr_index = mpfan_next->loopstart + mpfan_next->totloop - 1;
}
}
else {
/* We need the next loop, which is also our vertex's loop. */
if (++(*r_mlfan_curr_index) >= mpfan_next->loopstart + mpfan_next->totloop) {
*r_mlfan_curr_index = mpfan_next->loopstart;
}
*r_mlfan_vert_index = *r_mlfan_curr_index;
}
*r_mlfan_curr = &mloops[*r_mlfan_curr_index];
/* And now we are back in sync, mlfan_curr_index is the index of mlfan_curr! Pff! */
}
static void split_loop_nor_single_do(LoopSplitTaskDataCommon *common_data, LoopSplitTaskData *data)
{
MLoopNorSpaceArray *lnors_spacearr = common_data->lnors_spacearr;
short (*clnors_data)[2] = common_data->clnors_data;
const MVert *mverts = common_data->mverts;
const MEdge *medges = common_data->medges;
const float (*polynors)[3] = common_data->polynors;
MLoopNorSpace *lnor_space = data->lnor_space;
float (*lnor)[3] = data->lnor;
const MLoop *ml_curr = data->ml_curr;
const MLoop *ml_prev = data->ml_prev;
const int ml_curr_index = data->ml_curr_index;
#if 0 /* Not needed for 'single' loop. */
const int ml_prev_index = data->ml_prev_index;
const int *e2l_prev = data->e2l_prev;
#endif
const int mp_index = data->mp_index;
/* Simple case (both edges around that vertex are sharp in current polygon),
* this loop just takes its poly normal.
*/
copy_v3_v3(*lnor, polynors[mp_index]);
// printf("BASIC: handling loop %d / edge %d / vert %d / poly %d\n", ml_curr_index, ml_curr->e, ml_curr->v, mp_index);
/* If needed, generate this (simple!) lnor space. */
if (lnors_spacearr) {
float vec_curr[3], vec_prev[3];
const unsigned int mv_pivot_index = ml_curr->v; /* The vertex we are "fanning" around! */
const MVert *mv_pivot = &mverts[mv_pivot_index];
const MEdge *me_curr = &medges[ml_curr->e];
const MVert *mv_2 = (me_curr->v1 == mv_pivot_index) ? &mverts[me_curr->v2] : &mverts[me_curr->v1];
const MEdge *me_prev = &medges[ml_prev->e];
const MVert *mv_3 = (me_prev->v1 == mv_pivot_index) ? &mverts[me_prev->v2] : &mverts[me_prev->v1];
sub_v3_v3v3(vec_curr, mv_2->co, mv_pivot->co);
normalize_v3(vec_curr);
sub_v3_v3v3(vec_prev, mv_3->co, mv_pivot->co);
normalize_v3(vec_prev);
BKE_lnor_space_define(lnor_space, *lnor, vec_curr, vec_prev, NULL);
/* We know there is only one loop in this space, no need to create a linklist in this case... */
BKE_lnor_space_add_loop(lnors_spacearr, lnor_space, ml_curr_index, NULL, true);
if (clnors_data) {
BKE_lnor_space_custom_data_to_normal(lnor_space, clnors_data[ml_curr_index], *lnor);
}
}
}
static void split_loop_nor_fan_do(LoopSplitTaskDataCommon *common_data, LoopSplitTaskData *data)
{
MLoopNorSpaceArray *lnors_spacearr = common_data->lnors_spacearr;
float (*loopnors)[3] = common_data->loopnors;
short (*clnors_data)[2] = common_data->clnors_data;
const MVert *mverts = common_data->mverts;
const MEdge *medges = common_data->medges;
const MLoop *mloops = common_data->mloops;
const MPoly *mpolys = common_data->mpolys;
const int (*edge_to_loops)[2] = common_data->edge_to_loops;
const int *loop_to_poly = common_data->loop_to_poly;
const float (*polynors)[3] = common_data->polynors;
MLoopNorSpace *lnor_space = data->lnor_space;
#if 0 /* Not needed for 'fan' loops. */
float (*lnor)[3] = data->lnor;
#endif
const MLoop *ml_curr = data->ml_curr;
const MLoop *ml_prev = data->ml_prev;
const int ml_curr_index = data->ml_curr_index;
const int ml_prev_index = data->ml_prev_index;
const int mp_index = data->mp_index;
const int *e2l_prev = data->e2l_prev;
BLI_Stack *edge_vectors = data->edge_vectors;
/* Gah... We have to fan around current vertex, until we find the other non-smooth edge,
* and accumulate face normals into the vertex!
* Note in case this vertex has only one sharp edges, this is a waste because the normal is the same as
* the vertex normal, but I do not see any easy way to detect that (would need to count number
* of sharp edges per vertex, I doubt the additional memory usage would be worth it, especially as
* it should not be a common case in real-life meshes anyway).
*/
const unsigned int mv_pivot_index = ml_curr->v; /* The vertex we are "fanning" around! */
const MVert *mv_pivot = &mverts[mv_pivot_index];
const MEdge *me_org = &medges[ml_curr->e]; /* ml_curr would be mlfan_prev if we needed that one */
const int *e2lfan_curr;
float vec_curr[3], vec_prev[3], vec_org[3];
const MLoop *mlfan_curr;
float lnor[3] = {0.0f, 0.0f, 0.0f};
/* mlfan_vert_index: the loop of our current edge might not be the loop of our current vertex! */
int mlfan_curr_index, mlfan_vert_index, mpfan_curr_index;
/* We validate clnors data on the fly - cheapest way to do! */
int clnors_avg[2] = {0, 0};
short (*clnor_ref)[2] = NULL;
int clnors_nbr = 0;
bool clnors_invalid = false;
/* Temp loop normal stack. */
BLI_SMALLSTACK_DECLARE(normal, float *);
/* Temp clnors stack. */
BLI_SMALLSTACK_DECLARE(clnors, short *);
e2lfan_curr = e2l_prev;
mlfan_curr = ml_prev;
mlfan_curr_index = ml_prev_index;
mlfan_vert_index = ml_curr_index;
mpfan_curr_index = mp_index;
BLI_assert(mlfan_curr_index >= 0);
BLI_assert(mlfan_vert_index >= 0);
BLI_assert(mpfan_curr_index >= 0);
/* Only need to compute previous edge's vector once, then we can just reuse old current one! */
{
const MVert *mv_2 = (me_org->v1 == mv_pivot_index) ? &mverts[me_org->v2] : &mverts[me_org->v1];
sub_v3_v3v3(vec_org, mv_2->co, mv_pivot->co);
normalize_v3(vec_org);
copy_v3_v3(vec_prev, vec_org);
if (lnors_spacearr) {
BLI_stack_push(edge_vectors, vec_org);
}
}
// printf("FAN: vert %d, start edge %d\n", mv_pivot_index, ml_curr->e);
while (true) {
const MEdge *me_curr = &medges[mlfan_curr->e];
/* Compute edge vectors.
* NOTE: We could pre-compute those into an array, in the first iteration, instead of computing them
* twice (or more) here. However, time gained is not worth memory and time lost,
* given the fact that this code should not be called that much in real-life meshes...
*/
{
const MVert *mv_2 = (me_curr->v1 == mv_pivot_index) ? &mverts[me_curr->v2] : &mverts[me_curr->v1];
sub_v3_v3v3(vec_curr, mv_2->co, mv_pivot->co);
normalize_v3(vec_curr);
}
// printf("\thandling edge %d / loop %d\n", mlfan_curr->e, mlfan_curr_index);
{
/* Code similar to accumulate_vertex_normals_poly_v3. */
/* Calculate angle between the two poly edges incident on this vertex. */
const float fac = saacos(dot_v3v3(vec_curr, vec_prev));
/* Accumulate */
madd_v3_v3fl(lnor, polynors[mpfan_curr_index], fac);
if (clnors_data) {
/* Accumulate all clnors, if they are not all equal we have to fix that! */
short (*clnor)[2] = &clnors_data[mlfan_vert_index];
if (clnors_nbr) {
clnors_invalid |= ((*clnor_ref)[0] != (*clnor)[0] || (*clnor_ref)[1] != (*clnor)[1]);
}
else {
clnor_ref = clnor;
}
clnors_avg[0] += (*clnor)[0];
clnors_avg[1] += (*clnor)[1];
clnors_nbr++;
/* We store here a pointer to all custom lnors processed. */
BLI_SMALLSTACK_PUSH(clnors, (short *)*clnor);
}
}
/* We store here a pointer to all loop-normals processed. */
BLI_SMALLSTACK_PUSH(normal, (float *)(loopnors[mlfan_vert_index]));
if (lnors_spacearr) {
/* Assign current lnor space to current 'vertex' loop. */
BKE_lnor_space_add_loop(lnors_spacearr, lnor_space, mlfan_vert_index, NULL, false);
if (me_curr != me_org) {
/* We store here all edges-normalized vectors processed. */
BLI_stack_push(edge_vectors, vec_curr);
}
}
if (IS_EDGE_SHARP(e2lfan_curr) || (me_curr == me_org)) {
/* Current edge is sharp and we have finished with this fan of faces around this vert,
* or this vert is smooth, and we have completed a full turn around it.
*/
// printf("FAN: Finished!\n");
break;
}
copy_v3_v3(vec_prev, vec_curr);
/* Find next loop of the smooth fan. */
BKE_mesh_loop_manifold_fan_around_vert_next(
mloops, mpolys, loop_to_poly, e2lfan_curr, mv_pivot_index,
&mlfan_curr, &mlfan_curr_index, &mlfan_vert_index, &mpfan_curr_index);
e2lfan_curr = edge_to_loops[mlfan_curr->e];
}
{
float lnor_len = normalize_v3(lnor);
/* If we are generating lnor spacearr, we can now define the one for this fan,
* and optionally compute final lnor from custom data too!
*/
if (lnors_spacearr) {
if (UNLIKELY(lnor_len == 0.0f)) {
/* Use vertex normal as fallback! */
copy_v3_v3(lnor, loopnors[mlfan_vert_index]);
lnor_len = 1.0f;
}
BKE_lnor_space_define(lnor_space, lnor, vec_org, vec_curr, edge_vectors);
if (clnors_data) {
if (clnors_invalid) {
short *clnor;
clnors_avg[0] /= clnors_nbr;
clnors_avg[1] /= clnors_nbr;
/* Fix/update all clnors of this fan with computed average value. */
if (G.debug & G_DEBUG) {
printf("Invalid clnors in this fan!\n");
}
while ((clnor = BLI_SMALLSTACK_POP(clnors))) {
//print_v2("org clnor", clnor);
clnor[0] = (short)clnors_avg[0];
clnor[1] = (short)clnors_avg[1];
}
//print_v2("new clnors", clnors_avg);
}
/* Extra bonus: since smallstack is local to this func, no more need to empty it at all cost! */
BKE_lnor_space_custom_data_to_normal(lnor_space, *clnor_ref, lnor);
}
}
/* In case we get a zero normal here, just use vertex normal already set! */
if (LIKELY(lnor_len != 0.0f)) {
/* Copy back the final computed normal into all related loop-normals. */
float *nor;
while ((nor = BLI_SMALLSTACK_POP(normal))) {
copy_v3_v3(nor, lnor);
}
}
/* Extra bonus: since smallstack is local to this func, no more need to empty it at all cost! */
}
}
static void loop_split_worker_do(
LoopSplitTaskDataCommon *common_data, LoopSplitTaskData *data, BLI_Stack *edge_vectors)
{
BLI_assert(data->ml_curr);
if (data->e2l_prev) {
BLI_assert((edge_vectors == NULL) || BLI_stack_is_empty(edge_vectors));
data->edge_vectors = edge_vectors;
split_loop_nor_fan_do(common_data, data);
}
else {
/* No need for edge_vectors for 'single' case! */
split_loop_nor_single_do(common_data, data);
}
}
static void loop_split_worker(TaskPool * __restrict pool, void *taskdata, int UNUSED(threadid))
{
LoopSplitTaskDataCommon *common_data = BLI_task_pool_userdata(pool);
LoopSplitTaskData *data = taskdata;
/* Temp edge vectors stack, only used when computing lnor spacearr. */
BLI_Stack *edge_vectors = common_data->lnors_spacearr ? BLI_stack_new(sizeof(float[3]), __func__) : NULL;
#ifdef DEBUG_TIME
TIMEIT_START_AVERAGED(loop_split_worker);
#endif
for (int i = 0; i < LOOP_SPLIT_TASK_BLOCK_SIZE; i++, data++) {
/* A NULL ml_curr is used to tag ended data! */
if (data->ml_curr == NULL) {
break;
}
loop_split_worker_do(common_data, data, edge_vectors);
}
if (edge_vectors) {
BLI_stack_free(edge_vectors);
}
#ifdef DEBUG_TIME
TIMEIT_END_AVERAGED(loop_split_worker);
#endif
}
/* Check whether gievn loop is part of an unknown-so-far cyclic smooth fan, or not.
* Needed because cyclic smooth fans have no obvious 'entry point', and yet we need to walk them once, and only once. */
static bool loop_split_generator_check_cyclic_smooth_fan(
const MLoop *mloops, const MPoly *mpolys,
const int (*edge_to_loops)[2], const int *loop_to_poly, const int *e2l_prev, BLI_bitmap *skip_loops,
const MLoop *ml_curr, const MLoop *ml_prev, const int ml_curr_index, const int ml_prev_index,
const int mp_curr_index)
{
const unsigned int mv_pivot_index = ml_curr->v; /* The vertex we are "fanning" around! */
const int *e2lfan_curr;
const MLoop *mlfan_curr;
/* mlfan_vert_index: the loop of our current edge might not be the loop of our current vertex! */
int mlfan_curr_index, mlfan_vert_index, mpfan_curr_index;
e2lfan_curr = e2l_prev;
if (IS_EDGE_SHARP(e2lfan_curr)) {
/* Sharp loop, so not a cyclic smooth fan... */
return false;
}
mlfan_curr = ml_prev;
mlfan_curr_index = ml_prev_index;
mlfan_vert_index = ml_curr_index;
mpfan_curr_index = mp_curr_index;
BLI_assert(mlfan_curr_index >= 0);
BLI_assert(mlfan_vert_index >= 0);
BLI_assert(mpfan_curr_index >= 0);
BLI_assert(!BLI_BITMAP_TEST(skip_loops, mlfan_vert_index));
BLI_BITMAP_ENABLE(skip_loops, mlfan_vert_index);
while (true) {
/* Find next loop of the smooth fan. */
BKE_mesh_loop_manifold_fan_around_vert_next(
mloops, mpolys, loop_to_poly, e2lfan_curr, mv_pivot_index,
&mlfan_curr, &mlfan_curr_index, &mlfan_vert_index, &mpfan_curr_index);
e2lfan_curr = edge_to_loops[mlfan_curr->e];
if (IS_EDGE_SHARP(e2lfan_curr)) {
/* Sharp loop/edge, so not a cyclic smooth fan... */
return false;
}
/* Smooth loop/edge... */
else if (BLI_BITMAP_TEST(skip_loops, mlfan_vert_index)) {
if (mlfan_vert_index == ml_curr_index) {
/* We walked around a whole cyclic smooth fan without finding any already-processed loop, means we can
* use initial ml_curr/ml_prev edge as start for this smooth fan. */
return true;
}
/* ... already checked in some previous looping, we can abort. */
return false;
}
else {
/* ... we can skip it in future, and keep checking the smooth fan. */
BLI_BITMAP_ENABLE(skip_loops, mlfan_vert_index);
}
}
}
static void loop_split_generator(TaskPool *pool, LoopSplitTaskDataCommon *common_data)
{
MLoopNorSpaceArray *lnors_spacearr = common_data->lnors_spacearr;
float (*loopnors)[3] = common_data->loopnors;
const MLoop *mloops = common_data->mloops;
const MPoly *mpolys = common_data->mpolys;
const int *loop_to_poly = common_data->loop_to_poly;
const int (*edge_to_loops)[2] = common_data->edge_to_loops;
const int numLoops = common_data->numLoops;
const int numPolys = common_data->numPolys;
const MPoly *mp;
int mp_index;
const MLoop *ml_curr;
const MLoop *ml_prev;
int ml_curr_index;
int ml_prev_index;
BLI_bitmap *skip_loops = BLI_BITMAP_NEW(numLoops, __func__);
LoopSplitTaskData *data_buff = NULL;
int data_idx = 0;
/* Temp edge vectors stack, only used when computing lnor spacearr (and we are not multi-threading). */
BLI_Stack *edge_vectors = NULL;
#ifdef DEBUG_TIME
TIMEIT_START_AVERAGED(loop_split_generator);
#endif
if (!pool) {
if (lnors_spacearr) {
edge_vectors = BLI_stack_new(sizeof(float[3]), __func__);
}
}
/* We now know edges that can be smoothed (with their vector, and their two loops), and edges that will be hard!
* Now, time to generate the normals.
*/
for (mp = mpolys, mp_index = 0; mp_index < numPolys; mp++, mp_index++) {
float (*lnors)[3];
const int ml_last_index = (mp->loopstart + mp->totloop) - 1;
ml_curr_index = mp->loopstart;
ml_prev_index = ml_last_index;
ml_curr = &mloops[ml_curr_index];
ml_prev = &mloops[ml_prev_index];
lnors = &loopnors[ml_curr_index];
for (; ml_curr_index <= ml_last_index; ml_curr++, ml_curr_index++, lnors++) {
const int *e2l_curr = edge_to_loops[ml_curr->e];
const int *e2l_prev = edge_to_loops[ml_prev->e];
// printf("Checking loop %d / edge %u / vert %u (sharp edge: %d, skiploop: %d)...",
// ml_curr_index, ml_curr->e, ml_curr->v, IS_EDGE_SHARP(e2l_curr), BLI_BITMAP_TEST_BOOL(skip_loops, ml_curr_index));
/* A smooth edge, we have to check for cyclic smooth fan case.
* If we find a new, never-processed cyclic smooth fan, we can do it now using that loop/edge as
* 'entry point', otherwise we can skip it. */
/* Note: In theory, we could make loop_split_generator_check_cyclic_smooth_fan() store
* mlfan_vert_index'es and edge indexes in two stacks, to avoid having to fan again around the vert during
* actual computation of clnor & clnorspace. However, this would complicate the code, add more memory usage,
* and despite its logical complexity, loop_manifold_fan_around_vert_next() is quite cheap in term of
* CPU cycles, so really think it's not worth it. */
if (!IS_EDGE_SHARP(e2l_curr) &&
(BLI_BITMAP_TEST(skip_loops, ml_curr_index) ||
!loop_split_generator_check_cyclic_smooth_fan(
mloops, mpolys, edge_to_loops, loop_to_poly, e2l_prev, skip_loops,
ml_curr, ml_prev, ml_curr_index, ml_prev_index, mp_index)))
{
// printf("SKIPPING!\n");
}
else {
LoopSplitTaskData *data, data_local;
// printf("PROCESSING!\n");
if (pool) {
if (data_idx == 0) {
data_buff = MEM_calloc_arrayN(LOOP_SPLIT_TASK_BLOCK_SIZE, sizeof(*data_buff), __func__);
}
data = &data_buff[data_idx];
}
else {
data = &data_local;
memset(data, 0, sizeof(*data));
}
if (IS_EDGE_SHARP(e2l_curr) && IS_EDGE_SHARP(e2l_prev)) {
data->lnor = lnors;
data->ml_curr = ml_curr;
data->ml_prev = ml_prev;
data->ml_curr_index = ml_curr_index;
#if 0 /* Not needed for 'single' loop. */
data->ml_prev_index = ml_prev_index;
data->e2l_prev = NULL; /* Tag as 'single' task. */
#endif
data->mp_index = mp_index;
if (lnors_spacearr) {
data->lnor_space = BKE_lnor_space_create(lnors_spacearr);
}
}
/* We *do not need* to check/tag loops as already computed!
* Due to the fact a loop only links to one of its two edges, a same fan *will never be walked
* more than once!*
* Since we consider edges having neighbor polys with inverted (flipped) normals as sharp, we are sure
* that no fan will be skipped, even only considering the case (sharp curr_edge, smooth prev_edge),
* and not the alternative (smooth curr_edge, sharp prev_edge).
* All this due/thanks to link between normals and loop ordering (i.e. winding).
*/
else {
#if 0 /* Not needed for 'fan' loops. */
data->lnor = lnors;
#endif
data->ml_curr = ml_curr;
data->ml_prev = ml_prev;
data->ml_curr_index = ml_curr_index;
data->ml_prev_index = ml_prev_index;
data->e2l_prev = e2l_prev; /* Also tag as 'fan' task. */
data->mp_index = mp_index;
if (lnors_spacearr) {
data->lnor_space = BKE_lnor_space_create(lnors_spacearr);
}
}
if (pool) {
data_idx++;
if (data_idx == LOOP_SPLIT_TASK_BLOCK_SIZE) {
BLI_task_pool_push(pool, loop_split_worker, data_buff, true, TASK_PRIORITY_LOW);
data_idx = 0;
}
}
else {
loop_split_worker_do(common_data, data, edge_vectors);
}
}
ml_prev = ml_curr;
ml_prev_index = ml_curr_index;
}
}
/* Last block of data... Since it is calloc'ed and we use first NULL item as stopper, everything is fine. */
if (pool && data_idx) {
BLI_task_pool_push(pool, loop_split_worker, data_buff, true, TASK_PRIORITY_LOW);
}
if (edge_vectors) {
BLI_stack_free(edge_vectors);
}
MEM_freeN(skip_loops);
#ifdef DEBUG_TIME
TIMEIT_END_AVERAGED(loop_split_generator);
#endif
}
/**
* Compute split normals, i.e. vertex normals associated with each poly (hence 'loop normals').
* Useful to materialize sharp edges (or non-smooth faces) without actually modifying the geometry (splitting edges).
*/
void BKE_mesh_normals_loop_split(
const MVert *mverts, const int UNUSED(numVerts), MEdge *medges, const int numEdges,
MLoop *mloops, float (*r_loopnors)[3], const int numLoops,
MPoly *mpolys, const float (*polynors)[3], const int numPolys,
const bool use_split_normals, const float split_angle,
MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], int *r_loop_to_poly)
{
/* For now this is not supported. If we do not use split normals, we do not generate anything fancy! */
BLI_assert(use_split_normals || !(r_lnors_spacearr));
if (!use_split_normals) {
/* In this case, we simply fill lnors with vnors (or fnors for flat faces), quite simple!
* Note this is done here to keep some logic and consistency in this quite complex code,
* since we may want to use lnors even when mesh's 'autosmooth' is disabled (see e.g. mesh mapping code).
* As usual, we could handle that on case-by-case basis, but simpler to keep it well confined here.
*/
int mp_index;
for (mp_index = 0; mp_index < numPolys; mp_index++) {
MPoly *mp = &mpolys[mp_index];
int ml_index = mp->loopstart;
const int ml_index_end = ml_index + mp->totloop;
const bool is_poly_flat = ((mp->flag & ME_SMOOTH) == 0);
for (; ml_index < ml_index_end; ml_index++) {
if (r_loop_to_poly) {
r_loop_to_poly[ml_index] = mp_index;
}
if (is_poly_flat) {
copy_v3_v3(r_loopnors[ml_index], polynors[mp_index]);
}
else {
normal_short_to_float_v3(r_loopnors[ml_index], mverts[mloops[ml_index].v].no);
}
}
}
return;
}
/* Mapping edge -> loops.
* If that edge is used by more than two loops (polys), it is always sharp (and tagged as such, see below).
* We also use the second loop index as a kind of flag: smooth edge: > 0,
* sharp edge: < 0 (INDEX_INVALID || INDEX_UNSET),
* unset: INDEX_UNSET
* Note that currently we only have two values for second loop of sharp edges. However, if needed, we can
* store the negated value of loop index instead of INDEX_INVALID to retrieve the real value later in code).
* Note also that lose edges always have both values set to 0!
*/
int (*edge_to_loops)[2] = MEM_calloc_arrayN((size_t)numEdges, sizeof(*edge_to_loops), __func__);
/* Simple mapping from a loop to its polygon index. */
int *loop_to_poly = r_loop_to_poly ? r_loop_to_poly : MEM_malloc_arrayN((size_t)numLoops, sizeof(*loop_to_poly), __func__);
/* When using custom loop normals, disable the angle feature! */
const bool check_angle = (split_angle < (float)M_PI) && (clnors_data == NULL);
MLoopNorSpaceArray _lnors_spacearr = {NULL};
#ifdef DEBUG_TIME
TIMEIT_START_AVERAGED(BKE_mesh_normals_loop_split);
#endif
if (!r_lnors_spacearr && clnors_data) {
/* We need to compute lnor spacearr if some custom lnor data are given to us! */
r_lnors_spacearr = &_lnors_spacearr;
}
if (r_lnors_spacearr) {
BKE_lnor_spacearr_init(r_lnors_spacearr, numLoops, MLNOR_SPACEARR_LOOP_INDEX);
}
/* Init data common to all tasks. */
LoopSplitTaskDataCommon common_data = {
.lnors_spacearr = r_lnors_spacearr,
.loopnors = r_loopnors,
.clnors_data = clnors_data,
.mverts = mverts,
.medges = medges,
.mloops = mloops,
.mpolys = mpolys,
.edge_to_loops = edge_to_loops,
.loop_to_poly = loop_to_poly,
.polynors = polynors,
.numEdges = numEdges,
.numLoops = numLoops,
.numPolys = numPolys,
};
/* This first loop check which edges are actually smooth, and compute edge vectors. */
mesh_edges_sharp_tag(&common_data, check_angle, split_angle, false);
if (numLoops < LOOP_SPLIT_TASK_BLOCK_SIZE * 8) {
/* Not enough loops to be worth the whole threading overhead... */
loop_split_generator(NULL, &common_data);
}
else {
TaskScheduler *task_scheduler;
TaskPool *task_pool;
task_scheduler = BLI_task_scheduler_get();
task_pool = BLI_task_pool_create(task_scheduler, &common_data);
loop_split_generator(task_pool, &common_data);
BLI_task_pool_work_and_wait(task_pool);
BLI_task_pool_free(task_pool);
}
MEM_freeN(edge_to_loops);
if (!r_loop_to_poly) {
MEM_freeN(loop_to_poly);
}
if (r_lnors_spacearr) {
if (r_lnors_spacearr == &_lnors_spacearr) {
BKE_lnor_spacearr_free(r_lnors_spacearr);
}
}
#ifdef DEBUG_TIME
TIMEIT_END_AVERAGED(BKE_mesh_normals_loop_split);
#endif
}
#undef INDEX_UNSET
#undef INDEX_INVALID
#undef IS_EDGE_SHARP
/**
* Compute internal representation of given custom normals (as an array of float[2]).
* It also makes sure the mesh matches those custom normals, by setting sharp edges flag as needed to get a
* same custom lnor for all loops sharing a same smooth fan.
* If use_vertices if true, r_custom_loopnors is assumed to be per-vertex, not per-loop
* (this allows to set whole vert's normals at once, useful in some cases).
* r_custom_loopnors is expected to have normalized normals, or zero ones, in which case they will be replaced
* by default loop/vertex normal.
*/
static void mesh_normals_loop_custom_set(
const MVert *mverts, const int numVerts, MEdge *medges, const int numEdges,
MLoop *mloops, float (*r_custom_loopnors)[3], const int numLoops,
MPoly *mpolys, const float (*polynors)[3], const int numPolys,
short (*r_clnors_data)[2], const bool use_vertices)
{
/* We *may* make that poor BKE_mesh_normals_loop_split() even more complex by making it handling that
* feature too, would probably be more efficient in absolute.
* However, this function *is not* performance-critical, since it is mostly expected to be called
* by io addons when importing custom normals, and modifier (and perhaps from some editing tools later?).
* So better to keep some simplicity here, and just call BKE_mesh_normals_loop_split() twice!
*/
MLoopNorSpaceArray lnors_spacearr = {NULL};
BLI_bitmap *done_loops = BLI_BITMAP_NEW((size_t)numLoops, __func__);
float (*lnors)[3] = MEM_calloc_arrayN((size_t)numLoops, sizeof(*lnors), __func__);
int *loop_to_poly = MEM_malloc_arrayN((size_t)numLoops, sizeof(int), __func__);
/* In this case we always consider split nors as ON, and do not want to use angle to define smooth fans! */
const bool use_split_normals = true;
const float split_angle = (float)M_PI;
int i;
BLI_SMALLSTACK_DECLARE(clnors_data, short *);
/* Compute current lnor spacearr. */
BKE_mesh_normals_loop_split(mverts, numVerts, medges, numEdges, mloops, lnors, numLoops,
mpolys, polynors, numPolys, use_split_normals, split_angle,
&lnors_spacearr, NULL, loop_to_poly);
/* Set all given zero vectors to their default value. */
if (use_vertices) {
for (i = 0; i < numVerts; i++) {
if (is_zero_v3(r_custom_loopnors[i])) {
normal_short_to_float_v3(r_custom_loopnors[i], mverts[i].no);
}
}
}
else {
for (i = 0; i < numLoops; i++) {
if (is_zero_v3(r_custom_loopnors[i])) {
copy_v3_v3(r_custom_loopnors[i], lnors[i]);
}
}
}
BLI_assert(lnors_spacearr.data_type == MLNOR_SPACEARR_LOOP_INDEX);
/* Now, check each current smooth fan (one lnor space per smooth fan!), and if all its matching custom lnors
* are not (enough) equal, add sharp edges as needed.
* This way, next time we run BKE_mesh_normals_loop_split(), we'll get lnor spacearr/smooth fans matching
* given custom lnors.
* Note this code *will never* unsharp edges!
* And quite obviously, when we set custom normals per vertices, running this is absolutely useless.
*/
if (!use_vertices) {
for (i = 0; i < numLoops; i++) {
if (!lnors_spacearr.lspacearr[i]) {
/* This should not happen in theory, but in some rare case (probably ugly geometry)
* we can get some NULL loopspacearr at this point. :/
* Maybe we should set those loops' edges as sharp?
*/
BLI_BITMAP_ENABLE(done_loops, i);
if (G.debug & G_DEBUG) {
printf("WARNING! Getting invalid NULL loop space for loop %d!\n", i);
}
continue;
}
if (!BLI_BITMAP_TEST(done_loops, i)) {
/* Notes:
* * In case of mono-loop smooth fan, we have nothing to do.
* * Loops in this linklist are ordered (in reversed order compared to how they were discovered by
* BKE_mesh_normals_loop_split(), but this is not a problem). Which means if we find a
* mismatching clnor, we know all remaining loops will have to be in a new, different smooth fan/
* lnor space.
* * In smooth fan case, we compare each clnor against a ref one, to avoid small differences adding
* up into a real big one in the end!
*/
if (lnors_spacearr.lspacearr[i]->flags & MLNOR_SPACE_IS_SINGLE) {
BLI_BITMAP_ENABLE(done_loops, i);
continue;
}
LinkNode *loops = lnors_spacearr.lspacearr[i]->loops;
MLoop *prev_ml = NULL;
const float *org_nor = NULL;
while (loops) {
const int lidx = GET_INT_FROM_POINTER(loops->link);
MLoop *ml = &mloops[lidx];
const int nidx = lidx;
float *nor = r_custom_loopnors[nidx];
if (!org_nor) {
org_nor = nor;
}
else if (dot_v3v3(org_nor, nor) < LNOR_SPACE_TRIGO_THRESHOLD) {
/* Current normal differs too much from org one, we have to tag the edge between
* previous loop's face and current's one as sharp.
* We know those two loops do not point to the same edge, since we do not allow reversed winding
* in a same smooth fan.
*/
const MPoly *mp = &mpolys[loop_to_poly[lidx]];
const MLoop *mlp = &mloops[(lidx == mp->loopstart) ? mp->loopstart + mp->totloop - 1 : lidx - 1];
medges[(prev_ml->e == mlp->e) ? prev_ml->e : ml->e].flag |= ME_SHARP;
org_nor = nor;
}
prev_ml = ml;
loops = loops->next;
BLI_BITMAP_ENABLE(done_loops, lidx);
}
/* We also have to check between last and first loops, otherwise we may miss some sharp edges here!
* This is just a simplified version of above while loop.
* See T45984. */
loops = lnors_spacearr.lspacearr[i]->loops;
if (loops && org_nor) {
const int lidx = GET_INT_FROM_POINTER(loops->link);
MLoop *ml = &mloops[lidx];
const int nidx = lidx;
float *nor = r_custom_loopnors[nidx];
if (dot_v3v3(org_nor, nor) < LNOR_SPACE_TRIGO_THRESHOLD) {
const MPoly *mp = &mpolys[loop_to_poly[lidx]];
const MLoop *mlp = &mloops[(lidx == mp->loopstart) ? mp->loopstart + mp->totloop - 1 : lidx - 1];
medges[(prev_ml->e == mlp->e) ? prev_ml->e : ml->e].flag |= ME_SHARP;
}
}
}
}
/* And now, recompute our new auto lnors and lnor spacearr! */
BKE_lnor_spacearr_clear(&lnors_spacearr);
BKE_mesh_normals_loop_split(mverts, numVerts, medges, numEdges, mloops, lnors, numLoops,
mpolys, polynors, numPolys, use_split_normals, split_angle,
&lnors_spacearr, NULL, loop_to_poly);
}
else {
BLI_BITMAP_SET_ALL(done_loops, true, (size_t)numLoops);
}
/* And we just have to convert plain object-space custom normals to our lnor space-encoded ones. */
for (i = 0; i < numLoops; i++) {
if (!lnors_spacearr.lspacearr[i]) {
BLI_BITMAP_DISABLE(done_loops, i);
if (G.debug & G_DEBUG) {
printf("WARNING! Still getting invalid NULL loop space in second loop for loop %d!\n", i);
}
continue;
}
if (BLI_BITMAP_TEST_BOOL(done_loops, i)) {
/* Note we accumulate and average all custom normals in current smooth fan, to avoid getting different
* clnors data (tiny differences in plain custom normals can give rather huge differences in
* computed 2D factors).
*/
LinkNode *loops = lnors_spacearr.lspacearr[i]->loops;
if (lnors_spacearr.lspacearr[i]->flags & MLNOR_SPACE_IS_SINGLE) {
BLI_assert(GET_INT_FROM_POINTER(loops) == i);
const int nidx = use_vertices ? (int)mloops[i].v : i;
float *nor = r_custom_loopnors[nidx];
BKE_lnor_space_custom_normal_to_data(lnors_spacearr.lspacearr[i], nor, r_clnors_data[i]);
BLI_BITMAP_DISABLE(done_loops, i);
}
else {
int nbr_nors = 0;
float avg_nor[3];
short clnor_data_tmp[2], *clnor_data;
zero_v3(avg_nor);
while (loops) {
const int lidx = GET_INT_FROM_POINTER(loops->link);
const int nidx = use_vertices ? (int)mloops[lidx].v : lidx;
float *nor = r_custom_loopnors[nidx];
nbr_nors++;
add_v3_v3(avg_nor, nor);
BLI_SMALLSTACK_PUSH(clnors_data, (short *)r_clnors_data[lidx]);
loops = loops->next;
BLI_BITMAP_DISABLE(done_loops, lidx);
}
mul_v3_fl(avg_nor, 1.0f / (float)nbr_nors);
BKE_lnor_space_custom_normal_to_data(lnors_spacearr.lspacearr[i], avg_nor, clnor_data_tmp);
while ((clnor_data = BLI_SMALLSTACK_POP(clnors_data))) {
clnor_data[0] = clnor_data_tmp[0];
clnor_data[1] = clnor_data_tmp[1];
}
}
}
}
MEM_freeN(lnors);
MEM_freeN(loop_to_poly);
MEM_freeN(done_loops);
BKE_lnor_spacearr_free(&lnors_spacearr);
}
void BKE_mesh_normals_loop_custom_set(
const MVert *mverts, const int numVerts, MEdge *medges, const int numEdges,
MLoop *mloops, float (*r_custom_loopnors)[3], const int numLoops,
MPoly *mpolys, const float (*polynors)[3], const int numPolys,
short (*r_clnors_data)[2])
{
mesh_normals_loop_custom_set(mverts, numVerts, medges, numEdges, mloops, r_custom_loopnors, numLoops,
mpolys, polynors, numPolys, r_clnors_data, false);
}
void BKE_mesh_normals_loop_custom_from_vertices_set(
const MVert *mverts, float (*r_custom_vertnors)[3], const int numVerts,
MEdge *medges, const int numEdges, MLoop *mloops, const int numLoops,
MPoly *mpolys, const float (*polynors)[3], const int numPolys,
short (*r_clnors_data)[2])
{
mesh_normals_loop_custom_set(mverts, numVerts, medges, numEdges, mloops, r_custom_vertnors, numLoops,
mpolys, polynors, numPolys, r_clnors_data, true);
}
/**
* Computes average per-vertex normals from given custom loop normals.
*
* \param clnors: The computed custom loop normals.
* \param r_vert_clnors: The (already allocated) array where to store averaged per-vertex normals.
*/
void BKE_mesh_normals_loop_to_vertex(
const int numVerts, const MLoop *mloops, const int numLoops,
const float (*clnors)[3], float (*r_vert_clnors)[3])
{
const MLoop *ml;
int i;
int *vert_loops_nbr = MEM_calloc_arrayN((size_t)numVerts, sizeof(*vert_loops_nbr), __func__);
copy_vn_fl((float *)r_vert_clnors, 3 * numVerts, 0.0f);
for (i = 0, ml = mloops; i < numLoops; i++, ml++) {
const unsigned int v = ml->v;
add_v3_v3(r_vert_clnors[v], clnors[i]);
vert_loops_nbr[v]++;
}
for (i = 0; i < numVerts; i++) {
mul_v3_fl(r_vert_clnors[i], 1.0f / (float)vert_loops_nbr[i]);
}
MEM_freeN(vert_loops_nbr);
}
#undef LNOR_SPACE_TRIGO_THRESHOLD
/** \} */
/* -------------------------------------------------------------------- */
/** \name Polygon Calculations
* \{ */
/*
* COMPUTE POLY NORMAL
*
* Computes the normal of a planar
* polygon See Graphics Gems for
* computing newell normal.
*
*/
static void mesh_calc_ngon_normal(
const MPoly *mpoly, const MLoop *loopstart,
const MVert *mvert, float normal[3])
{
const int nverts = mpoly->totloop;
const float *v_prev = mvert[loopstart[nverts - 1].v].co;
const float *v_curr;
int i;
zero_v3(normal);
/* Newell's Method */
for (i = 0; i < nverts; i++) {
v_curr = mvert[loopstart[i].v].co;
add_newell_cross_v3_v3v3(normal, v_prev, v_curr);
v_prev = v_curr;
}
if (UNLIKELY(normalize_v3(normal) == 0.0f)) {
normal[2] = 1.0f; /* other axis set to 0.0 */
}
}
void BKE_mesh_calc_poly_normal(
const MPoly *mpoly, const MLoop *loopstart,
const MVert *mvarray, float r_no[3])
{
if (mpoly->totloop > 4) {
mesh_calc_ngon_normal(mpoly, loopstart, mvarray, r_no);
}
else if (mpoly->totloop == 3) {
normal_tri_v3(r_no,
mvarray[loopstart[0].v].co,
mvarray[loopstart[1].v].co,
mvarray[loopstart[2].v].co
);
}
else if (mpoly->totloop == 4) {
normal_quad_v3(r_no,
mvarray[loopstart[0].v].co,
mvarray[loopstart[1].v].co,
mvarray[loopstart[2].v].co,
mvarray[loopstart[3].v].co
);
}
else { /* horrible, two sided face! */
r_no[0] = 0.0;
r_no[1] = 0.0;
r_no[2] = 1.0;
}
}
/* duplicate of function above _but_ takes coords rather then mverts */
static void mesh_calc_ngon_normal_coords(
const MPoly *mpoly, const MLoop *loopstart,
const float (*vertex_coords)[3], float r_normal[3])
{
const int nverts = mpoly->totloop;
const float *v_prev = vertex_coords[loopstart[nverts - 1].v];
const float *v_curr;
int i;
zero_v3(r_normal);
/* Newell's Method */
for (i = 0; i < nverts; i++) {
v_curr = vertex_coords[loopstart[i].v];
add_newell_cross_v3_v3v3(r_normal, v_prev, v_curr);
v_prev = v_curr;
}
if (UNLIKELY(normalize_v3(r_normal) == 0.0f)) {
r_normal[2] = 1.0f; /* other axis set to 0.0 */
}
}
void BKE_mesh_calc_poly_normal_coords(
const MPoly *mpoly, const MLoop *loopstart,
const float (*vertex_coords)[3], float r_no[3])
{
if (mpoly->totloop > 4) {
mesh_calc_ngon_normal_coords(mpoly, loopstart, vertex_coords, r_no);
}
else if (mpoly->totloop == 3) {
normal_tri_v3(r_no,
vertex_coords[loopstart[0].v],
vertex_coords[loopstart[1].v],
vertex_coords[loopstart[2].v]
);
}
else if (mpoly->totloop == 4) {
normal_quad_v3(r_no,
vertex_coords[loopstart[0].v],
vertex_coords[loopstart[1].v],
vertex_coords[loopstart[2].v],
vertex_coords[loopstart[3].v]
);
}
else { /* horrible, two sided face! */
r_no[0] = 0.0;
r_no[1] = 0.0;
r_no[2] = 1.0;
}
}
static void mesh_calc_ngon_center(
const MPoly *mpoly, const MLoop *loopstart,
const MVert *mvert, float cent[3])
{
const float w = 1.0f / (float)mpoly->totloop;
int i;
zero_v3(cent);
for (i = 0; i < mpoly->totloop; i++) {
madd_v3_v3fl(cent, mvert[(loopstart++)->v].co, w);
}
}
void BKE_mesh_calc_poly_center(
const MPoly *mpoly, const MLoop *loopstart,
const MVert *mvarray, float r_cent[3])
{
if (mpoly->totloop == 3) {
mid_v3_v3v3v3(r_cent,
mvarray[loopstart[0].v].co,
mvarray[loopstart[1].v].co,
mvarray[loopstart[2].v].co
);
}
else if (mpoly->totloop == 4) {
mid_v3_v3v3v3v3(r_cent,
mvarray[loopstart[0].v].co,
mvarray[loopstart[1].v].co,
mvarray[loopstart[2].v].co,
mvarray[loopstart[3].v].co
);
}
else {
mesh_calc_ngon_center(mpoly, loopstart, mvarray, r_cent);
}
}
/* note, passing polynormal is only a speedup so we can skip calculating it */
float BKE_mesh_calc_poly_area(
const MPoly *mpoly, const MLoop *loopstart,
const MVert *mvarray)
{
if (mpoly->totloop == 3) {
return area_tri_v3(mvarray[loopstart[0].v].co,
mvarray[loopstart[1].v].co,
mvarray[loopstart[2].v].co
);
}
else {
int i;
const MLoop *l_iter = loopstart;
float area;
float (*vertexcos)[3] = BLI_array_alloca(vertexcos, (size_t)mpoly->totloop);
/* pack vertex cos into an array for area_poly_v3 */
for (i = 0; i < mpoly->totloop; i++, l_iter++) {
copy_v3_v3(vertexcos[i], mvarray[l_iter->v].co);
}
/* finally calculate the area */
area = area_poly_v3((const float (*)[3])vertexcos, (unsigned int)mpoly->totloop);
return area;
}
}
/**
* Calculate the volume and volume-weighted centroid of the volume formed by the polygon and the origin.
* Results will be negative if the origin is "outside" the polygon
* (+ve normal side), but the polygon may be non-planar with no effect.
*
* Method from:
* - http://forums.cgsociety.org/archive/index.php?t-756235.html
* - http://www.globalspec.com/reference/52702/203279/4-8-the-centroid-of-a-tetrahedron
*
* \note
* - Volume is 6x actual volume, and centroid is 4x actual volume-weighted centroid
* (so division can be done once at the end).
* - Results will have bias if polygon is non-planar.
* - The resulting volume will only be correct if the mesh is manifold and has consistent face winding
* (non-contiguous face normals or holes in the mesh surface).
*/
static float mesh_calc_poly_volume_centroid(
const MPoly *mpoly, const MLoop *loopstart, const MVert *mvarray,
float r_cent[3])
{
const float *v_pivot, *v_step1;
float total_volume = 0.0f;
zero_v3(r_cent);
v_pivot = mvarray[loopstart[0].v].co;
v_step1 = mvarray[loopstart[1].v].co;
for (int i = 2; i < mpoly->totloop; i++) {
const float *v_step2 = mvarray[loopstart[i].v].co;
/* Calculate the 6x volume of the tetrahedron formed by the 3 vertices
* of the triangle and the origin as the fourth vertex */
float v_cross[3];
cross_v3_v3v3(v_cross, v_pivot, v_step1);
const float tetra_volume = dot_v3v3 (v_cross, v_step2);
total_volume += tetra_volume;
/* Calculate the centroid of the tetrahedron formed by the 3 vertices
* of the triangle and the origin as the fourth vertex.
* The centroid is simply the average of the 4 vertices.
*
* Note that the vector is 4x the actual centroid so the division can be done once at the end. */
for (uint j = 0; j < 3; j++) {
r_cent[j] += tetra_volume * (v_pivot[j] + v_step1[j] + v_step2[j]);
}
v_step1 = v_step2;
}
return total_volume;
}
/**
* \note
* - Results won't be correct if polygon is non-planar.
* - This has the advantage over #mesh_calc_poly_volume_centroid
* that it doesn't depend on solid geometry, instead it weights the surface by volume.
*/
static float mesh_calc_poly_area_centroid(
const MPoly *mpoly, const MLoop *loopstart, const MVert *mvarray,
float r_cent[3])
{
int i;
float tri_area;
float total_area = 0.0f;
float v1[3], v2[3], v3[3], normal[3], tri_cent[3];
BKE_mesh_calc_poly_normal(mpoly, loopstart, mvarray, normal);
copy_v3_v3(v1, mvarray[loopstart[0].v].co);
copy_v3_v3(v2, mvarray[loopstart[1].v].co);
zero_v3(r_cent);
for (i = 2; i < mpoly->totloop; i++) {
copy_v3_v3(v3, mvarray[loopstart[i].v].co);
tri_area = area_tri_signed_v3(v1, v2, v3, normal);
total_area += tri_area;
mid_v3_v3v3v3(tri_cent, v1, v2, v3);
madd_v3_v3fl(r_cent, tri_cent, tri_area);
copy_v3_v3(v2, v3);
}
mul_v3_fl(r_cent, 1.0f / total_area);
return total_area;
}
#if 0 /* slow version of the function below */
void BKE_mesh_calc_poly_angles(MPoly *mpoly, MLoop *loopstart,
MVert *mvarray, float angles[])
{
MLoop *ml;
MLoop *mloop = &loopstart[-mpoly->loopstart];
int j;
for (j = 0, ml = loopstart; j < mpoly->totloop; j++, ml++) {
MLoop *ml_prev = ME_POLY_LOOP_PREV(mloop, mpoly, j);
MLoop *ml_next = ME_POLY_LOOP_NEXT(mloop, mpoly, j);
float e1[3], e2[3];
sub_v3_v3v3(e1, mvarray[ml_next->v].co, mvarray[ml->v].co);
sub_v3_v3v3(e2, mvarray[ml_prev->v].co, mvarray[ml->v].co);
angles[j] = (float)M_PI - angle_v3v3(e1, e2);
}
}
#else /* equivalent the function above but avoid multiple subtractions + normalize */
void BKE_mesh_calc_poly_angles(
const MPoly *mpoly, const MLoop *loopstart,
const MVert *mvarray, float angles[])
{
float nor_prev[3];
float nor_next[3];
int i_this = mpoly->totloop - 1;
int i_next = 0;
sub_v3_v3v3(nor_prev, mvarray[loopstart[i_this - 1].v].co, mvarray[loopstart[i_this].v].co);
normalize_v3(nor_prev);
while (i_next < mpoly->totloop) {
sub_v3_v3v3(nor_next, mvarray[loopstart[i_this].v].co, mvarray[loopstart[i_next].v].co);
normalize_v3(nor_next);
angles[i_this] = angle_normalized_v3v3(nor_prev, nor_next);
/* step */
copy_v3_v3(nor_prev, nor_next);
i_this = i_next;
i_next++;
}
}
#endif
void BKE_mesh_poly_edgehash_insert(EdgeHash *ehash, const MPoly *mp, const MLoop *mloop)
{
const MLoop *ml, *ml_next;
int i = mp->totloop;
ml_next = mloop; /* first loop */
ml = &ml_next[i - 1]; /* last loop */
while (i-- != 0) {
BLI_edgehash_reinsert(ehash, ml->v, ml_next->v, NULL);
ml = ml_next;
ml_next++;
}
}
void BKE_mesh_poly_edgebitmap_insert(unsigned int *edge_bitmap, const MPoly *mp, const MLoop *mloop)
{
const MLoop *ml;
int i = mp->totloop;
ml = mloop;
while (i-- != 0) {
BLI_BITMAP_ENABLE(edge_bitmap, ml->e);
ml++;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Center Calculation
* \{ */
bool BKE_mesh_center_median(const Mesh *me, float r_cent[3])
{
int i = me->totvert;
const MVert *mvert;
zero_v3(r_cent);
for (mvert = me->mvert; i--; mvert++) {
add_v3_v3(r_cent, mvert->co);
}
/* otherwise we get NAN for 0 verts */
if (me->totvert) {
mul_v3_fl(r_cent, 1.0f / (float)me->totvert);
}
return (me->totvert != 0);
}
bool BKE_mesh_center_bounds(const Mesh *me, float r_cent[3])
{
float min[3], max[3];
INIT_MINMAX(min, max);
if (BKE_mesh_minmax(me, min, max)) {
mid_v3_v3v3(r_cent, min, max);
return true;
}
return false;
}
bool BKE_mesh_center_of_surface(const Mesh *me, float r_cent[3])
{
int i = me->totpoly;
MPoly *mpoly;
float poly_area;
float total_area = 0.0f;
float poly_cent[3];
zero_v3(r_cent);
/* calculate a weighted average of polygon centroids */
for (mpoly = me->mpoly; i--; mpoly++) {
poly_area = mesh_calc_poly_area_centroid(mpoly, me->mloop + mpoly->loopstart, me->mvert, poly_cent);
madd_v3_v3fl(r_cent, poly_cent, poly_area);
total_area += poly_area;
}
/* otherwise we get NAN for 0 polys */
if (me->totpoly) {
mul_v3_fl(r_cent, 1.0f / total_area);
}
/* zero area faces cause this, fallback to median */
if (UNLIKELY(!is_finite_v3(r_cent))) {
return BKE_mesh_center_median(me, r_cent);
}
return (me->totpoly != 0);
}
/**
* \note Mesh must be manifold with consistent face-winding, see #mesh_calc_poly_volume_centroid for details.
*/
bool BKE_mesh_center_of_volume(const Mesh *me, float r_cent[3])
{
int i = me->totpoly;
MPoly *mpoly;
float poly_volume;
float total_volume = 0.0f;
float poly_cent[3];
zero_v3(r_cent);
/* calculate a weighted average of polyhedron centroids */
for (mpoly = me->mpoly; i--; mpoly++) {
poly_volume = mesh_calc_poly_volume_centroid(mpoly, me->mloop + mpoly->loopstart, me->mvert, poly_cent);
/* poly_cent is already volume-weighted, so no need to multiply by the volume */
add_v3_v3(r_cent, poly_cent);
total_volume += poly_volume;
}
/* otherwise we get NAN for 0 polys */
if (total_volume != 0.0f) {
/* multipy by 0.25 to get the correct centroid */
/* no need to divide volume by 6 as the centroid is weighted by 6x the volume, so it all cancels out */
mul_v3_fl(r_cent, 0.25f / total_volume);
}
/* this can happen for non-manifold objects, fallback to median */
if (UNLIKELY(!is_finite_v3(r_cent))) {
return BKE_mesh_center_median(me, r_cent);
}
return (me->totpoly != 0);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Volume Calculation
* \{ */
static bool mesh_calc_center_centroid_ex(
const MVert *mverts, int UNUSED(mverts_num),
const MLoopTri *looptri, int looptri_num,
const MLoop *mloop, float r_center[3])
{
const MLoopTri *lt;
float totweight;
int i;
zero_v3(r_center);
if (looptri_num == 0)
return false;
totweight = 0.0f;
for (i = 0, lt = looptri; i < looptri_num; i++, lt++) {
const MVert *v1 = &mverts[mloop[lt->tri[0]].v];
const MVert *v2 = &mverts[mloop[lt->tri[1]].v];
const MVert *v3 = &mverts[mloop[lt->tri[2]].v];
float area;
area = area_tri_v3(v1->co, v2->co, v3->co);
madd_v3_v3fl(r_center, v1->co, area);
madd_v3_v3fl(r_center, v2->co, area);
madd_v3_v3fl(r_center, v3->co, area);
totweight += area;
}
if (totweight == 0.0f)
return false;
mul_v3_fl(r_center, 1.0f / (3.0f * totweight));
return true;
}
/**
* Calculate the volume and center.
*
* \param r_volume: Volume (unsigned).
* \param r_center: Center of mass.
*/
void BKE_mesh_calc_volume(
const MVert *mverts, const int mverts_num,
const MLoopTri *looptri, const int looptri_num,
const MLoop *mloop,
float *r_volume, float r_center[3])
{
const MLoopTri *lt;
float center[3];
float totvol;
int i;
if (r_volume)
*r_volume = 0.0f;
if (r_center)
zero_v3(r_center);
if (looptri_num == 0)
return;
if (!mesh_calc_center_centroid_ex(mverts, mverts_num, looptri, looptri_num, mloop, center))
return;
totvol = 0.0f;
for (i = 0, lt = looptri; i < looptri_num; i++, lt++) {
const MVert *v1 = &mverts[mloop[lt->tri[0]].v];
const MVert *v2 = &mverts[mloop[lt->tri[1]].v];
const MVert *v3 = &mverts[mloop[lt->tri[2]].v];
float vol;
vol = volume_tetrahedron_signed_v3(center, v1->co, v2->co, v3->co);
if (r_volume) {
totvol += vol;
}
if (r_center) {
/* averaging factor 1/3 is applied in the end */
madd_v3_v3fl(r_center, v1->co, vol);
madd_v3_v3fl(r_center, v2->co, vol);
madd_v3_v3fl(r_center, v3->co, vol);
}
}
/* Note: Depending on arbitrary centroid position,
* totvol can become negative even for a valid mesh.
* The true value is always the positive value.
*/
if (r_volume) {
*r_volume = fabsf(totvol);
}
if (r_center) {
/* Note: Factor 1/3 is applied once for all vertices here.
* This also automatically negates the vector if totvol is negative.
*/
if (totvol != 0.0f)
mul_v3_fl(r_center, (1.0f / 3.0f) / totvol);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name NGon Tessellation (NGon/Tessface Conversion)
* \{ */
/**
* Convert a triangle or quadrangle of loop/poly data to tessface data
*/
void BKE_mesh_loops_to_mface_corners(
CustomData *fdata, CustomData *ldata,
CustomData *UNUSED(pdata), unsigned int lindex[4], int findex,
const int UNUSED(polyindex),
const int mf_len, /* 3 or 4 */
/* cache values to avoid lookups every time */
const int numUV, /* CustomData_number_of_layers(ldata, CD_MLOOPUV) */
const int numCol, /* CustomData_number_of_layers(ldata, CD_MLOOPCOL) */
const bool hasPCol, /* CustomData_has_layer(ldata, CD_PREVIEW_MLOOPCOL) */
const bool hasOrigSpace, /* CustomData_has_layer(ldata, CD_ORIGSPACE_MLOOP) */
const bool hasLNor /* CustomData_has_layer(ldata, CD_NORMAL) */
)
{
MTFace *texface;
MCol *mcol;
MLoopCol *mloopcol;
MLoopUV *mloopuv;
int i, j;
for (i = 0; i < numUV; i++) {
texface = CustomData_get_n(fdata, CD_MTFACE, findex, i);
for (j = 0; j < mf_len; j++) {
mloopuv = CustomData_get_n(ldata, CD_MLOOPUV, (int)lindex[j], i);
copy_v2_v2(texface->uv[j], mloopuv->uv);
}
}
for (i = 0; i < numCol; i++) {
mcol = CustomData_get_n(fdata, CD_MCOL, findex, i);
for (j = 0; j < mf_len; j++) {
mloopcol = CustomData_get_n(ldata, CD_MLOOPCOL, (int)lindex[j], i);
MESH_MLOOPCOL_TO_MCOL(mloopcol, &mcol[j]);
}
}
if (hasPCol) {
mcol = CustomData_get(fdata, findex, CD_PREVIEW_MCOL);
for (j = 0; j < mf_len; j++) {
mloopcol = CustomData_get(ldata, (int)lindex[j], CD_PREVIEW_MLOOPCOL);
MESH_MLOOPCOL_TO_MCOL(mloopcol, &mcol[j]);
}
}
if (hasOrigSpace) {
OrigSpaceFace *of = CustomData_get(fdata, findex, CD_ORIGSPACE);
OrigSpaceLoop *lof;
for (j = 0; j < mf_len; j++) {
lof = CustomData_get(ldata, (int)lindex[j], CD_ORIGSPACE_MLOOP);
copy_v2_v2(of->uv[j], lof->uv);
}
}
if (hasLNor) {
short (*tlnors)[3] = CustomData_get(fdata, findex, CD_TESSLOOPNORMAL);
for (j = 0; j < mf_len; j++) {
normal_float_to_short_v3(tlnors[j], CustomData_get(ldata, (int)lindex[j], CD_NORMAL));
}
}
}
/**
* Convert all CD layers from loop/poly to tessface data.
*
* \param loopindices is an array of an int[4] per tessface, mapping tessface's verts to loops indices.
*
* \note when mface is not NULL, mface[face_index].v4 is used to test quads, else, loopindices[face_index][3] is used.
*/
void BKE_mesh_loops_to_tessdata(CustomData *fdata, CustomData *ldata, MFace *mface,
int *polyindices, unsigned int (*loopindices)[4], const int num_faces)
{
/* Note: performances are sub-optimal when we get a NULL mface, we could be ~25% quicker with dedicated code...
* Issue is, unless having two different functions with nearly the same code, there's not much ways to solve
* this. Better imho to live with it for now. :/ --mont29
*/
const int numUV = CustomData_number_of_layers(ldata, CD_MLOOPUV);
const int numCol = CustomData_number_of_layers(ldata, CD_MLOOPCOL);
const bool hasPCol = CustomData_has_layer(ldata, CD_PREVIEW_MLOOPCOL);
const bool hasOrigSpace = CustomData_has_layer(ldata, CD_ORIGSPACE_MLOOP);
const bool hasLoopNormal = CustomData_has_layer(ldata, CD_NORMAL);
const bool hasLoopTangent = CustomData_has_layer(ldata, CD_TANGENT);
int findex, i, j;
const int *pidx;
unsigned int (*lidx)[4];
for (i = 0; i < numUV; i++) {
MTFace *texface = CustomData_get_layer_n(fdata, CD_MTFACE, i);
MLoopUV *mloopuv = CustomData_get_layer_n(ldata, CD_MLOOPUV, i);
for (findex = 0, pidx = polyindices, lidx = loopindices;
findex < num_faces;
pidx++, lidx++, findex++, texface++)
{
for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
copy_v2_v2(texface->uv[j], mloopuv[(*lidx)[j]].uv);
}
}
}
for (i = 0; i < numCol; i++) {
MCol (*mcol)[4] = CustomData_get_layer_n(fdata, CD_MCOL, i);
MLoopCol *mloopcol = CustomData_get_layer_n(ldata, CD_MLOOPCOL, i);
for (findex = 0, lidx = loopindices; findex < num_faces; lidx++, findex++, mcol++) {
for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
MESH_MLOOPCOL_TO_MCOL(&mloopcol[(*lidx)[j]], &(*mcol)[j]);
}
}
}
if (hasPCol) {
MCol (*mcol)[4] = CustomData_get_layer(fdata, CD_PREVIEW_MCOL);
MLoopCol *mloopcol = CustomData_get_layer(ldata, CD_PREVIEW_MLOOPCOL);
for (findex = 0, lidx = loopindices; findex < num_faces; lidx++, findex++, mcol++) {
for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
MESH_MLOOPCOL_TO_MCOL(&mloopcol[(*lidx)[j]], &(*mcol)[j]);
}
}
}
if (hasOrigSpace) {
OrigSpaceFace *of = CustomData_get_layer(fdata, CD_ORIGSPACE);
OrigSpaceLoop *lof = CustomData_get_layer(ldata, CD_ORIGSPACE_MLOOP);
for (findex = 0, lidx = loopindices; findex < num_faces; lidx++, findex++, of++) {
for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
copy_v2_v2(of->uv[j], lof[(*lidx)[j]].uv);
}
}
}
if (hasLoopNormal) {
short (*fnors)[4][3] = CustomData_get_layer(fdata, CD_TESSLOOPNORMAL);
float (*lnors)[3] = CustomData_get_layer(ldata, CD_NORMAL);
for (findex = 0, lidx = loopindices; findex < num_faces; lidx++, findex++, fnors++) {
for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
normal_float_to_short_v3((*fnors)[j], lnors[(*lidx)[j]]);
}
}
}
if (hasLoopTangent) {
/* need to do for all uv maps at some point */
float (*ftangents)[4] = CustomData_get_layer(fdata, CD_TANGENT);
float (*ltangents)[4] = CustomData_get_layer(ldata, CD_TANGENT);
for (findex = 0, pidx = polyindices, lidx = loopindices;
findex < num_faces;
pidx++, lidx++, findex++)
{
int nverts = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3;
for (j = nverts; j--;) {
copy_v4_v4(ftangents[findex * 4 + j], ltangents[(*lidx)[j]]);
}
}
}
}
void BKE_mesh_tangent_loops_to_tessdata(
CustomData *fdata, CustomData *ldata, MFace *mface,
int *polyindices, unsigned int (*loopindices)[4], const int num_faces, const char *layer_name)
{
/* Note: performances are sub-optimal when we get a NULL mface, we could be ~25% quicker with dedicated code...
* Issue is, unless having two different functions with nearly the same code, there's not much ways to solve
* this. Better imho to live with it for now. :/ --mont29
*/
float (*ftangents)[4] = NULL;
float (*ltangents)[4] = NULL;
int findex, j;
const int *pidx;
unsigned int (*lidx)[4];
if (layer_name)
ltangents = CustomData_get_layer_named(ldata, CD_TANGENT, layer_name);
else
ltangents = CustomData_get_layer(ldata, CD_TANGENT);
if (ltangents) {
/* need to do for all uv maps at some point */
if (layer_name)
ftangents = CustomData_get_layer_named(fdata, CD_TANGENT, layer_name);
else
ftangents = CustomData_get_layer(fdata, CD_TANGENT);
if (ftangents) {
for (findex = 0, pidx = polyindices, lidx = loopindices;
findex < num_faces;
pidx++, lidx++, findex++)
{
int nverts = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3;
for (j = nverts; j--;) {
copy_v4_v4(ftangents[findex * 4 + j], ltangents[(*lidx)[j]]);
}
}
}
}
}
/**
* Recreate tessellation.
*
* \param do_face_nor_copy: Controls whether the normals from the poly are copied to the tessellated faces.
*
* \return number of tessellation faces.
*/
int BKE_mesh_recalc_tessellation(
CustomData *fdata, CustomData *ldata, CustomData *pdata,
MVert *mvert,
int totface, int totloop, int totpoly,
const bool do_face_nor_copy)
{
/* use this to avoid locking pthread for _every_ polygon
* and calling the fill function */
#define USE_TESSFACE_SPEEDUP
#define USE_TESSFACE_QUADS /* NEEDS FURTHER TESTING */
/* We abuse MFace->edcode to tag quad faces. See below for details. */
#define TESSFACE_IS_QUAD 1
const int looptri_num = poly_to_tri_count(totpoly, totloop);
MPoly *mp, *mpoly;
MLoop *ml, *mloop;
MFace *mface, *mf;
MemArena *arena = NULL;
int *mface_to_poly_map;
unsigned int (*lindices)[4];
int poly_index, mface_index;
unsigned int j;
mpoly = CustomData_get_layer(pdata, CD_MPOLY);
mloop = CustomData_get_layer(ldata, CD_MLOOP);
/* allocate the length of totfaces, avoid many small reallocs,
* if all faces are tri's it will be correct, quads == 2x allocs */
/* take care. we are _not_ calloc'ing so be sure to initialize each field */
mface_to_poly_map = MEM_malloc_arrayN((size_t)looptri_num, sizeof(*mface_to_poly_map), __func__);
mface = MEM_malloc_arrayN((size_t)looptri_num, sizeof(*mface), __func__);
lindices = MEM_malloc_arrayN((size_t)looptri_num, sizeof(*lindices), __func__);
mface_index = 0;
mp = mpoly;
for (poly_index = 0; poly_index < totpoly; poly_index++, mp++) {
const unsigned int mp_loopstart = (unsigned int)mp->loopstart;
const unsigned int mp_totloop = (unsigned int)mp->totloop;
unsigned int l1, l2, l3, l4;
unsigned int *lidx;
if (mp_totloop < 3) {
/* do nothing */
}
#ifdef USE_TESSFACE_SPEEDUP
#define ML_TO_MF(i1, i2, i3) \
mface_to_poly_map[mface_index] = poly_index; \
mf = &mface[mface_index]; \
lidx = lindices[mface_index]; \
/* set loop indices, transformed to vert indices later */ \
l1 = mp_loopstart + i1; \
l2 = mp_loopstart + i2; \
l3 = mp_loopstart + i3; \
mf->v1 = mloop[l1].v; \
mf->v2 = mloop[l2].v; \
mf->v3 = mloop[l3].v; \
mf->v4 = 0; \
lidx[0] = l1; \
lidx[1] = l2; \
lidx[2] = l3; \
lidx[3] = 0; \
mf->mat_nr = mp->mat_nr; \
mf->flag = mp->flag; \
mf->edcode = 0; \
(void)0
/* ALMOST IDENTICAL TO DEFINE ABOVE (see EXCEPTION) */
#define ML_TO_MF_QUAD() \
mface_to_poly_map[mface_index] = poly_index; \
mf = &mface[mface_index]; \
lidx = lindices[mface_index]; \
/* set loop indices, transformed to vert indices later */ \
l1 = mp_loopstart + 0; /* EXCEPTION */ \
l2 = mp_loopstart + 1; /* EXCEPTION */ \
l3 = mp_loopstart + 2; /* EXCEPTION */ \
l4 = mp_loopstart + 3; /* EXCEPTION */ \
mf->v1 = mloop[l1].v; \
mf->v2 = mloop[l2].v; \
mf->v3 = mloop[l3].v; \
mf->v4 = mloop[l4].v; \
lidx[0] = l1; \
lidx[1] = l2; \
lidx[2] = l3; \
lidx[3] = l4; \
mf->mat_nr = mp->mat_nr; \
mf->flag = mp->flag; \
mf->edcode = TESSFACE_IS_QUAD; \
(void)0
else if (mp_totloop == 3) {
ML_TO_MF(0, 1, 2);
mface_index++;
}
else if (mp_totloop == 4) {
#ifdef USE_TESSFACE_QUADS
ML_TO_MF_QUAD();
mface_index++;
#else
ML_TO_MF(0, 1, 2);
mface_index++;
ML_TO_MF(0, 2, 3);
mface_index++;
#endif
}
#endif /* USE_TESSFACE_SPEEDUP */
else {
const float *co_curr, *co_prev;
float normal[3];
float axis_mat[3][3];
float (*projverts)[2];
unsigned int (*tris)[3];
const unsigned int totfilltri = mp_totloop - 2;
if (UNLIKELY(arena == NULL)) {
arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
}
tris = BLI_memarena_alloc(arena, sizeof(*tris) * (size_t)totfilltri);
projverts = BLI_memarena_alloc(arena, sizeof(*projverts) * (size_t)mp_totloop);
zero_v3(normal);
/* calc normal, flipped: to get a positive 2d cross product */
ml = mloop + mp_loopstart;
co_prev = mvert[ml[mp_totloop - 1].v].co;
for (j = 0; j < mp_totloop; j++, ml++) {
co_curr = mvert[ml->v].co;
add_newell_cross_v3_v3v3(normal, co_prev, co_curr);
co_prev = co_curr;
}
if (UNLIKELY(normalize_v3(normal) == 0.0f)) {
normal[2] = 1.0f;
}
/* project verts to 2d */
axis_dominant_v3_to_m3_negate(axis_mat, normal);
ml = mloop + mp_loopstart;
for (j = 0; j < mp_totloop; j++, ml++) {
mul_v2_m3v3(projverts[j], axis_mat, mvert[ml->v].co);
}
BLI_polyfill_calc_arena(projverts, mp_totloop, 1, tris, arena);
/* apply fill */
for (j = 0; j < totfilltri; j++) {
unsigned int *tri = tris[j];
lidx = lindices[mface_index];
mface_to_poly_map[mface_index] = poly_index;
mf = &mface[mface_index];
/* set loop indices, transformed to vert indices later */
l1 = mp_loopstart + tri[0];
l2 = mp_loopstart + tri[1];
l3 = mp_loopstart + tri[2];
mf->v1 = mloop[l1].v;
mf->v2 = mloop[l2].v;
mf->v3 = mloop[l3].v;
mf->v4 = 0;
lidx[0] = l1;
lidx[1] = l2;
lidx[2] = l3;
lidx[3] = 0;
mf->mat_nr = mp->mat_nr;
mf->flag = mp->flag;
mf->edcode = 0;
mface_index++;
}
BLI_memarena_clear(arena);
}
}
if (arena) {
BLI_memarena_free(arena);
arena = NULL;
}
CustomData_free(fdata, totface);
totface = mface_index;
BLI_assert(totface <= looptri_num);
/* not essential but without this we store over-alloc'd memory in the CustomData layers */
if (LIKELY(looptri_num != totface)) {
mface = MEM_reallocN(mface, sizeof(*mface) * (size_t)totface);
mface_to_poly_map = MEM_reallocN(mface_to_poly_map, sizeof(*mface_to_poly_map) * (size_t)totface);
}
CustomData_add_layer(fdata, CD_MFACE, CD_ASSIGN, mface, totface);
/* CD_ORIGINDEX will contain an array of indices from tessfaces to the polygons
* they are directly tessellated from */
CustomData_add_layer(fdata, CD_ORIGINDEX, CD_ASSIGN, mface_to_poly_map, totface);
CustomData_from_bmeshpoly(fdata, ldata, totface);
if (do_face_nor_copy) {
/* If polys have a normals layer, copying that to faces can help
* avoid the need to recalculate normals later */
if (CustomData_has_layer(pdata, CD_NORMAL)) {
float (*pnors)[3] = CustomData_get_layer(pdata, CD_NORMAL);
float (*fnors)[3] = CustomData_add_layer(fdata, CD_NORMAL, CD_CALLOC, NULL, totface);
for (mface_index = 0; mface_index < totface; mface_index++) {
copy_v3_v3(fnors[mface_index], pnors[mface_to_poly_map[mface_index]]);
}
}
}
/* NOTE: quad detection issue - fourth vertidx vs fourth loopidx:
* Polygons take care of their loops ordering, hence not of their vertices ordering.
* Currently, our tfaces' fourth vertex index might be 0 even for a quad. However, we know our fourth loop index is
* never 0 for quads (because they are sorted for polygons, and our quads are still mere copies of their polygons).
* So we pass NULL as MFace pointer, and BKE_mesh_loops_to_tessdata will use the fourth loop index as quad test.
* ...
*/
BKE_mesh_loops_to_tessdata(fdata, ldata, NULL, mface_to_poly_map, lindices, totface);
/* NOTE: quad detection issue - fourth vertidx vs fourth loopidx:
* ...However, most TFace code uses 'MFace->v4 == 0' test to check whether it is a tri or quad.
* test_index_face() will check this and rotate the tessellated face if needed.
*/
#ifdef USE_TESSFACE_QUADS
mf = mface;
for (mface_index = 0; mface_index < totface; mface_index++, mf++) {
if (mf->edcode == TESSFACE_IS_QUAD) {
test_index_face(mf, fdata, mface_index, 4);
mf->edcode = 0;
}
}
#endif
MEM_freeN(lindices);
return totface;
#undef USE_TESSFACE_SPEEDUP
#undef USE_TESSFACE_QUADS
#undef ML_TO_MF
#undef ML_TO_MF_QUAD
}
/**
* Calculate tessellation into #MLoopTri which exist only for this purpose.
*/
void BKE_mesh_recalc_looptri(
const MLoop *mloop, const MPoly *mpoly,
const MVert *mvert,
int totloop, int totpoly,
MLoopTri *mlooptri)
{
/* use this to avoid locking pthread for _every_ polygon
* and calling the fill function */
#define USE_TESSFACE_SPEEDUP
const MPoly *mp;
const MLoop *ml;
MLoopTri *mlt;
MemArena *arena = NULL;
int poly_index, mlooptri_index;
unsigned int j;
mlooptri_index = 0;
mp = mpoly;
for (poly_index = 0; poly_index < totpoly; poly_index++, mp++) {
const unsigned int mp_loopstart = (unsigned int)mp->loopstart;
const unsigned int mp_totloop = (unsigned int)mp->totloop;
unsigned int l1, l2, l3;
if (mp_totloop < 3) {
/* do nothing */
}
#ifdef USE_TESSFACE_SPEEDUP
#define ML_TO_MLT(i1, i2, i3) { \
mlt = &mlooptri[mlooptri_index]; \
l1 = mp_loopstart + i1; \
l2 = mp_loopstart + i2; \
l3 = mp_loopstart + i3; \
ARRAY_SET_ITEMS(mlt->tri, l1, l2, l3); \
mlt->poly = (unsigned int)poly_index; \
} ((void)0)
else if (mp_totloop == 3) {
ML_TO_MLT(0, 1, 2);
mlooptri_index++;
}
else if (mp_totloop == 4) {
ML_TO_MLT(0, 1, 2);
MLoopTri *mlt_a = mlt;
mlooptri_index++;
ML_TO_MLT(0, 2, 3);
MLoopTri *mlt_b = mlt;
mlooptri_index++;
if (UNLIKELY(is_quad_flip_v3_first_third_fast(
mvert[mloop[mlt_a->tri[0]].v].co,
mvert[mloop[mlt_a->tri[1]].v].co,
mvert[mloop[mlt_a->tri[2]].v].co,
mvert[mloop[mlt_b->tri[2]].v].co)))
{
/* flip out of degenerate 0-2 state. */
mlt_a->tri[2] = mlt_b->tri[2];
mlt_b->tri[0] = mlt_a->tri[1];
}
}
#endif /* USE_TESSFACE_SPEEDUP */
else {
const float *co_curr, *co_prev;
float normal[3];
float axis_mat[3][3];
float (*projverts)[2];
unsigned int (*tris)[3];
const unsigned int totfilltri = mp_totloop - 2;
if (UNLIKELY(arena == NULL)) {
arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
}
tris = BLI_memarena_alloc(arena, sizeof(*tris) * (size_t)totfilltri);
projverts = BLI_memarena_alloc(arena, sizeof(*projverts) * (size_t)mp_totloop);
zero_v3(normal);
/* calc normal, flipped: to get a positive 2d cross product */
ml = mloop + mp_loopstart;
co_prev = mvert[ml[mp_totloop - 1].v].co;
for (j = 0; j < mp_totloop; j++, ml++) {
co_curr = mvert[ml->v].co;
add_newell_cross_v3_v3v3(normal, co_prev, co_curr);
co_prev = co_curr;
}
if (UNLIKELY(normalize_v3(normal) == 0.0f)) {
normal[2] = 1.0f;
}
/* project verts to 2d */
axis_dominant_v3_to_m3_negate(axis_mat, normal);
ml = mloop + mp_loopstart;
for (j = 0; j < mp_totloop; j++, ml++) {
mul_v2_m3v3(projverts[j], axis_mat, mvert[ml->v].co);
}
BLI_polyfill_calc_arena(projverts, mp_totloop, 1, tris, arena);
/* apply fill */
for (j = 0; j < totfilltri; j++) {
unsigned int *tri = tris[j];
mlt = &mlooptri[mlooptri_index];
/* set loop indices, transformed to vert indices later */
l1 = mp_loopstart + tri[0];
l2 = mp_loopstart + tri[1];
l3 = mp_loopstart + tri[2];
ARRAY_SET_ITEMS(mlt->tri, l1, l2, l3);
mlt->poly = (unsigned int)poly_index;
mlooptri_index++;
}
BLI_memarena_clear(arena);
}
}
if (arena) {
BLI_memarena_free(arena);
arena = NULL;
}
BLI_assert(mlooptri_index == poly_to_tri_count(totpoly, totloop));
UNUSED_VARS_NDEBUG(totloop);
#undef USE_TESSFACE_SPEEDUP
#undef ML_TO_MLT
}
/* -------------------------------------------------------------------- */
#ifdef USE_BMESH_SAVE_AS_COMPAT
/**
* This function recreates a tessellation.
* returns number of tessellation faces.
*
* for forwards compat only quad->tri polys to mface, skip ngons.
*/
int BKE_mesh_mpoly_to_mface(struct CustomData *fdata, struct CustomData *ldata,
struct CustomData *pdata, int totface, int UNUSED(totloop), int totpoly)
{
MLoop *mloop;
unsigned int lindex[4];
int i;
int k;
MPoly *mp, *mpoly;
MFace *mface, *mf;
const int numUV = CustomData_number_of_layers(ldata, CD_MLOOPUV);
const int numCol = CustomData_number_of_layers(ldata, CD_MLOOPCOL);
const bool hasPCol = CustomData_has_layer(ldata, CD_PREVIEW_MLOOPCOL);
const bool hasOrigSpace = CustomData_has_layer(ldata, CD_ORIGSPACE_MLOOP);
const bool hasLNor = CustomData_has_layer(ldata, CD_NORMAL);
/* over-alloc, ngons will be skipped */
mface = MEM_malloc_arrayN((size_t)totpoly, sizeof(*mface), __func__);
mpoly = CustomData_get_layer(pdata, CD_MPOLY);
mloop = CustomData_get_layer(ldata, CD_MLOOP);
mp = mpoly;
k = 0;
for (i = 0; i < totpoly; i++, mp++) {
if (ELEM(mp->totloop, 3, 4)) {
const unsigned int mp_loopstart = (unsigned int)mp->loopstart;
mf = &mface[k];
mf->mat_nr = mp->mat_nr;
mf->flag = mp->flag;
mf->v1 = mp_loopstart + 0;
mf->v2 = mp_loopstart + 1;
mf->v3 = mp_loopstart + 2;
mf->v4 = (mp->totloop == 4) ? (mp_loopstart + 3) : 0;
/* abuse edcode for temp storage and clear next loop */
mf->edcode = (char)mp->totloop; /* only ever 3 or 4 */
k++;
}
}
CustomData_free(fdata, totface);
totface = k;
CustomData_add_layer(fdata, CD_MFACE, CD_ASSIGN, mface, totface);
CustomData_from_bmeshpoly(fdata, ldata, totface);
mp = mpoly;
k = 0;
for (i = 0; i < totpoly; i++, mp++) {
if (ELEM(mp->totloop, 3, 4)) {
mf = &mface[k];
if (mf->edcode == 3) {
/* sort loop indices to ensure winding is correct */
/* NO SORT - looks like we can skip this */
lindex[0] = mf->v1;
lindex[1] = mf->v2;
lindex[2] = mf->v3;
lindex[3] = 0; /* unused */
/* transform loop indices to vert indices */
mf->v1 = mloop[mf->v1].v;
mf->v2 = mloop[mf->v2].v;
mf->v3 = mloop[mf->v3].v;
BKE_mesh_loops_to_mface_corners(
fdata, ldata, pdata,
lindex, k, i, 3,
numUV, numCol, hasPCol, hasOrigSpace, hasLNor);
test_index_face(mf, fdata, k, 3);
}
else {
/* sort loop indices to ensure winding is correct */
/* NO SORT - looks like we can skip this */
lindex[0] = mf->v1;
lindex[1] = mf->v2;
lindex[2] = mf->v3;
lindex[3] = mf->v4;
/* transform loop indices to vert indices */
mf->v1 = mloop[mf->v1].v;
mf->v2 = mloop[mf->v2].v;
mf->v3 = mloop[mf->v3].v;
mf->v4 = mloop[mf->v4].v;
BKE_mesh_loops_to_mface_corners(
fdata, ldata, pdata,
lindex, k, i, 4,
numUV, numCol, hasPCol, hasOrigSpace, hasLNor);
test_index_face(mf, fdata, k, 4);
}
mf->edcode = 0;
k++;
}
}
return k;
}
#endif /* USE_BMESH_SAVE_AS_COMPAT */
static void bm_corners_to_loops_ex(
ID *id, CustomData *fdata, CustomData *ldata,
MFace *mface, int totloop, int findex, int loopstart, int numTex, int numCol)
{
MTFace *texface;
MCol *mcol;
MLoopCol *mloopcol;
MLoopUV *mloopuv;
MFace *mf;
int i;
mf = mface + findex;
for (i = 0; i < numTex; i++) {
texface = CustomData_get_n(fdata, CD_MTFACE, findex, i);
mloopuv = CustomData_get_n(ldata, CD_MLOOPUV, loopstart, i);
copy_v2_v2(mloopuv->uv, texface->uv[0]); mloopuv++;
copy_v2_v2(mloopuv->uv, texface->uv[1]); mloopuv++;
copy_v2_v2(mloopuv->uv, texface->uv[2]); mloopuv++;
if (mf->v4) {
copy_v2_v2(mloopuv->uv, texface->uv[3]); mloopuv++;
}
}
for (i = 0; i < numCol; i++) {
mloopcol = CustomData_get_n(ldata, CD_MLOOPCOL, loopstart, i);
mcol = CustomData_get_n(fdata, CD_MCOL, findex, i);
MESH_MLOOPCOL_FROM_MCOL(mloopcol, &mcol[0]); mloopcol++;
MESH_MLOOPCOL_FROM_MCOL(mloopcol, &mcol[1]); mloopcol++;
MESH_MLOOPCOL_FROM_MCOL(mloopcol, &mcol[2]); mloopcol++;
if (mf->v4) {
MESH_MLOOPCOL_FROM_MCOL(mloopcol, &mcol[3]); mloopcol++;
}
}
if (CustomData_has_layer(fdata, CD_TESSLOOPNORMAL)) {
float (*lnors)[3] = CustomData_get(ldata, loopstart, CD_NORMAL);
short (*tlnors)[3] = CustomData_get(fdata, findex, CD_TESSLOOPNORMAL);
const int max = mf->v4 ? 4 : 3;
for (i = 0; i < max; i++, lnors++, tlnors++) {
normal_short_to_float_v3(*lnors, *tlnors);
}
}
if (CustomData_has_layer(fdata, CD_MDISPS)) {
MDisps *ld = CustomData_get(ldata, loopstart, CD_MDISPS);
MDisps *fd = CustomData_get(fdata, findex, CD_MDISPS);
float (*disps)[3] = fd->disps;
int tot = mf->v4 ? 4 : 3;
int corners;
if (CustomData_external_test(fdata, CD_MDISPS)) {
if (id && fdata->external) {
CustomData_external_add(ldata, id, CD_MDISPS,
totloop, fdata->external->filename);
}
}
corners = multires_mdisp_corners(fd);
if (corners == 0) {
/* Empty MDisp layers appear in at least one of the sintel.blend files.
* Not sure why this happens, but it seems fine to just ignore them here.
* If (corners == 0) for a non-empty layer though, something went wrong. */
BLI_assert(fd->totdisp == 0);
}
else {
const int side = (int)sqrtf((float)(fd->totdisp / corners));
const int side_sq = side * side;
for (i = 0; i < tot; i++, disps += side_sq, ld++) {
ld->totdisp = side_sq;
ld->level = (int)(logf((float)side - 1.0f) / (float)M_LN2) + 1;
if (ld->disps)
MEM_freeN(ld->disps);
ld->disps = MEM_malloc_arrayN((size_t)side_sq, sizeof(float[3]), "converted loop mdisps");
if (fd->disps) {
memcpy(ld->disps, disps, (size_t)side_sq * sizeof(float[3]));
}
else {
memset(ld->disps, 0, (size_t)side_sq * sizeof(float[3]));
}
}
}
}
}
void BKE_mesh_convert_mfaces_to_mpolys(Mesh *mesh)
{
BKE_mesh_convert_mfaces_to_mpolys_ex(&mesh->id, &mesh->fdata, &mesh->ldata, &mesh->pdata,
mesh->totedge, mesh->totface, mesh->totloop, mesh->totpoly,
mesh->medge, mesh->mface,
&mesh->totloop, &mesh->totpoly, &mesh->mloop, &mesh->mpoly);
BKE_mesh_update_customdata_pointers(mesh, true);
}
/* the same as BKE_mesh_convert_mfaces_to_mpolys but oriented to be used in do_versions from readfile.c
* the difference is how active/render/clone/stencil indices are handled here
*
* normally thay're being set from pdata which totally makes sense for meshes which are already
* converted to bmesh structures, but when loading older files indices shall be updated in other
* way around, so newly added pdata and ldata would have this indices set based on fdata layer
*
* this is normally only needed when reading older files, in all other cases BKE_mesh_convert_mfaces_to_mpolys
* shall be always used
*/
void BKE_mesh_do_versions_convert_mfaces_to_mpolys(Mesh *mesh)
{
BKE_mesh_convert_mfaces_to_mpolys_ex(&mesh->id, &mesh->fdata, &mesh->ldata, &mesh->pdata,
mesh->totedge, mesh->totface, mesh->totloop, mesh->totpoly,
mesh->medge, mesh->mface,
&mesh->totloop, &mesh->totpoly, &mesh->mloop, &mesh->mpoly);
CustomData_bmesh_do_versions_update_active_layers(&mesh->fdata, &mesh->ldata);
BKE_mesh_update_customdata_pointers(mesh, true);
}
void BKE_mesh_convert_mfaces_to_mpolys_ex(ID *id, CustomData *fdata, CustomData *ldata, CustomData *pdata,
int totedge_i, int totface_i, int totloop_i, int totpoly_i,
MEdge *medge, MFace *mface,
int *r_totloop, int *r_totpoly,
MLoop **r_mloop, MPoly **r_mpoly)
{
MFace *mf;
MLoop *ml, *mloop;
MPoly *mp, *mpoly;
MEdge *me;
EdgeHash *eh;
int numTex, numCol;
int i, j, totloop, totpoly, *polyindex;
/* old flag, clear to allow for reuse */
#define ME_FGON (1 << 3)
/* just in case some of these layers are filled in (can happen with python created meshes) */
CustomData_free(ldata, totloop_i);
CustomData_free(pdata, totpoly_i);
totpoly = totface_i;
mpoly = MEM_calloc_arrayN((size_t)totpoly, sizeof(MPoly), "mpoly converted");
CustomData_add_layer(pdata, CD_MPOLY, CD_ASSIGN, mpoly, totpoly);
numTex = CustomData_number_of_layers(fdata, CD_MTFACE);
numCol = CustomData_number_of_layers(fdata, CD_MCOL);
totloop = 0;
mf = mface;
for (i = 0; i < totface_i; i++, mf++) {
totloop += mf->v4 ? 4 : 3;
}
mloop = MEM_calloc_arrayN((size_t)totloop, sizeof(MLoop), "mloop converted");
CustomData_add_layer(ldata, CD_MLOOP, CD_ASSIGN, mloop, totloop);
CustomData_to_bmeshpoly(fdata, ldata, totloop);
if (id) {
/* ensure external data is transferred */
CustomData_external_read(fdata, id, CD_MASK_MDISPS, totface_i);
}
eh = BLI_edgehash_new_ex(__func__, (unsigned int)totedge_i);
/* build edge hash */
me = medge;
for (i = 0; i < totedge_i; i++, me++) {
BLI_edgehash_insert(eh, me->v1, me->v2, SET_UINT_IN_POINTER(i));
/* unrelated but avoid having the FGON flag enabled, so we can reuse it later for something else */
me->flag &= ~ME_FGON;
}
polyindex = CustomData_get_layer(fdata, CD_ORIGINDEX);
j = 0; /* current loop index */
ml = mloop;
mf = mface;
mp = mpoly;
for (i = 0; i < totface_i; i++, mf++, mp++) {
mp->loopstart = j;
mp->totloop = mf->v4 ? 4 : 3;
mp->mat_nr = mf->mat_nr;
mp->flag = mf->flag;
# define ML(v1, v2) { \
ml->v = mf->v1; \
ml->e = GET_UINT_FROM_POINTER(BLI_edgehash_lookup(eh, mf->v1, mf->v2)); \
ml++; j++; \
} (void)0
ML(v1, v2);
ML(v2, v3);
if (mf->v4) {
ML(v3, v4);
ML(v4, v1);
}
else {
ML(v3, v1);
}
# undef ML
bm_corners_to_loops_ex(id, fdata, ldata, mface, totloop, i, mp->loopstart, numTex, numCol);
if (polyindex) {
*polyindex = i;
polyindex++;
}
}
/* note, we don't convert NGons at all, these are not even real ngons,
* they have their own UV's, colors etc - its more an editing feature. */
BLI_edgehash_free(eh, NULL);
*r_totpoly = totpoly;
*r_totloop = totloop;
*r_mpoly = mpoly;
*r_mloop = mloop;
#undef ME_FGON
}
/** \} */
/**
* Flip a single MLoop's #MDisps structure,
* low level function to be called from face-flipping code which re-arranged the mdisps themselves.
*/
void BKE_mesh_mdisp_flip(MDisps *md, const bool use_loop_mdisp_flip)
{
if (UNLIKELY(!md->totdisp || !md->disps)) {
return;
}
const int sides = (int)sqrt(md->totdisp);
float (*co)[3] = md->disps;
for (int x = 0; x < sides; x++) {
float *co_a, *co_b;
for (int y = 0; y < x; y++) {
co_a = co[y * sides + x];
co_b = co[x * sides + y];
swap_v3_v3(co_a, co_b);
SWAP(float, co_a[0], co_a[1]);
SWAP(float, co_b[0], co_b[1]);
if (use_loop_mdisp_flip) {
co_a[2] *= -1.0f;
co_b[2] *= -1.0f;
}
}
co_a = co[x * sides + x];
SWAP(float, co_a[0], co_a[1]);
if (use_loop_mdisp_flip) {
co_a[2] *= -1.0f;
}
}
}
/**
* Flip (invert winding of) the given \a mpoly, i.e. reverse order of its loops
* (keeping the same vertex as 'start point').
*
* \param mpoly the polygon to flip.
* \param mloop the full loops array.
* \param ldata the loops custom data.
*/
void BKE_mesh_polygon_flip_ex(
MPoly *mpoly, MLoop *mloop, CustomData *ldata,
float (*lnors)[3], MDisps *mdisp, const bool use_loop_mdisp_flip)
{
int loopstart = mpoly->loopstart;
int loopend = loopstart + mpoly->totloop - 1;
const bool loops_in_ldata = (CustomData_get_layer(ldata, CD_MLOOP) == mloop);
if (mdisp) {
for (int i = loopstart; i <= loopend; i++) {
BKE_mesh_mdisp_flip(&mdisp[i], use_loop_mdisp_flip);
}
}
/* Note that we keep same start vertex for flipped face. */
/* We also have to update loops edge
* (they will get their original 'other edge', that is, the original edge of their original previous loop)... */
unsigned int prev_edge_index = mloop[loopstart].e;
mloop[loopstart].e = mloop[loopend].e;
for (loopstart++; loopend > loopstart; loopstart++, loopend--) {
mloop[loopend].e = mloop[loopend - 1].e;
SWAP(unsigned int, mloop[loopstart].e, prev_edge_index);
if (!loops_in_ldata) {
SWAP(MLoop, mloop[loopstart], mloop[loopend]);
}
if (lnors) {
swap_v3_v3(lnors[loopstart], lnors[loopend]);
}
CustomData_swap(ldata, loopstart, loopend);
}
/* Even if we did not swap the other 'pivot' loop, we need to set its swapped edge. */
if (loopstart == loopend) {
mloop[loopstart].e = prev_edge_index;
}
}
void BKE_mesh_polygon_flip(MPoly *mpoly, MLoop *mloop, CustomData *ldata)
{
MDisps *mdisp = CustomData_get_layer(ldata, CD_MDISPS);
BKE_mesh_polygon_flip_ex(mpoly, mloop, ldata, NULL, mdisp, true);
}
/**
* Flip (invert winding of) all polygons (used to inverse their normals).
*
* \note Invalidates tessellation, caller must handle that.
*/
void BKE_mesh_polygons_flip(
MPoly *mpoly, MLoop *mloop, CustomData *ldata, int totpoly)
{
MDisps *mdisp = CustomData_get_layer(ldata, CD_MDISPS);
MPoly *mp;
int i;
for (mp = mpoly, i = 0; i < totpoly; mp++, i++) {
BKE_mesh_polygon_flip_ex(mp, mloop, ldata, NULL, mdisp, true);
}
}
/* -------------------------------------------------------------------- */
/** \name Mesh Flag Flushing
* \{ */
/* update the hide flag for edges and faces from the corresponding
* flag in verts */
void BKE_mesh_flush_hidden_from_verts_ex(const MVert *mvert,
const MLoop *mloop,
MEdge *medge, const int totedge,
MPoly *mpoly, const int totpoly)
{
int i, j;
for (i = 0; i < totedge; i++) {
MEdge *e = &medge[i];
if (mvert[e->v1].flag & ME_HIDE ||
mvert[e->v2].flag & ME_HIDE)
{
e->flag |= ME_HIDE;
}
else {
e->flag &= ~ME_HIDE;
}
}
for (i = 0; i < totpoly; i++) {
MPoly *p = &mpoly[i];
p->flag &= (char)~ME_HIDE;
for (j = 0; j < p->totloop; j++) {
if (mvert[mloop[p->loopstart + j].v].flag & ME_HIDE)
p->flag |= ME_HIDE;
}
}
}
void BKE_mesh_flush_hidden_from_verts(Mesh *me)
{
BKE_mesh_flush_hidden_from_verts_ex(me->mvert, me->mloop,
me->medge, me->totedge,
me->mpoly, me->totpoly);
}
void BKE_mesh_flush_hidden_from_polys_ex(MVert *mvert,
const MLoop *mloop,
MEdge *medge, const int UNUSED(totedge),
const MPoly *mpoly, const int totpoly)
{
const MPoly *mp;
int i;
i = totpoly;
for (mp = mpoly; i--; mp++) {
if (mp->flag & ME_HIDE) {
const MLoop *ml;
int j;
j = mp->totloop;
for (ml = &mloop[mp->loopstart]; j--; ml++) {
mvert[ml->v].flag |= ME_HIDE;
medge[ml->e].flag |= ME_HIDE;
}
}
}
i = totpoly;
for (mp = mpoly; i--; mp++) {
if ((mp->flag & ME_HIDE) == 0) {
const MLoop *ml;
int j;
j = mp->totloop;
for (ml = &mloop[mp->loopstart]; j--; ml++) {
mvert[ml->v].flag &= (char)~ME_HIDE;
medge[ml->e].flag &= (short)~ME_HIDE;
}
}
}
}
void BKE_mesh_flush_hidden_from_polys(Mesh *me)
{
BKE_mesh_flush_hidden_from_polys_ex(me->mvert, me->mloop,
me->medge, me->totedge,
me->mpoly, me->totpoly);
}
/**
* simple poly -> vert/edge selection.
*/
void BKE_mesh_flush_select_from_polys_ex(MVert *mvert, const int totvert,
const MLoop *mloop,
MEdge *medge, const int totedge,
const MPoly *mpoly, const int totpoly)
{
MVert *mv;
MEdge *med;
const MPoly *mp;
int i;
i = totvert;
for (mv = mvert; i--; mv++) {
mv->flag &= (char)~SELECT;
}
i = totedge;
for (med = medge; i--; med++) {
med->flag &= ~SELECT;
}
i = totpoly;
for (mp = mpoly; i--; mp++) {
/* assume if its selected its not hidden and none of its verts/edges are hidden
* (a common assumption)*/
if (mp->flag & ME_FACE_SEL) {
const MLoop *ml;
int j;
j = mp->totloop;
for (ml = &mloop[mp->loopstart]; j--; ml++) {
mvert[ml->v].flag |= SELECT;
medge[ml->e].flag |= SELECT;
}
}
}
}
void BKE_mesh_flush_select_from_polys(Mesh *me)
{
BKE_mesh_flush_select_from_polys_ex(me->mvert, me->totvert,
me->mloop,
me->medge, me->totedge,
me->mpoly, me->totpoly);
}
void BKE_mesh_flush_select_from_verts_ex(const MVert *mvert, const int UNUSED(totvert),
const MLoop *mloop,
MEdge *medge, const int totedge,
MPoly *mpoly, const int totpoly)
{
MEdge *med;
MPoly *mp;
int i;
/* edges */
i = totedge;
for (med = medge; i--; med++) {
if ((med->flag & ME_HIDE) == 0) {
if ((mvert[med->v1].flag & SELECT) && (mvert[med->v2].flag & SELECT)) {
med->flag |= SELECT;
}
else {
med->flag &= ~SELECT;
}
}
}
/* polys */
i = totpoly;
for (mp = mpoly; i--; mp++) {
if ((mp->flag & ME_HIDE) == 0) {
bool ok = true;
const MLoop *ml;
int j;
j = mp->totloop;
for (ml = &mloop[mp->loopstart]; j--; ml++) {
if ((mvert[ml->v].flag & SELECT) == 0) {
ok = false;
break;
}
}
if (ok) {
mp->flag |= ME_FACE_SEL;
}
else {
mp->flag &= (char)~ME_FACE_SEL;
}
}
}
}
void BKE_mesh_flush_select_from_verts(Mesh *me)
{
BKE_mesh_flush_select_from_verts_ex(me->mvert, me->totvert,
me->mloop,
me->medge, me->totedge,
me->mpoly, me->totpoly);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Spatial Calculation
* \{ */
/**
* This function takes the difference between 2 vertex-coord-arrays
* (\a vert_cos_src, \a vert_cos_dst),
* and applies the difference to \a vert_cos_new relative to \a vert_cos_org.
*
* \param vert_cos_src reference deform source.
* \param vert_cos_dst reference deform destination.
*
* \param vert_cos_org reference for the output location.
* \param vert_cos_new resulting coords.
*/
void BKE_mesh_calc_relative_deform(
const MPoly *mpoly, const int totpoly,
const MLoop *mloop, const int totvert,
const float (*vert_cos_src)[3],
const float (*vert_cos_dst)[3],
const float (*vert_cos_org)[3],
float (*vert_cos_new)[3])
{
const MPoly *mp;
int i;
int *vert_accum = MEM_calloc_arrayN((size_t)totvert, sizeof(*vert_accum), __func__);
memset(vert_cos_new, '\0', sizeof(*vert_cos_new) * (size_t)totvert);
for (i = 0, mp = mpoly; i < totpoly; i++, mp++) {
const MLoop *loopstart = mloop + mp->loopstart;
int j;
for (j = 0; j < mp->totloop; j++) {
unsigned int v_prev = loopstart[(mp->totloop + (j - 1)) % mp->totloop].v;
unsigned int v_curr = loopstart[j].v;
unsigned int v_next = loopstart[(j + 1) % mp->totloop].v;
float tvec[3];
transform_point_by_tri_v3(
tvec, vert_cos_dst[v_curr],
vert_cos_org[v_prev], vert_cos_org[v_curr], vert_cos_org[v_next],
vert_cos_src[v_prev], vert_cos_src[v_curr], vert_cos_src[v_next]);
add_v3_v3(vert_cos_new[v_curr], tvec);
vert_accum[v_curr] += 1;
}
}
for (i = 0; i < totvert; i++) {
if (vert_accum[i]) {
mul_v3_fl(vert_cos_new[i], 1.0f / (float)vert_accum[i]);
}
else {
copy_v3_v3(vert_cos_new[i], vert_cos_org[i]);
}
}
MEM_freeN(vert_accum);
}
/** \} */