tornavis/source/blender/blenkernel/intern/object_dupli.c

1307 lines
36 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/object_dupli.c
* \ingroup bke
*/
#include <limits.h>
#include <stdlib.h>
#include <stddef.h>
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_string_utf8.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "DNA_anim_types.h"
#include "DNA_group_types.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
#include "BKE_animsys.h"
#include "BKE_collection.h"
#include "BKE_DerivedMesh.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_lattice.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_editmesh.h"
#include "BKE_anim.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "BLI_strict_flags.h"
#include "BLI_hash.h"
/* Dupli-Geometry */
typedef struct DupliContext {
Depsgraph *depsgraph;
Collection *collection; /* XXX child objects are selected from this group if set, could be nicer */
Object *obedit; /* Only to check if the object is in edit-mode. */
Scene *scene;
ViewLayer *view_layer;
Object *object;
float space_mat[4][4];
int persistent_id[MAX_DUPLI_RECUR];
int level;
const struct DupliGenerator *gen;
/* result containers */
ListBase *duplilist; /* legacy doubly-linked list */
} DupliContext;
typedef struct DupliGenerator {
short type; /* dupli type */
void (*make_duplis)(const DupliContext *ctx);
} DupliGenerator;
static const DupliGenerator *get_dupli_generator(const DupliContext *ctx);
/* create initial context for root object */
static void init_context(
DupliContext *r_ctx, Depsgraph *depsgraph,
Scene *scene, Object *ob, float space_mat[4][4])
{
r_ctx->depsgraph = depsgraph;
r_ctx->scene = scene;
r_ctx->view_layer = DEG_get_evaluated_view_layer(depsgraph);
r_ctx->collection = NULL;
r_ctx->object = ob;
r_ctx->obedit = OBEDIT_FROM_OBACT(ob);
if (space_mat)
copy_m4_m4(r_ctx->space_mat, space_mat);
else
unit_m4(r_ctx->space_mat);
r_ctx->level = 0;
r_ctx->gen = get_dupli_generator(r_ctx);
r_ctx->duplilist = NULL;
}
/* create sub-context for recursive duplis */
static void copy_dupli_context(DupliContext *r_ctx, const DupliContext *ctx, Object *ob, float mat[4][4], int index)
{
*r_ctx = *ctx;
/* XXX annoying, previously was done by passing an ID* argument, this at least is more explicit */
if (ctx->gen->type == OB_DUPLICOLLECTION)
r_ctx->collection = ctx->object->dup_group;
r_ctx->object = ob;
if (mat)
mul_m4_m4m4(r_ctx->space_mat, (float (*)[4])ctx->space_mat, mat);
r_ctx->persistent_id[r_ctx->level] = index;
++r_ctx->level;
r_ctx->gen = get_dupli_generator(r_ctx);
}
/* generate a dupli instance
* mat is transform of the object relative to current context (including object obmat)
*/
static DupliObject *make_dupli(const DupliContext *ctx,
Object *ob, float mat[4][4], int index)
{
DupliObject *dob;
int i;
/* add a DupliObject instance to the result container */
if (ctx->duplilist) {
dob = MEM_callocN(sizeof(DupliObject), "dupli object");
BLI_addtail(ctx->duplilist, dob);
}
else {
return NULL;
}
dob->ob = ob;
mul_m4_m4m4(dob->mat, (float (*)[4])ctx->space_mat, mat);
dob->type = ctx->gen->type;
/* set persistent id, which is an array with a persistent index for each level
* (particle number, vertex number, ..). by comparing this we can find the same
* dupli object between frames, which is needed for motion blur. last level
* goes first in the array. */
dob->persistent_id[0] = index;
for (i = 1; i < ctx->level + 1; i++)
dob->persistent_id[i] = ctx->persistent_id[ctx->level - i];
/* fill rest of values with INT_MAX which index will never have as value */
for (; i < MAX_DUPLI_RECUR; i++)
dob->persistent_id[i] = INT_MAX;
/* metaballs never draw in duplis, they are instead merged into one by the basis
* mball outside of the group. this does mean that if that mball is not in the
* scene, they will not show up at all, limitation that should be solved once. */
if (ob->type == OB_MBALL)
dob->no_draw = true;
/* random number */
/* the logic here is designed to match Cycles */
dob->random_id = BLI_hash_string(dob->ob->id.name + 2);
if (dob->persistent_id[0] != INT_MAX) {
for (i = 0; i < MAX_DUPLI_RECUR * 2; i++) {
dob->random_id = BLI_hash_int_2d(dob->random_id, (unsigned int)dob->persistent_id[i]);
}
}
else {
dob->random_id = BLI_hash_int_2d(dob->random_id, 0);
}
if (ctx->object != ob) {
dob->random_id ^= BLI_hash_int(BLI_hash_string(ctx->object->id.name + 2));
}
return dob;
}
/* recursive dupli objects
* space_mat is the local dupli space (excluding dupli object obmat!)
*/
static void make_recursive_duplis(const DupliContext *ctx, Object *ob, float space_mat[4][4], int index)
{
/* simple preventing of too deep nested collections with MAX_DUPLI_RECUR */
if (ctx->level < MAX_DUPLI_RECUR) {
DupliContext rctx;
copy_dupli_context(&rctx, ctx, ob, space_mat, index);
if (rctx.gen) {
rctx.gen->make_duplis(&rctx);
}
}
}
/* ---- Child Duplis ---- */
typedef void (*MakeChildDuplisFunc)(const DupliContext *ctx, void *userdata, Object *child);
static bool is_child(const Object *ob, const Object *parent)
{
const Object *ob_parent = ob->parent;
while (ob_parent) {
if (ob_parent == parent)
return true;
ob_parent = ob_parent->parent;
}
return false;
}
/* create duplis from every child in scene or collection */
static void make_child_duplis(const DupliContext *ctx, void *userdata, MakeChildDuplisFunc make_child_duplis_cb)
{
Object *parent = ctx->object;
if (ctx->collection) {
eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(ctx->collection, ob, mode)
{
if ((ob != ctx->obedit) && is_child(ob, parent)) {
DupliContext pctx;
copy_dupli_context(&pctx, ctx, ctx->object, NULL, _base_id);
/* mballs have a different dupli handling */
if (ob->type != OB_MBALL) {
ob->flag |= OB_DONE; /* doesnt render */
}
make_child_duplis_cb(&pctx, userdata, ob);
}
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
}
else {
int baseid = 0;
ViewLayer *view_layer = ctx->view_layer;
for (Base *base = view_layer->object_bases.first; base; base = base->next, baseid++) {
Object *ob = base->object;
if ((ob != ctx->obedit) && is_child(ob, parent)) {
DupliContext pctx;
copy_dupli_context(&pctx, ctx, ctx->object, NULL, baseid);
/* mballs have a different dupli handling */
if (ob->type != OB_MBALL)
ob->flag |= OB_DONE; /* doesnt render */
make_child_duplis_cb(&pctx, userdata, ob);
}
}
}
}
/*---- Implementations ----*/
/* OB_DUPLICOLLECTION */
static void make_duplis_collection(const DupliContext *ctx)
{
Object *ob = ctx->object;
Collection *collection;
float collection_mat[4][4];
if (ob->dup_group == NULL) return;
collection = ob->dup_group;
/* combine collection offset and obmat */
unit_m4(collection_mat);
sub_v3_v3(collection_mat[3], collection->dupli_ofs);
mul_m4_m4m4(collection_mat, ob->obmat, collection_mat);
/* don't access 'ob->obmat' from now on. */
eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(collection, cob, mode)
{
if (cob != ob) {
float mat[4][4];
/* collection dupli offset, should apply after everything else */
mul_m4_m4m4(mat, collection_mat, cob->obmat);
make_dupli(ctx, cob, mat, _base_id);
/* recursion */
make_recursive_duplis(ctx, cob, collection_mat, _base_id);
}
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
}
static const DupliGenerator gen_dupli_collection = {
OB_DUPLICOLLECTION, /* type */
make_duplis_collection /* make_duplis */
};
/* OB_DUPLIFRAMES */
static void make_duplis_frames(const DupliContext *ctx)
{
Depsgraph *depsgraph = ctx->depsgraph;
Scene *scene = ctx->scene;
Object *ob = ctx->object;
extern int enable_cu_speed; /* object.c */
Object copyob;
int cfrao = scene->r.cfra;
int dupend = ob->dupend;
/* dupliframes not supported inside collections */
if (ctx->collection)
return;
/* if we don't have any data/settings which will lead to object movement,
* don't waste time trying, as it will all look the same...
*/
if (ob->parent == NULL && BLI_listbase_is_empty(&ob->constraints) && ob->adt == NULL)
return;
/* make a copy of the object's original data (before any dupli-data overwrites it)
* as we'll need this to keep track of unkeyed data
* - this doesn't take into account other data that can be reached from the object,
* for example it's shapekeys or bones, hence the need for an update flush at the end
*/
copyob = *ob;
/* duplicate over the required range */
if (ob->transflag & OB_DUPLINOSPEED) enable_cu_speed = 0;
for (scene->r.cfra = ob->dupsta; scene->r.cfra <= dupend; scene->r.cfra++) {
int ok = 1;
/* - dupoff = how often a frames within the range shouldn't be made into duplis
* - dupon = the length of each "skipping" block in frames
*/
if (ob->dupoff) {
ok = scene->r.cfra - ob->dupsta;
ok = ok % (ob->dupon + ob->dupoff);
ok = (ok < ob->dupon);
}
if (ok) {
/* WARNING: doing animation updates in this way is not terribly accurate, as the dependencies
* and/or other objects which may affect this object's transforms are not updated either.
* However, this has always been the way that this worked (i.e. pre 2.5), so I guess that it'll be fine!
*/
/* ob-eval will do drivers, so we don't need to do them */
BKE_animsys_evaluate_animdata(depsgraph, scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM);
BKE_object_where_is_calc_time(depsgraph, scene, ob, (float)scene->r.cfra);
make_dupli(ctx, ob, ob->obmat, scene->r.cfra);
}
}
enable_cu_speed = 1;
/* reset frame to original frame, then re-evaluate animation as above
* as 2.5 animation data may have far-reaching consequences
*/
scene->r.cfra = cfrao;
/* ob-eval will do drivers, so we don't need to do them */
BKE_animsys_evaluate_animdata(depsgraph, scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM);
BKE_object_where_is_calc_time(depsgraph, scene, ob, (float)scene->r.cfra);
/* but, to make sure unkeyed object transforms are still sane,
* let's copy object's original data back over
*/
*ob = copyob;
}
static const DupliGenerator gen_dupli_frames = {
OB_DUPLIFRAMES, /* type */
make_duplis_frames /* make_duplis */
};
/* OB_DUPLIVERTS */
typedef struct VertexDupliData {
DerivedMesh *dm;
BMEditMesh *edit_btmesh;
int totvert;
float (*orco)[3];
bool use_rotation;
const DupliContext *ctx;
Object *inst_ob; /* object to instantiate (argument for vertex map callback) */
float child_imat[4][4];
} VertexDupliData;
static void get_duplivert_transform(const float co[3], const float nor_f[3], const short nor_s[3],
bool use_rotation, short axis, short upflag, float mat[4][4])
{
float quat[4];
const float size[3] = {1.0f, 1.0f, 1.0f};
if (use_rotation) {
float nor[3];
/* construct rotation matrix from normals */
if (nor_f) {
nor[0] = -nor_f[0];
nor[1] = -nor_f[1];
nor[2] = -nor_f[2];
}
else if (nor_s) {
nor[0] = (float)-nor_s[0];
nor[1] = (float)-nor_s[1];
nor[2] = (float)-nor_s[2];
}
vec_to_quat(quat, nor, axis, upflag);
}
else
unit_qt(quat);
loc_quat_size_to_mat4(mat, co, quat, size);
}
static void vertex_dupli__mapFunc(void *userData, int index, const float co[3],
const float nor_f[3], const short nor_s[3])
{
const VertexDupliData *vdd = userData;
Object *inst_ob = vdd->inst_ob;
DupliObject *dob;
float obmat[4][4], space_mat[4][4];
/* obmat is transform to vertex */
get_duplivert_transform(co, nor_f, nor_s, vdd->use_rotation, inst_ob->trackflag, inst_ob->upflag, obmat);
/* make offset relative to inst_ob using relative child transform */
mul_mat3_m4_v3((float (*)[4])vdd->child_imat, obmat[3]);
/* apply obmat _after_ the local vertex transform */
mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
/* space matrix is constructed by removing obmat transform,
* this yields the worldspace transform for recursive duplis
*/
mul_m4_m4m4(space_mat, obmat, inst_ob->imat);
dob = make_dupli(vdd->ctx, vdd->inst_ob, obmat, index);
if (vdd->orco)
copy_v3_v3(dob->orco, vdd->orco[index]);
/* recursion */
make_recursive_duplis(vdd->ctx, vdd->inst_ob, space_mat, index);
}
static void make_child_duplis_verts(const DupliContext *ctx, void *userdata, Object *child)
{
VertexDupliData *vdd = userdata;
DerivedMesh *dm = vdd->dm;
vdd->inst_ob = child;
invert_m4_m4(child->imat, child->obmat);
/* relative transform from parent to child space */
mul_m4_m4m4(vdd->child_imat, child->imat, ctx->object->obmat);
if (vdd->edit_btmesh) {
dm->foreachMappedVert(dm, vertex_dupli__mapFunc, vdd,
vdd->use_rotation ? DM_FOREACH_USE_NORMAL : 0);
}
else {
int a, totvert = vdd->totvert;
float vec[3], no[3];
if (vdd->use_rotation) {
for (a = 0; a < totvert; a++) {
dm->getVertCo(dm, a, vec);
dm->getVertNo(dm, a, no);
vertex_dupli__mapFunc(vdd, a, vec, no, NULL);
}
}
else {
for (a = 0; a < totvert; a++) {
dm->getVertCo(dm, a, vec);
vertex_dupli__mapFunc(vdd, a, vec, NULL, NULL);
}
}
}
}
static void make_duplis_verts(const DupliContext *ctx)
{
Scene *scene = ctx->scene;
Object *parent = ctx->object;
bool use_texcoords = (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER);
VertexDupliData vdd;
vdd.ctx = ctx;
vdd.use_rotation = parent->transflag & OB_DUPLIROT;
/* gather mesh info */
{
Mesh *me = parent->data;
BMEditMesh *em = BKE_editmesh_from_object(parent);
CustomDataMask dm_mask = (use_texcoords ? CD_MASK_BAREMESH | CD_MASK_ORCO : CD_MASK_BAREMESH);
if (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER) {
vdd.dm = mesh_create_derived_render(ctx->depsgraph, scene, parent, dm_mask);
}
else if (em) {
vdd.dm = editbmesh_get_derived_cage(ctx->depsgraph, scene, parent, em, dm_mask);
}
else {
vdd.dm = mesh_get_derived_final(ctx->depsgraph, scene, parent, dm_mask);
}
vdd.edit_btmesh = me->edit_btmesh;
if (use_texcoords)
vdd.orco = vdd.dm->getVertDataArray(vdd.dm, CD_ORCO);
else
vdd.orco = NULL;
vdd.totvert = vdd.dm->getNumVerts(vdd.dm);
}
make_child_duplis(ctx, &vdd, make_child_duplis_verts);
vdd.dm->release(vdd.dm);
}
static const DupliGenerator gen_dupli_verts = {
OB_DUPLIVERTS, /* type */
make_duplis_verts /* make_duplis */
};
/* OB_DUPLIVERTS - FONT */
static Object *find_family_object(Main *bmain, const char *family, size_t family_len, unsigned int ch, GHash *family_gh)
{
Object **ob_pt;
Object *ob;
void *ch_key = SET_UINT_IN_POINTER(ch);
if ((ob_pt = (Object **)BLI_ghash_lookup_p(family_gh, ch_key))) {
ob = *ob_pt;
}
else {
char ch_utf8[7];
size_t ch_utf8_len;
ch_utf8_len = BLI_str_utf8_from_unicode(ch, ch_utf8);
ch_utf8[ch_utf8_len] = '\0';
ch_utf8_len += 1; /* compare with null terminator */
for (ob = bmain->object.first; ob; ob = ob->id.next) {
if (STREQLEN(ob->id.name + 2 + family_len, ch_utf8, ch_utf8_len)) {
if (STREQLEN(ob->id.name + 2, family, family_len)) {
break;
}
}
}
/* inserted value can be NULL, just to save searches in future */
BLI_ghash_insert(family_gh, ch_key, ob);
}
return ob;
}
static void make_duplis_font(const DupliContext *ctx)
{
Object *par = ctx->object;
GHash *family_gh;
Object *ob;
Curve *cu;
struct CharTrans *ct, *chartransdata = NULL;
float vec[3], obmat[4][4], pmat[4][4], fsize, xof, yof;
int text_len, a;
size_t family_len;
const wchar_t *text = NULL;
bool text_free = false;
/* font dupliverts not supported inside collections */
if (ctx->collection)
return;
copy_m4_m4(pmat, par->obmat);
/* in par the family name is stored, use this to find the other objects */
BKE_vfont_to_curve_ex(par, par->data, FO_DUPLI, NULL,
&text, &text_len, &text_free, &chartransdata);
if (text == NULL || chartransdata == NULL) {
return;
}
cu = par->data;
fsize = cu->fsize;
xof = cu->xof;
yof = cu->yof;
ct = chartransdata;
/* cache result */
family_len = strlen(cu->family);
family_gh = BLI_ghash_int_new_ex(__func__, 256);
/* advance matching BLI_strncpy_wchar_from_utf8 */
for (a = 0; a < text_len; a++, ct++) {
/* XXX That G.main is *really* ugly, but not sure what to do here...
* Definitively don't think it would be safe to put back Main *bmain pointer in DupliContext as done in 2.7x? */
ob = find_family_object(G.main, cu->family, family_len, (unsigned int)text[a], family_gh);
if (ob) {
vec[0] = fsize * (ct->xof - xof);
vec[1] = fsize * (ct->yof - yof);
vec[2] = 0.0;
mul_m4_v3(pmat, vec);
copy_m4_m4(obmat, par->obmat);
if (UNLIKELY(ct->rot != 0.0f)) {
float rmat[4][4];
zero_v3(obmat[3]);
axis_angle_to_mat4_single(rmat, 'Z', -ct->rot);
mul_m4_m4m4(obmat, obmat, rmat);
}
copy_v3_v3(obmat[3], vec);
make_dupli(ctx, ob, obmat, a);
}
}
if (text_free) {
MEM_freeN((void *)text);
}
BLI_ghash_free(family_gh, NULL, NULL);
MEM_freeN(chartransdata);
}
static const DupliGenerator gen_dupli_verts_font = {
OB_DUPLIVERTS, /* type */
make_duplis_font /* make_duplis */
};
/* OB_DUPLIFACES */
typedef struct FaceDupliData {
DerivedMesh *dm;
int totface;
MPoly *mpoly;
MLoop *mloop;
MVert *mvert;
float (*orco)[3];
MLoopUV *mloopuv;
bool use_scale;
} FaceDupliData;
static void get_dupliface_transform(MPoly *mpoly, MLoop *mloop, MVert *mvert,
bool use_scale, float scale_fac, float mat[4][4])
{
float loc[3], quat[4], scale, size[3];
float f_no[3];
/* location */
BKE_mesh_calc_poly_center(mpoly, mloop, mvert, loc);
/* rotation */
{
const float *v1, *v2, *v3;
BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, f_no);
v1 = mvert[mloop[0].v].co;
v2 = mvert[mloop[1].v].co;
v3 = mvert[mloop[2].v].co;
tri_to_quat_ex(quat, v1, v2, v3, f_no);
}
/* scale */
if (use_scale) {
float area = BKE_mesh_calc_poly_area(mpoly, mloop, mvert);
scale = sqrtf(area) * scale_fac;
}
else
scale = 1.0f;
size[0] = size[1] = size[2] = scale;
loc_quat_size_to_mat4(mat, loc, quat, size);
}
static void make_child_duplis_faces(const DupliContext *ctx, void *userdata, Object *inst_ob)
{
FaceDupliData *fdd = userdata;
MPoly *mpoly = fdd->mpoly, *mp;
MLoop *mloop = fdd->mloop;
MVert *mvert = fdd->mvert;
float (*orco)[3] = fdd->orco;
MLoopUV *mloopuv = fdd->mloopuv;
int a, totface = fdd->totface;
bool use_texcoords = (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER);
float child_imat[4][4];
DupliObject *dob;
invert_m4_m4(inst_ob->imat, inst_ob->obmat);
/* relative transform from parent to child space */
mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
for (a = 0, mp = mpoly; a < totface; a++, mp++) {
MLoop *loopstart = mloop + mp->loopstart;
float space_mat[4][4], obmat[4][4];
if (UNLIKELY(mp->totloop < 3))
continue;
/* obmat is transform to face */
get_dupliface_transform(mp, loopstart, mvert, fdd->use_scale, ctx->object->dupfacesca, obmat);
/* make offset relative to inst_ob using relative child transform */
mul_mat3_m4_v3(child_imat, obmat[3]);
/* XXX ugly hack to ensure same behavior as in master
* this should not be needed, parentinv is not consistent
* outside of parenting.
*/
{
float imat[3][3];
copy_m3_m4(imat, inst_ob->parentinv);
mul_m4_m3m4(obmat, imat, obmat);
}
/* apply obmat _after_ the local face transform */
mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
/* space matrix is constructed by removing obmat transform,
* this yields the worldspace transform for recursive duplis
*/
mul_m4_m4m4(space_mat, obmat, inst_ob->imat);
dob = make_dupli(ctx, inst_ob, obmat, a);
if (use_texcoords) {
float w = 1.0f / (float)mp->totloop;
if (orco) {
int j;
for (j = 0; j < mp->totloop; j++) {
madd_v3_v3fl(dob->orco, orco[loopstart[j].v], w);
}
}
if (mloopuv) {
int j;
for (j = 0; j < mp->totloop; j++) {
madd_v2_v2fl(dob->uv, mloopuv[mp->loopstart + j].uv, w);
}
}
}
/* recursion */
make_recursive_duplis(ctx, inst_ob, space_mat, a);
}
}
static void make_duplis_faces(const DupliContext *ctx)
{
Scene *scene = ctx->scene;
Object *parent = ctx->object;
bool use_texcoords = (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER);
FaceDupliData fdd;
fdd.use_scale = ((parent->transflag & OB_DUPLIFACES_SCALE) != 0);
/* gather mesh info */
{
BMEditMesh *em = BKE_editmesh_from_object(parent);
CustomDataMask dm_mask = (use_texcoords ? CD_MASK_BAREMESH | CD_MASK_ORCO | CD_MASK_MLOOPUV : CD_MASK_BAREMESH);
if (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER) {
fdd.dm = mesh_create_derived_render(ctx->depsgraph, scene, parent, dm_mask);
}
else if (em) {
fdd.dm = editbmesh_get_derived_cage(ctx->depsgraph, scene, parent, em, dm_mask);
}
else {
fdd.dm = mesh_get_derived_final(ctx->depsgraph, scene, parent, dm_mask);
}
if (use_texcoords) {
CustomData *ml_data = fdd.dm->getLoopDataLayout(fdd.dm);
const int uv_idx = CustomData_get_render_layer(ml_data, CD_MLOOPUV);
fdd.orco = fdd.dm->getVertDataArray(fdd.dm, CD_ORCO);
fdd.mloopuv = CustomData_get_layer_n(ml_data, CD_MLOOPUV, uv_idx);
}
else {
fdd.orco = NULL;
fdd.mloopuv = NULL;
}
fdd.totface = fdd.dm->getNumPolys(fdd.dm);
fdd.mpoly = fdd.dm->getPolyArray(fdd.dm);
fdd.mloop = fdd.dm->getLoopArray(fdd.dm);
fdd.mvert = fdd.dm->getVertArray(fdd.dm);
}
make_child_duplis(ctx, &fdd, make_child_duplis_faces);
fdd.dm->release(fdd.dm);
}
static const DupliGenerator gen_dupli_faces = {
OB_DUPLIFACES, /* type */
make_duplis_faces /* make_duplis */
};
/* OB_DUPLIPARTS */
static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem *psys)
{
Scene *scene = ctx->scene;
Object *par = ctx->object;
eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
bool for_render = mode == DAG_EVAL_RENDER;
bool use_texcoords = for_render;
Object *ob = NULL, **oblist = NULL, obcopy, *obcopylist = NULL;
DupliObject *dob;
ParticleDupliWeight *dw;
ParticleSettings *part;
ParticleData *pa;
ChildParticle *cpa = NULL;
ParticleKey state;
ParticleCacheKey *cache;
float ctime, pa_time, scale = 1.0f;
float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size = 0.0;
float (*obmat)[4];
int a, b, hair = 0;
int totpart, totchild, totcollection = 0 /*, pa_num */;
RNG *rng;
int no_draw_flag = PARS_UNEXIST;
if (psys == NULL) return;
part = psys->part;
if (part == NULL)
return;
if (!psys_check_enabled(par, psys, for_render))
return;
if (!for_render)
no_draw_flag |= PARS_NO_DISP;
ctime = DEG_get_ctime(ctx->depsgraph); /* NOTE: in old animsys, used parent object's timeoffset... */
totpart = psys->totpart;
totchild = psys->totchild;
rng = BLI_rng_new_srandom(31415926u + (unsigned int)psys->seed);
if ((for_render || part->draw_as == PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
ParticleSimulationData sim = {NULL};
sim.depsgraph = ctx->depsgraph;
sim.scene = scene;
sim.ob = par;
sim.psys = psys;
sim.psmd = psys_get_modifier(par, psys);
/* make sure emitter imat is in global coordinates instead of render view coordinates */
invert_m4_m4(par->imat, par->obmat);
/* first check for loops (particle system object used as dupli object) */
if (part->ren_as == PART_DRAW_OB) {
if (ELEM(part->dup_ob, NULL, par))
return;
}
else { /*PART_DRAW_GR */
if (part->dup_group == NULL)
return;
const ListBase dup_collection_objects = BKE_collection_object_cache_get(part->dup_group);
if (BLI_listbase_is_empty(&dup_collection_objects))
return;
if (BLI_findptr(&dup_collection_objects, par, offsetof(Base, object))) {
return;
}
}
/* if we have a hair particle system, use the path cache */
if (part->type == PART_HAIR) {
if (psys->flag & PSYS_HAIR_DONE)
hair = (totchild == 0 || psys->childcache) && psys->pathcache;
if (!hair)
return;
/* we use cache, update totchild according to cached data */
totchild = psys->totchildcache;
totpart = psys->totcached;
}
psys_check_group_weights(part);
psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
/* gather list of objects or single object */
if (part->ren_as == PART_DRAW_GR) {
if (part->draw & PART_DRAW_COUNT_GR) {
for (dw = part->dupliweights.first; dw; dw = dw->next)
totcollection += dw->count;
}
else {
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(part->dup_group, object, mode)
{
(void) object;
totcollection++;
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
}
/* we also copy the actual objects to restore afterwards, since
* BKE_object_where_is_calc_time will change the object which breaks transform */
oblist = MEM_callocN((size_t)totcollection * sizeof(Object *), "dupcollection object list");
obcopylist = MEM_callocN((size_t)totcollection * sizeof(Object), "dupcollection copy list");
if (part->draw & PART_DRAW_COUNT_GR && totcollection) {
dw = part->dupliweights.first;
for (a = 0; a < totcollection; dw = dw->next) {
for (b = 0; b < dw->count; b++, a++) {
oblist[a] = dw->ob;
obcopylist[a] = *dw->ob;
}
}
}
else {
a = 0;
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(part->dup_group, object, mode)
{
oblist[a] = object;
obcopylist[a] = *object;
a++;
if (a >= totcollection) {
continue;
}
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
}
}
else {
ob = part->dup_ob;
obcopy = *ob;
}
if (totchild == 0 || part->draw & PART_DRAW_PARENT)
a = 0;
else
a = totpart;
for (pa = psys->particles; a < totpart + totchild; a++, pa++) {
if (a < totpart) {
/* handle parent particle */
if (pa->flag & no_draw_flag)
continue;
/* pa_num = pa->num; */ /* UNUSED */
pa_time = pa->time;
size = pa->size;
}
else {
/* handle child particle */
cpa = &psys->child[a - totpart];
/* pa_num = a; */ /* UNUSED */
pa_time = psys->particles[cpa->parent].time;
size = psys_get_child_size(psys, cpa, ctime, NULL);
}
/* some hair paths might be non-existent so they can't be used for duplication */
if (hair && psys->pathcache &&
((a < totpart && psys->pathcache[a]->segments < 0) ||
(a >= totpart && psys->childcache[a - totpart]->segments < 0)))
{
continue;
}
if (part->ren_as == PART_DRAW_GR) {
/* prevent divide by zero below [#28336] */
if (totcollection == 0)
continue;
/* for collections, pick the object based on settings */
if (part->draw & PART_DRAW_RAND_GR)
b = BLI_rng_get_int(rng) % totcollection;
else
b = a % totcollection;
ob = oblist[b];
obmat = oblist[b]->obmat;
}
else {
obmat = ob->obmat;
}
if (hair) {
/* hair we handle separate and compute transform based on hair keys */
if (a < totpart) {
cache = psys->pathcache[a];
psys_get_dupli_path_transform(&sim, pa, NULL, cache, pamat, &scale);
}
else {
cache = psys->childcache[a - totpart];
psys_get_dupli_path_transform(&sim, NULL, cpa, cache, pamat, &scale);
}
copy_v3_v3(pamat[3], cache->co);
pamat[3][3] = 1.0f;
}
else {
/* first key */
state.time = ctime;
if (psys_get_particle_state(&sim, a, &state, 0) == 0) {
continue;
}
else {
float tquat[4];
normalize_qt_qt(tquat, state.rot);
quat_to_mat4(pamat, tquat);
copy_v3_v3(pamat[3], state.co);
pamat[3][3] = 1.0f;
}
}
if (part->ren_as == PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
b = 0;
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(part->dup_group, object, mode)
{
copy_m4_m4(tmat, oblist[b]->obmat);
/* apply particle scale */
mul_mat3_m4_fl(tmat, size * scale);
mul_v3_fl(tmat[3], size * scale);
/* collection dupli offset, should apply after everything else */
if (!is_zero_v3(part->dup_group->dupli_ofs)) {
sub_v3_v3(tmat[3], part->dup_group->dupli_ofs);
}
/* individual particle transform */
mul_m4_m4m4(mat, pamat, tmat);
dob = make_dupli(ctx, object, mat, a);
dob->particle_system = psys;
if (use_texcoords) {
psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
}
b++;
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
}
else {
/* to give ipos in object correct offset */
BKE_object_where_is_calc_time(ctx->depsgraph, scene, ob, ctime - pa_time);
copy_v3_v3(vec, obmat[3]);
obmat[3][0] = obmat[3][1] = obmat[3][2] = 0.0f;
/* particle rotation uses x-axis as the aligned axis, so pre-rotate the object accordingly */
if ((part->draw & PART_DRAW_ROTATE_OB) == 0) {
float xvec[3], q[4], size_mat[4][4], original_size[3];
mat4_to_size(original_size, obmat);
size_to_mat4(size_mat, original_size);
xvec[0] = -1.f;
xvec[1] = xvec[2] = 0;
vec_to_quat(q, xvec, ob->trackflag, ob->upflag);
quat_to_mat4(obmat, q);
obmat[3][3] = 1.0f;
/* add scaling if requested */
if ((part->draw & PART_DRAW_NO_SCALE_OB) == 0)
mul_m4_m4m4(obmat, obmat, size_mat);
}
else if (part->draw & PART_DRAW_NO_SCALE_OB) {
/* remove scaling */
float size_mat[4][4], original_size[3];
mat4_to_size(original_size, obmat);
size_to_mat4(size_mat, original_size);
invert_m4(size_mat);
mul_m4_m4m4(obmat, obmat, size_mat);
}
mul_m4_m4m4(tmat, pamat, obmat);
mul_mat3_m4_fl(tmat, size * scale);
copy_m4_m4(mat, tmat);
if (part->draw & PART_DRAW_GLOBAL_OB)
add_v3_v3v3(mat[3], mat[3], vec);
dob = make_dupli(ctx, ob, mat, a);
dob->particle_system = psys;
if (use_texcoords)
psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
}
}
/* restore objects since they were changed in BKE_object_where_is_calc_time */
if (part->ren_as == PART_DRAW_GR) {
for (a = 0; a < totcollection; a++)
*(oblist[a]) = obcopylist[a];
}
else
*ob = obcopy;
}
/* clean up */
if (oblist)
MEM_freeN(oblist);
if (obcopylist)
MEM_freeN(obcopylist);
if (psys->lattice_deform_data) {
end_latt_deform(psys->lattice_deform_data);
psys->lattice_deform_data = NULL;
}
BLI_rng_free(rng);
}
static void make_duplis_particles(const DupliContext *ctx)
{
ParticleSystem *psys;
int psysid;
/* particle system take up one level in id, the particles another */
for (psys = ctx->object->particlesystem.first, psysid = 0; psys; psys = psys->next, psysid++) {
/* particles create one more level for persistent psys index */
DupliContext pctx;
copy_dupli_context(&pctx, ctx, ctx->object, NULL, psysid);
make_duplis_particle_system(&pctx, psys);
}
}
static const DupliGenerator gen_dupli_particles = {
OB_DUPLIPARTS, /* type */
make_duplis_particles /* make_duplis */
};
/* ------------- */
/* select dupli generator from given context */
static const DupliGenerator *get_dupli_generator(const DupliContext *ctx)
{
int transflag = ctx->object->transflag;
int restrictflag = ctx->object->restrictflag;
if ((transflag & OB_DUPLI) == 0)
return NULL;
/* Should the dupli's be generated for this object? - Respect restrict flags */
if (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER ? (restrictflag & OB_RESTRICT_RENDER) : (restrictflag & OB_RESTRICT_VIEW))
return NULL;
if (transflag & OB_DUPLIPARTS) {
return &gen_dupli_particles;
}
else if (transflag & OB_DUPLIVERTS) {
if (ctx->object->type == OB_MESH) {
return &gen_dupli_verts;
}
else if (ctx->object->type == OB_FONT) {
return &gen_dupli_verts_font;
}
}
else if (transflag & OB_DUPLIFACES) {
if (ctx->object->type == OB_MESH)
return &gen_dupli_faces;
}
else if (transflag & OB_DUPLIFRAMES) {
return &gen_dupli_frames;
}
else if (transflag & OB_DUPLICOLLECTION) {
return &gen_dupli_collection;
}
return NULL;
}
/* ---- ListBase dupli container implementation ---- */
/* Returns a list of DupliObject */
ListBase *object_duplilist(Depsgraph *depsgraph, Scene *sce, Object *ob)
{
ListBase *duplilist = MEM_callocN(sizeof(ListBase), "duplilist");
DupliContext ctx;
init_context(&ctx, depsgraph, sce, ob, NULL);
if (ctx.gen) {
ctx.duplilist = duplilist;
ctx.gen->make_duplis(&ctx);
}
return duplilist;
}
void free_object_duplilist(ListBase *lb)
{
BLI_freelistN(lb);
MEM_freeN(lb);
}
int count_duplilist(Object *ob)
{
if (ob->transflag & OB_DUPLI) {
if (ob->transflag & OB_DUPLIVERTS) {
if (ob->type == OB_MESH) {
if (ob->transflag & OB_DUPLIVERTS) {
ParticleSystem *psys = ob->particlesystem.first;
int pdup = 0;
for (; psys; psys = psys->next)
pdup += psys->totpart;
if (pdup == 0) {
Mesh *me = ob->data;
return me->totvert;
}
else
return pdup;
}
}
}
else if (ob->transflag & OB_DUPLIFRAMES) {
int tot = ob->dupend - ob->dupsta;
tot /= (ob->dupon + ob->dupoff);
return tot * ob->dupon;
}
}
return 1;
}
DupliApplyData *duplilist_apply(Depsgraph *depsgraph, Object *ob, Scene *scene, ListBase *duplilist)
{
DupliApplyData *apply_data = NULL;
int num_objects = BLI_listbase_count(duplilist);
if (num_objects > 0) {
DupliObject *dob;
int i;
apply_data = MEM_mallocN(sizeof(DupliApplyData), "DupliObject apply data");
apply_data->num_objects = num_objects;
apply_data->extra = MEM_mallocN(sizeof(DupliExtraData) * (size_t) num_objects,
"DupliObject apply extra data");
for (dob = duplilist->first, i = 0; dob; dob = dob->next, ++i) {
/* make sure derivedmesh is calculated once, before drawing */
if (scene && !(dob->ob->transflag & OB_DUPLICALCDERIVED) && dob->ob->type == OB_MESH) {
mesh_get_derived_final(depsgraph, scene, dob->ob, scene->customdata_mask);
dob->ob->transflag |= OB_DUPLICALCDERIVED;
}
}
for (dob = duplilist->first, i = 0; dob; dob = dob->next, ++i) {
/* copy obmat from duplis */
copy_m4_m4(apply_data->extra[i].obmat, dob->ob->obmat);
copy_m4_m4(dob->ob->obmat, dob->mat);
/* copy layers from the main duplicator object */
apply_data->extra[i].lay = dob->ob->lay;
dob->ob->lay = ob->lay;
}
}
return apply_data;
}
void duplilist_restore(ListBase *duplilist, DupliApplyData *apply_data)
{
DupliObject *dob;
int i;
/* Restore object matrices.
* NOTE: this has to happen in reverse order, since nested
* dupli objects can repeatedly override the obmat.
*/
for (dob = duplilist->last, i = apply_data->num_objects - 1; dob; dob = dob->prev, --i) {
copy_m4_m4(dob->ob->obmat, apply_data->extra[i].obmat);
dob->ob->transflag &= ~OB_DUPLICALCDERIVED;
dob->ob->lay = apply_data->extra[i].lay;
}
}
void duplilist_free_apply_data(DupliApplyData *apply_data)
{
MEM_freeN(apply_data->extra);
MEM_freeN(apply_data);
}