48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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struct BMEditMesh;
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struct CustomData_MeshMasks;
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struct Mesh;
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Mesh *BKE_mesh_wrapper_from_editmesh(BMEditMesh *em,
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const CustomData_MeshMasks *cd_mask_extra,
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const Mesh *me_settings);
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void BKE_mesh_wrapper_ensure_mdata(Mesh *me);
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bool BKE_mesh_wrapper_minmax(const Mesh *me, float min[3], float max[3]);
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int BKE_mesh_wrapper_vert_len(const Mesh *me);
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int BKE_mesh_wrapper_edge_len(const Mesh *me);
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int BKE_mesh_wrapper_loop_len(const Mesh *me);
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int BKE_mesh_wrapper_face_len(const Mesh *me);
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/**
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* Return a contiguous array of vertex position values, if available.
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* Otherwise, vertex positions are stored in BMesh vertices.
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*/
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const float (*BKE_mesh_wrapper_vert_coords(const Mesh *mesh))[3];
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/**
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* Return a contiguous array of face normal values, if available.
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* Otherwise, normals are stored in BMesh faces.
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*/
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const float (*BKE_mesh_wrapper_face_normals(Mesh *mesh))[3];
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void BKE_mesh_wrapper_tag_positions_changed(Mesh *mesh);
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void BKE_mesh_wrapper_vert_coords_copy(const Mesh *me,
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float (*vert_coords)[3],
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int vert_coords_len);
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void BKE_mesh_wrapper_vert_coords_copy_with_mat4(const Mesh *me,
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float (*vert_coords)[3],
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int vert_coords_len,
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const float mat[4][4]);
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Mesh *BKE_mesh_wrapper_ensure_subdivision(Mesh *me);
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