tornavis/source/blender/blenkernel/intern/icons_rasterize.cc

143 lines
4.3 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "BLI_bitmap_draw_2d.h"
#include "BLI_math_color.h"
#include "BLI_math_geom.h"
#include "BLI_utildefines.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BKE_icons.h"
#include "BLI_strict_flags.h"
struct UserRasterInfo {
int pt[3][2];
const uint *color;
/* only for smooth shading */
struct {
float pt_fl[3][2];
uint color_u[3][4];
} smooth;
int rect_size[2];
uint *rect;
};
static void tri_fill_flat(int x, int x_end, int y, void *user_data)
{
UserRasterInfo *data = static_cast<UserRasterInfo *>(user_data);
uint *p = &data->rect[(y * data->rect_size[1]) + x];
uint col = data->color[0];
while (x++ != x_end) {
*p++ = col;
}
}
static void tri_fill_smooth(int x, int x_end, int y, void *user_data)
{
UserRasterInfo *data = static_cast<UserRasterInfo *>(user_data);
uint *p = &data->rect[(y * data->rect_size[1]) + x];
float pt_step_fl[2] = {float(x), float(y)};
while (x++ != x_end) {
float w[3];
barycentric_weights_v2_clamped(UNPACK3(data->smooth.pt_fl), pt_step_fl, w);
uint col_u[4] = {0, 0, 0, 0};
for (uint corner = 0; corner < 3; corner++) {
for (uint chan = 0; chan < 4; chan++) {
col_u[chan] += data->smooth.color_u[corner][chan] * uint(w[corner] * 255.0f);
}
}
union {
uint as_u32;
uchar as_bytes[4];
} col;
col.as_bytes[0] = uchar(col_u[0] / 255);
col.as_bytes[1] = uchar(col_u[1] / 255);
col.as_bytes[2] = uchar(col_u[2] / 255);
col.as_bytes[3] = uchar(col_u[3] / 255);
*p++ = col.as_u32;
pt_step_fl[0] += 1.0f;
}
}
ImBuf *BKE_icon_geom_rasterize(const Icon_Geom *geom, const uint size_x, const uint size_y)
{
const int coords_len = geom->coords_len;
const uchar(*pos)[2] = geom->coords;
const uint *col = static_cast<const uint *>((void *)geom->colors);
/* TODO(@ideasman42): Currently rasterizes to fixed size, then scales.
* Should rasterize to double size for eg instead. */
const int rect_size[2] = {max_ii(256, int(size_x) * 2), max_ii(256, int(size_y) * 2)};
ImBuf *ibuf = IMB_allocImBuf(uint(rect_size[0]), uint(rect_size[1]), 32, IB_rect);
UserRasterInfo data;
data.rect_size[0] = rect_size[0];
data.rect_size[1] = rect_size[1];
data.rect = (uint *)ibuf->byte_buffer.data;
float scale[2];
const bool use_scale = (rect_size[0] != 256) || (rect_size[1] != 256);
if (use_scale) {
scale[0] = float(rect_size[0]) / 256.0f;
scale[1] = float(rect_size[1]) / 256.0f;
}
for (int t = 0; t < coords_len; t += 1, pos += 3, col += 3) {
if (use_scale) {
ARRAY_SET_ITEMS(data.pt[0], int(pos[0][0] * scale[0]), int(pos[0][1] * scale[1]));
ARRAY_SET_ITEMS(data.pt[1], int(pos[1][0] * scale[0]), int(pos[1][1] * scale[1]));
ARRAY_SET_ITEMS(data.pt[2], int(pos[2][0] * scale[0]), int(pos[2][1] * scale[1]));
}
else {
ARRAY_SET_ITEMS(data.pt[0], UNPACK2(pos[0]));
ARRAY_SET_ITEMS(data.pt[1], UNPACK2(pos[1]));
ARRAY_SET_ITEMS(data.pt[2], UNPACK2(pos[2]));
}
data.color = col;
if ((col[0] == col[1]) && (col[0] == col[2])) {
BLI_bitmap_draw_2d_tri_v2i(UNPACK3(data.pt), tri_fill_flat, &data);
}
else {
ARRAY_SET_ITEMS(data.smooth.pt_fl[0], UNPACK2_EX((float), data.pt[0], ));
ARRAY_SET_ITEMS(data.smooth.pt_fl[1], UNPACK2_EX((float), data.pt[1], ));
ARRAY_SET_ITEMS(data.smooth.pt_fl[2], UNPACK2_EX((float), data.pt[2], ));
ARRAY_SET_ITEMS(data.smooth.color_u[0], UNPACK4_EX((uint), ((uchar *)(col + 0)), ));
ARRAY_SET_ITEMS(data.smooth.color_u[1], UNPACK4_EX((uint), ((uchar *)(col + 1)), ));
ARRAY_SET_ITEMS(data.smooth.color_u[2], UNPACK4_EX((uint), ((uchar *)(col + 2)), ));
BLI_bitmap_draw_2d_tri_v2i(UNPACK3(data.pt), tri_fill_smooth, &data);
}
}
IMB_scaleImBuf(ibuf, size_x, size_y);
return ibuf;
}
void BKE_icon_geom_invert_lightness(Icon_Geom *geom)
{
const int length = 3 * geom->coords_len;
for (int i = 0; i < length; i++) {
float rgb[3], hsl[3];
rgb_uchar_to_float(rgb, geom->colors[i]);
rgb_to_hsl_v(rgb, hsl);
hsl_to_rgb(hsl[0], hsl[1], 1.0f - hsl[2], &rgb[0], &rgb[1], &rgb[2]);
rgb_float_to_uchar(geom->colors[i], rgb);
}
}