tornavis/source/blender/blenkernel/BKE_anim.h

93 lines
2.9 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#ifndef __BKE_ANIM_H__
#define __BKE_ANIM_H__
/** \file
* \ingroup bke
*/
struct Depsgraph;
struct ListBase;
struct Object;
struct ParticleSystem;
struct Path;
struct ReportList;
struct Scene;
struct bAnimVizSettings;
struct bMotionPath;
struct bPoseChannel;
/* ---------------------------------------------------- */
/* Animation Visualization */
void animviz_settings_init(struct bAnimVizSettings *avs);
struct bMotionPath *animviz_copy_motionpath(const struct bMotionPath *mpath_src);
void animviz_free_motionpath_cache(struct bMotionPath *mpath);
void animviz_free_motionpath(struct bMotionPath *mpath);
struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *pchan);
/* ---------------------------------------------------- */
/* Curve Paths */
void free_path(struct Path *path);
void calc_curvepath(struct Object *ob, struct ListBase *nurbs);
int where_on_path(struct Object *ob,
float ctime,
float vec[4],
float dir[3],
float quat[4],
float *radius,
float *weight);
/* ---------------------------------------------------- */
/* Dupli-Geometry */
struct ListBase *object_duplilist(struct Depsgraph *depsgraph,
struct Scene *sce,
struct Object *ob);
void free_object_duplilist(struct ListBase *lb);
typedef struct DupliObject {
struct DupliObject *next, *prev;
struct Object *ob;
float mat[4][4];
float orco[3], uv[2];
short type; /* from Object.transflag */
char no_draw;
/* Persistent identifier for a dupli object, for inter-frame matching of
* objects with motion blur, or inter-update matching for syncing. */
int persistent_id[16]; /* 2*MAX_DUPLI_RECUR */
/* Particle this dupli was generated from. */
struct ParticleSystem *particle_system;
/* Random ID for shading */
unsigned int random_id;
} DupliObject;
#endif