248 lines
9.6 KiB
C
248 lines
9.6 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 by NaN Holding BV.
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* All rights reserved.
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*/
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#ifndef __BKE_BVHUTILS_H__
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#define __BKE_BVHUTILS_H__
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/** \file
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* \ingroup bke
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*/
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#include "BLI_bitmap.h"
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#include "BLI_kdopbvh.h"
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/**
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* This header encapsulates necessary code to build a BVH
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*/
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struct BMEditMesh;
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struct MFace;
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struct MVert;
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struct Mesh;
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typedef struct LinkNode BVHCache;
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/**
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* Struct that stores basic information about a BVHTree built from a edit-mesh.
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*/
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typedef struct BVHTreeFromEditMesh {
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struct BVHTree *tree;
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/* default callbacks to bvh nearest and raycast */
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BVHTree_NearestPointCallback nearest_callback;
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BVHTree_RayCastCallback raycast_callback;
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struct BMEditMesh *em;
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/* Private data */
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bool cached;
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} BVHTreeFromEditMesh;
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/**
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* Struct that stores basic information about a BVHTree built from a mesh.
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*/
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typedef struct BVHTreeFromMesh {
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struct BVHTree *tree;
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/* default callbacks to bvh nearest and raycast */
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BVHTree_NearestPointCallback nearest_callback;
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BVHTree_RayCastCallback raycast_callback;
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/* Vertex array, so that callbacks have instante access to data */
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const struct MVert *vert;
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const struct MEdge *edge; /* only used for BVHTreeFromMeshEdges */
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const struct MFace *face;
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const struct MLoop *loop;
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const struct MLoopTri *looptri;
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bool vert_allocated;
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bool edge_allocated;
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bool face_allocated;
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bool loop_allocated;
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bool looptri_allocated;
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/* Private data */
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bool cached;
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} BVHTreeFromMesh;
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/**
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* Builds a bvh tree where nodes are the relevant elements of the given mesh.
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* Configures #BVHTreeFromMesh.
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*
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* The tree is build in mesh space coordinates, this means special care must be made on queries
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* so that the coordinates and rays are first translated on the mesh local coordinates.
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* Reason for this is that bvh_from_mesh_* can use a cache in some cases and so it
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* becomes possible to reuse a #BVHTree.
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*
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* free_bvhtree_from_mesh should be called when the tree is no longer needed.
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*/
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BVHTree *bvhtree_from_editmesh_verts(
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BVHTreeFromEditMesh *data, struct BMEditMesh *em, float epsilon, int tree_type, int axis);
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BVHTree *bvhtree_from_editmesh_verts_ex(BVHTreeFromEditMesh *data,
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struct BMEditMesh *em,
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const BLI_bitmap *mask,
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int verts_num_active,
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float epsilon,
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int tree_type,
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int axis,
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const int bvh_cache_type,
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BVHCache **bvh_cache);
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BVHTree *bvhtree_from_mesh_verts_ex(struct BVHTreeFromMesh *data,
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const struct MVert *vert,
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const int numVerts,
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const bool vert_allocated,
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const BLI_bitmap *mask,
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int verts_num_active,
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float epsilon,
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int tree_type,
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int axis,
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const int bvh_cache_type,
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BVHCache **bvh_cache);
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BVHTree *bvhtree_from_editmesh_edges(
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BVHTreeFromEditMesh *data, struct BMEditMesh *em, float epsilon, int tree_type, int axis);
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BVHTree *bvhtree_from_editmesh_edges_ex(BVHTreeFromEditMesh *data,
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struct BMEditMesh *em,
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const BLI_bitmap *edges_mask,
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int edges_num_active,
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float epsilon,
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int tree_type,
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int axis,
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const int bvh_cache_type,
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BVHCache **bvh_cache);
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BVHTree *bvhtree_from_mesh_edges_ex(struct BVHTreeFromMesh *data,
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const struct MVert *vert,
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const bool vert_allocated,
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const struct MEdge *edge,
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const int edges_num,
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const bool edge_allocated,
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const BLI_bitmap *edges_mask,
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int edges_num_active,
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float epsilon,
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int tree_type,
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int axis,
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const int bvh_cache_type,
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BVHCache **bvh_cache);
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BVHTree *bvhtree_from_mesh_faces_ex(struct BVHTreeFromMesh *data,
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const struct MVert *vert,
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const bool vert_allocated,
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const struct MFace *face,
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const int numFaces,
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const bool face_allocated,
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const BLI_bitmap *mask,
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int numFaces_active,
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float epsilon,
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int tree_type,
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int axis,
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const int bvh_cache_type,
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BVHCache **bvh_cache);
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BVHTree *bvhtree_from_editmesh_looptri(
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BVHTreeFromEditMesh *data, struct BMEditMesh *em, float epsilon, int tree_type, int axis);
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BVHTree *bvhtree_from_editmesh_looptri_ex(BVHTreeFromEditMesh *data,
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struct BMEditMesh *em,
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const BLI_bitmap *mask,
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int looptri_num_active,
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float epsilon,
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int tree_type,
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int axis,
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const int bvh_cache_type,
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BVHCache **bvh_cache);
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BVHTree *bvhtree_from_mesh_looptri_ex(struct BVHTreeFromMesh *data,
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const struct MVert *vert,
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const bool vert_allocated,
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const struct MLoop *mloop,
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const bool loop_allocated,
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const struct MLoopTri *looptri,
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const int looptri_num,
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const bool looptri_allocated,
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const BLI_bitmap *mask,
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int looptri_num_active,
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float epsilon,
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int tree_type,
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int axis,
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const int bvh_cache_type,
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BVHCache **bvh_cache);
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BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
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struct Mesh *mesh,
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const int type,
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const int tree_type);
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BVHTree *BKE_bvhtree_from_editmesh_get(BVHTreeFromEditMesh *data,
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struct BMEditMesh *em,
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const int tree_type,
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const int bvh_cache_type,
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BVHCache **bvh_cache);
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/**
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* Frees data allocated by a call to bvhtree_from_mesh_*.
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*/
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void free_bvhtree_from_editmesh(struct BVHTreeFromEditMesh *data);
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void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data);
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/**
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* Math functions used by callbacks
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*/
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float bvhtree_ray_tri_intersection(const BVHTreeRay *ray,
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const float m_dist,
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const float v0[3],
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const float v1[3],
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const float v2[3]);
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float bvhtree_sphereray_tri_intersection(const BVHTreeRay *ray,
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float radius,
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const float m_dist,
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const float v0[3],
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const float v1[3],
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const float v2[3]);
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/**
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* BVHCache
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*/
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/* Using local coordinates */
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enum {
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BVHTREE_FROM_VERTS,
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BVHTREE_FROM_EDGES,
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BVHTREE_FROM_FACES,
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BVHTREE_FROM_LOOPTRI,
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BVHTREE_FROM_LOOPTRI_NO_HIDDEN,
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BVHTREE_FROM_LOOSEVERTS,
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BVHTREE_FROM_LOOSEEDGES,
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BVHTREE_FROM_EM_VERTS,
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BVHTREE_FROM_EM_EDGES,
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BVHTREE_FROM_EM_LOOPTRI,
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};
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bool bvhcache_find(const BVHCache *cache, int type, BVHTree **r_tree);
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bool bvhcache_has_tree(const BVHCache *cache, const BVHTree *tree);
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void bvhcache_insert(BVHCache **cache_p, BVHTree *tree, int type);
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void bvhcache_free(BVHCache **cache_p);
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#endif
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