571 lines
24 KiB
C
571 lines
24 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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* \brief CustomData interface, see also DNA_customdata_types.h.
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*/
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#ifndef __BKE_CUSTOMDATA_H__
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#define __BKE_CUSTOMDATA_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "BLI_sys_types.h"
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#include "BLI_utildefines.h"
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#include "DNA_customdata_types.h"
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struct BMesh;
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struct CustomData;
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struct CustomData_MeshMasks;
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struct ID;
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typedef uint64_t CustomDataMask;
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/*a data type large enough to hold 1 element from any customdata layer type*/
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typedef struct {
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unsigned char data[64];
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} CDBlockBytes;
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extern const CustomData_MeshMasks CD_MASK_BAREMESH;
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extern const CustomData_MeshMasks CD_MASK_BAREMESH_ORIGINDEX;
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extern const CustomData_MeshMasks CD_MASK_MESH;
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extern const CustomData_MeshMasks CD_MASK_EDITMESH;
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extern const CustomData_MeshMasks CD_MASK_DERIVEDMESH;
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extern const CustomData_MeshMasks CD_MASK_BMESH;
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extern const CustomData_MeshMasks CD_MASK_FACECORNERS;
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extern const CustomData_MeshMasks CD_MASK_EVERYTHING;
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/* for ORIGINDEX layer type, indicates no original index for this element */
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#define ORIGINDEX_NONE -1
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/* initializes a CustomData object with the same layer setup as source and
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* memory space for totelem elements. mask must be an array of length
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* CD_NUMTYPES elements, that indicate if a layer can be copied. */
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/** Add/copy/merge allocation types. */
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typedef enum eCDAllocType {
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/** Use the data pointer. */
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CD_ASSIGN = 0,
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/** Allocate blank memory. */
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CD_CALLOC = 1,
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/** Allocate and set to default. */
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CD_DEFAULT = 2,
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/** Use data pointers, set layer flag NOFREE. */
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CD_REFERENCE = 3,
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/** Do a full copy of all layers, only allowed if source has same number of elements. */
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CD_DUPLICATE = 4,
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} eCDAllocType;
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#define CD_TYPE_AS_MASK(_type) (CustomDataMask)((CustomDataMask)1 << (CustomDataMask)(_type))
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void customData_mask_layers__print(const struct CustomData_MeshMasks *mask);
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typedef void (*cd_interp)(
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const void **sources, const float *weights, const float *sub_weights, int count, void *dest);
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typedef void (*cd_copy)(const void *source, void *dest, int count);
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typedef bool (*cd_validate)(void *item, const uint totitems, const bool do_fixes);
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void CustomData_MeshMasks_update(CustomData_MeshMasks *mask_dst,
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const CustomData_MeshMasks *mask_src);
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bool CustomData_MeshMasks_are_matching(const CustomData_MeshMasks *mask_ref,
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const CustomData_MeshMasks *mask_required);
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/**
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* Checks if the layer at physical offset \a layer_n (in data->layers) support math
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* the below operations.
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*/
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bool CustomData_layer_has_math(const struct CustomData *data, int layer_n);
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bool CustomData_layer_has_interp(const struct CustomData *data, int layer_n);
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/**
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* Checks if any of the customdata layers has math.
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*/
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bool CustomData_has_math(const struct CustomData *data);
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bool CustomData_has_interp(const struct CustomData *data);
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bool CustomData_bmesh_has_free(const struct CustomData *data);
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/**
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* Checks if any of the customdata layers is referenced.
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*/
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bool CustomData_has_referenced(const struct CustomData *data);
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/* copies the "value" (e.g. mloopuv uv or mloopcol colors) from one block to
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* another, while not overwriting anything else (e.g. flags). probably only
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* implemented for mloopuv/mloopcol, for now.*/
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void CustomData_data_copy_value(int type, const void *source, void *dest);
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/* Same as above, but doing advanced mixing.
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* Only available for a few types of data (like colors...). */
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void CustomData_data_mix_value(
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int type, const void *source, void *dest, const int mixmode, const float mixfactor);
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/* compares if data1 is equal to data2. type is a valid CustomData type
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* enum (e.g. CD_MLOOPUV). the layer type's equal function is used to compare
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* the data, if it exists, otherwise memcmp is used.*/
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bool CustomData_data_equals(int type, const void *data1, const void *data2);
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void CustomData_data_initminmax(int type, void *min, void *max);
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void CustomData_data_dominmax(int type, const void *data, void *min, void *max);
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void CustomData_data_multiply(int type, void *data, float fac);
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void CustomData_data_add(int type, void *data1, const void *data2);
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/* initializes a CustomData object with the same layer setup as source.
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* mask is a bitfield where (mask & (1 << (layer type))) indicates
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* if a layer should be copied or not. alloctype must be one of the above. */
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void CustomData_copy(const struct CustomData *source,
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struct CustomData *dest,
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CustomDataMask mask,
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eCDAllocType alloctype,
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int totelem);
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/* BMESH_TODO, not really a public function but readfile.c needs it */
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void CustomData_update_typemap(struct CustomData *data);
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/* same as the above, except that this will preserve existing layers, and only
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* add the layers that were not there yet */
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bool CustomData_merge(const struct CustomData *source,
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struct CustomData *dest,
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CustomDataMask mask,
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eCDAllocType alloctype,
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int totelem);
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/* Reallocate custom data to a new element count.
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* Only affects on data layers which are owned by the CustomData itself,
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* referenced data is kept unchanged,
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*
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* NOTE: Take care of referenced layers by yourself!
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*/
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void CustomData_realloc(struct CustomData *data, int totelem);
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/* bmesh version of CustomData_merge; merges the layouts of source and dest,
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* then goes through the mesh and makes sure all the customdata blocks are
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* consistent with the new layout.*/
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bool CustomData_bmesh_merge(const struct CustomData *source,
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struct CustomData *dest,
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CustomDataMask mask,
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eCDAllocType alloctype,
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struct BMesh *bm,
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const char htype);
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/** NULL's all members and resets the typemap. */
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void CustomData_reset(struct CustomData *data);
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/** frees data associated with a CustomData object (doesn't free the object
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* itself, though)
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*/
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void CustomData_free(struct CustomData *data, int totelem);
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/* same as above, but only frees layers which matches the given mask. */
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void CustomData_free_typemask(struct CustomData *data, int totelem, CustomDataMask mask);
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/* frees all layers with CD_FLAG_TEMPORARY */
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void CustomData_free_temporary(struct CustomData *data, int totelem);
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/* adds a data layer of the given type to the CustomData object, optionally
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* backed by an external data array. the different allocation types are
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* defined above. returns the data of the layer.
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*/
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void *CustomData_add_layer(
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struct CustomData *data, int type, eCDAllocType alloctype, void *layer, int totelem);
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/*same as above but accepts a name */
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void *CustomData_add_layer_named(struct CustomData *data,
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int type,
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eCDAllocType alloctype,
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void *layer,
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int totelem,
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const char *name);
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/* frees the active or first data layer with the give type.
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* returns 1 on success, 0 if no layer with the given type is found
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*
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* in editmode, use EDBM_data_layer_free instead of this function
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*/
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bool CustomData_free_layer(struct CustomData *data, int type, int totelem, int index);
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/* frees the layer index with the give type.
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* returns 1 on success, 0 if no layer with the given type is found
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*
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* in editmode, use EDBM_data_layer_free instead of this function
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*/
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bool CustomData_free_layer_active(struct CustomData *data, int type, int totelem);
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/* same as above, but free all layers with type */
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void CustomData_free_layers(struct CustomData *data, int type, int totelem);
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/* returns 1 if a layer with the specified type exists */
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bool CustomData_has_layer(const struct CustomData *data, int type);
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/* returns the number of layers with this type */
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int CustomData_number_of_layers(const struct CustomData *data, int type);
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int CustomData_number_of_layers_typemask(const struct CustomData *data, CustomDataMask mask);
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/* duplicate data of a layer with flag NOFREE, and remove that flag.
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* returns the layer data */
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void *CustomData_duplicate_referenced_layer(struct CustomData *data,
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const int type,
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const int totelem);
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void *CustomData_duplicate_referenced_layer_n(struct CustomData *data,
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const int type,
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const int n,
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const int totelem);
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void *CustomData_duplicate_referenced_layer_named(struct CustomData *data,
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const int type,
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const char *name,
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const int totelem);
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bool CustomData_is_referenced_layer(struct CustomData *data, int type);
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/* set the CD_FLAG_NOCOPY flag in custom data layers where the mask is
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* zero for the layer type, so only layer types specified by the mask
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* will be copied
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*/
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void CustomData_set_only_copy(const struct CustomData *data, CustomDataMask mask);
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/* copies data from one CustomData object to another
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* objects need not be compatible, each source layer is copied to the
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* first dest layer of correct type (if there is none, the layer is skipped)
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* return 1 on success, 0 on failure
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*/
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void CustomData_copy_data(const struct CustomData *source,
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struct CustomData *dest,
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int source_index,
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int dest_index,
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int count);
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void CustomData_copy_data_named(const struct CustomData *source,
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struct CustomData *dest,
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int source_index,
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int dest_index,
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int count);
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void CustomData_copy_elements(int type, void *src_data_ofs, void *dst_data_ofs, int count);
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void CustomData_bmesh_copy_data(const struct CustomData *source,
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struct CustomData *dest,
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void *src_block,
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void **dest_block);
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/* Copies data of a single layer of a given type. */
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void CustomData_copy_layer_type_data(const struct CustomData *source,
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struct CustomData *destination,
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int type,
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int source_index,
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int destination_index,
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int count);
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/* frees data in a CustomData object
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* return 1 on success, 0 on failure
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*/
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void CustomData_free_elem(struct CustomData *data, int index, int count);
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/* interpolates data from one CustomData object to another
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* objects need not be compatible, each source layer is interpolated to the
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* first dest layer of correct type (if there is none, the layer is skipped)
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* if weights == NULL or sub_weights == NULL, they default to all 1's
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*
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* src_indices gives the source elements to interpolate from
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* weights gives the weight for each source element
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* sub_weights is an array of matrices of weights for sub-elements (matrices
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* should be source->subElems * source->subElems in size)
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* count gives the number of source elements to interpolate from
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* dest_index gives the dest element to write the interpolated value to
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*/
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void CustomData_interp(const struct CustomData *source,
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struct CustomData *dest,
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const int *src_indices,
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const float *weights,
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const float *sub_weights,
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int count,
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int dest_index);
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void CustomData_bmesh_interp_n(struct CustomData *data,
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const void **src_blocks,
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const float *weights,
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const float *sub_weights,
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int count,
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void *dst_block_ofs,
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int n);
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void CustomData_bmesh_interp(struct CustomData *data,
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const void **src_blocks,
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const float *weights,
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const float *sub_weights,
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int count,
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void *dst_block);
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/* swaps the data in the element corners, to new corners with indices as
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* specified in corner_indices. for edges this is an array of length 2, for
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* faces an array of length 4 */
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void CustomData_swap_corners(struct CustomData *data, int index, const int *corner_indices);
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void CustomData_swap(struct CustomData *data, const int index_a, const int index_b);
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/* gets a pointer to the data element at index from the first layer of type
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* returns NULL if there is no layer of type
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*/
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void *CustomData_get(const struct CustomData *data, int index, int type);
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void *CustomData_get_n(const struct CustomData *data, int type, int index, int n);
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void *CustomData_bmesh_get(const struct CustomData *data, void *block, int type);
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void *CustomData_bmesh_get_n(const struct CustomData *data, void *block, int type, int n);
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/* gets the layer at physical index n, with no type checking.
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*/
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void *CustomData_bmesh_get_layer_n(const struct CustomData *data, void *block, int n);
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bool CustomData_set_layer_name(const struct CustomData *data, int type, int n, const char *name);
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const char *CustomData_get_layer_name(const struct CustomData *data, int type, int n);
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/* gets a pointer to the active or first layer of type
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* returns NULL if there is no layer of type
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*/
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void *CustomData_get_layer(const struct CustomData *data, int type);
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void *CustomData_get_layer_n(const struct CustomData *data, int type, int n);
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void *CustomData_get_layer_named(const struct CustomData *data, int type, const char *name);
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int CustomData_get_offset(const struct CustomData *data, int type);
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int CustomData_get_n_offset(const struct CustomData *data, int type, int n);
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int CustomData_get_layer_index(const struct CustomData *data, int type);
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int CustomData_get_layer_index_n(const struct CustomData *data, int type, int n);
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int CustomData_get_named_layer_index(const struct CustomData *data, int type, const char *name);
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int CustomData_get_active_layer_index(const struct CustomData *data, int type);
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int CustomData_get_render_layer_index(const struct CustomData *data, int type);
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int CustomData_get_clone_layer_index(const struct CustomData *data, int type);
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int CustomData_get_stencil_layer_index(const struct CustomData *data, int type);
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int CustomData_get_named_layer(const struct CustomData *data, int type, const char *name);
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int CustomData_get_active_layer(const struct CustomData *data, int type);
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int CustomData_get_render_layer(const struct CustomData *data, int type);
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int CustomData_get_clone_layer(const struct CustomData *data, int type);
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int CustomData_get_stencil_layer(const struct CustomData *data, int type);
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/* copies the data from source to the data element at index in the first
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* layer of type
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* no effect if there is no layer of type
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*/
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void CustomData_set(const struct CustomData *data, int index, int type, const void *source);
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void CustomData_bmesh_set(const struct CustomData *data,
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void *block,
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int type,
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const void *source);
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void CustomData_bmesh_set_n(
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struct CustomData *data, void *block, int type, int n, const void *source);
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/* sets the data of the block at physical layer n. no real type checking
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* is performed.
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*/
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void CustomData_bmesh_set_layer_n(struct CustomData *data, void *block, int n, const void *source);
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/* set the pointer of to the first layer of type. the old data is not freed.
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* returns the value of ptr if the layer is found, NULL otherwise
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*/
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void *CustomData_set_layer(const struct CustomData *data, int type, void *ptr);
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void *CustomData_set_layer_n(const struct CustomData *data, int type, int n, void *ptr);
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/* sets the nth layer of type as active */
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void CustomData_set_layer_active(struct CustomData *data, int type, int n);
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void CustomData_set_layer_render(struct CustomData *data, int type, int n);
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void CustomData_set_layer_clone(struct CustomData *data, int type, int n);
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void CustomData_set_layer_stencil(struct CustomData *data, int type, int n);
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/* same as above but works with an index from CustomData_get_layer_index */
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void CustomData_set_layer_active_index(struct CustomData *data, int type, int n);
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void CustomData_set_layer_render_index(struct CustomData *data, int type, int n);
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void CustomData_set_layer_clone_index(struct CustomData *data, int type, int n);
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void CustomData_set_layer_stencil_index(struct CustomData *data, int type, int n);
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/* adds flag to the layer flags */
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void CustomData_set_layer_flag(struct CustomData *data, int type, int flag);
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void CustomData_clear_layer_flag(struct CustomData *data, int type, int flag);
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void CustomData_bmesh_set_default(struct CustomData *data, void **block);
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void CustomData_bmesh_free_block(struct CustomData *data, void **block);
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void CustomData_bmesh_free_block_data(struct CustomData *data, void *block);
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/* copy custom data to/from layers as in mesh/derivedmesh, to editmesh
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* blocks of data. the CustomData's must not be compatible */
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void CustomData_to_bmesh_block(const struct CustomData *source,
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struct CustomData *dest,
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int src_index,
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void **dest_block,
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bool use_default_init);
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void CustomData_from_bmesh_block(const struct CustomData *source,
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struct CustomData *dest,
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void *src_block,
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int dest_index);
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void CustomData_file_write_prepare(struct CustomData *data,
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struct CustomDataLayer **r_write_layers,
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struct CustomDataLayer *write_layers_buff,
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size_t write_layers_size);
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/* query info over types */
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void CustomData_file_write_info(int type, const char **r_struct_name, int *r_struct_num);
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int CustomData_sizeof(int type);
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/* get the name of a layer type */
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const char *CustomData_layertype_name(int type);
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bool CustomData_layertype_is_singleton(int type);
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int CustomData_layertype_layers_max(const int type);
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/* make sure the name of layer at index is unique */
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void CustomData_set_layer_unique_name(struct CustomData *data, int index);
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void CustomData_validate_layer_name(const struct CustomData *data,
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int type,
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const char *name,
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char *outname);
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/* for file reading compatibility, returns false if the layer was freed,
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* only after this test passes, layer->data should be assigned */
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bool CustomData_verify_versions(struct CustomData *data, int index);
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/*BMesh specific customdata stuff*/
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void CustomData_to_bmeshpoly(struct CustomData *fdata, struct CustomData *ldata, int totloop);
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void CustomData_from_bmeshpoly(struct CustomData *fdata, struct CustomData *ldata, int total);
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void CustomData_bmesh_update_active_layers(struct CustomData *fdata, struct CustomData *ldata);
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void CustomData_bmesh_do_versions_update_active_layers(struct CustomData *fdata,
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struct CustomData *ldata);
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void CustomData_bmesh_init_pool(struct CustomData *data, int totelem, const char htype);
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#ifndef NDEBUG
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bool CustomData_from_bmeshpoly_test(CustomData *fdata, CustomData *ldata, bool fallback);
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#endif
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/* Layer data validation. */
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bool CustomData_layer_validate(struct CustomDataLayer *layer,
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const uint totitems,
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const bool do_fixes);
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/* External file storage */
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void CustomData_external_add(
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struct CustomData *data, struct ID *id, int type, int totelem, const char *filename);
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void CustomData_external_remove(struct CustomData *data, struct ID *id, int type, int totelem);
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bool CustomData_external_test(struct CustomData *data, int type);
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void CustomData_external_write(
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struct CustomData *data, struct ID *id, CustomDataMask mask, int totelem, int free);
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void CustomData_external_read(struct CustomData *data,
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struct ID *id,
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CustomDataMask mask,
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int totelem);
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void CustomData_external_reload(struct CustomData *data,
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struct ID *id,
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CustomDataMask mask,
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int totelem);
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/* Mesh-to-mesh transfer data. */
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struct CustomDataTransferLayerMap;
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struct MeshPairRemap;
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typedef void (*cd_datatransfer_interp)(const struct CustomDataTransferLayerMap *laymap,
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void *dest,
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const void **sources,
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const float *weights,
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const int count,
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const float mix_factor);
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/**
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* Fake CD_LAYERS (those are actually 'real' data stored directly into elements' structs,
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* or otherwise not (directly) accessible to usual CDLayer system). */
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enum {
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CD_FAKE = 1 << 8,
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/* Vertices. */
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CD_FAKE_MDEFORMVERT = CD_FAKE | CD_MDEFORMVERT, /* *sigh* due to how vgroups are stored :( . */
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CD_FAKE_SHAPEKEY = CD_FAKE |
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CD_SHAPEKEY, /* Not available as real CD layer in non-bmesh context. */
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/* Edges. */
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CD_FAKE_SEAM = CD_FAKE | 100, /* UV seam flag for edges. */
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CD_FAKE_CREASE = CD_FAKE | CD_CREASE, /* *sigh*. */
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/* Multiple types of mesh elements... */
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CD_FAKE_BWEIGHT = CD_FAKE | CD_BWEIGHT, /* *sigh*. */
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CD_FAKE_UV = CD_FAKE |
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CD_MLOOPUV, /* UV flag, because we handle both loop's UVs and poly's textures. */
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CD_FAKE_LNOR = CD_FAKE |
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CD_CUSTOMLOOPNORMAL, /* Because we play with clnor and temp lnor layers here. */
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CD_FAKE_SHARP = CD_FAKE | 200, /* Sharp flag for edges, smooth flag for faces. */
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};
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enum {
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ME_VERT = 1 << 0,
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ME_EDGE = 1 << 1,
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ME_POLY = 1 << 2,
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ME_LOOP = 1 << 3,
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};
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/**
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* How to filter out some elements (to leave untouched).
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* Note those options are highly dependent on type of transferred data! */
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enum {
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CDT_MIX_NOMIX = -1, /* Special case, only used because we abuse 'copy' CD callback. */
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CDT_MIX_TRANSFER = 0,
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CDT_MIX_REPLACE_ABOVE_THRESHOLD = 1,
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CDT_MIX_REPLACE_BELOW_THRESHOLD = 2,
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CDT_MIX_MIX = 16,
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CDT_MIX_ADD = 17,
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CDT_MIX_SUB = 18,
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CDT_MIX_MUL = 19,
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/* etc. etc. */
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};
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typedef struct CustomDataTransferLayerMap {
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struct CustomDataTransferLayerMap *next, *prev;
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int data_type;
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int mix_mode;
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float mix_factor;
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/** If non-NULL, array of weights, one for each dest item, replaces mix_factor. */
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const float *mix_weights;
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/** Data source array (can be regular CD data, vertices/edges/etc., keyblocks...). */
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const void *data_src;
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/** Data dest array (same type as dat_src). */
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void *data_dst;
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/** Index to affect in data_src (used e.g. for vgroups). */
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int data_src_n;
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/** Index to affect in data_dst (used e.g. for vgroups). */
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int data_dst_n;
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/** Size of one element of data_src/data_dst. */
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size_t elem_size;
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/** Size of actual data we transfer. */
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size_t data_size;
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/** Offset of actual data we transfer (in element contained in data_src/dst). */
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size_t data_offset;
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/** For bitflag transfer, flag(s) to affect in transferred data. */
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uint64_t data_flag;
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/** Opaque pointer, to be used by specific interp callback (e.g. transformspace for normals). */
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void *interp_data;
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cd_datatransfer_interp interp;
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} CustomDataTransferLayerMap;
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/* Those functions assume src_n and dst_n layers of given type exist in resp. src and dst. */
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void CustomData_data_transfer(const struct MeshPairRemap *me_remap,
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const CustomDataTransferLayerMap *laymap);
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#ifdef __cplusplus
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}
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#endif
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#endif
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