tornavis/source/blender/blenkernel/intern/mask.c

2023 lines
56 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include <stddef.h>
#include <string.h>
#include "CLG_log.h"
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_string.h"
#include "BLI_string_utils.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLT_translation.h"
#include "DNA_mask_types.h"
#include "DNA_node_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_sequence_types.h"
#include "BKE_animsys.h"
#include "BKE_curve.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mask.h"
#include "BKE_node.h"
#include "BKE_sequencer.h"
#include "BKE_tracking.h"
#include "BKE_movieclip.h"
#include "BKE_image.h"
#include "DEG_depsgraph_build.h"
static CLG_LogRef LOG = {"bke.mask"};
static struct {
ListBase splines;
struct GHash *id_hash;
} mask_clipboard = {{NULL}};
static MaskSplinePoint *mask_spline_point_next(MaskSpline *spline,
MaskSplinePoint *points_array,
MaskSplinePoint *point)
{
if (point == &points_array[spline->tot_point - 1]) {
if (spline->flag & MASK_SPLINE_CYCLIC) {
return &points_array[0];
}
else {
return NULL;
}
}
else {
return point + 1;
}
}
static MaskSplinePoint *mask_spline_point_prev(MaskSpline *spline,
MaskSplinePoint *points_array,
MaskSplinePoint *point)
{
if (point == points_array) {
if (spline->flag & MASK_SPLINE_CYCLIC) {
return &points_array[spline->tot_point - 1];
}
else {
return NULL;
}
}
else {
return point - 1;
}
}
BezTriple *BKE_mask_spline_point_next_bezt(MaskSpline *spline,
MaskSplinePoint *points_array,
MaskSplinePoint *point)
{
if (point == &points_array[spline->tot_point - 1]) {
if (spline->flag & MASK_SPLINE_CYCLIC) {
return &(points_array[0].bezt);
}
else {
return NULL;
}
}
else {
return &((point + 1))->bezt;
}
}
MaskSplinePoint *BKE_mask_spline_point_array(MaskSpline *spline)
{
return spline->points_deform ? spline->points_deform : spline->points;
}
MaskSplinePoint *BKE_mask_spline_point_array_from_point(MaskSpline *spline,
const MaskSplinePoint *point_ref)
{
if ((point_ref >= spline->points) && (point_ref < &spline->points[spline->tot_point])) {
return spline->points;
}
if ((point_ref >= spline->points_deform) &&
(point_ref < &spline->points_deform[spline->tot_point])) {
return spline->points_deform;
}
BLI_assert(!"wrong array");
return NULL;
}
/* mask layers */
MaskLayer *BKE_mask_layer_new(Mask *mask, const char *name)
{
MaskLayer *masklay = MEM_callocN(sizeof(MaskLayer), __func__);
if (name && name[0]) {
BLI_strncpy(masklay->name, name, sizeof(masklay->name));
}
else {
strcpy(masklay->name, "MaskLayer");
}
BLI_addtail(&mask->masklayers, masklay);
BKE_mask_layer_unique_name(mask, masklay);
mask->masklay_tot++;
masklay->blend = MASK_BLEND_MERGE_ADD;
masklay->alpha = 1.0f;
masklay->flag = MASK_LAYERFLAG_FILL_DISCRETE | MASK_LAYERFLAG_FILL_OVERLAP;
return masklay;
}
/* note: may still be hidden, caller needs to check */
MaskLayer *BKE_mask_layer_active(Mask *mask)
{
return BLI_findlink(&mask->masklayers, mask->masklay_act);
}
void BKE_mask_layer_active_set(Mask *mask, MaskLayer *masklay)
{
mask->masklay_act = BLI_findindex(&mask->masklayers, masklay);
}
void BKE_mask_layer_remove(Mask *mask, MaskLayer *masklay)
{
BLI_remlink(&mask->masklayers, masklay);
BKE_mask_layer_free(masklay);
mask->masklay_tot--;
if (mask->masklay_act >= mask->masklay_tot) {
mask->masklay_act = mask->masklay_tot - 1;
}
}
void BKE_mask_layer_unique_name(Mask *mask, MaskLayer *masklay)
{
BLI_uniquename(&mask->masklayers,
masklay,
DATA_("MaskLayer"),
'.',
offsetof(MaskLayer, name),
sizeof(masklay->name));
}
void BKE_mask_layer_rename(Mask *mask, MaskLayer *masklay, char *oldname, char *newname)
{
BLI_strncpy(masklay->name, newname, sizeof(masklay->name));
BKE_mask_layer_unique_name(mask, masklay);
/* now fix animation paths */
BKE_animdata_fix_paths_rename_all(&mask->id, "layers", oldname, masklay->name);
}
MaskLayer *BKE_mask_layer_copy(const MaskLayer *masklay)
{
MaskLayer *masklay_new;
MaskSpline *spline;
masklay_new = MEM_callocN(sizeof(MaskLayer), "new mask layer");
BLI_strncpy(masklay_new->name, masklay->name, sizeof(masklay_new->name));
masklay_new->alpha = masklay->alpha;
masklay_new->blend = masklay->blend;
masklay_new->blend_flag = masklay->blend_flag;
masklay_new->flag = masklay->flag;
masklay_new->falloff = masklay->falloff;
masklay_new->restrictflag = masklay->restrictflag;
for (spline = masklay->splines.first; spline; spline = spline->next) {
MaskSpline *spline_new = BKE_mask_spline_copy(spline);
BLI_addtail(&masklay_new->splines, spline_new);
if (spline == masklay->act_spline) {
masklay_new->act_spline = spline_new;
}
if (masklay->act_point >= spline->points &&
masklay->act_point < spline->points + spline->tot_point) {
const size_t point_index = masklay->act_point - spline->points;
masklay_new->act_point = spline_new->points + point_index;
}
}
/* correct animation */
if (masklay->splines_shapes.first) {
MaskLayerShape *masklay_shape;
MaskLayerShape *masklay_shape_new;
for (masklay_shape = masklay->splines_shapes.first; masklay_shape;
masklay_shape = masklay_shape->next) {
masklay_shape_new = MEM_callocN(sizeof(MaskLayerShape), "new mask layer shape");
masklay_shape_new->data = MEM_dupallocN(masklay_shape->data);
masklay_shape_new->tot_vert = masklay_shape->tot_vert;
masklay_shape_new->flag = masklay_shape->flag;
masklay_shape_new->frame = masklay_shape->frame;
BLI_addtail(&masklay_new->splines_shapes, masklay_shape_new);
}
}
return masklay_new;
}
void BKE_mask_layer_copy_list(ListBase *masklayers_new, const ListBase *masklayers)
{
MaskLayer *layer;
for (layer = masklayers->first; layer; layer = layer->next) {
MaskLayer *layer_new = BKE_mask_layer_copy(layer);
BLI_addtail(masklayers_new, layer_new);
}
}
/* splines */
MaskSpline *BKE_mask_spline_add(MaskLayer *masklay)
{
MaskSpline *spline;
spline = MEM_callocN(sizeof(MaskSpline), "new mask spline");
BLI_addtail(&masklay->splines, spline);
/* spline shall have one point at least */
spline->points = MEM_callocN(sizeof(MaskSplinePoint), "new mask spline point");
spline->tot_point = 1;
/* cyclic shapes are more usually used */
/* Disable because its not so nice for drawing. could be done differently. */
#if 0
spline->flag |= MASK_SPLINE_CYCLIC;
#endif
spline->weight_interp = MASK_SPLINE_INTERP_EASE;
BKE_mask_parent_init(&spline->parent);
return spline;
}
bool BKE_mask_spline_remove(MaskLayer *mask_layer, MaskSpline *spline)
{
if (BLI_remlink_safe(&mask_layer->splines, spline) == false) {
return false;
}
BKE_mask_spline_free(spline);
return true;
}
void BKE_mask_point_direction_switch(MaskSplinePoint *point)
{
const int tot_uw = point->tot_uw;
const int tot_uw_half = tot_uw / 2;
int i;
float co_tmp[2];
/* swap handles */
copy_v2_v2(co_tmp, point->bezt.vec[0]);
copy_v2_v2(point->bezt.vec[0], point->bezt.vec[2]);
copy_v2_v2(point->bezt.vec[2], co_tmp);
/* in this case the flags are unlikely to be different but swap anyway */
SWAP(char, point->bezt.f1, point->bezt.f3);
SWAP(char, point->bezt.h1, point->bezt.h2);
/* swap UW's */
if (tot_uw > 1) {
/* count */
for (i = 0; i < tot_uw_half; i++) {
MaskSplinePointUW *uw_a = &point->uw[i];
MaskSplinePointUW *uw_b = &point->uw[tot_uw - (i + 1)];
SWAP(MaskSplinePointUW, *uw_a, *uw_b);
}
}
for (i = 0; i < tot_uw; i++) {
MaskSplinePointUW *uw = &point->uw[i];
uw->u = 1.0f - uw->u;
}
}
void BKE_mask_spline_direction_switch(MaskLayer *masklay, MaskSpline *spline)
{
const int tot_point = spline->tot_point;
const int tot_point_half = tot_point / 2;
int i, i_prev;
if (tot_point < 2) {
return;
}
/* count */
for (i = 0; i < tot_point_half; i++) {
MaskSplinePoint *point_a = &spline->points[i];
MaskSplinePoint *point_b = &spline->points[tot_point - (i + 1)];
SWAP(MaskSplinePoint, *point_a, *point_b);
}
/* correct UW's */
i_prev = tot_point - 1;
for (i = 0; i < tot_point; i++) {
BKE_mask_point_direction_switch(&spline->points[i]);
SWAP(MaskSplinePointUW *, spline->points[i].uw, spline->points[i_prev].uw);
SWAP(int, spline->points[i].tot_uw, spline->points[i_prev].tot_uw);
i_prev = i;
}
/* correct animation */
if (masklay->splines_shapes.first) {
MaskLayerShape *masklay_shape;
const int spline_index = BKE_mask_layer_shape_spline_to_index(masklay, spline);
for (masklay_shape = masklay->splines_shapes.first; masklay_shape;
masklay_shape = masklay_shape->next) {
MaskLayerShapeElem *fp_arr = (MaskLayerShapeElem *)masklay_shape->data;
for (i = 0; i < tot_point_half; i++) {
MaskLayerShapeElem *fp_a = &fp_arr[spline_index + (i)];
MaskLayerShapeElem *fp_b = &fp_arr[spline_index + (tot_point - (i + 1))];
SWAP(MaskLayerShapeElem, *fp_a, *fp_b);
}
}
}
}
float BKE_mask_spline_project_co(MaskSpline *spline,
MaskSplinePoint *point,
float start_u,
const float co[2],
const eMaskSign sign)
{
const float proj_eps = 1e-3;
const float proj_eps_sq = proj_eps * proj_eps;
const int N = 1000;
float u = -1.0f, du = 1.0f / N, u1 = start_u, u2 = start_u;
float ang = -1.0f;
BLI_assert(ABS(sign) <= 1); /* (-1, 0, 1) */
while (u1 > 0.0f || u2 < 1.0f) {
float n1[2], n2[2], co1[2], co2[2];
float v1[2], v2[2];
float ang1, ang2;
if (u1 >= 0.0f) {
BKE_mask_point_segment_co(spline, point, u1, co1);
BKE_mask_point_normal(spline, point, u1, n1);
sub_v2_v2v2(v1, co, co1);
if ((sign == MASK_PROJ_ANY) || ((sign == MASK_PROJ_NEG) && (dot_v2v2(v1, n1) <= 0.0f)) ||
((sign == MASK_PROJ_POS) && (dot_v2v2(v1, n1) >= 0.0f))) {
if (len_squared_v2(v1) > proj_eps_sq) {
ang1 = angle_v2v2(v1, n1);
if (ang1 > (float)M_PI / 2.0f) {
ang1 = (float)M_PI - ang1;
}
if (ang < 0.0f || ang1 < ang) {
ang = ang1;
u = u1;
}
}
else {
u = u1;
break;
}
}
}
if (u2 <= 1.0f) {
BKE_mask_point_segment_co(spline, point, u2, co2);
BKE_mask_point_normal(spline, point, u2, n2);
sub_v2_v2v2(v2, co, co2);
if ((sign == MASK_PROJ_ANY) || ((sign == MASK_PROJ_NEG) && (dot_v2v2(v2, n2) <= 0.0f)) ||
((sign == MASK_PROJ_POS) && (dot_v2v2(v2, n2) >= 0.0f))) {
if (len_squared_v2(v2) > proj_eps_sq) {
ang2 = angle_v2v2(v2, n2);
if (ang2 > (float)M_PI / 2.0f) {
ang2 = (float)M_PI - ang2;
}
if (ang2 < ang) {
ang = ang2;
u = u2;
}
}
else {
u = u2;
break;
}
}
}
u1 -= du;
u2 += du;
}
return u;
}
/* point */
eMaskhandleMode BKE_mask_point_handles_mode_get(MaskSplinePoint *point)
{
BezTriple *bezt = &point->bezt;
if (bezt->h1 == bezt->h2 && bezt->h1 == HD_ALIGN) {
return MASK_HANDLE_MODE_STICK;
}
return MASK_HANDLE_MODE_INDIVIDUAL_HANDLES;
}
void BKE_mask_point_handle(MaskSplinePoint *point, eMaskWhichHandle which_handle, float handle[2])
{
BezTriple *bezt = &point->bezt;
if (which_handle == MASK_WHICH_HANDLE_STICK) {
float vec[2];
sub_v2_v2v2(vec, bezt->vec[0], bezt->vec[1]);
handle[0] = (bezt->vec[1][0] + vec[1]);
handle[1] = (bezt->vec[1][1] - vec[0]);
}
else if (which_handle == MASK_WHICH_HANDLE_LEFT) {
copy_v2_v2(handle, bezt->vec[0]);
}
else if (which_handle == MASK_WHICH_HANDLE_RIGHT) {
copy_v2_v2(handle, bezt->vec[2]);
}
else {
BLI_assert(!"Unknown handle passed to BKE_mask_point_handle");
}
}
void BKE_mask_point_set_handle(MaskSplinePoint *point,
eMaskWhichHandle which_handle,
float loc[2],
bool keep_direction,
float orig_handle[2],
float orig_vec[3][3])
{
BezTriple *bezt = &point->bezt;
if (which_handle == MASK_WHICH_HANDLE_STICK) {
float v1[2], v2[2], vec[2];
if (keep_direction) {
sub_v2_v2v2(v1, loc, orig_vec[1]);
sub_v2_v2v2(v2, orig_handle, orig_vec[1]);
project_v2_v2v2(vec, v1, v2);
if (dot_v2v2(v2, vec) > 0) {
float len = len_v2(vec);
sub_v2_v2v2(v1, orig_vec[0], orig_vec[1]);
mul_v2_fl(v1, len / len_v2(v1));
add_v2_v2v2(bezt->vec[0], bezt->vec[1], v1);
sub_v2_v2v2(bezt->vec[2], bezt->vec[1], v1);
}
else {
copy_v3_v3(bezt->vec[0], bezt->vec[1]);
copy_v3_v3(bezt->vec[2], bezt->vec[1]);
}
}
else {
sub_v2_v2v2(v1, loc, bezt->vec[1]);
v2[0] = -v1[1];
v2[1] = v1[0];
add_v2_v2v2(bezt->vec[0], bezt->vec[1], v2);
sub_v2_v2v2(bezt->vec[2], bezt->vec[1], v2);
}
}
else if (which_handle == MASK_WHICH_HANDLE_LEFT) {
copy_v2_v2(bezt->vec[0], loc);
}
else if (which_handle == MASK_WHICH_HANDLE_RIGHT) {
copy_v2_v2(bezt->vec[2], loc);
}
else {
BLI_assert(!"unknown handle passed to BKE_mask_point_set_handle");
}
}
void BKE_mask_point_segment_co(MaskSpline *spline, MaskSplinePoint *point, float u, float co[2])
{
MaskSplinePoint *points_array = BKE_mask_spline_point_array_from_point(spline, point);
BezTriple *bezt = &point->bezt, *bezt_next;
bezt_next = BKE_mask_spline_point_next_bezt(spline, points_array, point);
if (!bezt_next) {
copy_v2_v2(co, bezt->vec[1]);
return;
}
interp_v2_v2v2v2v2_cubic(
co, bezt->vec[1], bezt->vec[2], bezt_next->vec[0], bezt_next->vec[1], u);
}
BLI_INLINE void orthogonal_direction_get(float vec[2], float result[2])
{
result[0] = -vec[1];
result[1] = vec[0];
normalize_v2(result);
}
/* TODO(sergey): This function will re-calculate loads of stuff again and again
* when differentiating feather points. This might be easily cached
* in the callee function for this case.
*/
void BKE_mask_point_normal(MaskSpline *spline, MaskSplinePoint *point, float u, float n[2])
{
MaskSplinePoint *point_prev, *point_next;
/* TODO(sergey): This actually depends on a resolution. */
const float du = 0.05f;
BKE_mask_get_handle_point_adjacent(spline, point, &point_prev, &point_next);
if (u - du < 0.0f && point_prev == NULL) {
float co[2], dir[2];
BKE_mask_point_segment_co(spline, point, u + du, co);
sub_v2_v2v2(dir, co, point->bezt.vec[1]);
orthogonal_direction_get(dir, n);
}
else if (u + du > 1.0f && point_next == NULL) {
float co[2], dir[2];
BKE_mask_point_segment_co(spline, point, u - du, co);
sub_v2_v2v2(dir, point->bezt.vec[1], co);
orthogonal_direction_get(dir, n);
}
else {
float prev_co[2], next_co[2], co[2];
float dir1[2], dir2[2], dir[2];
if (u - du < 0.0f) {
BKE_mask_point_segment_co(spline, point_prev, 1.0f + (u - du), prev_co);
}
else {
BKE_mask_point_segment_co(spline, point, u - du, prev_co);
}
BKE_mask_point_segment_co(spline, point, u, co);
if (u + du > 1.0f) {
BKE_mask_point_segment_co(spline, point_next, u + du - 1.0f, next_co);
}
else {
BKE_mask_point_segment_co(spline, point, u + du, next_co);
}
sub_v2_v2v2(dir1, co, prev_co);
sub_v2_v2v2(dir2, next_co, co);
normalize_v2(dir1);
normalize_v2(dir2);
add_v2_v2v2(dir, dir1, dir2);
orthogonal_direction_get(dir, n);
}
}
static float mask_point_interp_weight(BezTriple *bezt, BezTriple *bezt_next, const float u)
{
return (bezt->weight * (1.0f - u)) + (bezt_next->weight * u);
}
float BKE_mask_point_weight_scalar(MaskSpline *spline, MaskSplinePoint *point, const float u)
{
MaskSplinePoint *points_array = BKE_mask_spline_point_array_from_point(spline, point);
BezTriple *bezt = &point->bezt, *bezt_next;
bezt_next = BKE_mask_spline_point_next_bezt(spline, points_array, point);
if (!bezt_next) {
return bezt->weight;
}
else if (u <= 0.0f) {
return bezt->weight;
}
else if (u >= 1.0f) {
return bezt_next->weight;
}
else {
return mask_point_interp_weight(bezt, bezt_next, u);
}
}
float BKE_mask_point_weight(MaskSpline *spline, MaskSplinePoint *point, const float u)
{
MaskSplinePoint *points_array = BKE_mask_spline_point_array_from_point(spline, point);
BezTriple *bezt = &point->bezt, *bezt_next;
bezt_next = BKE_mask_spline_point_next_bezt(spline, points_array, point);
if (!bezt_next) {
return bezt->weight;
}
else if (u <= 0.0f) {
return bezt->weight;
}
else if (u >= 1.0f) {
return bezt_next->weight;
}
else {
float cur_u = 0.0f, cur_w = 0.0f, next_u = 0.0f, next_w = 0.0f, fac; /* Quite warnings */
int i;
for (i = 0; i <= point->tot_uw; i++) {
if (i == 0) {
cur_u = 0.0f;
cur_w = 1.0f; /* mask_point_interp_weight will scale it */
}
else {
cur_u = point->uw[i - 1].u;
cur_w = point->uw[i - 1].w;
}
if (i == point->tot_uw) {
next_u = 1.0f;
next_w = 1.0f; /* mask_point_interp_weight will scale it */
}
else {
next_u = point->uw[i].u;
next_w = point->uw[i].w;
}
if (u >= cur_u && u <= next_u) {
break;
}
}
fac = (u - cur_u) / (next_u - cur_u);
cur_w *= mask_point_interp_weight(bezt, bezt_next, cur_u);
next_w *= mask_point_interp_weight(bezt, bezt_next, next_u);
if (spline->weight_interp == MASK_SPLINE_INTERP_EASE) {
return cur_w + (next_w - cur_w) * (3.0f * fac * fac - 2.0f * fac * fac * fac);
}
else {
return (1.0f - fac) * cur_w + fac * next_w;
}
}
}
MaskSplinePointUW *BKE_mask_point_sort_uw(MaskSplinePoint *point, MaskSplinePointUW *uw)
{
if (point->tot_uw > 1) {
int idx = uw - point->uw;
if (idx > 0 && point->uw[idx - 1].u > uw->u) {
while (idx > 0 && point->uw[idx - 1].u > point->uw[idx].u) {
SWAP(MaskSplinePointUW, point->uw[idx - 1], point->uw[idx]);
idx--;
}
}
if (idx < point->tot_uw - 1 && point->uw[idx + 1].u < uw->u) {
while (idx < point->tot_uw - 1 && point->uw[idx + 1].u < point->uw[idx].u) {
SWAP(MaskSplinePointUW, point->uw[idx + 1], point->uw[idx]);
idx++;
}
}
return &point->uw[idx];
}
return uw;
}
void BKE_mask_point_add_uw(MaskSplinePoint *point, float u, float w)
{
if (!point->uw) {
point->uw = MEM_mallocN(sizeof(*point->uw), "mask point uw");
}
else {
point->uw = MEM_reallocN(point->uw, (point->tot_uw + 1) * sizeof(*point->uw));
}
point->uw[point->tot_uw].u = u;
point->uw[point->tot_uw].w = w;
point->uw[point->tot_uw].flag = 0;
point->tot_uw++;
BKE_mask_point_sort_uw(point, &point->uw[point->tot_uw - 1]);
}
void BKE_mask_point_select_set(MaskSplinePoint *point, const bool do_select)
{
int i;
if (do_select) {
MASKPOINT_SEL_ALL(point);
}
else {
MASKPOINT_DESEL_ALL(point);
}
for (i = 0; i < point->tot_uw; i++) {
if (do_select) {
point->uw[i].flag |= SELECT;
}
else {
point->uw[i].flag &= ~SELECT;
}
}
}
void BKE_mask_point_select_set_handle(MaskSplinePoint *point,
const eMaskWhichHandle which_handle,
const bool do_select)
{
if (do_select) {
if (ELEM(which_handle, MASK_WHICH_HANDLE_STICK, MASK_WHICH_HANDLE_BOTH)) {
point->bezt.f1 |= SELECT;
point->bezt.f3 |= SELECT;
}
else if (which_handle == MASK_WHICH_HANDLE_LEFT) {
point->bezt.f1 |= SELECT;
}
else if (which_handle == MASK_WHICH_HANDLE_RIGHT) {
point->bezt.f3 |= SELECT;
}
else {
BLI_assert(!"Wrong which_handle passed to BKE_mask_point_select_set_handle");
}
}
else {
if (ELEM(which_handle, MASK_WHICH_HANDLE_STICK, MASK_WHICH_HANDLE_BOTH)) {
point->bezt.f1 &= ~SELECT;
point->bezt.f3 &= ~SELECT;
}
else if (which_handle == MASK_WHICH_HANDLE_LEFT) {
point->bezt.f1 &= ~SELECT;
}
else if (which_handle == MASK_WHICH_HANDLE_RIGHT) {
point->bezt.f3 &= ~SELECT;
}
else {
BLI_assert(!"Wrong which_handle passed to BKE_mask_point_select_set_handle");
}
}
}
/* only mask block itself */
static Mask *mask_alloc(Main *bmain, const char *name)
{
Mask *mask;
mask = BKE_libblock_alloc(bmain, ID_MSK, name, 0);
id_fake_user_set(&mask->id);
return mask;
}
Mask *BKE_mask_new(Main *bmain, const char *name)
{
Mask *mask;
char mask_name[MAX_ID_NAME - 2];
if (name && name[0]) {
BLI_strncpy(mask_name, name, sizeof(mask_name));
}
else {
strcpy(mask_name, "Mask");
}
mask = mask_alloc(bmain, mask_name);
/* arbitrary defaults */
mask->sfra = 1;
mask->efra = 100;
DEG_relations_tag_update(bmain);
return mask;
}
/* TODO(sergey): Use generic BKE_libblock_copy_nolib() instead. */
/* TODO(bastien): Use new super cool & generic BKE_id_copy_ex() instead! */
Mask *BKE_mask_copy_nolib(Mask *mask)
{
Mask *mask_new;
mask_new = MEM_dupallocN(mask);
/*take care here! - we may want to copy anim data */
mask_new->adt = NULL;
BLI_listbase_clear(&mask_new->masklayers);
BKE_mask_layer_copy_list(&mask_new->masklayers, &mask->masklayers);
/* enable fake user by default */
id_fake_user_set(&mask->id);
return mask_new;
}
/**
* Only copy internal data of Mask ID from source
* to already allocated/initialized destination.
* You probably never want to use that directly,
* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
void BKE_mask_copy_data(Main *UNUSED(bmain),
Mask *mask_dst,
const Mask *mask_src,
const int UNUSED(flag))
{
BLI_listbase_clear(&mask_dst->masklayers);
/* TODO add unused flag to those as well. */
BKE_mask_layer_copy_list(&mask_dst->masklayers, &mask_src->masklayers);
/* enable fake user by default */
id_fake_user_set(&mask_dst->id);
}
Mask *BKE_mask_copy(Main *bmain, const Mask *mask)
{
Mask *mask_copy;
BKE_id_copy(bmain, &mask->id, (ID **)&mask_copy);
return mask_copy;
}
void BKE_mask_make_local(Main *bmain, Mask *mask, const bool lib_local)
{
BKE_id_make_local_generic(bmain, &mask->id, true, lib_local);
}
void BKE_mask_point_free(MaskSplinePoint *point)
{
if (point->uw) {
MEM_freeN(point->uw);
}
}
void BKE_mask_spline_free(MaskSpline *spline)
{
int i = 0;
for (i = 0; i < spline->tot_point; i++) {
MaskSplinePoint *point;
point = &spline->points[i];
BKE_mask_point_free(point);
if (spline->points_deform) {
point = &spline->points_deform[i];
BKE_mask_point_free(point);
}
}
MEM_freeN(spline->points);
if (spline->points_deform) {
MEM_freeN(spline->points_deform);
}
MEM_freeN(spline);
}
void BKE_mask_spline_free_list(ListBase *splines)
{
MaskSpline *spline = splines->first;
while (spline) {
MaskSpline *next_spline = spline->next;
BLI_remlink(splines, spline);
BKE_mask_spline_free(spline);
spline = next_spline;
}
}
static MaskSplinePoint *mask_spline_points_copy(const MaskSplinePoint *points, int tot_point)
{
MaskSplinePoint *npoints;
int i;
npoints = MEM_dupallocN(points);
for (i = 0; i < tot_point; i++) {
MaskSplinePoint *point = &npoints[i];
if (point->uw) {
point->uw = MEM_dupallocN(point->uw);
}
}
return npoints;
}
MaskSpline *BKE_mask_spline_copy(const MaskSpline *spline)
{
MaskSpline *nspline = MEM_callocN(sizeof(MaskSpline), "new spline");
*nspline = *spline;
nspline->points_deform = NULL;
nspline->points = mask_spline_points_copy(spline->points, spline->tot_point);
if (spline->points_deform) {
nspline->points_deform = mask_spline_points_copy(spline->points_deform, spline->tot_point);
}
return nspline;
}
/* note: does NOT add to the list */
MaskLayerShape *BKE_mask_layer_shape_alloc(MaskLayer *masklay, const int frame)
{
MaskLayerShape *masklay_shape;
int tot_vert = BKE_mask_layer_shape_totvert(masklay);
masklay_shape = MEM_mallocN(sizeof(MaskLayerShape), __func__);
masklay_shape->frame = frame;
masklay_shape->tot_vert = tot_vert;
masklay_shape->data = MEM_mallocN(tot_vert * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE,
__func__);
return masklay_shape;
}
void BKE_mask_layer_shape_free(MaskLayerShape *masklay_shape)
{
if (masklay_shape->data) {
MEM_freeN(masklay_shape->data);
}
MEM_freeN(masklay_shape);
}
/** \brief Free all animation keys for a mask layer
*/
void BKE_mask_layer_free_shapes(MaskLayer *masklay)
{
MaskLayerShape *masklay_shape;
/* free animation data */
masklay_shape = masklay->splines_shapes.first;
while (masklay_shape) {
MaskLayerShape *next_masklay_shape = masklay_shape->next;
BLI_remlink(&masklay->splines_shapes, masklay_shape);
BKE_mask_layer_shape_free(masklay_shape);
masklay_shape = next_masklay_shape;
}
}
void BKE_mask_layer_free(MaskLayer *masklay)
{
/* free splines */
BKE_mask_spline_free_list(&masklay->splines);
/* free animation data */
BKE_mask_layer_free_shapes(masklay);
MEM_freeN(masklay);
}
void BKE_mask_layer_free_list(ListBase *masklayers)
{
MaskLayer *masklay = masklayers->first;
while (masklay) {
MaskLayer *masklay_next = masklay->next;
BLI_remlink(masklayers, masklay);
BKE_mask_layer_free(masklay);
masklay = masklay_next;
}
}
/** Free (or release) any data used by this mask (does not free the mask itself). */
void BKE_mask_free(Mask *mask)
{
BKE_animdata_free((ID *)mask, false);
/* free mask data */
BKE_mask_layer_free_list(&mask->masklayers);
}
void BKE_mask_coord_from_frame(float r_co[2], const float co[2], const float frame_size[2])
{
if (frame_size[0] == frame_size[1]) {
r_co[0] = co[0];
r_co[1] = co[1];
}
else if (frame_size[0] < frame_size[1]) {
r_co[0] = ((co[0] - 0.5f) * (frame_size[0] / frame_size[1])) + 0.5f;
r_co[1] = co[1];
}
else { /* (frame_size[0] > frame_size[1]) */
r_co[0] = co[0];
r_co[1] = ((co[1] - 0.5f) * (frame_size[1] / frame_size[0])) + 0.5f;
}
}
void BKE_mask_coord_from_movieclip(MovieClip *clip,
MovieClipUser *user,
float r_co[2],
const float co[2])
{
float aspx, aspy;
float frame_size[2];
/* scaling for the clip */
BKE_movieclip_get_size_fl(clip, user, frame_size);
BKE_movieclip_get_aspect(clip, &aspx, &aspy);
frame_size[1] *= (aspy / aspx);
BKE_mask_coord_from_frame(r_co, co, frame_size);
}
void BKE_mask_coord_from_image(Image *image, ImageUser *iuser, float r_co[2], const float co[2])
{
float aspx, aspy;
float frame_size[2];
BKE_image_get_size_fl(image, iuser, frame_size);
BKE_image_get_aspect(image, &aspx, &aspy);
frame_size[1] *= (aspy / aspx);
BKE_mask_coord_from_frame(r_co, co, frame_size);
}
/* as above but divide */
void BKE_mask_coord_to_frame(float r_co[2], const float co[2], const float frame_size[2])
{
if (frame_size[0] == frame_size[1]) {
r_co[0] = co[0];
r_co[1] = co[1];
}
else if (frame_size[0] < frame_size[1]) {
r_co[0] = ((co[0] - 0.5f) / (frame_size[0] / frame_size[1])) + 0.5f;
r_co[1] = co[1];
}
else { /* (frame_size[0] > frame_size[1]) */
r_co[0] = co[0];
r_co[1] = ((co[1] - 0.5f) / (frame_size[1] / frame_size[0])) + 0.5f;
}
}
void BKE_mask_coord_to_movieclip(MovieClip *clip,
MovieClipUser *user,
float r_co[2],
const float co[2])
{
float aspx, aspy;
float frame_size[2];
/* scaling for the clip */
BKE_movieclip_get_size_fl(clip, user, frame_size);
BKE_movieclip_get_aspect(clip, &aspx, &aspy);
frame_size[1] *= (aspy / aspx);
BKE_mask_coord_to_frame(r_co, co, frame_size);
}
void BKE_mask_coord_to_image(Image *image, ImageUser *iuser, float r_co[2], const float co[2])
{
float aspx, aspy;
float frame_size[2];
/* scaling for the clip */
BKE_image_get_size_fl(image, iuser, frame_size);
BKE_image_get_aspect(image, &aspx, &aspy);
frame_size[1] *= (aspy / aspx);
BKE_mask_coord_to_frame(r_co, co, frame_size);
}
void BKE_mask_point_parent_matrix_get(MaskSplinePoint *point,
float ctime,
float parent_matrix[3][3])
{
MaskParent *parent = &point->parent;
unit_m3(parent_matrix);
if (!parent) {
return;
}
if (parent->id_type == ID_MC) {
if (parent->id) {
MovieClip *clip = (MovieClip *)parent->id;
MovieTracking *tracking = (MovieTracking *)&clip->tracking;
MovieTrackingObject *ob = BKE_tracking_object_get_named(tracking, parent->parent);
if (ob) {
MovieClipUser user = {0};
float clip_framenr = BKE_movieclip_remap_scene_to_clip_frame(clip, ctime);
BKE_movieclip_user_set_frame(&user, ctime);
if (parent->type == MASK_PARENT_POINT_TRACK) {
MovieTrackingTrack *track = BKE_tracking_track_get_named(
tracking, ob, parent->sub_parent);
if (track) {
float marker_position[2], parent_co[2];
BKE_tracking_marker_get_subframe_position(track, clip_framenr, marker_position);
BKE_mask_coord_from_movieclip(clip, &user, parent_co, marker_position);
sub_v2_v2v2(parent_matrix[2], parent_co, parent->parent_orig);
}
}
else /* if (parent->type == MASK_PARENT_PLANE_TRACK) */ {
MovieTrackingPlaneTrack *plane_track = BKE_tracking_plane_track_get_named(
tracking, ob, parent->sub_parent);
if (plane_track) {
float corners[4][2];
float aspx, aspy;
float frame_size[2], H[3][3], mask_from_clip_matrix[3][3], mask_to_clip_matrix[3][3];
BKE_tracking_plane_marker_get_subframe_corners(plane_track, ctime, corners);
BKE_tracking_homography_between_two_quads(parent->parent_corners_orig, corners, H);
unit_m3(mask_from_clip_matrix);
BKE_movieclip_get_size_fl(clip, &user, frame_size);
BKE_movieclip_get_aspect(clip, &aspx, &aspy);
frame_size[1] *= (aspy / aspx);
if (frame_size[0] == frame_size[1]) {
/* pass */
}
else if (frame_size[0] < frame_size[1]) {
mask_from_clip_matrix[0][0] = frame_size[1] / frame_size[0];
mask_from_clip_matrix[2][0] = -0.5f * (frame_size[1] / frame_size[0]) + 0.5f;
}
else { /* (frame_size[0] > frame_size[1]) */
mask_from_clip_matrix[1][1] = frame_size[1] / frame_size[0];
mask_from_clip_matrix[2][1] = -0.5f * (frame_size[1] / frame_size[0]) + 0.5f;
}
invert_m3_m3(mask_to_clip_matrix, mask_from_clip_matrix);
mul_m3_series(parent_matrix, mask_from_clip_matrix, H, mask_to_clip_matrix);
}
}
}
}
}
}
static void mask_calc_point_handle(MaskSplinePoint *point,
MaskSplinePoint *point_prev,
MaskSplinePoint *point_next)
{
BezTriple *bezt = &point->bezt;
BezTriple *bezt_prev = NULL, *bezt_next = NULL;
// int handle_type = bezt->h1;
if (point_prev) {
bezt_prev = &point_prev->bezt;
}
if (point_next) {
bezt_next = &point_next->bezt;
}
#if 1
if (bezt_prev || bezt_next) {
BKE_nurb_handle_calc(bezt, bezt_prev, bezt_next, 0, 0);
}
#else
if (handle_type == HD_VECT) {
BKE_nurb_handle_calc(bezt, bezt_prev, bezt_next, 0, 0);
}
else if (handle_type == HD_AUTO) {
BKE_nurb_handle_calc(bezt, bezt_prev, bezt_next, 0, 0);
}
else if (handle_type == HD_ALIGN || handle_type == HD_ALIGN_DOUBLESIDE) {
float v1[3], v2[3];
float vec[3], h[3];
sub_v3_v3v3(v1, bezt->vec[0], bezt->vec[1]);
sub_v3_v3v3(v2, bezt->vec[2], bezt->vec[1]);
add_v3_v3v3(vec, v1, v2);
if (len_squared_v3(vec) > (1e-3f * 1e-3f)) {
h[0] = vec[1];
h[1] = -vec[0];
h[2] = 0.0f;
}
else {
copy_v3_v3(h, v1);
}
add_v3_v3v3(bezt->vec[0], bezt->vec[1], h);
sub_v3_v3v3(bezt->vec[2], bezt->vec[1], h);
}
#endif
}
void BKE_mask_get_handle_point_adjacent(MaskSpline *spline,
MaskSplinePoint *point,
MaskSplinePoint **r_point_prev,
MaskSplinePoint **r_point_next)
{
/* TODO, could avoid calling this at such low level */
MaskSplinePoint *points_array = BKE_mask_spline_point_array_from_point(spline, point);
*r_point_prev = mask_spline_point_prev(spline, points_array, point);
*r_point_next = mask_spline_point_next(spline, points_array, point);
}
/* calculates the tangent of a point by its previous and next
* (ignoring handles - as if its a poly line) */
void BKE_mask_calc_tangent_polyline(MaskSpline *spline, MaskSplinePoint *point, float t[2])
{
float tvec_a[2], tvec_b[2];
MaskSplinePoint *point_prev, *point_next;
BKE_mask_get_handle_point_adjacent(spline, point, &point_prev, &point_next);
if (point_prev) {
sub_v2_v2v2(tvec_a, point->bezt.vec[1], point_prev->bezt.vec[1]);
normalize_v2(tvec_a);
}
else {
zero_v2(tvec_a);
}
if (point_next) {
sub_v2_v2v2(tvec_b, point_next->bezt.vec[1], point->bezt.vec[1]);
normalize_v2(tvec_b);
}
else {
zero_v2(tvec_b);
}
add_v2_v2v2(t, tvec_a, tvec_b);
normalize_v2(t);
}
void BKE_mask_calc_handle_point(MaskSpline *spline, MaskSplinePoint *point)
{
MaskSplinePoint *point_prev, *point_next;
BKE_mask_get_handle_point_adjacent(spline, point, &point_prev, &point_next);
mask_calc_point_handle(point, point_prev, point_next);
}
void BKE_mask_calc_handle_adjacent_interp(MaskSpline *spline,
MaskSplinePoint *point,
const float u)
{
/* TODO! - make this interpolate between siblings - not always midpoint! */
int length_tot = 0;
float length_average = 0.0f;
float weight_average = 0.0f;
MaskSplinePoint *point_prev, *point_next;
BLI_assert(u >= 0.0f && u <= 1.0f);
BKE_mask_get_handle_point_adjacent(spline, point, &point_prev, &point_next);
if (point_prev && point_next) {
length_average = ((len_v2v2(point_prev->bezt.vec[0], point_prev->bezt.vec[1]) * (1.0f - u)) +
(len_v2v2(point_next->bezt.vec[2], point_next->bezt.vec[1]) * u));
weight_average = (point_prev->bezt.weight * (1.0f - u) + point_next->bezt.weight * u);
length_tot = 1;
}
else {
if (point_prev) {
length_average += len_v2v2(point_prev->bezt.vec[0], point_prev->bezt.vec[1]);
weight_average += point_prev->bezt.weight;
length_tot++;
}
if (point_next) {
length_average += len_v2v2(point_next->bezt.vec[2], point_next->bezt.vec[1]);
weight_average += point_next->bezt.weight;
length_tot++;
}
}
if (length_tot) {
length_average /= (float)length_tot;
weight_average /= (float)length_tot;
dist_ensure_v2_v2fl(point->bezt.vec[0], point->bezt.vec[1], length_average);
dist_ensure_v2_v2fl(point->bezt.vec[2], point->bezt.vec[1], length_average);
point->bezt.weight = weight_average;
}
}
/**
* \brief Resets auto handles even for non-auto bezier points
*
* Useful for giving sane defaults.
*/
void BKE_mask_calc_handle_point_auto(MaskSpline *spline,
MaskSplinePoint *point,
const bool do_recalc_length)
{
MaskSplinePoint *point_prev, *point_next;
const char h_back[2] = {point->bezt.h1, point->bezt.h2};
const float length_average = (do_recalc_length) ?
0.0f /* dummy value */ :
(len_v3v3(point->bezt.vec[0], point->bezt.vec[1]) +
len_v3v3(point->bezt.vec[1], point->bezt.vec[2])) /
2.0f;
BKE_mask_get_handle_point_adjacent(spline, point, &point_prev, &point_next);
point->bezt.h1 = HD_AUTO;
point->bezt.h2 = HD_AUTO;
mask_calc_point_handle(point, point_prev, point_next);
point->bezt.h1 = h_back[0];
point->bezt.h2 = h_back[1];
/* preserve length by applying it back */
if (do_recalc_length == false) {
dist_ensure_v2_v2fl(point->bezt.vec[0], point->bezt.vec[1], length_average);
dist_ensure_v2_v2fl(point->bezt.vec[2], point->bezt.vec[1], length_average);
}
}
void BKE_mask_layer_calc_handles(MaskLayer *masklay)
{
MaskSpline *spline;
for (spline = masklay->splines.first; spline; spline = spline->next) {
int i;
for (i = 0; i < spline->tot_point; i++) {
BKE_mask_calc_handle_point(spline, &spline->points[i]);
}
}
}
void BKE_mask_spline_ensure_deform(MaskSpline *spline)
{
int allocated_points = (MEM_allocN_len(spline->points_deform) / sizeof(*spline->points_deform));
// printf("SPLINE ALLOC %p %d\n", spline->points_deform, allocated_points);
if (spline->points_deform == NULL || allocated_points != spline->tot_point) {
// printf("alloc new deform spline\n");
if (spline->points_deform) {
int i;
for (i = 0; i < allocated_points; i++) {
MaskSplinePoint *point = &spline->points_deform[i];
BKE_mask_point_free(point);
}
MEM_freeN(spline->points_deform);
}
spline->points_deform = MEM_callocN(sizeof(*spline->points_deform) * spline->tot_point,
__func__);
}
else {
// printf("alloc spline done\n");
}
}
void BKE_mask_layer_evaluate(MaskLayer *masklay, const float ctime, const bool do_newframe)
{
/* Animation if available. */
if (do_newframe) {
BKE_mask_layer_evaluate_animation(masklay, ctime);
}
/* Update deform. */
BKE_mask_layer_evaluate_deform(masklay, ctime);
}
void BKE_mask_evaluate(Mask *mask, const float ctime, const bool do_newframe)
{
MaskLayer *masklay;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
BKE_mask_layer_evaluate(masklay, ctime, do_newframe);
}
}
void BKE_mask_parent_init(MaskParent *parent)
{
parent->id_type = ID_MC;
}
/* *** own animation/shapekey implementation ***
* BKE_mask_layer_shape_XXX */
int BKE_mask_layer_shape_totvert(MaskLayer *masklay)
{
int tot = 0;
MaskSpline *spline;
for (spline = masklay->splines.first; spline; spline = spline->next) {
tot += spline->tot_point;
}
return tot;
}
static void mask_layer_shape_from_mask_point(BezTriple *bezt,
float fp[MASK_OBJECT_SHAPE_ELEM_SIZE])
{
copy_v2_v2(&fp[0], bezt->vec[0]);
copy_v2_v2(&fp[2], bezt->vec[1]);
copy_v2_v2(&fp[4], bezt->vec[2]);
fp[6] = bezt->weight;
fp[7] = bezt->radius;
}
static void mask_layer_shape_to_mask_point(BezTriple *bezt, float fp[MASK_OBJECT_SHAPE_ELEM_SIZE])
{
copy_v2_v2(bezt->vec[0], &fp[0]);
copy_v2_v2(bezt->vec[1], &fp[2]);
copy_v2_v2(bezt->vec[2], &fp[4]);
bezt->weight = fp[6];
bezt->radius = fp[7];
}
/* these functions match. copy is swapped */
void BKE_mask_layer_shape_from_mask(MaskLayer *masklay, MaskLayerShape *masklay_shape)
{
int tot = BKE_mask_layer_shape_totvert(masklay);
if (masklay_shape->tot_vert == tot) {
float *fp = masklay_shape->data;
MaskSpline *spline;
for (spline = masklay->splines.first; spline; spline = spline->next) {
int i;
for (i = 0; i < spline->tot_point; i++) {
mask_layer_shape_from_mask_point(&spline->points[i].bezt, fp);
fp += MASK_OBJECT_SHAPE_ELEM_SIZE;
}
}
}
else {
CLOG_ERROR(&LOG,
"vert mismatch %d != %d (frame %d)",
masklay_shape->tot_vert,
tot,
masklay_shape->frame);
}
}
void BKE_mask_layer_shape_to_mask(MaskLayer *masklay, MaskLayerShape *masklay_shape)
{
int tot = BKE_mask_layer_shape_totvert(masklay);
if (masklay_shape->tot_vert == tot) {
float *fp = masklay_shape->data;
MaskSpline *spline;
for (spline = masklay->splines.first; spline; spline = spline->next) {
int i;
for (i = 0; i < spline->tot_point; i++) {
mask_layer_shape_to_mask_point(&spline->points[i].bezt, fp);
fp += MASK_OBJECT_SHAPE_ELEM_SIZE;
}
}
}
else {
CLOG_ERROR(&LOG,
"vert mismatch %d != %d (frame %d)",
masklay_shape->tot_vert,
tot,
masklay_shape->frame);
}
}
BLI_INLINE void interp_v2_v2v2_flfl(
float target[2], const float a[2], const float b[2], const float t, const float s)
{
target[0] = s * a[0] + t * b[0];
target[1] = s * a[1] + t * b[1];
}
/* linear interpolation only */
void BKE_mask_layer_shape_to_mask_interp(MaskLayer *masklay,
MaskLayerShape *masklay_shape_a,
MaskLayerShape *masklay_shape_b,
const float fac)
{
int tot = BKE_mask_layer_shape_totvert(masklay);
if (masklay_shape_a->tot_vert == tot && masklay_shape_b->tot_vert == tot) {
const float *fp_a = masklay_shape_a->data;
const float *fp_b = masklay_shape_b->data;
const float ifac = 1.0f - fac;
MaskSpline *spline;
for (spline = masklay->splines.first; spline; spline = spline->next) {
int i;
for (i = 0; i < spline->tot_point; i++) {
BezTriple *bezt = &spline->points[i].bezt;
/* *** BKE_mask_layer_shape_from_mask - swapped *** */
interp_v2_v2v2_flfl(bezt->vec[0], fp_a, fp_b, fac, ifac);
fp_a += 2;
fp_b += 2;
interp_v2_v2v2_flfl(bezt->vec[1], fp_a, fp_b, fac, ifac);
fp_a += 2;
fp_b += 2;
interp_v2_v2v2_flfl(bezt->vec[2], fp_a, fp_b, fac, ifac);
fp_a += 2;
fp_b += 2;
bezt->weight = (fp_a[0] * ifac) + (fp_b[0] * fac);
bezt->radius = (fp_a[1] * ifac) + (fp_b[1] * fac);
fp_a += 2;
fp_b += 2;
}
}
}
else {
CLOG_ERROR(&LOG,
"vert mismatch %d != %d != %d (frame %d - %d)",
masklay_shape_a->tot_vert,
masklay_shape_b->tot_vert,
tot,
masklay_shape_a->frame,
masklay_shape_b->frame);
}
}
MaskLayerShape *BKE_mask_layer_shape_find_frame(MaskLayer *masklay, const int frame)
{
MaskLayerShape *masklay_shape;
for (masklay_shape = masklay->splines_shapes.first; masklay_shape;
masklay_shape = masklay_shape->next) {
if (frame == masklay_shape->frame) {
return masklay_shape;
}
else if (frame < masklay_shape->frame) {
break;
}
}
return NULL;
}
/**
* When returning 2 - the frame isn't found but before/after frames are.
*/
int BKE_mask_layer_shape_find_frame_range(MaskLayer *masklay,
const float frame,
MaskLayerShape **r_masklay_shape_a,
MaskLayerShape **r_masklay_shape_b)
{
MaskLayerShape *masklay_shape;
for (masklay_shape = masklay->splines_shapes.first; masklay_shape;
masklay_shape = masklay_shape->next) {
if (frame == masklay_shape->frame) {
*r_masklay_shape_a = masklay_shape;
*r_masklay_shape_b = NULL;
return 1;
}
else if (frame < masklay_shape->frame) {
if (masklay_shape->prev) {
*r_masklay_shape_a = masklay_shape->prev;
*r_masklay_shape_b = masklay_shape;
return 2;
}
else {
*r_masklay_shape_a = masklay_shape;
*r_masklay_shape_b = NULL;
return 1;
}
}
}
if ((masklay_shape = masklay->splines_shapes.last)) {
*r_masklay_shape_a = masklay_shape;
*r_masklay_shape_b = NULL;
return 1;
}
else {
*r_masklay_shape_a = NULL;
*r_masklay_shape_b = NULL;
return 0;
}
}
MaskLayerShape *BKE_mask_layer_shape_verify_frame(MaskLayer *masklay, const int frame)
{
MaskLayerShape *masklay_shape;
masklay_shape = BKE_mask_layer_shape_find_frame(masklay, frame);
if (masklay_shape == NULL) {
masklay_shape = BKE_mask_layer_shape_alloc(masklay, frame);
BLI_addtail(&masklay->splines_shapes, masklay_shape);
BKE_mask_layer_shape_sort(masklay);
}
return masklay_shape;
}
MaskLayerShape *BKE_mask_layer_shape_duplicate(MaskLayerShape *masklay_shape)
{
MaskLayerShape *masklay_shape_copy;
masklay_shape_copy = MEM_dupallocN(masklay_shape);
if (LIKELY(masklay_shape_copy->data)) {
masklay_shape_copy->data = MEM_dupallocN(masklay_shape_copy->data);
}
return masklay_shape_copy;
}
void BKE_mask_layer_shape_unlink(MaskLayer *masklay, MaskLayerShape *masklay_shape)
{
BLI_remlink(&masklay->splines_shapes, masklay_shape);
BKE_mask_layer_shape_free(masklay_shape);
}
static int mask_layer_shape_sort_cb(const void *masklay_shape_a_ptr,
const void *masklay_shape_b_ptr)
{
const MaskLayerShape *masklay_shape_a = masklay_shape_a_ptr;
const MaskLayerShape *masklay_shape_b = masklay_shape_b_ptr;
if (masklay_shape_a->frame < masklay_shape_b->frame) {
return -1;
}
else if (masklay_shape_a->frame > masklay_shape_b->frame) {
return 1;
}
else {
return 0;
}
}
void BKE_mask_layer_shape_sort(MaskLayer *masklay)
{
BLI_listbase_sort(&masklay->splines_shapes, mask_layer_shape_sort_cb);
}
bool BKE_mask_layer_shape_spline_from_index(MaskLayer *masklay,
int index,
MaskSpline **r_masklay_shape,
int *r_index)
{
MaskSpline *spline;
for (spline = masklay->splines.first; spline; spline = spline->next) {
if (index < spline->tot_point) {
*r_masklay_shape = spline;
*r_index = index;
return true;
}
index -= spline->tot_point;
}
return false;
}
int BKE_mask_layer_shape_spline_to_index(MaskLayer *masklay, MaskSpline *spline)
{
MaskSpline *spline_iter;
int i_abs = 0;
for (spline_iter = masklay->splines.first; spline_iter && spline_iter != spline;
i_abs += spline_iter->tot_point, spline_iter = spline_iter->next) {
/* pass */
}
return i_abs;
}
/* basic 2D interpolation functions, could make more comprehensive later */
static void interp_weights_uv_v2_calc(float r_uv[2],
const float pt[2],
const float pt_a[2],
const float pt_b[2])
{
float pt_on_line[2];
r_uv[0] = closest_to_line_v2(pt_on_line, pt, pt_a, pt_b);
r_uv[1] = (len_v2v2(pt_on_line, pt) / len_v2v2(pt_a, pt_b)) *
/* This line only sets the sign. */
((line_point_side_v2(pt_a, pt_b, pt) < 0.0f) ? -1.0f : 1.0f);
}
static void interp_weights_uv_v2_apply(const float uv[2],
float r_pt[2],
const float pt_a[2],
const float pt_b[2])
{
const float dvec[2] = {pt_b[0] - pt_a[0], pt_b[1] - pt_a[1]};
/* u */
madd_v2_v2v2fl(r_pt, pt_a, dvec, uv[0]);
/* v */
r_pt[0] += -dvec[1] * uv[1];
r_pt[1] += dvec[0] * uv[1];
}
/* when a new points added - resize all shapekey array */
void BKE_mask_layer_shape_changed_add(MaskLayer *masklay,
int index,
bool do_init,
bool do_init_interpolate)
{
MaskLayerShape *masklay_shape;
/* spline index from masklay */
MaskSpline *spline;
int spline_point_index;
if (BKE_mask_layer_shape_spline_from_index(masklay, index, &spline, &spline_point_index)) {
/* sanity check */
/* The point has already been removed in this array
* so subtract one when comparing with the shapes. */
int tot = BKE_mask_layer_shape_totvert(masklay) - 1;
/* for interpolation */
/* TODO - assumes closed curve for now */
float uv[3][2]; /* 3x 2D handles */
const int pi_curr = spline_point_index;
const int pi_prev = ((spline_point_index - 1) + spline->tot_point) % spline->tot_point;
const int pi_next = (spline_point_index + 1) % spline->tot_point;
const int index_offset = index - spline_point_index;
/* const int pi_curr_abs = index; */
const int pi_prev_abs = pi_prev + index_offset;
const int pi_next_abs = pi_next + index_offset;
int i;
if (do_init_interpolate) {
for (i = 0; i < 3; i++) {
interp_weights_uv_v2_calc(uv[i],
spline->points[pi_curr].bezt.vec[i],
spline->points[pi_prev].bezt.vec[i],
spline->points[pi_next].bezt.vec[i]);
}
}
for (masklay_shape = masklay->splines_shapes.first; masklay_shape;
masklay_shape = masklay_shape->next) {
if (tot == masklay_shape->tot_vert) {
float *data_resized;
masklay_shape->tot_vert++;
data_resized = MEM_mallocN(
masklay_shape->tot_vert * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE, __func__);
if (index > 0) {
memcpy(data_resized,
masklay_shape->data,
index * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE);
}
if (index != masklay_shape->tot_vert - 1) {
memcpy(&data_resized[(index + 1) * MASK_OBJECT_SHAPE_ELEM_SIZE],
masklay_shape->data + (index * MASK_OBJECT_SHAPE_ELEM_SIZE),
(masklay_shape->tot_vert - (index + 1)) * sizeof(float) *
MASK_OBJECT_SHAPE_ELEM_SIZE);
}
if (do_init) {
float *fp = &data_resized[index * MASK_OBJECT_SHAPE_ELEM_SIZE];
mask_layer_shape_from_mask_point(&spline->points[spline_point_index].bezt, fp);
if (do_init_interpolate && spline->tot_point > 2) {
for (i = 0; i < 3; i++) {
interp_weights_uv_v2_apply(
uv[i],
&fp[i * 2],
&data_resized[(pi_prev_abs * MASK_OBJECT_SHAPE_ELEM_SIZE) + (i * 2)],
&data_resized[(pi_next_abs * MASK_OBJECT_SHAPE_ELEM_SIZE) + (i * 2)]);
}
}
}
else {
memset(&data_resized[index * MASK_OBJECT_SHAPE_ELEM_SIZE],
0,
sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE);
}
MEM_freeN(masklay_shape->data);
masklay_shape->data = data_resized;
}
else {
CLOG_ERROR(&LOG,
"vert mismatch %d != %d (frame %d)",
masklay_shape->tot_vert,
tot,
masklay_shape->frame);
}
}
}
}
/* move array to account for removed point */
void BKE_mask_layer_shape_changed_remove(MaskLayer *masklay, int index, int count)
{
MaskLayerShape *masklay_shape;
/* the point has already been removed in this array so add one when comparing with the shapes */
int tot = BKE_mask_layer_shape_totvert(masklay);
for (masklay_shape = masklay->splines_shapes.first; masklay_shape;
masklay_shape = masklay_shape->next) {
if (tot == masklay_shape->tot_vert - count) {
float *data_resized;
masklay_shape->tot_vert -= count;
data_resized = MEM_mallocN(
masklay_shape->tot_vert * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE, __func__);
if (index > 0) {
memcpy(data_resized,
masklay_shape->data,
index * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE);
}
if (index != masklay_shape->tot_vert) {
memcpy(&data_resized[index * MASK_OBJECT_SHAPE_ELEM_SIZE],
masklay_shape->data + ((index + count) * MASK_OBJECT_SHAPE_ELEM_SIZE),
(masklay_shape->tot_vert - index) * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE);
}
MEM_freeN(masklay_shape->data);
masklay_shape->data = data_resized;
}
else {
CLOG_ERROR(&LOG,
"vert mismatch %d != %d (frame %d)",
masklay_shape->tot_vert - count,
tot,
masklay_shape->frame);
}
}
}
int BKE_mask_get_duration(Mask *mask)
{
return max_ii(1, mask->efra - mask->sfra);
}
/*********************** clipboard *************************/
static void mask_clipboard_free_ex(bool final_free)
{
BKE_mask_spline_free_list(&mask_clipboard.splines);
BLI_listbase_clear(&mask_clipboard.splines);
if (mask_clipboard.id_hash) {
if (final_free) {
BLI_ghash_free(mask_clipboard.id_hash, NULL, MEM_freeN);
}
else {
BLI_ghash_clear(mask_clipboard.id_hash, NULL, MEM_freeN);
}
}
}
/* Free the clipboard. */
void BKE_mask_clipboard_free(void)
{
mask_clipboard_free_ex(true);
}
/* Copy selected visible splines from the given layer to clipboard. */
void BKE_mask_clipboard_copy_from_layer(MaskLayer *mask_layer)
{
MaskSpline *spline;
/* Nothing to do if selection if disabled for the given layer. */
if (mask_layer->restrictflag & MASK_RESTRICT_SELECT) {
return;
}
mask_clipboard_free_ex(false);
if (mask_clipboard.id_hash == NULL) {
mask_clipboard.id_hash = BLI_ghash_ptr_new("mask clipboard ID hash");
}
for (spline = mask_layer->splines.first; spline; spline = spline->next) {
if (spline->flag & SELECT) {
MaskSpline *spline_new = BKE_mask_spline_copy(spline);
int i;
for (i = 0; i < spline_new->tot_point; i++) {
MaskSplinePoint *point = &spline_new->points[i];
if (point->parent.id) {
if (!BLI_ghash_lookup(mask_clipboard.id_hash, point->parent.id)) {
int len = strlen(point->parent.id->name);
char *name_copy = MEM_mallocN(len + 1, "mask clipboard ID name");
strcpy(name_copy, point->parent.id->name);
BLI_ghash_insert(mask_clipboard.id_hash, point->parent.id, name_copy);
}
}
}
BLI_addtail(&mask_clipboard.splines, spline_new);
}
}
}
/* Check clipboard is empty. */
bool BKE_mask_clipboard_is_empty(void)
{
return BLI_listbase_is_empty(&mask_clipboard.splines);
}
/* Paste the contents of clipboard to given mask layer */
void BKE_mask_clipboard_paste_to_layer(Main *bmain, MaskLayer *mask_layer)
{
MaskSpline *spline;
for (spline = mask_clipboard.splines.first; spline; spline = spline->next) {
MaskSpline *spline_new = BKE_mask_spline_copy(spline);
int i;
for (i = 0; i < spline_new->tot_point; i++) {
MaskSplinePoint *point = &spline_new->points[i];
if (point->parent.id) {
const char *id_name = BLI_ghash_lookup(mask_clipboard.id_hash, point->parent.id);
ListBase *listbase;
BLI_assert(id_name != NULL);
listbase = which_libbase(bmain, GS(id_name));
point->parent.id = BLI_findstring(listbase, id_name + 2, offsetof(ID, name) + 2);
}
}
BLI_addtail(&mask_layer->splines, spline_new);
}
}