2312 lines
70 KiB
C
2312 lines
70 KiB
C
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup bke
|
|
*/
|
|
|
|
#include <stddef.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "DNA_anim_types.h"
|
|
#include "DNA_collection_types.h"
|
|
#include "DNA_linestyle_types.h"
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_node_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_rigidbody_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_screen_types.h"
|
|
#include "DNA_sequence_types.h"
|
|
#include "DNA_sound_types.h"
|
|
#include "DNA_space_types.h"
|
|
#include "DNA_view3d_types.h"
|
|
#include "DNA_windowmanager_types.h"
|
|
#include "DNA_workspace_types.h"
|
|
#include "DNA_gpencil_types.h"
|
|
#include "DNA_world_types.h"
|
|
#include "DNA_defaults.h"
|
|
|
|
#include "BLI_math.h"
|
|
#include "BLI_blenlib.h"
|
|
#include "BLI_utildefines.h"
|
|
#include "BKE_callbacks.h"
|
|
#include "BLI_string.h"
|
|
#include "BLI_string_utils.h"
|
|
#include "BLI_threads.h"
|
|
#include "BLI_task.h"
|
|
|
|
#include "BLT_translation.h"
|
|
|
|
#include "BKE_anim.h"
|
|
#include "BKE_animsys.h"
|
|
#include "BKE_action.h"
|
|
#include "BKE_armature.h"
|
|
#include "BKE_cachefile.h"
|
|
#include "BKE_collection.h"
|
|
#include "BKE_colortools.h"
|
|
#include "BKE_editmesh.h"
|
|
#include "BKE_fcurve.h"
|
|
#include "BKE_freestyle.h"
|
|
#include "BKE_gpencil.h"
|
|
#include "BKE_icons.h"
|
|
#include "BKE_idprop.h"
|
|
#include "BKE_image.h"
|
|
#include "BKE_layer.h"
|
|
#include "BKE_library.h"
|
|
#include "BKE_library_remap.h"
|
|
#include "BKE_linestyle.h"
|
|
#include "BKE_main.h"
|
|
#include "BKE_mask.h"
|
|
#include "BKE_node.h"
|
|
#include "BKE_object.h"
|
|
#include "BKE_paint.h"
|
|
#include "BKE_rigidbody.h"
|
|
#include "BKE_scene.h"
|
|
#include "BKE_screen.h"
|
|
#include "BKE_sequencer.h"
|
|
#include "BKE_sound.h"
|
|
#include "BKE_unit.h"
|
|
#include "BKE_workspace.h"
|
|
#include "BKE_world.h"
|
|
|
|
#include "DEG_depsgraph.h"
|
|
#include "DEG_depsgraph_build.h"
|
|
#include "DEG_depsgraph_debug.h"
|
|
#include "DEG_depsgraph_query.h"
|
|
|
|
#include "RE_engine.h"
|
|
|
|
#include "engines/eevee/eevee_lightcache.h"
|
|
|
|
#include "PIL_time.h"
|
|
|
|
#include "IMB_colormanagement.h"
|
|
#include "IMB_imbuf.h"
|
|
|
|
#include "bmesh.h"
|
|
|
|
const char *RE_engine_id_BLENDER_EEVEE = "BLENDER_EEVEE";
|
|
const char *RE_engine_id_BLENDER_WORKBENCH = "BLENDER_WORKBENCH";
|
|
const char *RE_engine_id_CYCLES = "CYCLES";
|
|
|
|
void free_avicodecdata(AviCodecData *acd)
|
|
{
|
|
if (acd) {
|
|
if (acd->lpFormat) {
|
|
MEM_freeN(acd->lpFormat);
|
|
acd->lpFormat = NULL;
|
|
acd->cbFormat = 0;
|
|
}
|
|
if (acd->lpParms) {
|
|
MEM_freeN(acd->lpParms);
|
|
acd->lpParms = NULL;
|
|
acd->cbParms = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void remove_sequencer_fcurves(Scene *sce)
|
|
{
|
|
AnimData *adt = BKE_animdata_from_id(&sce->id);
|
|
|
|
if (adt && adt->action) {
|
|
FCurve *fcu, *nextfcu;
|
|
|
|
for (fcu = adt->action->curves.first; fcu; fcu = nextfcu) {
|
|
nextfcu = fcu->next;
|
|
|
|
if ((fcu->rna_path) && strstr(fcu->rna_path, "sequences_all")) {
|
|
action_groups_remove_channel(adt->action, fcu);
|
|
free_fcurve(fcu);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* flag -- copying options (see BKE_library.h's LIB_ID_COPY_... flags for more). */
|
|
ToolSettings *BKE_toolsettings_copy(ToolSettings *toolsettings, const int flag)
|
|
{
|
|
if (toolsettings == NULL) {
|
|
return NULL;
|
|
}
|
|
ToolSettings *ts = MEM_dupallocN(toolsettings);
|
|
if (ts->vpaint) {
|
|
ts->vpaint = MEM_dupallocN(ts->vpaint);
|
|
BKE_paint_copy(&ts->vpaint->paint, &ts->vpaint->paint, flag);
|
|
}
|
|
if (ts->wpaint) {
|
|
ts->wpaint = MEM_dupallocN(ts->wpaint);
|
|
BKE_paint_copy(&ts->wpaint->paint, &ts->wpaint->paint, flag);
|
|
}
|
|
if (ts->sculpt) {
|
|
ts->sculpt = MEM_dupallocN(ts->sculpt);
|
|
BKE_paint_copy(&ts->sculpt->paint, &ts->sculpt->paint, flag);
|
|
}
|
|
if (ts->uvsculpt) {
|
|
ts->uvsculpt = MEM_dupallocN(ts->uvsculpt);
|
|
BKE_paint_copy(&ts->uvsculpt->paint, &ts->uvsculpt->paint, flag);
|
|
}
|
|
if (ts->gp_paint) {
|
|
ts->gp_paint = MEM_dupallocN(ts->gp_paint);
|
|
BKE_paint_copy(&ts->gp_paint->paint, &ts->gp_paint->paint, flag);
|
|
}
|
|
|
|
BKE_paint_copy(&ts->imapaint.paint, &ts->imapaint.paint, flag);
|
|
ts->imapaint.paintcursor = NULL;
|
|
ts->particle.paintcursor = NULL;
|
|
ts->particle.scene = NULL;
|
|
ts->particle.object = NULL;
|
|
|
|
/* duplicate Grease Pencil interpolation curve */
|
|
ts->gp_interpolate.custom_ipo = BKE_curvemapping_copy(ts->gp_interpolate.custom_ipo);
|
|
/* duplicate Grease Pencil multiframe fallof */
|
|
ts->gp_sculpt.cur_falloff = BKE_curvemapping_copy(ts->gp_sculpt.cur_falloff);
|
|
ts->gp_sculpt.cur_primitive = BKE_curvemapping_copy(ts->gp_sculpt.cur_primitive);
|
|
return ts;
|
|
}
|
|
|
|
void BKE_toolsettings_free(ToolSettings *toolsettings)
|
|
{
|
|
if (toolsettings == NULL) {
|
|
return;
|
|
}
|
|
if (toolsettings->vpaint) {
|
|
BKE_paint_free(&toolsettings->vpaint->paint);
|
|
MEM_freeN(toolsettings->vpaint);
|
|
}
|
|
if (toolsettings->wpaint) {
|
|
BKE_paint_free(&toolsettings->wpaint->paint);
|
|
MEM_freeN(toolsettings->wpaint);
|
|
}
|
|
if (toolsettings->sculpt) {
|
|
BKE_paint_free(&toolsettings->sculpt->paint);
|
|
MEM_freeN(toolsettings->sculpt);
|
|
}
|
|
if (toolsettings->uvsculpt) {
|
|
BKE_paint_free(&toolsettings->uvsculpt->paint);
|
|
MEM_freeN(toolsettings->uvsculpt);
|
|
}
|
|
if (toolsettings->gp_paint) {
|
|
BKE_paint_free(&toolsettings->gp_paint->paint);
|
|
MEM_freeN(toolsettings->gp_paint);
|
|
}
|
|
BKE_paint_free(&toolsettings->imapaint.paint);
|
|
|
|
/* free Grease Pencil interpolation curve */
|
|
if (toolsettings->gp_interpolate.custom_ipo) {
|
|
BKE_curvemapping_free(toolsettings->gp_interpolate.custom_ipo);
|
|
}
|
|
/* free Grease Pencil multiframe falloff curve */
|
|
if (toolsettings->gp_sculpt.cur_falloff) {
|
|
BKE_curvemapping_free(toolsettings->gp_sculpt.cur_falloff);
|
|
}
|
|
if (toolsettings->gp_sculpt.cur_primitive) {
|
|
BKE_curvemapping_free(toolsettings->gp_sculpt.cur_primitive);
|
|
}
|
|
|
|
MEM_freeN(toolsettings);
|
|
}
|
|
|
|
/**
|
|
* Only copy internal data of Scene ID from source
|
|
* to already allocated/initialized destination.
|
|
* You probably never want to use that directly,
|
|
* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
|
|
*
|
|
* WARNING! This function will not handle ID user count!
|
|
*
|
|
* \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
|
|
*/
|
|
void BKE_scene_copy_data(Main *bmain, Scene *sce_dst, const Scene *sce_src, const int flag)
|
|
{
|
|
/* We never handle usercount here for own data. */
|
|
const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
|
|
/* We always need allocation of our private ID data. */
|
|
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
|
|
|
|
sce_dst->ed = NULL;
|
|
sce_dst->depsgraph_hash = NULL;
|
|
sce_dst->fps_info = NULL;
|
|
|
|
/* Master Collection */
|
|
if (sce_src->master_collection) {
|
|
BKE_id_copy_ex(bmain,
|
|
(ID *)sce_src->master_collection,
|
|
(ID **)&sce_dst->master_collection,
|
|
flag_private_id_data);
|
|
}
|
|
|
|
/* View Layers */
|
|
BLI_duplicatelist(&sce_dst->view_layers, &sce_src->view_layers);
|
|
for (ViewLayer *view_layer_src = sce_src->view_layers.first,
|
|
*view_layer_dst = sce_dst->view_layers.first;
|
|
view_layer_src;
|
|
view_layer_src = view_layer_src->next, view_layer_dst = view_layer_dst->next) {
|
|
BKE_view_layer_copy_data(sce_dst, sce_src, view_layer_dst, view_layer_src, flag_subdata);
|
|
}
|
|
|
|
BLI_duplicatelist(&(sce_dst->markers), &(sce_src->markers));
|
|
BLI_duplicatelist(&(sce_dst->transform_spaces), &(sce_src->transform_spaces));
|
|
BLI_duplicatelist(&(sce_dst->r.views), &(sce_src->r.views));
|
|
BKE_keyingsets_copy(&(sce_dst->keyingsets), &(sce_src->keyingsets));
|
|
|
|
if (sce_src->nodetree) {
|
|
BKE_id_copy_ex(
|
|
bmain, (ID *)sce_src->nodetree, (ID **)&sce_dst->nodetree, flag_private_id_data);
|
|
BKE_libblock_relink_ex(bmain,
|
|
sce_dst->nodetree,
|
|
(void *)(&sce_src->id),
|
|
&sce_dst->id,
|
|
ID_REMAP_SKIP_NEVER_NULL_USAGE);
|
|
}
|
|
|
|
if (sce_src->rigidbody_world) {
|
|
sce_dst->rigidbody_world = BKE_rigidbody_world_copy(sce_src->rigidbody_world, flag_subdata);
|
|
}
|
|
|
|
/* copy color management settings */
|
|
BKE_color_managed_display_settings_copy(&sce_dst->display_settings, &sce_src->display_settings);
|
|
BKE_color_managed_view_settings_copy(&sce_dst->view_settings, &sce_src->view_settings);
|
|
BKE_color_managed_colorspace_settings_copy(&sce_dst->sequencer_colorspace_settings,
|
|
&sce_src->sequencer_colorspace_settings);
|
|
|
|
BKE_color_managed_display_settings_copy(&sce_dst->r.im_format.display_settings,
|
|
&sce_src->r.im_format.display_settings);
|
|
BKE_color_managed_view_settings_copy(&sce_dst->r.im_format.view_settings,
|
|
&sce_src->r.im_format.view_settings);
|
|
|
|
BKE_color_managed_display_settings_copy(&sce_dst->r.bake.im_format.display_settings,
|
|
&sce_src->r.bake.im_format.display_settings);
|
|
BKE_color_managed_view_settings_copy(&sce_dst->r.bake.im_format.view_settings,
|
|
&sce_src->r.bake.im_format.view_settings);
|
|
|
|
BKE_curvemapping_copy_data(&sce_dst->r.mblur_shutter_curve, &sce_src->r.mblur_shutter_curve);
|
|
|
|
/* tool settings */
|
|
sce_dst->toolsettings = BKE_toolsettings_copy(sce_dst->toolsettings, flag_subdata);
|
|
|
|
/* make a private copy of the avicodecdata */
|
|
if (sce_src->r.avicodecdata) {
|
|
sce_dst->r.avicodecdata = MEM_dupallocN(sce_src->r.avicodecdata);
|
|
sce_dst->r.avicodecdata->lpFormat = MEM_dupallocN(sce_dst->r.avicodecdata->lpFormat);
|
|
sce_dst->r.avicodecdata->lpParms = MEM_dupallocN(sce_dst->r.avicodecdata->lpParms);
|
|
}
|
|
|
|
if (sce_src->r.ffcodecdata.properties) {
|
|
/* intentionally check sce_dst not sce_src. */ /* XXX ??? comment outdated... */
|
|
sce_dst->r.ffcodecdata.properties = IDP_CopyProperty_ex(sce_src->r.ffcodecdata.properties,
|
|
flag_subdata);
|
|
}
|
|
|
|
if (sce_src->display.shading.prop) {
|
|
sce_dst->display.shading.prop = IDP_CopyProperty(sce_src->display.shading.prop);
|
|
}
|
|
|
|
BKE_sound_reset_scene_runtime(sce_dst);
|
|
|
|
/* Copy sequencer, this is local data! */
|
|
if (sce_src->ed) {
|
|
sce_dst->ed = MEM_callocN(sizeof(*sce_dst->ed), __func__);
|
|
sce_dst->ed->seqbasep = &sce_dst->ed->seqbase;
|
|
BKE_sequence_base_dupli_recursive(sce_src,
|
|
sce_dst,
|
|
&sce_dst->ed->seqbase,
|
|
&sce_src->ed->seqbase,
|
|
SEQ_DUPE_ALL,
|
|
flag_subdata);
|
|
}
|
|
|
|
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
|
|
BKE_previewimg_id_copy(&sce_dst->id, &sce_src->id);
|
|
}
|
|
else {
|
|
sce_dst->preview = NULL;
|
|
}
|
|
|
|
sce_dst->eevee.light_cache = NULL;
|
|
sce_dst->eevee.light_cache_info[0] = '\0';
|
|
/* TODO Copy the cache. */
|
|
}
|
|
|
|
Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
|
|
{
|
|
Scene *sce_copy;
|
|
|
|
/* TODO this should/could most likely be replaced by call to more generic code at some point...
|
|
* But for now, let's keep it well isolated here. */
|
|
if (type == SCE_COPY_EMPTY) {
|
|
ListBase rv;
|
|
|
|
sce_copy = BKE_scene_add(bmain, sce->id.name + 2);
|
|
|
|
rv = sce_copy->r.views;
|
|
BKE_curvemapping_free_data(&sce_copy->r.mblur_shutter_curve);
|
|
sce_copy->r = sce->r;
|
|
sce_copy->r.views = rv;
|
|
sce_copy->unit = sce->unit;
|
|
sce_copy->physics_settings = sce->physics_settings;
|
|
sce_copy->audio = sce->audio;
|
|
sce_copy->eevee = sce->eevee;
|
|
sce_copy->eevee.light_cache = NULL;
|
|
sce_copy->eevee.light_cache_info[0] = '\0';
|
|
|
|
if (sce->id.properties) {
|
|
sce_copy->id.properties = IDP_CopyProperty(sce->id.properties);
|
|
}
|
|
|
|
MEM_freeN(sce_copy->toolsettings);
|
|
BKE_sound_destroy_scene(sce_copy);
|
|
|
|
/* copy color management settings */
|
|
BKE_color_managed_display_settings_copy(&sce_copy->display_settings, &sce->display_settings);
|
|
BKE_color_managed_view_settings_copy(&sce_copy->view_settings, &sce->view_settings);
|
|
BKE_color_managed_colorspace_settings_copy(&sce_copy->sequencer_colorspace_settings,
|
|
&sce->sequencer_colorspace_settings);
|
|
|
|
BKE_color_managed_display_settings_copy(&sce_copy->r.im_format.display_settings,
|
|
&sce->r.im_format.display_settings);
|
|
BKE_color_managed_view_settings_copy(&sce_copy->r.im_format.view_settings,
|
|
&sce->r.im_format.view_settings);
|
|
|
|
BKE_color_managed_display_settings_copy(&sce_copy->r.bake.im_format.display_settings,
|
|
&sce->r.bake.im_format.display_settings);
|
|
BKE_color_managed_view_settings_copy(&sce_copy->r.bake.im_format.view_settings,
|
|
&sce->r.bake.im_format.view_settings);
|
|
|
|
BKE_curvemapping_copy_data(&sce_copy->r.mblur_shutter_curve, &sce->r.mblur_shutter_curve);
|
|
|
|
/* viewport display settings */
|
|
sce_copy->display = sce->display;
|
|
|
|
/* tool settings */
|
|
sce_copy->toolsettings = BKE_toolsettings_copy(sce->toolsettings, 0);
|
|
|
|
/* make a private copy of the avicodecdata */
|
|
if (sce->r.avicodecdata) {
|
|
sce_copy->r.avicodecdata = MEM_dupallocN(sce->r.avicodecdata);
|
|
sce_copy->r.avicodecdata->lpFormat = MEM_dupallocN(sce_copy->r.avicodecdata->lpFormat);
|
|
sce_copy->r.avicodecdata->lpParms = MEM_dupallocN(sce_copy->r.avicodecdata->lpParms);
|
|
}
|
|
|
|
if (sce->r.ffcodecdata.properties) { /* intentionally check scen not sce. */
|
|
sce_copy->r.ffcodecdata.properties = IDP_CopyProperty(sce->r.ffcodecdata.properties);
|
|
}
|
|
|
|
BKE_sound_reset_scene_runtime(sce_copy);
|
|
|
|
/* grease pencil */
|
|
sce_copy->gpd = NULL;
|
|
|
|
sce_copy->preview = NULL;
|
|
|
|
return sce_copy;
|
|
}
|
|
else {
|
|
BKE_id_copy_ex(bmain, (ID *)sce, (ID **)&sce_copy, LIB_ID_COPY_ACTIONS);
|
|
id_us_min(&sce_copy->id);
|
|
id_us_ensure_real(&sce_copy->id);
|
|
|
|
/* Extra actions, most notably SCE_FULL_COPY also duplicates several 'children' datablocks. */
|
|
|
|
if (type == SCE_COPY_FULL) {
|
|
/* Copy Freestyle LineStyle datablocks. */
|
|
for (ViewLayer *view_layer_dst = sce_copy->view_layers.first; view_layer_dst;
|
|
view_layer_dst = view_layer_dst->next) {
|
|
for (FreestyleLineSet *lineset = view_layer_dst->freestyle_config.linesets.first; lineset;
|
|
lineset = lineset->next) {
|
|
if (lineset->linestyle) {
|
|
id_us_min(&lineset->linestyle->id);
|
|
BKE_id_copy_ex(
|
|
bmain, (ID *)lineset->linestyle, (ID **)&lineset->linestyle, LIB_ID_COPY_ACTIONS);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Full copy of world (included animations) */
|
|
if (sce_copy->world) {
|
|
id_us_min(&sce_copy->world->id);
|
|
BKE_id_copy_ex(bmain, (ID *)sce_copy->world, (ID **)&sce_copy->world, LIB_ID_COPY_ACTIONS);
|
|
}
|
|
|
|
/* Full copy of GreasePencil. */
|
|
if (sce_copy->gpd) {
|
|
id_us_min(&sce_copy->gpd->id);
|
|
BKE_id_copy_ex(bmain, (ID *)sce_copy->gpd, (ID **)&sce_copy->gpd, LIB_ID_COPY_ACTIONS);
|
|
}
|
|
}
|
|
else {
|
|
/* Remove sequencer if not full copy */
|
|
/* XXX Why in Hell? :/ */
|
|
remove_sequencer_fcurves(sce_copy);
|
|
BKE_sequencer_editing_free(sce_copy, true);
|
|
}
|
|
|
|
/* NOTE: part of SCE_COPY_FULL operations
|
|
* are done outside of blenkernel with ED_object_single_users! */
|
|
|
|
return sce_copy;
|
|
}
|
|
}
|
|
|
|
void BKE_scene_groups_relink(Scene *sce)
|
|
{
|
|
if (sce->rigidbody_world) {
|
|
BKE_rigidbody_world_groups_relink(sce->rigidbody_world);
|
|
}
|
|
}
|
|
|
|
void BKE_scene_make_local(Main *bmain, Scene *sce, const bool lib_local)
|
|
{
|
|
/* For now should work, may need more work though to support all possible corner cases
|
|
* (also scene_copy probably needs some love). */
|
|
BKE_id_make_local_generic(bmain, &sce->id, true, lib_local);
|
|
}
|
|
|
|
/** Free (or release) any data used by this scene (does not free the scene itself). */
|
|
void BKE_scene_free_ex(Scene *sce, const bool do_id_user)
|
|
{
|
|
BKE_animdata_free((ID *)sce, false);
|
|
|
|
BKE_sequencer_editing_free(sce, do_id_user);
|
|
|
|
BKE_keyingsets_free(&sce->keyingsets);
|
|
|
|
/* is no lib link block, but scene extension */
|
|
if (sce->nodetree) {
|
|
ntreeFreeNestedTree(sce->nodetree);
|
|
MEM_freeN(sce->nodetree);
|
|
sce->nodetree = NULL;
|
|
}
|
|
|
|
if (sce->rigidbody_world) {
|
|
BKE_rigidbody_free_world(sce);
|
|
}
|
|
|
|
if (sce->r.avicodecdata) {
|
|
free_avicodecdata(sce->r.avicodecdata);
|
|
MEM_freeN(sce->r.avicodecdata);
|
|
sce->r.avicodecdata = NULL;
|
|
}
|
|
if (sce->r.ffcodecdata.properties) {
|
|
IDP_FreeProperty(sce->r.ffcodecdata.properties);
|
|
sce->r.ffcodecdata.properties = NULL;
|
|
}
|
|
|
|
BLI_freelistN(&sce->markers);
|
|
BLI_freelistN(&sce->transform_spaces);
|
|
BLI_freelistN(&sce->r.views);
|
|
|
|
BKE_toolsettings_free(sce->toolsettings);
|
|
sce->toolsettings = NULL;
|
|
|
|
BKE_scene_free_depsgraph_hash(sce);
|
|
|
|
MEM_SAFE_FREE(sce->fps_info);
|
|
|
|
BKE_sound_destroy_scene(sce);
|
|
|
|
BKE_color_managed_view_settings_free(&sce->view_settings);
|
|
|
|
BKE_previewimg_free(&sce->preview);
|
|
BKE_curvemapping_free_data(&sce->r.mblur_shutter_curve);
|
|
|
|
for (ViewLayer *view_layer = sce->view_layers.first, *view_layer_next; view_layer;
|
|
view_layer = view_layer_next) {
|
|
view_layer_next = view_layer->next;
|
|
|
|
BLI_remlink(&sce->view_layers, view_layer);
|
|
BKE_view_layer_free_ex(view_layer, do_id_user);
|
|
}
|
|
|
|
/* Master Collection */
|
|
// TODO: what to do with do_id_user? it's also true when just
|
|
// closing the file which seems wrong? should decrement users
|
|
// for objects directly in the master collection? then other
|
|
// collections in the scene need to do it too?
|
|
if (sce->master_collection) {
|
|
BKE_collection_free(sce->master_collection);
|
|
MEM_freeN(sce->master_collection);
|
|
sce->master_collection = NULL;
|
|
}
|
|
|
|
if (sce->eevee.light_cache) {
|
|
EEVEE_lightcache_free(sce->eevee.light_cache);
|
|
sce->eevee.light_cache = NULL;
|
|
}
|
|
|
|
if (sce->display.shading.prop) {
|
|
IDP_FreeProperty(sce->display.shading.prop);
|
|
sce->display.shading.prop = NULL;
|
|
}
|
|
|
|
/* These are freed on doversion. */
|
|
BLI_assert(sce->layer_properties == NULL);
|
|
}
|
|
|
|
void BKE_scene_free(Scene *sce)
|
|
{
|
|
BKE_scene_free_ex(sce, true);
|
|
}
|
|
|
|
/**
|
|
* \note Use DNA_scene_defaults.h where possible.
|
|
*/
|
|
void BKE_scene_init(Scene *sce)
|
|
{
|
|
const char *colorspace_name;
|
|
SceneRenderView *srv;
|
|
CurveMapping *mblur_shutter_curve;
|
|
|
|
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(sce, id));
|
|
|
|
MEMCPY_STRUCT_AFTER(sce, DNA_struct_default_get(Scene), id);
|
|
|
|
BLI_strncpy(sce->r.bake.filepath, U.renderdir, sizeof(sce->r.bake.filepath));
|
|
|
|
mblur_shutter_curve = &sce->r.mblur_shutter_curve;
|
|
BKE_curvemapping_set_defaults(mblur_shutter_curve, 1, 0.0f, 0.0f, 1.0f, 1.0f);
|
|
BKE_curvemapping_initialize(mblur_shutter_curve);
|
|
BKE_curvemap_reset(mblur_shutter_curve->cm,
|
|
&mblur_shutter_curve->clipr,
|
|
CURVE_PRESET_MAX,
|
|
CURVEMAP_SLOPE_POS_NEG);
|
|
|
|
sce->toolsettings = DNA_struct_default_alloc(ToolSettings);
|
|
|
|
sce->toolsettings->autokey_mode = U.autokey_mode;
|
|
|
|
/* grease pencil multiframe falloff curve */
|
|
sce->toolsettings->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
|
|
CurveMapping *gp_falloff_curve = sce->toolsettings->gp_sculpt.cur_falloff;
|
|
BKE_curvemapping_initialize(gp_falloff_curve);
|
|
BKE_curvemap_reset(
|
|
gp_falloff_curve->cm, &gp_falloff_curve->clipr, CURVE_PRESET_GAUSS, CURVEMAP_SLOPE_POSITIVE);
|
|
|
|
sce->toolsettings->gp_sculpt.cur_primitive = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
|
|
CurveMapping *gp_primitive_curve = sce->toolsettings->gp_sculpt.cur_primitive;
|
|
BKE_curvemapping_initialize(gp_primitive_curve);
|
|
BKE_curvemap_reset(gp_primitive_curve->cm,
|
|
&gp_primitive_curve->clipr,
|
|
CURVE_PRESET_BELL,
|
|
CURVEMAP_SLOPE_POSITIVE);
|
|
|
|
sce->unit.system = USER_UNIT_METRIC;
|
|
sce->unit.scale_length = 1.0f;
|
|
sce->unit.length_unit = bUnit_GetBaseUnitOfType(USER_UNIT_METRIC, B_UNIT_LENGTH);
|
|
sce->unit.mass_unit = bUnit_GetBaseUnitOfType(USER_UNIT_METRIC, B_UNIT_MASS);
|
|
sce->unit.time_unit = bUnit_GetBaseUnitOfType(USER_UNIT_METRIC, B_UNIT_TIME);
|
|
|
|
{
|
|
ParticleEditSettings *pset;
|
|
pset = &sce->toolsettings->particle;
|
|
for (int i = 1; i < ARRAY_SIZE(pset->brush); i++) {
|
|
pset->brush[i] = pset->brush[0];
|
|
}
|
|
pset->brush[PE_BRUSH_CUT].strength = 1.0f;
|
|
}
|
|
|
|
BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(sce->r.engine));
|
|
|
|
BLI_strncpy(sce->r.pic, U.renderdir, sizeof(sce->r.pic));
|
|
|
|
/* Note; in header_info.c the scene copy happens...,
|
|
* if you add more to renderdata it has to be checked there. */
|
|
|
|
/* multiview - stereo */
|
|
BKE_scene_add_render_view(sce, STEREO_LEFT_NAME);
|
|
srv = sce->r.views.first;
|
|
BLI_strncpy(srv->suffix, STEREO_LEFT_SUFFIX, sizeof(srv->suffix));
|
|
|
|
BKE_scene_add_render_view(sce, STEREO_RIGHT_NAME);
|
|
srv = sce->r.views.last;
|
|
BLI_strncpy(srv->suffix, STEREO_RIGHT_SUFFIX, sizeof(srv->suffix));
|
|
|
|
BKE_sound_reset_scene_runtime(sce);
|
|
|
|
/* color management */
|
|
colorspace_name = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_SEQUENCER);
|
|
|
|
BKE_color_managed_display_settings_init(&sce->display_settings);
|
|
BKE_color_managed_view_settings_init_render(
|
|
&sce->view_settings, &sce->display_settings, "Filmic");
|
|
BLI_strncpy(sce->sequencer_colorspace_settings.name,
|
|
colorspace_name,
|
|
sizeof(sce->sequencer_colorspace_settings.name));
|
|
|
|
/* Those next two sets (render and baking settings) are not currently in use,
|
|
* but are exposed to RNA API and hence must have valid data. */
|
|
BKE_color_managed_display_settings_init(&sce->r.im_format.display_settings);
|
|
BKE_color_managed_view_settings_init_render(
|
|
&sce->r.im_format.view_settings, &sce->r.im_format.display_settings, "Filmic");
|
|
|
|
BKE_color_managed_display_settings_init(&sce->r.bake.im_format.display_settings);
|
|
BKE_color_managed_view_settings_init_render(
|
|
&sce->r.bake.im_format.view_settings, &sce->r.bake.im_format.display_settings, "Filmic");
|
|
|
|
/* GP Sculpt brushes */
|
|
{
|
|
GP_Sculpt_Settings *gset = &sce->toolsettings->gp_sculpt;
|
|
GP_Sculpt_Data *gp_brush;
|
|
float curcolor_add[3], curcolor_sub[3];
|
|
ARRAY_SET_ITEMS(curcolor_add, 1.0f, 0.6f, 0.6f);
|
|
ARRAY_SET_ITEMS(curcolor_sub, 0.6f, 0.6f, 1.0f);
|
|
|
|
gp_brush = &gset->brush[GP_SCULPT_TYPE_SMOOTH];
|
|
gp_brush->size = 25;
|
|
gp_brush->strength = 0.3f;
|
|
gp_brush->flag = GP_SCULPT_FLAG_USE_FALLOFF | GP_SCULPT_FLAG_SMOOTH_PRESSURE |
|
|
GP_SCULPT_FLAG_ENABLE_CURSOR;
|
|
copy_v3_v3(gp_brush->curcolor_add, curcolor_add);
|
|
copy_v3_v3(gp_brush->curcolor_sub, curcolor_sub);
|
|
|
|
gp_brush = &gset->brush[GP_SCULPT_TYPE_THICKNESS];
|
|
gp_brush->size = 25;
|
|
gp_brush->strength = 0.5f;
|
|
gp_brush->flag = GP_SCULPT_FLAG_USE_FALLOFF | GP_SCULPT_FLAG_ENABLE_CURSOR;
|
|
copy_v3_v3(gp_brush->curcolor_add, curcolor_add);
|
|
copy_v3_v3(gp_brush->curcolor_sub, curcolor_sub);
|
|
|
|
gp_brush = &gset->brush[GP_SCULPT_TYPE_STRENGTH];
|
|
gp_brush->size = 25;
|
|
gp_brush->strength = 0.5f;
|
|
gp_brush->flag = GP_SCULPT_FLAG_USE_FALLOFF | GP_SCULPT_FLAG_ENABLE_CURSOR;
|
|
copy_v3_v3(gp_brush->curcolor_add, curcolor_add);
|
|
copy_v3_v3(gp_brush->curcolor_sub, curcolor_sub);
|
|
|
|
gp_brush = &gset->brush[GP_SCULPT_TYPE_GRAB];
|
|
gp_brush->size = 50;
|
|
gp_brush->strength = 0.3f;
|
|
gp_brush->flag = GP_SCULPT_FLAG_USE_FALLOFF | GP_SCULPT_FLAG_ENABLE_CURSOR;
|
|
copy_v3_v3(gp_brush->curcolor_add, curcolor_add);
|
|
copy_v3_v3(gp_brush->curcolor_sub, curcolor_sub);
|
|
|
|
gp_brush = &gset->brush[GP_SCULPT_TYPE_PUSH];
|
|
gp_brush->size = 25;
|
|
gp_brush->strength = 0.3f;
|
|
gp_brush->flag = GP_SCULPT_FLAG_USE_FALLOFF | GP_SCULPT_FLAG_ENABLE_CURSOR;
|
|
copy_v3_v3(gp_brush->curcolor_add, curcolor_add);
|
|
copy_v3_v3(gp_brush->curcolor_sub, curcolor_sub);
|
|
|
|
gp_brush = &gset->brush[GP_SCULPT_TYPE_TWIST];
|
|
gp_brush->size = 50;
|
|
gp_brush->strength = 0.3f;
|
|
gp_brush->flag = GP_SCULPT_FLAG_USE_FALLOFF | GP_SCULPT_FLAG_ENABLE_CURSOR;
|
|
copy_v3_v3(gp_brush->curcolor_add, curcolor_add);
|
|
copy_v3_v3(gp_brush->curcolor_sub, curcolor_sub);
|
|
|
|
gp_brush = &gset->brush[GP_SCULPT_TYPE_PINCH];
|
|
gp_brush->size = 50;
|
|
gp_brush->strength = 0.5f;
|
|
gp_brush->flag = GP_SCULPT_FLAG_USE_FALLOFF | GP_SCULPT_FLAG_ENABLE_CURSOR;
|
|
copy_v3_v3(gp_brush->curcolor_add, curcolor_add);
|
|
copy_v3_v3(gp_brush->curcolor_sub, curcolor_sub);
|
|
|
|
gp_brush = &gset->brush[GP_SCULPT_TYPE_RANDOMIZE];
|
|
gp_brush->size = 25;
|
|
gp_brush->strength = 0.5f;
|
|
gp_brush->flag = GP_SCULPT_FLAG_USE_FALLOFF | GP_SCULPT_FLAG_ENABLE_CURSOR;
|
|
copy_v3_v3(gp_brush->curcolor_add, curcolor_add);
|
|
copy_v3_v3(gp_brush->curcolor_sub, curcolor_sub);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(sce->orientation_slots); i++) {
|
|
sce->orientation_slots[i].index_custom = -1;
|
|
}
|
|
|
|
/* Master Collection */
|
|
sce->master_collection = BKE_collection_master_add();
|
|
|
|
BKE_view_layer_add(sce, "View Layer");
|
|
}
|
|
|
|
Scene *BKE_scene_add(Main *bmain, const char *name)
|
|
{
|
|
Scene *sce;
|
|
|
|
sce = BKE_libblock_alloc(bmain, ID_SCE, name, 0);
|
|
id_us_min(&sce->id);
|
|
id_us_ensure_real(&sce->id);
|
|
|
|
BKE_scene_init(sce);
|
|
|
|
return sce;
|
|
}
|
|
|
|
/**
|
|
* Check if there is any instance of the object in the scene
|
|
*/
|
|
bool BKE_scene_object_find(Scene *scene, Object *ob)
|
|
{
|
|
for (ViewLayer *view_layer = scene->view_layers.first; view_layer;
|
|
view_layer = view_layer->next) {
|
|
if (BLI_findptr(&view_layer->object_bases, ob, offsetof(Base, object))) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Object *BKE_scene_object_find_by_name(Scene *scene, const char *name)
|
|
{
|
|
for (ViewLayer *view_layer = scene->view_layers.first; view_layer;
|
|
view_layer = view_layer->next) {
|
|
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
|
|
if (STREQ(base->object->id.name + 2, name)) {
|
|
return base->object;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Sets the active scene, mainly used when running in background mode
|
|
* (``--scene`` command line argument).
|
|
* This is also called to set the scene directly, bypassing windowing code.
|
|
* Otherwise #WM_window_set_active_scene is used when changing scenes by the user.
|
|
*/
|
|
void BKE_scene_set_background(Main *bmain, Scene *scene)
|
|
{
|
|
Object *ob;
|
|
|
|
/* check for cyclic sets, for reading old files but also for definite security (py?) */
|
|
BKE_scene_validate_setscene(bmain, scene);
|
|
|
|
/* deselect objects (for dataselect) */
|
|
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
|
|
ob->flag &= ~SELECT;
|
|
}
|
|
|
|
/* copy layers and flags from bases to objects */
|
|
for (ViewLayer *view_layer = scene->view_layers.first; view_layer;
|
|
view_layer = view_layer->next) {
|
|
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
|
|
ob = base->object;
|
|
/* collection patch... */
|
|
BKE_scene_object_base_flag_sync_from_base(base);
|
|
}
|
|
}
|
|
/* No full animation update, this to enable render code to work
|
|
* (render code calls own animation updates). */
|
|
}
|
|
|
|
/* called from creator_args.c */
|
|
Scene *BKE_scene_set_name(Main *bmain, const char *name)
|
|
{
|
|
Scene *sce = (Scene *)BKE_libblock_find_name(bmain, ID_SCE, name);
|
|
if (sce) {
|
|
BKE_scene_set_background(bmain, sce);
|
|
printf("Scene switch for render: '%s' in file: '%s'\n", name, BKE_main_blendfile_path(bmain));
|
|
return sce;
|
|
}
|
|
|
|
printf("Can't find scene: '%s' in file: '%s'\n", name, BKE_main_blendfile_path(bmain));
|
|
return NULL;
|
|
}
|
|
|
|
/* Used by metaballs, return *all* objects (including duplis)
|
|
* existing in the scene (including scene's sets). */
|
|
int BKE_scene_base_iter_next(
|
|
Depsgraph *depsgraph, SceneBaseIter *iter, Scene **scene, int val, Base **base, Object **ob)
|
|
{
|
|
bool run_again = true;
|
|
|
|
/* init */
|
|
if (val == 0) {
|
|
iter->phase = F_START;
|
|
iter->dupob = NULL;
|
|
iter->duplilist = NULL;
|
|
iter->dupli_refob = NULL;
|
|
}
|
|
else {
|
|
/* run_again is set when a duplilist has been ended */
|
|
while (run_again) {
|
|
run_again = false;
|
|
|
|
/* the first base */
|
|
if (iter->phase == F_START) {
|
|
ViewLayer *view_layer = (depsgraph) ? DEG_get_evaluated_view_layer(depsgraph) :
|
|
BKE_view_layer_context_active_PLACEHOLDER(*scene);
|
|
*base = view_layer->object_bases.first;
|
|
if (*base) {
|
|
*ob = (*base)->object;
|
|
iter->phase = F_SCENE;
|
|
}
|
|
else {
|
|
/* exception: empty scene layer */
|
|
while ((*scene)->set) {
|
|
(*scene) = (*scene)->set;
|
|
ViewLayer *view_layer_set = BKE_view_layer_default_render((*scene));
|
|
if (view_layer_set->object_bases.first) {
|
|
*base = view_layer_set->object_bases.first;
|
|
*ob = (*base)->object;
|
|
iter->phase = F_SCENE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (*base && iter->phase != F_DUPLI) {
|
|
*base = (*base)->next;
|
|
if (*base) {
|
|
*ob = (*base)->object;
|
|
}
|
|
else {
|
|
if (iter->phase == F_SCENE) {
|
|
/* (*scene) is finished, now do the set */
|
|
while ((*scene)->set) {
|
|
(*scene) = (*scene)->set;
|
|
ViewLayer *view_layer_set = BKE_view_layer_default_render((*scene));
|
|
if (view_layer_set->object_bases.first) {
|
|
*base = view_layer_set->object_bases.first;
|
|
*ob = (*base)->object;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (*base == NULL) {
|
|
iter->phase = F_START;
|
|
}
|
|
else {
|
|
if (iter->phase != F_DUPLI) {
|
|
if (depsgraph && (*base)->object->transflag & OB_DUPLI) {
|
|
/* collections cannot be duplicated for metaballs yet,
|
|
* this enters eternal loop because of
|
|
* makeDispListMBall getting called inside of collection_duplilist */
|
|
if ((*base)->object->instance_collection == NULL) {
|
|
iter->duplilist = object_duplilist(depsgraph, (*scene), (*base)->object);
|
|
|
|
iter->dupob = iter->duplilist->first;
|
|
|
|
if (!iter->dupob) {
|
|
free_object_duplilist(iter->duplilist);
|
|
iter->duplilist = NULL;
|
|
}
|
|
iter->dupli_refob = NULL;
|
|
}
|
|
}
|
|
}
|
|
/* handle dupli's */
|
|
if (iter->dupob) {
|
|
(*base)->flag_legacy |= OB_FROMDUPLI;
|
|
*ob = iter->dupob->ob;
|
|
iter->phase = F_DUPLI;
|
|
|
|
if (iter->dupli_refob != *ob) {
|
|
if (iter->dupli_refob) {
|
|
/* Restore previous object's real matrix. */
|
|
copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
|
|
}
|
|
/* Backup new object's real matrix. */
|
|
iter->dupli_refob = *ob;
|
|
copy_m4_m4(iter->omat, iter->dupli_refob->obmat);
|
|
}
|
|
copy_m4_m4((*ob)->obmat, iter->dupob->mat);
|
|
|
|
iter->dupob = iter->dupob->next;
|
|
}
|
|
else if (iter->phase == F_DUPLI) {
|
|
iter->phase = F_SCENE;
|
|
(*base)->flag_legacy &= ~OB_FROMDUPLI;
|
|
|
|
if (iter->dupli_refob) {
|
|
/* Restore last object's real matrix. */
|
|
copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
|
|
iter->dupli_refob = NULL;
|
|
}
|
|
|
|
free_object_duplilist(iter->duplilist);
|
|
iter->duplilist = NULL;
|
|
run_again = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return iter->phase;
|
|
}
|
|
|
|
Scene *BKE_scene_find_from_collection(const Main *bmain, const Collection *collection)
|
|
{
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
for (ViewLayer *layer = scene->view_layers.first; layer; layer = layer->next) {
|
|
if (BKE_view_layer_has_collection(layer, collection)) {
|
|
return scene;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#ifdef DURIAN_CAMERA_SWITCH
|
|
Object *BKE_scene_camera_switch_find(Scene *scene)
|
|
{
|
|
if (scene->r.mode & R_NO_CAMERA_SWITCH) {
|
|
return NULL;
|
|
}
|
|
|
|
TimeMarker *m;
|
|
int cfra = scene->r.cfra;
|
|
int frame = -(MAXFRAME + 1);
|
|
int min_frame = MAXFRAME + 1;
|
|
Object *camera = NULL;
|
|
Object *first_camera = NULL;
|
|
|
|
for (m = scene->markers.first; m; m = m->next) {
|
|
if (m->camera && (m->camera->restrictflag & OB_RESTRICT_RENDER) == 0) {
|
|
if ((m->frame <= cfra) && (m->frame > frame)) {
|
|
camera = m->camera;
|
|
frame = m->frame;
|
|
|
|
if (frame == cfra) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (m->frame < min_frame) {
|
|
first_camera = m->camera;
|
|
min_frame = m->frame;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (camera == NULL) {
|
|
/* If there's no marker to the left of current frame,
|
|
* use camera from left-most marker to solve all sort
|
|
* of Schrodinger uncertainties.
|
|
*/
|
|
return first_camera;
|
|
}
|
|
|
|
return camera;
|
|
}
|
|
#endif
|
|
|
|
int BKE_scene_camera_switch_update(Scene *scene)
|
|
{
|
|
#ifdef DURIAN_CAMERA_SWITCH
|
|
Object *camera = BKE_scene_camera_switch_find(scene);
|
|
if (camera) {
|
|
scene->camera = camera;
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
|
|
return 1;
|
|
}
|
|
#else
|
|
(void)scene;
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
char *BKE_scene_find_marker_name(Scene *scene, int frame)
|
|
{
|
|
ListBase *markers = &scene->markers;
|
|
TimeMarker *m1, *m2;
|
|
|
|
/* search through markers for match */
|
|
for (m1 = markers->first, m2 = markers->last; m1 && m2; m1 = m1->next, m2 = m2->prev) {
|
|
if (m1->frame == frame) {
|
|
return m1->name;
|
|
}
|
|
|
|
if (m1 == m2) {
|
|
break;
|
|
}
|
|
|
|
if (m2->frame == frame) {
|
|
return m2->name;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* return the current marker for this frame,
|
|
* we can have more than 1 marker per frame, this just returns the first :/ */
|
|
char *BKE_scene_find_last_marker_name(Scene *scene, int frame)
|
|
{
|
|
TimeMarker *marker, *best_marker = NULL;
|
|
int best_frame = -MAXFRAME * 2;
|
|
for (marker = scene->markers.first; marker; marker = marker->next) {
|
|
if (marker->frame == frame) {
|
|
return marker->name;
|
|
}
|
|
|
|
if (marker->frame > best_frame && marker->frame < frame) {
|
|
best_marker = marker;
|
|
best_frame = marker->frame;
|
|
}
|
|
}
|
|
|
|
return best_marker ? best_marker->name : NULL;
|
|
}
|
|
|
|
int BKE_scene_frame_snap_by_seconds(Scene *scene, double interval_in_seconds, int cfra)
|
|
{
|
|
const int fps = round_db_to_int(FPS * interval_in_seconds);
|
|
const int second_prev = cfra - mod_i(cfra, fps);
|
|
const int second_next = second_prev + fps;
|
|
const int delta_prev = cfra - second_prev;
|
|
const int delta_next = second_next - cfra;
|
|
return (delta_prev < delta_next) ? second_prev : second_next;
|
|
}
|
|
|
|
void BKE_scene_remove_rigidbody_object(struct Main *bmain, Scene *scene, Object *ob)
|
|
{
|
|
/* remove rigid body constraint from world before removing object */
|
|
if (ob->rigidbody_constraint) {
|
|
BKE_rigidbody_remove_constraint(scene, ob);
|
|
}
|
|
/* remove rigid body object from world before removing object */
|
|
if (ob->rigidbody_object) {
|
|
BKE_rigidbody_remove_object(bmain, scene, ob);
|
|
}
|
|
}
|
|
|
|
/* checks for cycle, returns 1 if it's all OK */
|
|
bool BKE_scene_validate_setscene(Main *bmain, Scene *sce)
|
|
{
|
|
Scene *sce_iter;
|
|
int a, totscene;
|
|
|
|
if (sce->set == NULL) {
|
|
return true;
|
|
}
|
|
totscene = BLI_listbase_count(&bmain->scenes);
|
|
|
|
for (a = 0, sce_iter = sce; sce_iter->set; sce_iter = sce_iter->set, a++) {
|
|
/* more iterations than scenes means we have a cycle */
|
|
if (a > totscene) {
|
|
/* the tested scene gets zero'ed, that's typically current scene */
|
|
sce->set = NULL;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* This function is needed to cope with fractional frames - including two Blender rendering
|
|
* features mblur (motion blur that renders 'subframes' and blurs them together),
|
|
* and fields rendering.
|
|
*/
|
|
float BKE_scene_frame_get(const Scene *scene)
|
|
{
|
|
return BKE_scene_frame_to_ctime(scene, scene->r.cfra);
|
|
}
|
|
|
|
/* This function is used to obtain arbitrary fractional frames */
|
|
float BKE_scene_frame_to_ctime(const Scene *scene, const float frame)
|
|
{
|
|
float ctime = frame;
|
|
ctime += scene->r.subframe;
|
|
ctime *= scene->r.framelen;
|
|
|
|
return ctime;
|
|
}
|
|
/**
|
|
* Sets the frame int/float components.
|
|
*/
|
|
void BKE_scene_frame_set(struct Scene *scene, double cfra)
|
|
{
|
|
double intpart;
|
|
scene->r.subframe = modf(cfra, &intpart);
|
|
scene->r.cfra = (int)intpart;
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Scene Orientation Slots
|
|
* \{ */
|
|
|
|
TransformOrientationSlot *BKE_scene_orientation_slot_get(Scene *scene, int slot_index)
|
|
{
|
|
if ((scene->orientation_slots[slot_index].flag & SELECT) == 0) {
|
|
slot_index = SCE_ORIENT_DEFAULT;
|
|
}
|
|
return &scene->orientation_slots[slot_index];
|
|
}
|
|
|
|
TransformOrientationSlot *BKE_scene_orientation_slot_get_from_flag(Scene *scene, int flag)
|
|
{
|
|
BLI_assert(flag && !(flag & ~(V3D_GIZMO_SHOW_OBJECT_TRANSLATE | V3D_GIZMO_SHOW_OBJECT_ROTATE |
|
|
V3D_GIZMO_SHOW_OBJECT_SCALE)));
|
|
int slot_index = SCE_ORIENT_DEFAULT;
|
|
if (flag & V3D_GIZMO_SHOW_OBJECT_TRANSLATE) {
|
|
slot_index = SCE_ORIENT_TRANSLATE;
|
|
}
|
|
else if (flag & V3D_GIZMO_SHOW_OBJECT_ROTATE) {
|
|
slot_index = SCE_ORIENT_ROTATE;
|
|
}
|
|
else if (flag & V3D_GIZMO_SHOW_OBJECT_SCALE) {
|
|
slot_index = SCE_ORIENT_SCALE;
|
|
}
|
|
return BKE_scene_orientation_slot_get(scene, slot_index);
|
|
}
|
|
|
|
/**
|
|
* Activate a transform orientation in a 3D view based on an enum value.
|
|
*
|
|
* \param orientation: If this is #V3D_ORIENT_CUSTOM or greater, the custom transform orientation
|
|
* with index \a orientation - #V3D_ORIENT_CUSTOM gets activated.
|
|
*/
|
|
void BKE_scene_orientation_slot_set_index(TransformOrientationSlot *orient_slot, int orientation)
|
|
{
|
|
const bool is_custom = orientation >= V3D_ORIENT_CUSTOM;
|
|
orient_slot->type = is_custom ? V3D_ORIENT_CUSTOM : orientation;
|
|
orient_slot->index_custom = is_custom ? (orientation - V3D_ORIENT_CUSTOM) : -1;
|
|
}
|
|
|
|
int BKE_scene_orientation_slot_get_index(const TransformOrientationSlot *orient_slot)
|
|
{
|
|
return (orient_slot->type == V3D_ORIENT_CUSTOM) ?
|
|
(orient_slot->type + orient_slot->index_custom) :
|
|
orient_slot->type;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* That's like really a bummer, because currently animation data for armatures
|
|
* might want to use pose, and pose might be missing on the object.
|
|
* This happens when changing visible layers, which leads to situations when
|
|
* pose is missing or marked for recalc, animation will change it and then
|
|
* object update will restore the pose.
|
|
*
|
|
* This could be solved by the new dependency graph, but for until then we'll
|
|
* do an extra pass on the objects to ensure it's all fine.
|
|
*/
|
|
#define POSE_ANIMATION_WORKAROUND
|
|
|
|
#ifdef POSE_ANIMATION_WORKAROUND
|
|
static void scene_armature_depsgraph_workaround(Main *bmain, Depsgraph *depsgraph)
|
|
{
|
|
Object *ob;
|
|
if (BLI_listbase_is_empty(&bmain->armatures) || !DEG_id_type_updated(depsgraph, ID_OB)) {
|
|
return;
|
|
}
|
|
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
|
|
if (ob->type == OB_ARMATURE && ob->adt) {
|
|
if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC)) {
|
|
BKE_pose_rebuild(bmain, ob, ob->data, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static bool check_rendered_viewport_visible(Main *bmain)
|
|
{
|
|
wmWindowManager *wm = bmain->wm.first;
|
|
wmWindow *window;
|
|
for (window = wm->windows.first; window != NULL; window = window->next) {
|
|
const bScreen *screen = BKE_workspace_active_screen_get(window->workspace_hook);
|
|
Scene *scene = window->scene;
|
|
RenderEngineType *type = RE_engines_find(scene->r.engine);
|
|
|
|
if (type->draw_engine || !type->render) {
|
|
continue;
|
|
}
|
|
|
|
for (ScrArea *area = screen->areabase.first; area != NULL; area = area->next) {
|
|
View3D *v3d = area->spacedata.first;
|
|
if (area->spacetype != SPACE_VIEW3D) {
|
|
continue;
|
|
}
|
|
if (v3d->shading.type == OB_RENDER) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* TODO(campbell): shouldn't we be able to use 'DEG_get_view_layer' here?
|
|
* Currently this is NULL on load, so don't. */
|
|
static void prepare_mesh_for_viewport_render(Main *bmain, const ViewLayer *view_layer)
|
|
{
|
|
/* This is needed to prepare mesh to be used by the render
|
|
* engine from the viewport rendering. We do loading here
|
|
* so all the objects which shares the same mesh datablock
|
|
* are nicely tagged for update and updated.
|
|
*
|
|
* This makes it so viewport render engine doesn't need to
|
|
* call loading of the edit data for the mesh objects.
|
|
*/
|
|
|
|
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
|
|
if (obedit) {
|
|
Mesh *mesh = obedit->data;
|
|
if ((obedit->type == OB_MESH) &&
|
|
((obedit->id.recalc & ID_RECALC_ALL) || (mesh->id.recalc & ID_RECALC_ALL))) {
|
|
if (check_rendered_viewport_visible(bmain)) {
|
|
BMesh *bm = mesh->edit_mesh->bm;
|
|
BM_mesh_bm_to_me(bmain,
|
|
bm,
|
|
mesh,
|
|
(&(struct BMeshToMeshParams){
|
|
.calc_object_remap = true,
|
|
}));
|
|
DEG_id_tag_update(&mesh->id, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_scene_update_sound(Depsgraph *depsgraph, Main *bmain)
|
|
{
|
|
Scene *scene = DEG_get_evaluated_scene(depsgraph);
|
|
const int recalc = scene->id.recalc;
|
|
BKE_sound_ensure_scene(scene);
|
|
if (recalc & ID_RECALC_AUDIO_SEEK) {
|
|
BKE_sound_seek_scene(bmain, scene);
|
|
}
|
|
if (recalc & ID_RECALC_AUDIO_FPS) {
|
|
BKE_sound_update_fps(bmain, scene);
|
|
}
|
|
if (recalc & ID_RECALC_AUDIO_VOLUME) {
|
|
BKE_sound_set_scene_volume(scene, scene->audio.volume);
|
|
}
|
|
if (recalc & ID_RECALC_AUDIO_MUTE) {
|
|
const bool is_mute = (scene->audio.flag & AUDIO_MUTE);
|
|
BKE_sound_mute_scene(scene, is_mute);
|
|
}
|
|
if (recalc & ID_RECALC_AUDIO_LISTENER) {
|
|
BKE_sound_update_scene_listener(scene);
|
|
}
|
|
BKE_sound_update_scene(depsgraph, scene);
|
|
}
|
|
|
|
/* TODO(sergey): This actually should become view_layer_graph or so.
|
|
* Same applies to update_for_newframe.
|
|
*
|
|
* If only_if_tagged is truth then the function will do nothing if the dependency graph is up
|
|
* to date already.
|
|
*/
|
|
static void scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain, bool only_if_tagged)
|
|
{
|
|
if (only_if_tagged && DEG_is_fully_evaluated(depsgraph)) {
|
|
return;
|
|
}
|
|
|
|
Scene *scene = DEG_get_input_scene(depsgraph);
|
|
ViewLayer *view_layer = DEG_get_input_view_layer(depsgraph);
|
|
|
|
bool run_callbacks = DEG_id_type_any_updated(depsgraph);
|
|
if (run_callbacks) {
|
|
BKE_callback_exec_id(bmain, &scene->id, BKE_CB_EVT_DEPSGRAPH_UPDATE_PRE);
|
|
}
|
|
|
|
for (int pass = 0; pass < 2; pass++) {
|
|
/* (Re-)build dependency graph if needed. */
|
|
DEG_graph_relations_update(depsgraph, bmain, scene, view_layer);
|
|
/* Uncomment this to check if graph was properly tagged for update. */
|
|
// DEG_debug_graph_relations_validate(depsgraph, bmain, scene);
|
|
/* Flush editing data if needed. */
|
|
prepare_mesh_for_viewport_render(bmain, view_layer);
|
|
/* Update all objects: drivers, matrices, displists, etc. flags set
|
|
* by depgraph or manual, no layer check here, gets correct flushed.
|
|
*/
|
|
DEG_evaluate_on_refresh(bmain, depsgraph);
|
|
/* Update sound system. */
|
|
BKE_scene_update_sound(depsgraph, bmain);
|
|
/* Notify python about depsgraph update. */
|
|
if (run_callbacks) {
|
|
BKE_callback_exec_id_depsgraph(
|
|
bmain, &scene->id, depsgraph, BKE_CB_EVT_DEPSGRAPH_UPDATE_POST);
|
|
}
|
|
/* Inform editors about possible changes. */
|
|
DEG_ids_check_recalc(bmain, depsgraph, scene, view_layer, false);
|
|
/* Clear recalc flags. */
|
|
DEG_ids_clear_recalc(bmain, depsgraph);
|
|
|
|
/* If user callback did not tag anything for update we can skip second iteration.
|
|
* Otherwise we update scene once again, but without running callbacks to bring
|
|
* scene to a fully evaluated state with user modifications taken into account. */
|
|
if (DEG_is_fully_evaluated(depsgraph)) {
|
|
break;
|
|
}
|
|
|
|
run_callbacks = false;
|
|
}
|
|
}
|
|
|
|
void BKE_scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain)
|
|
{
|
|
scene_graph_update_tagged(depsgraph, bmain, false);
|
|
}
|
|
|
|
void BKE_scene_graph_evaluated_ensure(Depsgraph *depsgraph, Main *bmain)
|
|
{
|
|
scene_graph_update_tagged(depsgraph, bmain, true);
|
|
}
|
|
|
|
/* applies changes right away, does all sets too */
|
|
void BKE_scene_graph_update_for_newframe(Depsgraph *depsgraph, Main *bmain)
|
|
{
|
|
Scene *scene = DEG_get_input_scene(depsgraph);
|
|
ViewLayer *view_layer = DEG_get_input_view_layer(depsgraph);
|
|
|
|
/* Keep this first. */
|
|
BKE_callback_exec_id(bmain, &scene->id, BKE_CB_EVT_FRAME_CHANGE_PRE);
|
|
|
|
for (int pass = 0; pass < 2; pass++) {
|
|
/* Update animated image textures for particles, modifiers, gpu, etc,
|
|
* call this at the start so modifiers with textures don't lag 1 frame.
|
|
*/
|
|
BKE_image_editors_update_frame(bmain, scene->r.cfra);
|
|
BKE_sound_set_cfra(scene->r.cfra);
|
|
DEG_graph_relations_update(depsgraph, bmain, scene, view_layer);
|
|
#ifdef POSE_ANIMATION_WORKAROUND
|
|
scene_armature_depsgraph_workaround(bmain, depsgraph);
|
|
#endif
|
|
/* Update all objects: drivers, matrices, displists, etc. flags set
|
|
* by depgraph or manual, no layer check here, gets correct flushed.
|
|
*
|
|
* NOTE: Only update for new frame on first iteration. Second iteration is for ensuring user
|
|
* edits from callback are properly taken into account. Doing a time update on those would
|
|
* loose any possible unkeyed changes made by the handler. */
|
|
if (pass == 0) {
|
|
const float ctime = BKE_scene_frame_get(scene);
|
|
DEG_evaluate_on_framechange(bmain, depsgraph, ctime);
|
|
}
|
|
else {
|
|
DEG_evaluate_on_refresh(bmain, depsgraph);
|
|
}
|
|
/* Update sound system animation. */
|
|
BKE_scene_update_sound(depsgraph, bmain);
|
|
|
|
/* Notify editors and python about recalc. */
|
|
if (pass == 0) {
|
|
BKE_callback_exec_id_depsgraph(bmain, &scene->id, depsgraph, BKE_CB_EVT_FRAME_CHANGE_POST);
|
|
}
|
|
|
|
/* Inform editors about possible changes. */
|
|
DEG_ids_check_recalc(bmain, depsgraph, scene, view_layer, true);
|
|
/* clear recalc flags */
|
|
DEG_ids_clear_recalc(bmain, depsgraph);
|
|
|
|
/* If user callback did not tag anything for update we can skip second iteration.
|
|
* Otherwise we update scene once again, but without running callbacks to bring
|
|
* scene to a fully evaluated state with user modifications taken into account. */
|
|
if (DEG_is_fully_evaluated(depsgraph)) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Ensures given scene/view_layer pair has a valid, up-to-date depsgraph.
|
|
*
|
|
* \warning Sets matching depsgraph as active,
|
|
* so should only be called from the active editing context (usually, from operators).
|
|
*/
|
|
void BKE_scene_view_layer_graph_evaluated_ensure(Main *bmain, Scene *scene, ViewLayer *view_layer)
|
|
{
|
|
Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, true);
|
|
DEG_make_active(depsgraph);
|
|
BKE_scene_graph_update_tagged(depsgraph, bmain);
|
|
}
|
|
|
|
/* return default view */
|
|
SceneRenderView *BKE_scene_add_render_view(Scene *sce, const char *name)
|
|
{
|
|
SceneRenderView *srv;
|
|
|
|
if (!name) {
|
|
name = DATA_("RenderView");
|
|
}
|
|
|
|
srv = MEM_callocN(sizeof(SceneRenderView), "new render view");
|
|
BLI_strncpy(srv->name, name, sizeof(srv->name));
|
|
BLI_uniquename(&sce->r.views,
|
|
srv,
|
|
DATA_("RenderView"),
|
|
'.',
|
|
offsetof(SceneRenderView, name),
|
|
sizeof(srv->name));
|
|
BLI_addtail(&sce->r.views, srv);
|
|
|
|
return srv;
|
|
}
|
|
|
|
bool BKE_scene_remove_render_view(Scene *scene, SceneRenderView *srv)
|
|
{
|
|
const int act = BLI_findindex(&scene->r.views, srv);
|
|
|
|
if (act == -1) {
|
|
return false;
|
|
}
|
|
else if (scene->r.views.first == scene->r.views.last) {
|
|
/* ensure 1 view is kept */
|
|
return false;
|
|
}
|
|
|
|
BLI_remlink(&scene->r.views, srv);
|
|
MEM_freeN(srv);
|
|
|
|
scene->r.actview = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
/* render simplification */
|
|
|
|
int get_render_subsurf_level(const RenderData *r, int lvl, bool for_render)
|
|
{
|
|
if (r->mode & R_SIMPLIFY) {
|
|
if (for_render) {
|
|
return min_ii(r->simplify_subsurf_render, lvl);
|
|
}
|
|
else {
|
|
return min_ii(r->simplify_subsurf, lvl);
|
|
}
|
|
}
|
|
else {
|
|
return lvl;
|
|
}
|
|
}
|
|
|
|
int get_render_child_particle_number(const RenderData *r, int num, bool for_render)
|
|
{
|
|
if (r->mode & R_SIMPLIFY) {
|
|
if (for_render) {
|
|
return (int)(r->simplify_particles_render * num);
|
|
}
|
|
else {
|
|
return (int)(r->simplify_particles * num);
|
|
}
|
|
}
|
|
else {
|
|
return num;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Helper function for the SETLOOPER and SETLOOPER_VIEW_LAYER macros
|
|
*
|
|
* It iterates over the bases of the active layer and then the bases
|
|
* of the active layer of the background (set) scenes recursively.
|
|
*/
|
|
Base *_setlooper_base_step(Scene **sce_iter, ViewLayer *view_layer, Base *base)
|
|
{
|
|
if (base && base->next) {
|
|
/* Common case, step to the next. */
|
|
return base->next;
|
|
}
|
|
else if ((base == NULL) && (view_layer != NULL)) {
|
|
/* First time looping, return the scenes first base. */
|
|
/* For the first loop we should get the layer from workspace when available. */
|
|
if (view_layer->object_bases.first) {
|
|
return (Base *)view_layer->object_bases.first;
|
|
}
|
|
/* No base on this scene layer. */
|
|
goto next_set;
|
|
}
|
|
else {
|
|
next_set:
|
|
/* Reached the end, get the next base in the set. */
|
|
while ((*sce_iter = (*sce_iter)->set)) {
|
|
ViewLayer *view_layer_set = BKE_view_layer_default_render((*sce_iter));
|
|
base = (Base *)view_layer_set->object_bases.first;
|
|
|
|
if (base) {
|
|
return base;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool BKE_scene_use_shading_nodes_custom(Scene *scene)
|
|
{
|
|
RenderEngineType *type = RE_engines_find(scene->r.engine);
|
|
return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
|
|
}
|
|
|
|
bool BKE_scene_use_spherical_stereo(Scene *scene)
|
|
{
|
|
RenderEngineType *type = RE_engines_find(scene->r.engine);
|
|
return (type && type->flag & RE_USE_SPHERICAL_STEREO);
|
|
}
|
|
|
|
bool BKE_scene_uses_blender_eevee(const Scene *scene)
|
|
{
|
|
return STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE);
|
|
}
|
|
|
|
bool BKE_scene_uses_blender_workbench(const Scene *scene)
|
|
{
|
|
return STREQ(scene->r.engine, RE_engine_id_BLENDER_WORKBENCH);
|
|
}
|
|
|
|
bool BKE_scene_uses_cycles(const Scene *scene)
|
|
{
|
|
return STREQ(scene->r.engine, RE_engine_id_CYCLES);
|
|
}
|
|
|
|
void BKE_scene_base_flag_to_objects(ViewLayer *view_layer)
|
|
{
|
|
Base *base = view_layer->object_bases.first;
|
|
|
|
while (base) {
|
|
BKE_scene_object_base_flag_sync_from_base(base);
|
|
base = base->next;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Synchronize object base flags
|
|
*
|
|
* This is usually handled by the depsgraph.
|
|
* However, in rare occasions we need to use the latest object flags
|
|
* before depsgraph is fully updated.
|
|
*
|
|
* It should (ideally) only run for copy-on-written objects since this is
|
|
* runtime data generated per-viewlayer.
|
|
*/
|
|
void BKE_scene_object_base_flag_sync_from_base(Base *base)
|
|
{
|
|
Object *ob = base->object;
|
|
ob->base_flag = base->flag;
|
|
}
|
|
|
|
void BKE_scene_disable_color_management(Scene *scene)
|
|
{
|
|
ColorManagedDisplaySettings *display_settings = &scene->display_settings;
|
|
ColorManagedViewSettings *view_settings = &scene->view_settings;
|
|
const char *view;
|
|
const char *none_display_name;
|
|
|
|
none_display_name = IMB_colormanagement_display_get_none_name();
|
|
|
|
BLI_strncpy(display_settings->display_device,
|
|
none_display_name,
|
|
sizeof(display_settings->display_device));
|
|
|
|
view = IMB_colormanagement_view_get_default_name(display_settings->display_device);
|
|
|
|
if (view) {
|
|
BLI_strncpy(view_settings->view_transform, view, sizeof(view_settings->view_transform));
|
|
}
|
|
}
|
|
|
|
bool BKE_scene_check_color_management_enabled(const Scene *scene)
|
|
{
|
|
return !STREQ(scene->display_settings.display_device, "None");
|
|
}
|
|
|
|
bool BKE_scene_check_rigidbody_active(const Scene *scene)
|
|
{
|
|
return scene && scene->rigidbody_world && scene->rigidbody_world->group &&
|
|
!(scene->rigidbody_world->flag & RBW_FLAG_MUTED);
|
|
}
|
|
|
|
int BKE_render_num_threads(const RenderData *rd)
|
|
{
|
|
int threads;
|
|
|
|
/* override set from command line? */
|
|
threads = BLI_system_num_threads_override_get();
|
|
|
|
if (threads > 0) {
|
|
return threads;
|
|
}
|
|
|
|
/* fixed number of threads specified in scene? */
|
|
if (rd->mode & R_FIXED_THREADS) {
|
|
threads = rd->threads;
|
|
}
|
|
else {
|
|
threads = BLI_system_thread_count();
|
|
}
|
|
|
|
return max_ii(threads, 1);
|
|
}
|
|
|
|
int BKE_scene_num_threads(const Scene *scene)
|
|
{
|
|
return BKE_render_num_threads(&scene->r);
|
|
}
|
|
|
|
int BKE_render_preview_pixel_size(const RenderData *r)
|
|
{
|
|
if (r->preview_pixel_size == 0) {
|
|
return (U.pixelsize > 1.5f) ? 2 : 1;
|
|
}
|
|
return r->preview_pixel_size;
|
|
}
|
|
|
|
/**
|
|
* Apply the needed correction factor to value, based on unit_type
|
|
* (only length-related are affected currently) and unit->scale_length.
|
|
*/
|
|
double BKE_scene_unit_scale(const UnitSettings *unit, const int unit_type, double value)
|
|
{
|
|
if (unit->system == USER_UNIT_NONE) {
|
|
/* Never apply scale_length when not using a unit setting! */
|
|
return value;
|
|
}
|
|
|
|
switch (unit_type) {
|
|
case B_UNIT_LENGTH:
|
|
case B_UNIT_VELOCITY:
|
|
case B_UNIT_ACCELERATION:
|
|
return value * (double)unit->scale_length;
|
|
case B_UNIT_AREA:
|
|
case B_UNIT_POWER:
|
|
return value * pow(unit->scale_length, 2);
|
|
case B_UNIT_VOLUME:
|
|
return value * pow(unit->scale_length, 3);
|
|
case B_UNIT_MASS:
|
|
return value * pow(unit->scale_length, 3);
|
|
case B_UNIT_CAMERA: /* *Do not* use scene's unit scale for camera focal lens! See T42026. */
|
|
default:
|
|
return value;
|
|
}
|
|
}
|
|
|
|
/******************** multiview *************************/
|
|
|
|
int BKE_scene_multiview_num_views_get(const RenderData *rd)
|
|
{
|
|
SceneRenderView *srv;
|
|
int totviews = 0;
|
|
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return 1;
|
|
}
|
|
|
|
if (rd->views_format == SCE_VIEWS_FORMAT_STEREO_3D) {
|
|
srv = BLI_findstring(&rd->views, STEREO_LEFT_NAME, offsetof(SceneRenderView, name));
|
|
if ((srv && srv->viewflag & SCE_VIEW_DISABLE) == 0) {
|
|
totviews++;
|
|
}
|
|
|
|
srv = BLI_findstring(&rd->views, STEREO_RIGHT_NAME, offsetof(SceneRenderView, name));
|
|
if ((srv && srv->viewflag & SCE_VIEW_DISABLE) == 0) {
|
|
totviews++;
|
|
}
|
|
}
|
|
else {
|
|
for (srv = rd->views.first; srv; srv = srv->next) {
|
|
if ((srv->viewflag & SCE_VIEW_DISABLE) == 0) {
|
|
totviews++;
|
|
}
|
|
}
|
|
}
|
|
return totviews;
|
|
}
|
|
|
|
bool BKE_scene_multiview_is_stereo3d(const RenderData *rd)
|
|
{
|
|
SceneRenderView *srv[2];
|
|
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return false;
|
|
}
|
|
|
|
srv[0] = (SceneRenderView *)BLI_findstring(
|
|
&rd->views, STEREO_LEFT_NAME, offsetof(SceneRenderView, name));
|
|
srv[1] = (SceneRenderView *)BLI_findstring(
|
|
&rd->views, STEREO_RIGHT_NAME, offsetof(SceneRenderView, name));
|
|
|
|
return (srv[0] && ((srv[0]->viewflag & SCE_VIEW_DISABLE) == 0) && srv[1] &&
|
|
((srv[1]->viewflag & SCE_VIEW_DISABLE) == 0));
|
|
}
|
|
|
|
/* return whether to render this SceneRenderView */
|
|
bool BKE_scene_multiview_is_render_view_active(const RenderData *rd, const SceneRenderView *srv)
|
|
{
|
|
if (srv == NULL) {
|
|
return false;
|
|
}
|
|
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return false;
|
|
}
|
|
|
|
if ((srv->viewflag & SCE_VIEW_DISABLE)) {
|
|
return false;
|
|
}
|
|
|
|
if (rd->views_format == SCE_VIEWS_FORMAT_MULTIVIEW) {
|
|
return true;
|
|
}
|
|
|
|
/* SCE_VIEWS_SETUP_BASIC */
|
|
if (STREQ(srv->name, STEREO_LEFT_NAME) || STREQ(srv->name, STEREO_RIGHT_NAME)) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* return true if viewname is the first or if the name is NULL or not found */
|
|
bool BKE_scene_multiview_is_render_view_first(const RenderData *rd, const char *viewname)
|
|
{
|
|
SceneRenderView *srv;
|
|
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return true;
|
|
}
|
|
|
|
if ((!viewname) || (!viewname[0])) {
|
|
return true;
|
|
}
|
|
|
|
for (srv = rd->views.first; srv; srv = srv->next) {
|
|
if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
|
|
return STREQ(viewname, srv->name);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* return true if viewname is the last or if the name is NULL or not found */
|
|
bool BKE_scene_multiview_is_render_view_last(const RenderData *rd, const char *viewname)
|
|
{
|
|
SceneRenderView *srv;
|
|
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return true;
|
|
}
|
|
|
|
if ((!viewname) || (!viewname[0])) {
|
|
return true;
|
|
}
|
|
|
|
for (srv = rd->views.last; srv; srv = srv->prev) {
|
|
if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
|
|
return STREQ(viewname, srv->name);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
SceneRenderView *BKE_scene_multiview_render_view_findindex(const RenderData *rd, const int view_id)
|
|
{
|
|
SceneRenderView *srv;
|
|
size_t nr;
|
|
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return NULL;
|
|
}
|
|
|
|
for (srv = rd->views.first, nr = 0; srv; srv = srv->next) {
|
|
if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
|
|
if (nr++ == view_id) {
|
|
return srv;
|
|
}
|
|
}
|
|
}
|
|
return srv;
|
|
}
|
|
|
|
const char *BKE_scene_multiview_render_view_name_get(const RenderData *rd, const int view_id)
|
|
{
|
|
SceneRenderView *srv = BKE_scene_multiview_render_view_findindex(rd, view_id);
|
|
|
|
if (srv) {
|
|
return srv->name;
|
|
}
|
|
else {
|
|
return "";
|
|
}
|
|
}
|
|
|
|
int BKE_scene_multiview_view_id_get(const RenderData *rd, const char *viewname)
|
|
{
|
|
SceneRenderView *srv;
|
|
size_t nr;
|
|
|
|
if ((!rd) || ((rd->scemode & R_MULTIVIEW) == 0)) {
|
|
return 0;
|
|
}
|
|
|
|
if ((!viewname) || (!viewname[0])) {
|
|
return 0;
|
|
}
|
|
|
|
for (srv = rd->views.first, nr = 0; srv; srv = srv->next) {
|
|
if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
|
|
if (STREQ(viewname, srv->name)) {
|
|
return nr;
|
|
}
|
|
else {
|
|
nr += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void BKE_scene_multiview_filepath_get(SceneRenderView *srv, const char *filepath, char *r_filepath)
|
|
{
|
|
BLI_strncpy(r_filepath, filepath, FILE_MAX);
|
|
BLI_path_suffix(r_filepath, FILE_MAX, srv->suffix, "");
|
|
}
|
|
|
|
/**
|
|
* When multiview is not used the filepath is as usual (e.g., ``Image.jpg``).
|
|
* When multiview is on, even if only one view is enabled the view is incorporated
|
|
* into the file name (e.g., ``Image_L.jpg``). That allows for the user to re-render
|
|
* individual views.
|
|
*/
|
|
void BKE_scene_multiview_view_filepath_get(const RenderData *rd,
|
|
const char *filepath,
|
|
const char *viewname,
|
|
char *r_filepath)
|
|
{
|
|
SceneRenderView *srv;
|
|
char suffix[FILE_MAX];
|
|
|
|
srv = BLI_findstring(&rd->views, viewname, offsetof(SceneRenderView, name));
|
|
if (srv) {
|
|
BLI_strncpy(suffix, srv->suffix, sizeof(suffix));
|
|
}
|
|
else {
|
|
BLI_strncpy(suffix, viewname, sizeof(suffix));
|
|
}
|
|
|
|
BLI_strncpy(r_filepath, filepath, FILE_MAX);
|
|
BLI_path_suffix(r_filepath, FILE_MAX, suffix, "");
|
|
}
|
|
|
|
const char *BKE_scene_multiview_view_suffix_get(const RenderData *rd, const char *viewname)
|
|
{
|
|
SceneRenderView *srv;
|
|
|
|
if ((viewname == NULL) || (viewname[0] == '\0')) {
|
|
return viewname;
|
|
}
|
|
|
|
srv = BLI_findstring(&rd->views, viewname, offsetof(SceneRenderView, name));
|
|
if (srv) {
|
|
return srv->suffix;
|
|
}
|
|
else {
|
|
return viewname;
|
|
}
|
|
}
|
|
|
|
const char *BKE_scene_multiview_view_id_suffix_get(const RenderData *rd, const int view_id)
|
|
{
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return "";
|
|
}
|
|
else {
|
|
const char *viewname = BKE_scene_multiview_render_view_name_get(rd, view_id);
|
|
return BKE_scene_multiview_view_suffix_get(rd, viewname);
|
|
}
|
|
}
|
|
|
|
void BKE_scene_multiview_view_prefix_get(Scene *scene,
|
|
const char *name,
|
|
char *rprefix,
|
|
const char **rext)
|
|
{
|
|
SceneRenderView *srv;
|
|
size_t index_act;
|
|
const char *suf_act;
|
|
const char delims[] = {'.', '\0'};
|
|
|
|
rprefix[0] = '\0';
|
|
|
|
/* begin of extension */
|
|
index_act = BLI_str_rpartition(name, delims, rext, &suf_act);
|
|
if (*rext == NULL) {
|
|
return;
|
|
}
|
|
BLI_assert(index_act > 0);
|
|
UNUSED_VARS_NDEBUG(index_act);
|
|
|
|
for (srv = scene->r.views.first; srv; srv = srv->next) {
|
|
if (BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
|
|
size_t len = strlen(srv->suffix);
|
|
if (strlen(*rext) >= len && STREQLEN(*rext - len, srv->suffix, len)) {
|
|
BLI_strncpy(rprefix, name, strlen(name) - strlen(*rext) - len + 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_scene_multiview_videos_dimensions_get(const RenderData *rd,
|
|
const size_t width,
|
|
const size_t height,
|
|
size_t *r_width,
|
|
size_t *r_height)
|
|
{
|
|
if ((rd->scemode & R_MULTIVIEW) && rd->im_format.views_format == R_IMF_VIEWS_STEREO_3D) {
|
|
IMB_stereo3d_write_dimensions(rd->im_format.stereo3d_format.display_mode,
|
|
(rd->im_format.stereo3d_format.flag & S3D_SQUEEZED_FRAME) != 0,
|
|
width,
|
|
height,
|
|
r_width,
|
|
r_height);
|
|
}
|
|
else {
|
|
*r_width = width;
|
|
*r_height = height;
|
|
}
|
|
}
|
|
|
|
int BKE_scene_multiview_num_videos_get(const RenderData *rd)
|
|
{
|
|
if (BKE_imtype_is_movie(rd->im_format.imtype) == false) {
|
|
return 0;
|
|
}
|
|
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return 1;
|
|
}
|
|
|
|
if (rd->im_format.views_format == R_IMF_VIEWS_STEREO_3D) {
|
|
return 1;
|
|
}
|
|
else {
|
|
/* R_IMF_VIEWS_INDIVIDUAL */
|
|
return BKE_scene_multiview_num_views_get(rd);
|
|
}
|
|
}
|
|
|
|
/* Manipulation of depsgraph storage. */
|
|
|
|
/* This is a key which identifies depsgraph. */
|
|
typedef struct DepsgraphKey {
|
|
ViewLayer *view_layer;
|
|
/* TODO(sergey): Need to include window somehow (same layer might be in a
|
|
* different states in different windows).
|
|
*/
|
|
} DepsgraphKey;
|
|
|
|
static unsigned int depsgraph_key_hash(const void *key_v)
|
|
{
|
|
const DepsgraphKey *key = key_v;
|
|
unsigned int hash = BLI_ghashutil_ptrhash(key->view_layer);
|
|
/* TODO(sergey): Include hash from other fields in the key. */
|
|
return hash;
|
|
}
|
|
|
|
static bool depsgraph_key_compare(const void *key_a_v, const void *key_b_v)
|
|
{
|
|
const DepsgraphKey *key_a = key_a_v;
|
|
const DepsgraphKey *key_b = key_b_v;
|
|
/* TODO(sergey): Compare rest of */
|
|
return !(key_a->view_layer == key_b->view_layer);
|
|
}
|
|
|
|
static void depsgraph_key_free(void *key_v)
|
|
{
|
|
DepsgraphKey *key = key_v;
|
|
MEM_freeN(key);
|
|
}
|
|
|
|
static void depsgraph_key_value_free(void *value)
|
|
{
|
|
Depsgraph *depsgraph = value;
|
|
DEG_graph_free(depsgraph);
|
|
}
|
|
|
|
void BKE_scene_allocate_depsgraph_hash(Scene *scene)
|
|
{
|
|
scene->depsgraph_hash = BLI_ghash_new(
|
|
depsgraph_key_hash, depsgraph_key_compare, "Scene Depsgraph Hash");
|
|
}
|
|
|
|
void BKE_scene_ensure_depsgraph_hash(Scene *scene)
|
|
{
|
|
if (scene->depsgraph_hash == NULL) {
|
|
BKE_scene_allocate_depsgraph_hash(scene);
|
|
}
|
|
}
|
|
|
|
void BKE_scene_free_depsgraph_hash(Scene *scene)
|
|
{
|
|
if (scene->depsgraph_hash == NULL) {
|
|
return;
|
|
}
|
|
BLI_ghash_free(scene->depsgraph_hash, depsgraph_key_free, depsgraph_key_value_free);
|
|
scene->depsgraph_hash = NULL;
|
|
}
|
|
|
|
/* Query depsgraph for a specific contexts. */
|
|
|
|
Depsgraph *BKE_scene_get_depsgraph(Main *bmain, Scene *scene, ViewLayer *view_layer, bool allocate)
|
|
{
|
|
BLI_assert(scene != NULL);
|
|
BLI_assert(view_layer != NULL);
|
|
/* Make sure hash itself exists. */
|
|
if (allocate) {
|
|
BKE_scene_ensure_depsgraph_hash(scene);
|
|
}
|
|
if (scene->depsgraph_hash == NULL) {
|
|
return NULL;
|
|
}
|
|
/* Either ensure item is in the hash or simply return NULL if it's not,
|
|
* depending on whether caller wants us to create depsgraph or not.
|
|
*/
|
|
DepsgraphKey key;
|
|
key.view_layer = view_layer;
|
|
Depsgraph *depsgraph;
|
|
if (allocate) {
|
|
DepsgraphKey **key_ptr;
|
|
Depsgraph **depsgraph_ptr;
|
|
if (!BLI_ghash_ensure_p_ex(
|
|
scene->depsgraph_hash, &key, (void ***)&key_ptr, (void ***)&depsgraph_ptr)) {
|
|
*key_ptr = MEM_mallocN(sizeof(DepsgraphKey), __func__);
|
|
**key_ptr = key;
|
|
*depsgraph_ptr = DEG_graph_new(bmain, scene, view_layer, DAG_EVAL_VIEWPORT);
|
|
/* TODO(sergey): Would be cool to avoid string format print,
|
|
* but is a bit tricky because we can't know in advance whether
|
|
* we will ever enable debug messages for this depsgraph.
|
|
*/
|
|
char name[1024];
|
|
BLI_snprintf(name, sizeof(name), "%s :: %s", scene->id.name, view_layer->name);
|
|
DEG_debug_name_set(*depsgraph_ptr, name);
|
|
}
|
|
depsgraph = *depsgraph_ptr;
|
|
}
|
|
else {
|
|
depsgraph = BLI_ghash_lookup(scene->depsgraph_hash, &key);
|
|
}
|
|
return depsgraph;
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Scene Orientation
|
|
* \{ */
|
|
|
|
void BKE_scene_transform_orientation_remove(Scene *scene, TransformOrientation *orientation)
|
|
{
|
|
const int orientation_index = BKE_scene_transform_orientation_get_index(scene, orientation);
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) {
|
|
TransformOrientationSlot *orient_slot = &scene->orientation_slots[i];
|
|
if (orient_slot->index_custom == orientation_index) {
|
|
/* could also use orientation_index-- */
|
|
orient_slot->type = V3D_ORIENT_GLOBAL;
|
|
orient_slot->index_custom = -1;
|
|
}
|
|
}
|
|
|
|
BLI_freelinkN(&scene->transform_spaces, orientation);
|
|
}
|
|
|
|
TransformOrientation *BKE_scene_transform_orientation_find(const Scene *scene, const int index)
|
|
{
|
|
return BLI_findlink(&scene->transform_spaces, index);
|
|
}
|
|
|
|
/**
|
|
* \return the index that \a orientation has within \a scene's transform-orientation list
|
|
* or -1 if not found.
|
|
*/
|
|
int BKE_scene_transform_orientation_get_index(const Scene *scene,
|
|
const TransformOrientation *orientation)
|
|
{
|
|
return BLI_findindex(&scene->transform_spaces, orientation);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Scene Cursor Rotation
|
|
*
|
|
* Matches #BKE_object_rot_to_mat3 and #BKE_object_mat3_to_rot.
|
|
* \{ */
|
|
|
|
void BKE_scene_cursor_rot_to_mat3(const View3DCursor *cursor, float mat[3][3])
|
|
{
|
|
if (cursor->rotation_mode > 0) {
|
|
eulO_to_mat3(mat, cursor->rotation_euler, cursor->rotation_mode);
|
|
}
|
|
else if (cursor->rotation_mode == ROT_MODE_AXISANGLE) {
|
|
axis_angle_to_mat3(mat, cursor->rotation_axis, cursor->rotation_angle);
|
|
}
|
|
else {
|
|
float tquat[4];
|
|
normalize_qt_qt(tquat, cursor->rotation_quaternion);
|
|
quat_to_mat3(mat, tquat);
|
|
}
|
|
}
|
|
|
|
void BKE_scene_cursor_rot_to_quat(const View3DCursor *cursor, float quat[4])
|
|
{
|
|
if (cursor->rotation_mode > 0) {
|
|
eulO_to_quat(quat, cursor->rotation_euler, cursor->rotation_mode);
|
|
}
|
|
else if (cursor->rotation_mode == ROT_MODE_AXISANGLE) {
|
|
axis_angle_to_quat(quat, cursor->rotation_axis, cursor->rotation_angle);
|
|
}
|
|
else {
|
|
normalize_qt_qt(quat, cursor->rotation_quaternion);
|
|
}
|
|
}
|
|
|
|
void BKE_scene_cursor_mat3_to_rot(View3DCursor *cursor, const float mat[3][3], bool use_compat)
|
|
{
|
|
BLI_ASSERT_UNIT_M3(mat);
|
|
|
|
switch (cursor->rotation_mode) {
|
|
case ROT_MODE_QUAT: {
|
|
mat3_normalized_to_quat(cursor->rotation_quaternion, mat);
|
|
break;
|
|
}
|
|
case ROT_MODE_AXISANGLE: {
|
|
mat3_to_axis_angle(cursor->rotation_axis, &cursor->rotation_angle, mat);
|
|
break;
|
|
}
|
|
default: {
|
|
if (use_compat) {
|
|
mat3_to_compatible_eulO(
|
|
cursor->rotation_euler, cursor->rotation_euler, cursor->rotation_mode, mat);
|
|
}
|
|
else {
|
|
mat3_to_eulO(cursor->rotation_euler, cursor->rotation_mode, mat);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_scene_cursor_quat_to_rot(View3DCursor *cursor, const float quat[4], bool use_compat)
|
|
{
|
|
BLI_ASSERT_UNIT_QUAT(quat);
|
|
|
|
switch (cursor->rotation_mode) {
|
|
case ROT_MODE_QUAT: {
|
|
copy_qt_qt(cursor->rotation_quaternion, quat);
|
|
break;
|
|
}
|
|
case ROT_MODE_AXISANGLE: {
|
|
quat_to_axis_angle(cursor->rotation_axis, &cursor->rotation_angle, quat);
|
|
break;
|
|
}
|
|
default: {
|
|
if (use_compat) {
|
|
quat_to_compatible_eulO(
|
|
cursor->rotation_euler, cursor->rotation_euler, cursor->rotation_mode, quat);
|
|
}
|
|
else {
|
|
quat_to_eulO(cursor->rotation_euler, cursor->rotation_mode, quat);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_scene_cursor_to_mat4(const View3DCursor *cursor, float mat[4][4])
|
|
{
|
|
float mat3[3][3];
|
|
BKE_scene_cursor_rot_to_mat3(cursor, mat3);
|
|
copy_m4_m3(mat, mat3);
|
|
copy_v3_v3(mat[3], cursor->location);
|
|
}
|
|
|
|
void BKE_scene_cursor_from_mat4(View3DCursor *cursor, const float mat[4][4], bool use_compat)
|
|
{
|
|
float mat3[3][3];
|
|
copy_m3_m4(mat3, mat);
|
|
BKE_scene_cursor_mat3_to_rot(cursor, mat3, use_compat);
|
|
copy_v3_v3(cursor->location, mat[3]);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* Dependency graph evaluation. */
|
|
|
|
static void scene_sequencer_disable_sound_strips(Scene *scene)
|
|
{
|
|
if (scene->sound_scene == NULL) {
|
|
return;
|
|
}
|
|
Sequence *seq;
|
|
SEQ_BEGIN (scene->ed, seq) {
|
|
if (seq->scene_sound != NULL) {
|
|
BKE_sound_remove_scene_sound(scene, seq->scene_sound);
|
|
seq->scene_sound = NULL;
|
|
}
|
|
}
|
|
SEQ_END;
|
|
}
|
|
|
|
void BKE_scene_eval_sequencer_sequences(Depsgraph *depsgraph, Scene *scene)
|
|
{
|
|
DEG_debug_print_eval(depsgraph, __func__, scene->id.name, scene);
|
|
if (scene->ed == NULL) {
|
|
return;
|
|
}
|
|
BKE_sound_ensure_scene(scene);
|
|
Sequence *seq;
|
|
SEQ_BEGIN (scene->ed, seq) {
|
|
if (seq->scene_sound == NULL) {
|
|
if (seq->sound != NULL) {
|
|
if (seq->scene_sound == NULL) {
|
|
seq->scene_sound = BKE_sound_add_scene_sound_defaults(scene, seq);
|
|
}
|
|
}
|
|
else if (seq->type == SEQ_TYPE_SCENE) {
|
|
if (seq->scene != NULL) {
|
|
BKE_sound_ensure_scene(seq->scene);
|
|
seq->scene_sound = BKE_sound_scene_add_scene_sound_defaults(scene, seq);
|
|
}
|
|
}
|
|
}
|
|
if (seq->scene_sound != NULL) {
|
|
/* Make sure changing volume via sequence's properties panel works correct.
|
|
*
|
|
* Ideally, the entire BKE_scene_update_sound() will happen from a dependency graph, so
|
|
* then it is no longer needed to do such manual forced updates. */
|
|
if (seq->type == SEQ_TYPE_SCENE && seq->scene != NULL) {
|
|
BKE_sound_set_scene_volume(seq->scene, seq->scene->audio.volume);
|
|
if ((seq->flag & SEQ_SCENE_STRIPS) == 0) {
|
|
scene_sequencer_disable_sound_strips(seq->scene);
|
|
}
|
|
}
|
|
if (seq->sound != NULL) {
|
|
if (scene->id.recalc & ID_RECALC_AUDIO || seq->sound->id.recalc & ID_RECALC_AUDIO) {
|
|
BKE_sound_update_scene_sound(seq->scene_sound, seq->sound);
|
|
}
|
|
}
|
|
BKE_sound_set_scene_sound_volume(
|
|
seq->scene_sound, seq->volume, (seq->flag & SEQ_AUDIO_VOLUME_ANIMATED) != 0);
|
|
BKE_sound_set_scene_sound_pitch(
|
|
seq->scene_sound, seq->pitch, (seq->flag & SEQ_AUDIO_PITCH_ANIMATED) != 0);
|
|
BKE_sound_set_scene_sound_pan(
|
|
seq->scene_sound, seq->pan, (seq->flag & SEQ_AUDIO_PAN_ANIMATED) != 0);
|
|
}
|
|
}
|
|
SEQ_END;
|
|
BKE_sequencer_update_muting(scene->ed);
|
|
BKE_sequencer_update_sound_bounds_all(scene);
|
|
}
|