38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2019 Blender Foundation. All rights reserved. */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "BLI_array.hh"
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#include "BLI_float4x4.hh"
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#include "BLI_mesh_boolean.hh"
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#include "BLI_span.hh"
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struct Mesh;
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namespace blender::meshintersect {
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/**
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* Do a mesh boolean operation directly on meshes (without going back and forth to BMesh).
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* \param meshes: An array of Mesh pointers.
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* \param obmats: An array of pointers to the obmat matrices that transform local
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* coordinates to global ones. It is allowed for the pointers to be null, meaning the
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* transformation is the identity.
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* \param material_remaps: An array of pointers to arrays of maps from material slot numbers in the
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* corresponding mesh to the material slot in the first mesh. It is OK for material_remaps or any
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* of its constituent arrays to be empty.
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*/
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Mesh *direct_mesh_boolean(blender::Span<const Mesh *> meshes,
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blender::Span<const float4x4 *> obmats,
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const float4x4 &target_transform,
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blender::Span<blender::Array<short>> material_remaps,
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bool use_self,
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bool hole_tolerant,
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int boolean_mode);
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} // namespace blender::meshintersect
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