39 lines
1.0 KiB
C
39 lines
1.0 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2018 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BLI_sys_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Mesh;
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struct Subdiv;
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typedef struct SubdivToMeshSettings {
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/* Resolution at which regular ptex (created for quad polygon) are being
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* evaluated. This defines how many vertices final mesh will have: every
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* regular ptex has resolution^2 vertices. Special (irregular, or ptex
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* created for a corner of non-quad polygon) will have resolution of
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* `resolution - 1`.
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*/
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int resolution;
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/* When true, only edges emitted from coarse ones will be displayed. */
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bool use_optimal_display;
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} SubdivToMeshSettings;
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/* Create real hi-res mesh from subdivision, all geometry is "real". */
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struct Mesh *BKE_subdiv_to_mesh(struct Subdiv *subdiv,
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const SubdivToMeshSettings *settings,
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const struct Mesh *coarse_mesh);
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#ifdef __cplusplus
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}
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#endif
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