75 lines
2.3 KiB
C
75 lines
2.3 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Kevin Dietrich.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_CACHEFILE_H__
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#define __BKE_CACHEFILE_H__
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/** \file BKE_cachefile.h
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct CacheFile;
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struct Main;
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struct Scene;
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void BKE_cachefiles_init(void);
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void BKE_cachefiles_exit(void);
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void *BKE_cachefile_add(struct Main *bmain, const char *name);
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void BKE_cachefile_init(struct CacheFile *cache_file);
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void BKE_cachefile_free(struct CacheFile *cache_file);
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void BKE_cachefile_copy_data(
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struct Main *bmain, struct CacheFile *cache_file_dst, const struct CacheFile *cache_file_src, const int flag);
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struct CacheFile *BKE_cachefile_copy(struct Main *bmain, const struct CacheFile *cache_file);
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void BKE_cachefile_make_local(struct Main *bmain, struct CacheFile *cache_file, const bool lib_local);
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void BKE_cachefile_reload(const struct Main *bmain, struct CacheFile *cache_file);
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void BKE_cachefile_ensure_handle(const struct Main *bmain, struct CacheFile *cache_file);
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void BKE_cachefile_update_frame(struct Main *bmain, struct Scene *scene, const float ctime, const float fps);
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bool BKE_cachefile_filepath_get(
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const struct Main *bmain, const struct CacheFile *cache_file, float frame,
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char r_filename[1024]);
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float BKE_cachefile_time_offset(struct CacheFile *cache_file, const float time, const float fps);
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void BKE_cachefile_clean(struct Scene *scene, struct CacheFile *cache_file);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BKE_CACHEFILE_H__ */
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