tornavis/source/blender/blenkernel/BKE_collision.h

172 lines
4.8 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Daniel Genrich
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_COLLISION_H__
#define __BKE_COLLISION_H__
/** \file BKE_collision.h
* \ingroup bke
* \author Daniel Genrich
*/
#include <math.h>
#include <float.h>
#include <stdlib.h>
#include <string.h>
/* types */
#include "BKE_collision.h"
#include "DNA_cloth_types.h"
#include "BLI_kdopbvh.h"
struct CollisionModifierData;
struct Group;
struct MFace;
struct MVert;
struct Object;
struct Scene;
struct MVertTri;
////////////////////////////////////////
// used for collisions in collision.c
////////////////////////////////////////
/* COLLISION FLAGS */
typedef enum {
COLLISION_IN_FUTURE = (1 << 1),
#ifdef WITH_ELTOPO
COLLISION_USE_COLLFACE = (1 << 2),
COLLISION_IS_EDGES = (1 << 3),
#endif
} COLLISION_FLAGS;
////////////////////////////////////////
// used for collisions in collision.c
////////////////////////////////////////
/* used for collisions in collision.c */
typedef struct CollPair {
unsigned int face1; // cloth face
unsigned int face2; // object face
double distance; // magnitude of vector
float normal[3];
float vector[3]; // unnormalized collision vector: p2-p1
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
int flag;
float time; // collision time, from 0 up to 1
/* mesh-mesh collision */
#ifdef WITH_ELTOPO /*either ap* or bp* can be set, but not both*/
float bary[3];
int ap1, ap2, ap3, collp, bp1, bp2, bp3;
int collface;
#else
int ap1, ap2, ap3, bp1, bp2, bp3;
#endif
int pointsb[4];
}
CollPair;
/* used for collisions in collision.c */
typedef struct EdgeCollPair {
unsigned int p11, p12, p21, p22;
float normal[3];
float vector[3];
float time;
int lastsign;
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
}
EdgeCollPair;
/* used for collisions in collision.c */
typedef struct FaceCollPair {
unsigned int p11, p12, p13, p21;
float normal[3];
float vector[3];
float time;
int lastsign;
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
}
FaceCollPair;
////////////////////////////////////////
/////////////////////////////////////////////////
// forward declarations
/////////////////////////////////////////////////
/////////////////////////////////////////////////
// used in modifier.c from collision.c
/////////////////////////////////////////////////
BVHTree *bvhtree_build_from_mvert(
const struct MVert *mvert,
const struct MVertTri *tri, int tri_num,
float epsilon);
void bvhtree_update_from_mvert(
BVHTree *bvhtree,
const struct MVert *mvert, const struct MVert *mvert_moving,
const struct MVertTri *tri, int tri_num,
bool moving);
/////////////////////////////////////////////////
// move Collision modifier object inter-frame with step = [0,1]
// defined in collisions.c
void collision_move_object(struct CollisionModifierData *collmd, float step, float prevstep);
void collision_get_collider_velocity(float vel_old[3], float vel_new[3], struct CollisionModifierData *collmd, struct CollPair *collpair);
/////////////////////////////////////////////////
// used in effect.c
/////////////////////////////////////////////////
/* explicit control over layer mask and dupli recursion */
struct Object **get_collisionobjects_ext(struct Scene *scene, struct Object *self, struct Group *group, int layer, unsigned int *numcollobj, unsigned int modifier_type, bool dupli);
struct Object **get_collisionobjects(struct Scene *scene, struct Object *self, struct Group *group, unsigned int *numcollobj, unsigned int modifier_type);
typedef struct ColliderCache {
struct ColliderCache *next, *prev;
struct Object *ob;
struct CollisionModifierData *collmd;
} ColliderCache;
struct ListBase *get_collider_cache(struct Scene *scene, struct Object *self, struct Group *group);
void free_collider_cache(struct ListBase **colliders);
/////////////////////////////////////////////////
/////////////////////////////////////////////////
#endif