61 lines
2.4 KiB
C
61 lines
2.4 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_GROUP_H__
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#define __BKE_GROUP_H__
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/** \file BKE_group.h
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* \ingroup bke
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* \since March 2001
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* \author nzc
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*/
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struct Base;
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struct EvaluationContext;
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struct Group;
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struct Main;
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struct Object;
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struct Scene;
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void BKE_group_free(struct Group *group);
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struct Group *BKE_group_add(struct Main *bmain, const char *name);
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void BKE_group_copy_data(struct Main *bmain, struct Group *group_dst, const struct Group *group_src, const int flag);
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struct Group *BKE_group_copy(struct Main *bmain, const struct Group *group);
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void BKE_group_make_local(struct Main *bmain, struct Group *group, const bool lib_local);
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bool BKE_group_object_add(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
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bool BKE_group_object_unlink(
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struct Main *bmain, struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
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struct Group *BKE_group_object_find(struct Main *bmain, struct Group *group, struct Object *ob);
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bool BKE_group_object_exists(struct Group *group, struct Object *ob);
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bool BKE_group_object_cyclic_check(struct Main *bmain, struct Object *object, struct Group *group);
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bool BKE_group_is_animated(struct Group *group, struct Object *parent);
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void BKE_group_handle_recalc_and_update(
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struct Main *bmain, struct EvaluationContext *eval_ctx,
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struct Scene *scene, struct Object *parent, struct Group *group);
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#endif /* __BKE_GROUP_H__ */
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