263 lines
9.5 KiB
C
263 lines
9.5 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_PAINT_H__
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#define __BKE_PAINT_H__
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/** \file BKE_paint.h
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* \ingroup bke
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*/
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struct bContext;
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struct BMesh;
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struct BMFace;
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struct Brush;
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struct CurveMapping;
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struct MeshElemMap;
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struct GridPaintMask;
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struct Main;
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struct MLoop;
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struct MLoopTri;
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struct MFace;
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struct MVert;
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struct Object;
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struct Paint;
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struct PaintCurve;
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struct Palette;
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struct PaletteColor;
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struct PBVH;
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struct ReportList;
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struct Scene;
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struct Sculpt;
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struct StrokeCache;
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struct Tex;
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struct ImagePool;
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struct UnifiedPaintSettings;
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enum eOverlayFlags;
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#include "DNA_object_enums.h"
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extern const char PAINT_CURSOR_SCULPT[3];
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extern const char PAINT_CURSOR_VERTEX_PAINT[3];
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extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
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extern const char PAINT_CURSOR_TEXTURE_PAINT[3];
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typedef enum ePaintMode {
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ePaintSculpt = 0,
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ePaintVertex = 1,
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ePaintWeight = 2,
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ePaintTextureProjective = 3,
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ePaintTexture2D = 4,
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ePaintSculptUV = 5,
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ePaintInvalid = 6
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} ePaintMode;
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/* overlay invalidation */
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typedef enum eOverlayControlFlags {
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PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY = 1,
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PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY = (1 << 2),
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PAINT_INVALID_OVERLAY_CURVE = (1 << 3),
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PAINT_OVERLAY_OVERRIDE_CURSOR = (1 << 4),
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PAINT_OVERLAY_OVERRIDE_PRIMARY = (1 << 5),
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PAINT_OVERLAY_OVERRIDE_SECONDARY = (1 << 6)
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} eOverlayControlFlags;
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#define PAINT_OVERRIDE_MASK (PAINT_OVERLAY_OVERRIDE_SECONDARY | \
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PAINT_OVERLAY_OVERRIDE_PRIMARY | \
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PAINT_OVERLAY_OVERRIDE_CURSOR)
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void BKE_paint_invalidate_overlay_tex(struct Scene *scene, const struct Tex *tex);
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void BKE_paint_invalidate_cursor_overlay(struct Scene *scene, struct CurveMapping *curve);
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void BKE_paint_invalidate_overlay_all(void);
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eOverlayControlFlags BKE_paint_get_overlay_flags(void);
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void BKE_paint_reset_overlay_invalid(eOverlayControlFlags flag);
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void BKE_paint_set_overlay_override(enum eOverlayFlags flag);
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/* palettes */
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void BKE_palette_free(struct Palette *palette);
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struct Palette *BKE_palette_add(struct Main *bmain, const char *name);
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void BKE_palette_copy_data(
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struct Main *bmain, struct Palette *palette_dst, const struct Palette *palette_src, const int flag);
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struct Palette *BKE_palette_copy(struct Main *bmain, const struct Palette *palette);
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void BKE_palette_make_local(struct Main *bmain, struct Palette *palette, const bool lib_local);
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struct PaletteColor *BKE_palette_color_add(struct Palette *palette);
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bool BKE_palette_is_empty(const struct Palette *palette);
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void BKE_palette_color_remove(struct Palette *palette, struct PaletteColor *color);
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void BKE_palette_clear(struct Palette *palette);
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/* paint curves */
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struct PaintCurve *BKE_paint_curve_add(struct Main *bmain, const char *name);
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void BKE_paint_curve_free(struct PaintCurve *pc);
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void BKE_paint_curve_copy_data(
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struct Main *bmain, struct PaintCurve *pc_dst, const struct PaintCurve *pc_src, const int flag);
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struct PaintCurve *BKE_paint_curve_copy(struct Main *bmain, const struct PaintCurve *pc);
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void BKE_paint_curve_make_local(struct Main *bmain, struct PaintCurve *pc, const bool lib_local);
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void BKE_paint_init(struct Main *bmain, struct Scene *sce, ePaintMode mode, const char col[3]);
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void BKE_paint_free(struct Paint *p);
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void BKE_paint_copy(struct Paint *src, struct Paint *tar, const int flag);
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void BKE_paint_cavity_curve_preset(struct Paint *p, int preset);
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eObjectMode BKE_paint_object_mode_from_paint_mode(ePaintMode mode);
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struct Paint *BKE_paint_get_active_from_paintmode(struct Scene *sce, ePaintMode mode);
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struct Paint *BKE_paint_get_active(struct Scene *sce);
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struct Paint *BKE_paint_get_active_from_context(const struct bContext *C);
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ePaintMode BKE_paintmode_get_active_from_context(const struct bContext *C);
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struct Brush *BKE_paint_brush(struct Paint *paint);
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void BKE_paint_brush_set(struct Paint *paint, struct Brush *br);
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struct Palette *BKE_paint_palette(struct Paint *paint);
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void BKE_paint_palette_set(struct Paint *p, struct Palette *palette);
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void BKE_paint_curve_set(struct Brush *br, struct PaintCurve *pc);
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void BKE_paint_curve_clamp_endpoint_add_index(struct PaintCurve *pc, const int add_index);
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void BKE_paint_data_warning(struct ReportList *reports, bool uvs, bool mat, bool tex, bool stencil);
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bool BKE_paint_proj_mesh_data_check(struct Scene *scene, struct Object *ob, bool *uvs, bool *mat, bool *tex, bool *stencil);
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/* testing face select mode
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* Texture paint could be removed since selected faces are not used
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* however hiding faces is useful */
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bool BKE_paint_select_face_test(struct Object *ob);
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bool BKE_paint_select_vert_test(struct Object *ob);
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bool BKE_paint_select_elem_test(struct Object *ob);
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/* partial visibility */
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bool paint_is_face_hidden(const struct MLoopTri *lt, const struct MVert *mvert, const struct MLoop *mloop);
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bool paint_is_grid_face_hidden(const unsigned int *grid_hidden,
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int gridsize, int x, int y);
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bool paint_is_bmesh_face_hidden(struct BMFace *f);
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/* paint masks */
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float paint_grid_paint_mask(const struct GridPaintMask *gpm, unsigned level,
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unsigned x, unsigned y);
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/* stroke related */
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bool paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups, struct Brush *brush, const float mouse_pos[2]);
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void paint_update_brush_rake_rotation(struct UnifiedPaintSettings *ups, struct Brush *brush, float rotation);
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void BKE_paint_stroke_get_average(struct Scene *scene, struct Object *ob, float stroke[3]);
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/* Used for both vertex color and weight paint */
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struct SculptVertexPaintGeomMap {
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int *vert_map_mem;
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struct MeshElemMap *vert_to_loop;
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int *poly_map_mem;
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struct MeshElemMap *vert_to_poly;
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};
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/* Session data (mode-specific) */
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typedef struct SculptSession {
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/* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */
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struct MultiresModifierData *multires; /* Special handling for multires meshes */
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struct MVert *mvert;
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struct MPoly *mpoly;
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struct MLoop *mloop;
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int totvert, totpoly;
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struct KeyBlock *kb;
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float *vmask;
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/* Mesh connectivity */
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const struct MeshElemMap *pmap;
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/* BMesh for dynamic topology sculpting */
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struct BMesh *bm;
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int cd_vert_node_offset;
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int cd_face_node_offset;
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bool bm_smooth_shading;
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/* Undo/redo log for dynamic topology sculpting */
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struct BMLog *bm_log;
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/* PBVH acceleration structure */
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struct PBVH *pbvh;
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bool show_diffuse_color;
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bool show_mask;
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/* Painting on deformed mesh */
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bool modifiers_active; /* object is deformed with some modifiers */
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float (*orig_cos)[3]; /* coords of undeformed mesh */
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float (*deform_cos)[3]; /* coords of deformed mesh but without stroke displacement */
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float (*deform_imats)[3][3]; /* crazyspace deformation matrices */
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/* Partial redraw */
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bool partial_redraw;
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/* Used to cache the render of the active texture */
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unsigned int texcache_side, *texcache, texcache_actual;
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struct ImagePool *tex_pool;
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/* Layer brush persistence between strokes */
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float (*layer_co)[3]; /* Copy of the mesh vertices' locations */
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struct StrokeCache *cache;
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union {
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struct {
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struct SculptVertexPaintGeomMap gmap;
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/* For non-airbrush painting to re-apply from the original (MLoop aligned). */
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unsigned int *previous_color;
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} vpaint;
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struct {
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struct SculptVertexPaintGeomMap gmap;
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/* Keep track of how much each vertex has been painted (non-airbrush only). */
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float *alpha_weight;
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/* Needed to continuously re-apply over the same weights (BRUSH_ACCUMULATE disabled).
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* Lazy initialize as needed (flag is set to 1 to tag it as uninitialized). */
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struct MDeformVert *dvert_prev;
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} wpaint;
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/* TODO: identify sculpt-only fields */
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// struct { ... } sculpt;
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} mode;
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int mode_type;
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/* This flag prevents PBVH from being freed when creating the vp_handle for texture paint. */
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bool building_vp_handle;
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} SculptSession;
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void BKE_sculptsession_free(struct Object *ob);
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void BKE_sculptsession_free_deformMats(struct SculptSession *ss);
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void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss);
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void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder);
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void BKE_sculptsession_bm_to_me_for_render(struct Object *object);
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void BKE_sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob,
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bool need_pmap, bool need_mask);
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struct MultiresModifierData *BKE_sculpt_multires_active(struct Scene *scene, struct Object *ob);
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int BKE_sculpt_mask_layers_ensure(struct Object *ob,
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struct MultiresModifierData *mmd);
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void BKE_sculpt_toolsettings_data_ensure(struct Scene *scene);
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enum {
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SCULPT_MASK_LAYER_CALC_VERT = (1 << 0),
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SCULPT_MASK_LAYER_CALC_LOOP = (1 << 1)
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};
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#endif
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