497 lines
20 KiB
C
497 lines
20 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation (2008).
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_SEQUENCER_H__
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#define __BKE_SEQUENCER_H__
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/** \file BKE_sequencer.h
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* \ingroup bke
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*/
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struct bContext;
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struct EvaluationContext;
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struct StripColorBalance;
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struct Editing;
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struct GSet;
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struct GPUOffScreen;
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struct GPUFX;
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struct ImBuf;
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struct Main;
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struct Mask;
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struct Scene;
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struct Sequence;
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struct SequenceModifierData;
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struct Stereo3dFormat;
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struct StripElem;
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struct bSound;
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struct SeqIndexBuildContext;
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#define EARLY_NO_INPUT -1
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#define EARLY_DO_EFFECT 0
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#define EARLY_USE_INPUT_1 1
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#define EARLY_USE_INPUT_2 2
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/* sequence iterator */
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typedef struct SeqIterator {
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struct Sequence **array;
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int tot, cur;
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struct Sequence *seq;
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int valid;
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} SeqIterator;
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void BKE_sequence_iterator_begin(struct Editing *ed, SeqIterator *iter, bool use_pointer);
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void BKE_sequence_iterator_next(SeqIterator *iter);
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void BKE_sequence_iterator_end(SeqIterator *iter);
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#define SEQP_BEGIN(_ed, _seq) \
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{ \
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SeqIterator iter_macro; \
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for (BKE_sequence_iterator_begin(_ed, &iter_macro, true); \
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iter_macro.valid; \
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BKE_sequence_iterator_next(&iter_macro)) \
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{ \
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_seq = iter_macro.seq;
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#define SEQ_BEGIN(ed, _seq) \
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{ \
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SeqIterator iter_macro; \
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for (BKE_sequence_iterator_begin(ed, &iter_macro, false); \
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iter_macro.valid; \
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BKE_sequence_iterator_next(&iter_macro)) \
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{ \
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_seq = iter_macro.seq;
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#define SEQ_END \
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} \
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BKE_sequence_iterator_end(&iter_macro); \
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}
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typedef struct SeqRenderData {
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struct EvaluationContext *eval_ctx;
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struct Main *bmain;
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struct Scene *scene;
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int rectx;
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int recty;
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int preview_render_size;
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int motion_blur_samples;
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float motion_blur_shutter;
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bool skip_cache;
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bool is_proxy_render;
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int view_id;
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/* special case for OpenGL render */
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struct GPUOffScreen *gpu_offscreen;
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struct GPUFX *gpu_fx;
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int gpu_samples;
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bool gpu_full_samples;
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} SeqRenderData;
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void BKE_sequencer_new_render_data(
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struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *scene,
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int rectx, int recty, int preview_render_size,
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SeqRenderData *r_context);
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int BKE_sequencer_cmp_time_startdisp(const void *a, const void *b);
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/* Wipe effect */
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enum {
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DO_SINGLE_WIPE,
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DO_DOUBLE_WIPE,
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DO_BOX_WIPE,
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DO_CROSS_WIPE,
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DO_IRIS_WIPE,
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DO_CLOCK_WIPE
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};
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struct SeqEffectHandle {
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bool multithreaded;
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bool supports_mask;
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/* constructors & destructor */
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/* init is _only_ called on first creation */
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void (*init)(struct Sequence *seq);
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/* number of input strips needed
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* (called directly after construction) */
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int (*num_inputs)(void);
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/* load is called first time after readblenfile in
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* get_sequence_effect automatically */
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void (*load)(struct Sequence *seq);
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/* duplicate */
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void (*copy)(struct Sequence *dst, struct Sequence *src);
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/* destruct */
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void (*free)(struct Sequence *seq);
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/* returns: -1: no input needed,
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* 0: no early out,
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* 1: out = ibuf1,
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* 2: out = ibuf2 */
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int (*early_out)(struct Sequence *seq, float facf0, float facf1);
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/* stores the y-range of the effect IPO */
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void (*store_icu_yrange)(struct Sequence *seq, short adrcode, float *ymin, float *ymax);
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/* stores the default facf0 and facf1 if no IPO is present */
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void (*get_default_fac)(struct Sequence *seq, float cfra, float *facf0, float *facf1);
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/* execute the effect
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* sequence effects are only required to either support
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* float-rects or byte-rects
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* (mixed cases are handled one layer up...) */
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struct ImBuf * (*execute)(const SeqRenderData *context, struct Sequence *seq, float cfra, float facf0, float facf1,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf3);
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struct ImBuf * (*init_execution)(const SeqRenderData *context, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3);
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void (*execute_slice)(const SeqRenderData *context, struct Sequence *seq, float cfra, float facf0, float facf1,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf3,
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int start_line, int total_lines, struct ImBuf *out);
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};
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/* ********************* prototypes *************** */
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/* **********************************************************************
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* sequencer.c
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*
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* sequencer render functions
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* ********************************************************************** */
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struct ImBuf *BKE_sequencer_give_ibuf(const SeqRenderData *context, float cfra, int chanshown);
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struct ImBuf *BKE_sequencer_give_ibuf_threaded(const SeqRenderData *context, float cfra, int chanshown);
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struct ImBuf *BKE_sequencer_give_ibuf_direct(const SeqRenderData *context, float cfra, struct Sequence *seq);
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struct ImBuf *BKE_sequencer_give_ibuf_seqbase(const SeqRenderData *context, float cfra, int chan_shown, struct ListBase *seqbasep);
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void BKE_sequencer_give_ibuf_prefetch_request(const SeqRenderData *context, float cfra, int chan_shown);
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/* **********************************************************************
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* sequencer.c
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*
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* sequencer color space functions
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* ********************************************************************** */
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void BKE_sequencer_imbuf_to_sequencer_space(struct Scene *scene, struct ImBuf *ibuf, bool make_float);
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void BKE_sequencer_imbuf_from_sequencer_space(struct Scene *scene, struct ImBuf *ibuf);
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void BKE_sequencer_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4]);
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/* **********************************************************************
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* sequencer scene functions
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* ********************************************************************** */
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struct Editing *BKE_sequencer_editing_get(struct Scene *scene, bool alloc);
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struct Editing *BKE_sequencer_editing_ensure(struct Scene *scene);
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void BKE_sequencer_editing_free(struct Scene *scene, const bool do_id_user);
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void BKE_sequencer_sort(struct Scene *scene);
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struct Sequence *BKE_sequencer_from_elem(ListBase *seqbase, struct StripElem *se);
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struct Sequence *BKE_sequencer_active_get(struct Scene *scene);
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int BKE_sequencer_active_get_pair(struct Scene *scene, struct Sequence **seq_act, struct Sequence **seq_other);
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void BKE_sequencer_active_set(struct Scene *scene, struct Sequence *seq);
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struct Mask *BKE_sequencer_mask_get(struct Scene *scene);
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/* apply functions recursively */
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int BKE_sequencer_base_recursive_apply(struct ListBase *seqbase, int (*apply_func)(struct Sequence *seq, void *), void *arg);
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int BKE_sequencer_recursive_apply(struct Sequence *seq, int (*apply_func)(struct Sequence *, void *), void *arg);
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/* maintenance functions, mostly for RNA */
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/* extern */
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void BKE_sequencer_free_clipboard(void);
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void BKE_sequence_clipboard_pointers_free(struct Sequence *seq);
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void BKE_sequence_clipboard_pointers_store(struct Sequence *seq);
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void BKE_sequence_clipboard_pointers_restore(struct Sequence *seq, struct Main *bmain);
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void BKE_sequencer_base_clipboard_pointers_free(struct ListBase *seqbase);
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void BKE_sequencer_base_clipboard_pointers_store(struct ListBase *seqbase);
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void BKE_sequencer_base_clipboard_pointers_restore(struct ListBase *seqbase, struct Main *bmain);
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void BKE_sequence_free(struct Scene *scene, struct Sequence *seq);
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void BKE_sequence_free_anim(struct Sequence *seq);
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const char *BKE_sequence_give_name(struct Sequence *seq);
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ListBase *BKE_sequence_seqbase_get(struct Sequence *seq, int *r_offset);
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void BKE_sequence_calc(struct Scene *scene, struct Sequence *seq);
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void BKE_sequence_calc_disp(struct Scene *scene, struct Sequence *seq);
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void BKE_sequence_reload_new_file(struct Scene *scene, struct Sequence *seq, const bool lock_range);
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int BKE_sequencer_evaluate_frame(struct Scene *scene, int cfra);
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struct StripElem *BKE_sequencer_give_stripelem(struct Sequence *seq, int cfra);
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/* intern */
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void BKE_sequencer_update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
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bool BKE_sequencer_input_have_to_preprocess(const SeqRenderData *context, struct Sequence *seq, float cfra);
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void BKE_sequencer_proxy_rebuild_context(struct Main *bmain, struct Scene *scene, struct Sequence *seq, struct GSet *file_list, ListBase *queue);
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void BKE_sequencer_proxy_rebuild(struct SeqIndexBuildContext *context, short *stop, short *do_update, float *progress);
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void BKE_sequencer_proxy_rebuild_finish(struct SeqIndexBuildContext *context, bool stop);
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void BKE_sequencer_proxy_set(struct Sequence *seq, bool value);
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/* **********************************************************************
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* seqcache.c
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*
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* Sequencer memory cache management functions
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* ********************************************************************** */
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typedef enum {
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SEQ_STRIPELEM_IBUF,
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SEQ_STRIPELEM_IBUF_COMP,
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SEQ_STRIPELEM_IBUF_STARTSTILL,
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SEQ_STRIPELEM_IBUF_ENDSTILL
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} eSeqStripElemIBuf;
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void BKE_sequencer_cache_destruct(void);
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void BKE_sequencer_cache_cleanup(void);
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/* returned ImBuf is properly refed and has to be freed */
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struct ImBuf *BKE_sequencer_cache_get(const SeqRenderData *context, struct Sequence *seq, float cfra, eSeqStripElemIBuf type);
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/* passed ImBuf is properly refed, so ownership is *not*
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* transferred to the cache.
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* you can pass the same ImBuf multiple times to the cache without problems.
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*/
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void BKE_sequencer_cache_put(const SeqRenderData *context, struct Sequence *seq, float cfra, eSeqStripElemIBuf type, struct ImBuf *nval);
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void BKE_sequencer_cache_cleanup_sequence(struct Sequence *seq);
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struct ImBuf *BKE_sequencer_preprocessed_cache_get(const SeqRenderData *context, struct Sequence *seq, float cfra, eSeqStripElemIBuf type);
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void BKE_sequencer_preprocessed_cache_put(const SeqRenderData *context, struct Sequence *seq, float cfra, eSeqStripElemIBuf type, struct ImBuf *ibuf);
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void BKE_sequencer_preprocessed_cache_cleanup(void);
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void BKE_sequencer_preprocessed_cache_cleanup_sequence(struct Sequence *seq);
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/* **********************************************************************
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* seqeffects.c
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*
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* Sequencer effect strip management functions
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* **********************************************************************
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*/
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/* intern */
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struct SeqEffectHandle BKE_sequence_get_blend(struct Sequence *seq);
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void BKE_sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, bool force);
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/* extern */
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struct SeqEffectHandle BKE_sequence_get_effect(struct Sequence *seq);
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int BKE_sequence_effect_get_num_inputs(int seq_type);
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int BKE_sequence_effect_get_supports_mask(int seq_type);
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/* **********************************************************************
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* Sequencer editing functions
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* **********************************************************************
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*/
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/* for transform but also could use elsewhere */
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int BKE_sequence_tx_get_final_left(struct Sequence *seq, bool metaclip);
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int BKE_sequence_tx_get_final_right(struct Sequence *seq, bool metaclip);
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void BKE_sequence_tx_set_final_left(struct Sequence *seq, int val);
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void BKE_sequence_tx_set_final_right(struct Sequence *seq, int val);
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void BKE_sequence_tx_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
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bool BKE_sequence_tx_test(struct Sequence *seq);
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bool BKE_sequence_tx_fullupdate_test(struct Sequence *seq);
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bool BKE_sequence_single_check(struct Sequence *seq);
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void BKE_sequence_single_fix(struct Sequence *seq);
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bool BKE_sequence_test_overlap(struct ListBase *seqbasep, struct Sequence *test);
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void BKE_sequence_translate(struct Scene *scene, struct Sequence *seq, int delta);
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void BKE_sequence_sound_init(struct Scene *scene, struct Sequence *seq);
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struct Sequence *BKE_sequencer_foreground_frame_get(struct Scene *scene, int frame);
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struct ListBase *BKE_sequence_seqbase(struct ListBase *seqbase, struct Sequence *seq);
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struct Sequence *BKE_sequence_metastrip(ListBase *seqbase /* = ed->seqbase */, struct Sequence *meta /* = NULL */, struct Sequence *seq);
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void BKE_sequencer_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
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void BKE_sequencer_dupe_animdata(struct Scene *scene, const char *name_src, const char *name_dst);
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bool BKE_sequence_base_shuffle_ex(
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struct ListBase *seqbasep, struct Sequence *test, struct Scene *evil_scene,
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int channel_delta);
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bool BKE_sequence_base_shuffle(
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struct ListBase *seqbasep, struct Sequence *test, struct Scene *evil_scene);
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bool BKE_sequence_base_shuffle_time(ListBase *seqbasep, struct Scene *evil_scene);
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bool BKE_sequence_base_isolated_sel_check(struct ListBase *seqbase);
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void BKE_sequencer_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, bool for_render);
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struct Sequence *BKE_sequence_dupli_recursive(
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const struct Scene *scene_src, struct Scene *scene_dst, struct Sequence *seq, int dupe_flag);
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int BKE_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
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bool BKE_sequence_check_depend(struct Sequence *seq, struct Sequence *cur);
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void BKE_sequence_invalidate_cache(struct Scene *scene, struct Sequence *seq);
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void BKE_sequence_invalidate_dependent(struct Scene *scene, struct Sequence *seq);
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void BKE_sequence_invalidate_cache_for_modifier(struct Scene *scene, struct Sequence *seq);
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void BKE_sequencer_update_sound_bounds_all(struct Scene *scene);
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void BKE_sequencer_update_sound_bounds(struct Scene *scene, struct Sequence *seq);
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void BKE_sequencer_update_muting(struct Editing *ed);
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void BKE_sequencer_update_sound(struct Scene *scene, struct bSound *sound);
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void BKE_sequencer_refresh_sound_length(struct Scene *scene);
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void BKE_sequence_base_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
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void BKE_sequence_base_dupli_recursive(
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const struct Scene *scene_src, struct Scene *scene_dst, struct ListBase *nseqbase, const struct ListBase *seqbase,
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int dupe_flag, const int flag);
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bool BKE_sequence_is_valid_check(struct Sequence *seq);
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void BKE_sequencer_clear_scene_in_allseqs(struct Main *bmain, struct Scene *sce);
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struct Sequence *BKE_sequence_get_by_name(struct ListBase *seqbase, const char *name, bool recursive);
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/* api for adding new sequence strips */
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typedef struct SeqLoadInfo {
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int start_frame;
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int end_frame;
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int channel;
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int flag; /* use sound, replace sel */
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int type;
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int len; /* only for image strips */
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char path[1024]; /* 1024 = FILE_MAX */
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/* multiview */
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char views_format;
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struct Stereo3dFormat *stereo3d_format;
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/* return values */
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char name[64];
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struct Sequence *seq_sound; /* for movie's */
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int tot_success;
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int tot_error;
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} SeqLoadInfo;
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/* SeqLoadInfo.flag */
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#define SEQ_LOAD_REPLACE_SEL (1 << 0)
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#define SEQ_LOAD_FRAME_ADVANCE (1 << 1)
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#define SEQ_LOAD_MOVIE_SOUND (1 << 2)
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#define SEQ_LOAD_SOUND_CACHE (1 << 3)
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#define SEQ_LOAD_SYNC_FPS (1 << 4)
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#define SEQ_LOAD_SOUND_MONO (1 << 5)
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/* seq_dupli' flags */
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#define SEQ_DUPE_UNIQUE_NAME (1 << 0)
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#define SEQ_DUPE_CONTEXT (1 << 1)
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#define SEQ_DUPE_ANIM (1 << 2)
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#define SEQ_DUPE_ALL (1 << 3) /* otherwise only selected are copied */
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/* use as an api function */
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typedef struct Sequence *(*SeqLoadFunc)(struct bContext *, ListBase *, struct SeqLoadInfo *);
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struct Sequence *BKE_sequence_alloc(ListBase *lb, int cfra, int machine);
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void BKE_sequence_alpha_mode_from_extension(struct Sequence *seq);
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void BKE_sequence_init_colorspace(struct Sequence *seq);
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float BKE_sequence_get_fps(struct Scene *scene, struct Sequence *seq);
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/* RNA enums, just to be more readable */
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enum {
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SEQ_SIDE_NONE = 0,
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SEQ_SIDE_LEFT,
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SEQ_SIDE_RIGHT,
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SEQ_SIDE_BOTH
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};
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int BKE_sequencer_find_next_prev_edit(
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struct Scene *scene, int cfra, const short side,
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const bool do_skip_mute, const bool do_center, const bool do_unselected);
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struct Sequence *BKE_sequencer_add_image_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
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struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
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struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
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/* view3d draw callback, run when not in background view */
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/* NOTE: Keep in sync with V3D_OFSDRAW_* flags. */
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enum {
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SEQ_OFSDRAW_NONE = (0),
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SEQ_OFSDRAW_USE_BACKGROUND = (1 << 0),
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SEQ_OFSDRAW_USE_FULL_SAMPLE = (1 << 1),
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SEQ_OFSDRAW_USE_GPENCIL = (1 << 2),
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SEQ_OFSDRAW_USE_SOLID_TEX = (1 << 2),
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SEQ_OFSDRAW_USE_CAMERA_DOF = (1 << 3),
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};
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typedef struct ImBuf *(*SequencerDrawView)(
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struct Main *bmain, struct Scene *scene,
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struct Object *camera, int width, int height,
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unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
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int samples, const char *viewname,
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struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
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extern SequencerDrawView sequencer_view3d_cb;
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/* copy/paste */
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extern ListBase seqbase_clipboard;
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extern int seqbase_clipboard_frame;
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/* modifiers */
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typedef struct SequenceModifierTypeInfo {
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/* default name for the modifier */
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char name[64]; /* MAX_NAME */
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/* DNA structure name used on load/save filed */
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char struct_name[64]; /* MAX_NAME */
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/* size of modifier data structure, used by allocation */
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int struct_size;
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/* data initialization */
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void (*init_data) (struct SequenceModifierData *smd);
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/* free data used by modifier,
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* only modifier-specific data should be freed, modifier descriptor would
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* be freed outside of this callback
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*/
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void (*free_data) (struct SequenceModifierData *smd);
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/* copy data from one modifier to another */
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void (*copy_data) (struct SequenceModifierData *smd, struct SequenceModifierData *target);
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/* apply modifier on a given image buffer */
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void (*apply) (struct SequenceModifierData *smd, struct ImBuf *ibuf, struct ImBuf *mask);
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} SequenceModifierTypeInfo;
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const struct SequenceModifierTypeInfo *BKE_sequence_modifier_type_info_get(int type);
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struct SequenceModifierData *BKE_sequence_modifier_new(struct Sequence *seq, const char *name, int type);
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bool BKE_sequence_modifier_remove(struct Sequence *seq, struct SequenceModifierData *smd);
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void BKE_sequence_modifier_clear(struct Sequence *seq);
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void BKE_sequence_modifier_free(struct SequenceModifierData *smd);
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void BKE_sequence_modifier_unique_name(struct Sequence *seq, struct SequenceModifierData *smd);
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struct SequenceModifierData *BKE_sequence_modifier_find_by_name(struct Sequence *seq, const char *name);
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struct ImBuf *BKE_sequence_modifier_apply_stack(const SeqRenderData *context, struct Sequence *seq, struct ImBuf *ibuf, int cfra);
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void BKE_sequence_modifier_list_copy(struct Sequence *seqn, struct Sequence *seq);
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|
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int BKE_sequence_supports_modifiers(struct Sequence *seq);
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|
|
|
/* internal filters */
|
|
struct ImBuf *BKE_sequencer_render_mask_input(
|
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const SeqRenderData *context, int mask_input_type, struct Sequence *mask_sequence, struct Mask *mask_id,
|
|
int cfra, int fra_offset, bool make_float);
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|
void BKE_sequencer_color_balance_apply(struct StripColorBalance *cb, struct ImBuf *ibuf, float mul, bool make_float, struct ImBuf *mask_input);
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void BKE_sequencer_all_free_anim_ibufs(struct Main *bmain, int cfra);
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#endif /* __BKE_SEQUENCER_H__ */
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