tornavis/source/blender/blenkernel/depsgraph_private.h

170 lines
5.5 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/depsgraph_private.h
* \ingroup bke
*/
#ifndef __DEPSGRAPH_PRIVATE_H__
#define __DEPSGRAPH_PRIVATE_H__
#include "BKE_depsgraph.h"
#include "DNA_constraint_types.h"
#include "BKE_constraint.h"
struct Scene;
struct Group;
struct EffectorWeights;
struct ModifierData;
/* **** DAG relation types *** */
/* scene link to object */
#define DAG_RL_SCENE (1 << 0)
/* object link to data */
#define DAG_RL_DATA (1 << 1)
/* object changes object (parent, track, constraints) */
#define DAG_RL_OB_OB (1 << 2)
/* object changes obdata (hooks, constraints) */
#define DAG_RL_OB_DATA (1 << 3)
/* data changes object (vertex parent) */
#define DAG_RL_DATA_OB (1 << 4)
/* data changes data (deformers) */
#define DAG_RL_DATA_DATA (1 << 5)
#define DAG_NO_RELATION (1 << 6)
#define DAG_RL_ALL_BUT_DATA (DAG_RL_SCENE | DAG_RL_OB_OB | DAG_RL_OB_DATA | DAG_RL_DATA_OB | DAG_RL_DATA_DATA)
#define DAG_RL_ALL (DAG_RL_ALL_BUT_DATA | DAG_RL_DATA)
#define DAGQUEUEALLOC 50
enum {
DAG_WHITE = 0,
DAG_GRAY = 1,
DAG_BLACK = 2
};
typedef struct DagAdjList {
struct DagNode *node;
short type;
int count; /* number of identical arcs */
unsigned int lay; // for flushing redraw/rebuild events
const char *name;
struct DagAdjList *next;
} DagAdjList;
typedef struct DagNode {
int color;
short type;
float x, y, k;
void *ob;
void *first_ancestor;
int ancestor_count;
unsigned int lay; /* accumulated layers of its relations + itself */
unsigned int scelay; /* layers due to being in scene */
uint64_t customdata_mask; /* customdata mask */
int lasttime; /* if lasttime != DagForest->time, this node was not evaluated yet for flushing */
int BFS_dist; /* BFS distance */
int DFS_dist; /* DFS distance */
int DFS_dvtm; /* DFS discovery time */
int DFS_fntm; /* DFS Finishing time */
struct DagAdjList *child;
struct DagAdjList *parent;
struct DagNode *next;
/* Threaded evaluation routines */
uint32_t num_pending_parents; /* number of parents which are not updated yet
* this node has got.
* Used by threaded update for faster detect whether node could be
* updated aready.
*/
bool scheduled;
/* Runtime flags mainly used to determine which extra data is to be evaluated
* during object_handle_update(). Such an extra data is what depends on the
* DAG topology, meaning this flags indicates the data evaluation of which
* depends on the node dependencies.
*/
short eval_flags;
} DagNode;
typedef struct DagNodeQueueElem {
struct DagNode *node;
struct DagNodeQueueElem *next;
} DagNodeQueueElem;
typedef struct DagNodeQueue {
DagNodeQueueElem *first;
DagNodeQueueElem *last;
int count;
int maxlevel;
struct DagNodeQueue *freenodes;
} DagNodeQueue;
/* forest as we may have more than one DAG unconnected */
typedef struct DagForest {
ListBase DagNode;
struct GHash *nodeHash;
int numNodes;
bool is_acyclic;
int time; /* for flushing/tagging, compare with node->lasttime */
bool ugly_hack_sorry; /* prevent type check */
bool need_update;
} DagForest;
// queue operations
DagNodeQueue *queue_create(int slots);
void queue_raz(DagNodeQueue *queue);
void push_queue(DagNodeQueue *queue, DagNode *node);
void push_stack(DagNodeQueue *queue, DagNode *node);
DagNode *pop_queue(DagNodeQueue *queue);
DagNode *get_top_node_queue(DagNodeQueue *queue);
void queue_delete(DagNodeQueue *queue);
// Dag management
DagForest *dag_init(void);
DagForest *build_dag(struct Main *bmain, struct Scene *sce, short mask);
void free_forest(struct DagForest *Dag);
DagNode *dag_find_node(DagForest *forest, void *fob);
DagNode *dag_add_node(DagForest *forest, void *fob);
DagNode *dag_get_node(DagForest *forest, void *fob);
DagNode *dag_get_sub_node(DagForest *forest, void *fob);
void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, const char *name);
typedef bool (*DagCollobjFilterFunction)(struct Object *obj, struct ModifierData *md);
void dag_add_collision_relations(DagForest *dag, struct Scene *scene, Object *ob, DagNode *node, struct Group *group, int layer, unsigned int modifier_type, DagCollobjFilterFunction fn, bool dupli, const char *name);
void dag_add_forcefield_relations(DagForest *dag, struct Scene *scene, Object *ob, DagNode *node, struct EffectorWeights *eff, bool add_absorption, int skip_forcefield, const char *name);
void graph_print_queue(DagNodeQueue *nqueue);
void graph_print_queue_dist(DagNodeQueue *nqueue);
void graph_print_adj_list(DagForest *dag);
#endif /* __DEPSGRAPH_PRIVATE_H__ */