tornavis/source/blender/makesdna/DNA_scene_types.h

2186 lines
61 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_scene_types.h
* \ingroup DNA
*/
#ifndef __DNA_SCENE_TYPES_H__
#define __DNA_SCENE_TYPES_H__
#include "DNA_defs.h"
/* XXX, temp feature - campbell */
#define DURIAN_CAMERA_SWITCH
#ifdef __cplusplus
extern "C" {
#endif
#include "DNA_color_types.h" /* color management */
#include "DNA_vec_types.h"
#include "DNA_listBase.h"
#include "DNA_ID.h"
#include "DNA_freestyle_types.h"
#include "DNA_gpu_types.h"
#include "DNA_userdef_types.h"
struct CurveMapping;
struct Object;
struct Brush;
struct World;
struct Scene;
struct Image;
struct Group;
struct Text;
struct bNodeTree;
struct AnimData;
struct Editing;
struct SceneStats;
struct bGPdata;
struct MovieClip;
struct ColorSpace;
/* ************************************************************* */
/* Scene Data */
/* Base - Wrapper for referencing Objects in a Scene */
typedef struct Base {
struct Base *next, *prev;
unsigned int lay, selcol;
int flag;
short sx, sy;
struct Object *object;
} Base;
/* ************************************************************* */
/* Output Format Data */
typedef struct AviCodecData {
void *lpFormat; /* save format */
void *lpParms; /* compressor options */
unsigned int cbFormat; /* size of lpFormat buffer */
unsigned int cbParms; /* size of lpParms buffer */
unsigned int fccType; /* stream type, for consistency */
unsigned int fccHandler; /* compressor */
unsigned int dwKeyFrameEvery; /* keyframe rate */
unsigned int dwQuality; /* compress quality 0-10,000 */
unsigned int dwBytesPerSecond; /* bytes per second */
unsigned int dwFlags; /* flags... see below */
unsigned int dwInterleaveEvery; /* for non-video streams only */
unsigned int pad;
char avicodecname[128];
} AviCodecData;
typedef struct QuicktimeCodecData {
/*Old quicktime implementation compatibility fields, read only in 2.5 - deprecated*/
void *cdParms; /* codec/compressor options */
void *pad; /* padding */
unsigned int cdSize; /* size of cdParms buffer */
unsigned int pad2; /* padding */
char qtcodecname[128];
} QuicktimeCodecData;
typedef struct QuicktimeCodecSettings {
/* Codec settings detailed for 2.5 implementation*/
int codecType; /* Types defined in quicktime_export.h */
int codecSpatialQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
/* Settings not available in current QTKit API */
int codec;
int codecFlags;
int colorDepth;
int codecTemporalQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
int minSpatialQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
int minTemporalQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
int keyFrameRate;
int bitRate; /* bitrate in bps */
/* Audio Codec settings */
int audiocodecType;
int audioSampleRate;
short audioBitDepth;
short audioChannels;
int audioCodecFlags;
int audioBitRate;
int pad1;
} QuicktimeCodecSettings;
typedef struct FFMpegCodecData {
int type;
int codec;
int audio_codec;
int video_bitrate;
int audio_bitrate;
int audio_mixrate;
int audio_channels;
int audio_pad;
float audio_volume;
int gop_size;
int flags;
int rc_min_rate;
int rc_max_rate;
int rc_buffer_size;
int mux_packet_size;
int mux_rate;
IDProperty *properties;
} FFMpegCodecData;
/* ************************************************************* */
/* Audio */
typedef struct AudioData {
int mixrate; // 2.5: now in FFMpegCodecData: audio_mixrate
float main; // 2.5: now in FFMpegCodecData: audio_volume
float speed_of_sound;
float doppler_factor;
int distance_model;
short flag;
short pad;
float volume;
float pad2;
} AudioData;
/* *************************************************************** */
/* Render Layers */
/* Render Layer */
typedef struct SceneRenderLayer {
struct SceneRenderLayer *next, *prev;
char name[64]; /* MAX_NAME */
struct Material *mat_override;
struct Group *light_override;
unsigned int lay; /* scene->lay itself has priority over this */
unsigned int lay_zmask; /* has to be after lay, this is for Z-masking */
unsigned int lay_exclude; /* not used by internal, exclude */
int layflag;
int passflag; /* pass_xor has to be after passflag */
int pass_xor;
int samples;
float pass_alpha_threshold;
struct FreestyleConfig freestyleConfig;
} SceneRenderLayer;
/* srl->layflag */
#define SCE_LAY_SOLID 1
#define SCE_LAY_ZTRA 2
#define SCE_LAY_HALO 4
#define SCE_LAY_EDGE 8
#define SCE_LAY_SKY 16
#define SCE_LAY_STRAND 32
#define SCE_LAY_FRS 64
#define SCE_LAY_AO 128
/* flags between 256 and 0x8000 are set to 1 already, for future options */
#define SCE_LAY_ALL_Z 0x8000
#define SCE_LAY_XOR 0x10000
#define SCE_LAY_DISABLE 0x20000
#define SCE_LAY_ZMASK 0x40000
#define SCE_LAY_NEG_ZMASK 0x80000
/* srl->passflag */
typedef enum ScenePassType {
SCE_PASS_COMBINED = (1 << 0),
SCE_PASS_Z = (1 << 1),
SCE_PASS_RGBA = (1 << 2),
SCE_PASS_DIFFUSE = (1 << 3),
SCE_PASS_SPEC = (1 << 4),
SCE_PASS_SHADOW = (1 << 5),
SCE_PASS_AO = (1 << 6),
SCE_PASS_REFLECT = (1 << 7),
SCE_PASS_NORMAL = (1 << 8),
SCE_PASS_VECTOR = (1 << 9),
SCE_PASS_REFRACT = (1 << 10),
SCE_PASS_INDEXOB = (1 << 11),
SCE_PASS_UV = (1 << 12),
SCE_PASS_INDIRECT = (1 << 13),
SCE_PASS_MIST = (1 << 14),
SCE_PASS_RAYHITS = (1 << 15),
SCE_PASS_EMIT = (1 << 16),
SCE_PASS_ENVIRONMENT = (1 << 17),
SCE_PASS_INDEXMA = (1 << 18),
SCE_PASS_DIFFUSE_DIRECT = (1 << 19),
SCE_PASS_DIFFUSE_INDIRECT = (1 << 20),
SCE_PASS_DIFFUSE_COLOR = (1 << 21),
SCE_PASS_GLOSSY_DIRECT = (1 << 22),
SCE_PASS_GLOSSY_INDIRECT = (1 << 23),
SCE_PASS_GLOSSY_COLOR = (1 << 24),
SCE_PASS_TRANSM_DIRECT = (1 << 25),
SCE_PASS_TRANSM_INDIRECT = (1 << 26),
SCE_PASS_TRANSM_COLOR = (1 << 27),
SCE_PASS_SUBSURFACE_DIRECT = (1 << 28),
SCE_PASS_SUBSURFACE_INDIRECT = (1 << 29),
SCE_PASS_SUBSURFACE_COLOR = (1 << 30),
SCE_PASS_DEBUG = (1 << 31), /* This is a virtual pass. */
} ScenePassType;
/* note, srl->passflag is treestore element 'nr' in outliner, short still... */
/* View - MultiView */
typedef struct SceneRenderView {
struct SceneRenderView *next, *prev;
char name[64]; /* MAX_NAME */
char suffix[64]; /* MAX_NAME */
int viewflag;
int pad[2];
char pad2[4];
} SceneRenderView;
/* srv->viewflag */
#define SCE_VIEW_DISABLE (1<<0)
/* scene.render.views_format */
enum {
SCE_VIEWS_FORMAT_STEREO_3D = 0,
SCE_VIEWS_FORMAT_MULTIVIEW = 1,
};
/* ImageFormatData.views_output */
enum {
R_IMF_VIEWS_INDIVIDUAL = 0,
R_IMF_VIEWS_STEREO_3D = 1,
R_IMF_VIEWS_MULTIVIEW = 2,
};
typedef struct Stereo3dFormat {
short flag;
char display_mode; /* encoding mode */
char anaglyph_type; /* anaglyph scheme for the user display */
char interlace_type; /* interlace type for the user display */
char pad[3];
} Stereo3dFormat;
/* Stereo3dFormat.display_mode */
typedef enum eStereoDisplayMode {
S3D_DISPLAY_ANAGLYPH = 0,
S3D_DISPLAY_INTERLACE = 1,
S3D_DISPLAY_PAGEFLIP = 2,
S3D_DISPLAY_SIDEBYSIDE = 3,
S3D_DISPLAY_TOPBOTTOM = 4,
} eStereoDisplayMode;
/* Stereo3dFormat.flag */
typedef enum eStereo3dFlag {
S3D_INTERLACE_SWAP = (1 << 0),
S3D_SIDEBYSIDE_CROSSEYED = (1 << 1),
S3D_SQUEEZED_FRAME = (1 << 2),
} eStereo3dFlag;
/* Stereo3dFormat.anaglyph_type */
typedef enum eStereo3dAnaglyphType {
S3D_ANAGLYPH_REDCYAN = 0,
S3D_ANAGLYPH_GREENMAGENTA = 1,
S3D_ANAGLYPH_YELLOWBLUE = 2,
} eStereo3dAnaglyphType;
/* Stereo3dFormat.interlace_type */
typedef enum eStereo3dInterlaceType {
S3D_INTERLACE_ROW = 0,
S3D_INTERLACE_COLUMN = 1,
S3D_INTERLACE_CHECKERBOARD = 2,
} eStereo3dInterlaceType;
/* *************************************************************** */
/* Generic image format settings,
* this is used for NodeImageFile and IMAGE_OT_save_as operator too.
*
* note: its a bit strange that even though this is an image format struct
* the imtype can still be used to select video formats.
* RNA ensures these enum's are only selectable for render output.
*/
typedef struct ImageFormatData {
char imtype; /* R_IMF_IMTYPE_PNG, R_... */
/* note, video types should only ever be set from this
* structure when used from RenderData */
char depth; /* bits per channel, R_IMF_CHAN_DEPTH_8 -> 32,
* not a flag, only set 1 at a time */
char planes; /* - R_IMF_PLANES_BW, R_IMF_PLANES_RGB, R_IMF_PLANES_RGBA */
char flag; /* generic options for all image types, alpha zbuffer */
char quality; /* (0 - 100), eg: jpeg quality */
char compress; /* (0 - 100), eg: png compression */
/* --- format specific --- */
/* OpenEXR */
char exr_codec;
/* Cineon */
char cineon_flag;
short cineon_white, cineon_black;
float cineon_gamma;
/* Jpeg2000 */
char jp2_flag;
char jp2_codec;
/* TIFF */
char tiff_codec;
char pad[4];
/* Multiview */
char views_format;
Stereo3dFormat stereo3d_format;
/* color management */
ColorManagedViewSettings view_settings;
ColorManagedDisplaySettings display_settings;
} ImageFormatData;
/* ImageFormatData.imtype */
#define R_IMF_IMTYPE_TARGA 0
#define R_IMF_IMTYPE_IRIS 1
/* #define R_HAMX 2 */ /* hamx is nomore */
/* #define R_FTYPE 3 */ /* ftype is nomore */
#define R_IMF_IMTYPE_JPEG90 4
/* #define R_MOVIE 5 */ /* movie is nomore */
#define R_IMF_IMTYPE_IRIZ 7
#define R_IMF_IMTYPE_RAWTGA 14
#define R_IMF_IMTYPE_AVIRAW 15
#define R_IMF_IMTYPE_AVIJPEG 16
#define R_IMF_IMTYPE_PNG 17
/* #define R_IMF_IMTYPE_AVICODEC 18 */ /* avicodec is nomore */
#define R_IMF_IMTYPE_QUICKTIME 19
#define R_IMF_IMTYPE_BMP 20
#define R_IMF_IMTYPE_RADHDR 21
#define R_IMF_IMTYPE_TIFF 22
#define R_IMF_IMTYPE_OPENEXR 23
#define R_IMF_IMTYPE_FFMPEG 24
#define R_IMF_IMTYPE_FRAMESERVER 25
#define R_IMF_IMTYPE_CINEON 26
#define R_IMF_IMTYPE_DPX 27
#define R_IMF_IMTYPE_MULTILAYER 28
#define R_IMF_IMTYPE_DDS 29
#define R_IMF_IMTYPE_JP2 30
#define R_IMF_IMTYPE_H264 31
#define R_IMF_IMTYPE_XVID 32
#define R_IMF_IMTYPE_THEORA 33
#define R_IMF_IMTYPE_PSD 34
#define R_IMF_IMTYPE_INVALID 255
/* ImageFormatData.flag */
#define R_IMF_FLAG_ZBUF (1<<0) /* was R_OPENEXR_ZBUF */
#define R_IMF_FLAG_PREVIEW_JPG (1<<1) /* was R_PREVIEW_JPG */
/* return values from BKE_imtype_valid_depths, note this is depts per channel */
#define R_IMF_CHAN_DEPTH_1 (1<<0) /* 1bits (unused) */
#define R_IMF_CHAN_DEPTH_8 (1<<1) /* 8bits (default) */
#define R_IMF_CHAN_DEPTH_10 (1<<2) /* 10bits (uncommon, Cineon/DPX support) */
#define R_IMF_CHAN_DEPTH_12 (1<<3) /* 12bits (uncommon, jp2/DPX support) */
#define R_IMF_CHAN_DEPTH_16 (1<<4) /* 16bits (tiff, halff float exr) */
#define R_IMF_CHAN_DEPTH_24 (1<<5) /* 24bits (unused) */
#define R_IMF_CHAN_DEPTH_32 (1<<6) /* 32bits (full float exr) */
/* ImageFormatData.planes */
#define R_IMF_PLANES_RGB 24
#define R_IMF_PLANES_RGBA 32
#define R_IMF_PLANES_BW 8
/* ImageFormatData.exr_codec */
#define R_IMF_EXR_CODEC_NONE 0
#define R_IMF_EXR_CODEC_PXR24 1
#define R_IMF_EXR_CODEC_ZIP 2
#define R_IMF_EXR_CODEC_PIZ 3
#define R_IMF_EXR_CODEC_RLE 4
#define R_IMF_EXR_CODEC_ZIPS 5
#define R_IMF_EXR_CODEC_B44 6
#define R_IMF_EXR_CODEC_B44A 7
#define R_IMF_EXR_CODEC_DWAA 8
#define R_IMF_EXR_CODEC_DWAB 9
#define R_IMF_EXR_CODEC_MAX 10
/* ImageFormatData.jp2_flag */
#define R_IMF_JP2_FLAG_YCC (1<<0) /* when disabled use RGB */ /* was R_JPEG2K_YCC */
#define R_IMF_JP2_FLAG_CINE_PRESET (1<<1) /* was R_JPEG2K_CINE_PRESET */
#define R_IMF_JP2_FLAG_CINE_48 (1<<2) /* was R_JPEG2K_CINE_48FPS */
/* ImageFormatData.jp2_codec */
#define R_IMF_JP2_CODEC_JP2 0
#define R_IMF_JP2_CODEC_J2K 1
/* ImageFormatData.cineon_flag */
#define R_IMF_CINEON_FLAG_LOG (1<<0) /* was R_CINEON_LOG */
/* ImageFormatData.tiff_codec */
enum {
R_IMF_TIFF_CODEC_DEFLATE = 0,
R_IMF_TIFF_CODEC_LZW = 1,
R_IMF_TIFF_CODEC_PACKBITS = 2,
R_IMF_TIFF_CODEC_NONE = 3,
};
typedef struct BakeData {
struct ImageFormatData im_format;
char filepath[1024]; /* FILE_MAX */
short width, height;
short margin, flag;
float cage_extrusion;
int pass_filter;
char normal_swizzle[3];
char normal_space;
char save_mode;
char pad[3];
char cage[64]; /* MAX_NAME */
} BakeData;
/* (char) normal_swizzle */
typedef enum BakeNormalSwizzle {
R_BAKE_POSX = 0,
R_BAKE_POSY = 1,
R_BAKE_POSZ = 2,
R_BAKE_NEGX = 3,
R_BAKE_NEGY = 4,
R_BAKE_NEGZ = 5,
} BakeNormalSwizzle;
/* (char) save_mode */
typedef enum BakeSaveMode {
R_BAKE_SAVE_INTERNAL = 0,
R_BAKE_SAVE_EXTERNAL = 1,
} BakeSaveMode;
/* bake->pass_filter */
typedef enum BakePassFilter {
R_BAKE_PASS_FILTER_NONE = 0,
R_BAKE_PASS_FILTER_AO = (1 << 0),
R_BAKE_PASS_FILTER_EMIT = (1 << 1),
R_BAKE_PASS_FILTER_DIFFUSE = (1 << 2),
R_BAKE_PASS_FILTER_GLOSSY = (1 << 3),
R_BAKE_PASS_FILTER_TRANSM = (1 << 4),
R_BAKE_PASS_FILTER_SUBSURFACE = (1 << 5),
R_BAKE_PASS_FILTER_DIRECT = (1 << 6),
R_BAKE_PASS_FILTER_INDIRECT = (1 << 7),
R_BAKE_PASS_FILTER_COLOR = (1 << 8),
} BakePassFilter;
#define R_BAKE_PASS_FILTER_ALL (~0)
/* *************************************************************** */
/* Render Data */
typedef struct RenderData {
struct ImageFormatData im_format;
struct AviCodecData *avicodecdata;
struct QuicktimeCodecData *qtcodecdata;
struct QuicktimeCodecSettings qtcodecsettings;
struct FFMpegCodecData ffcodecdata;
int cfra, sfra, efra; /* frames as in 'images' */
float subframe; /* subframe offset from cfra, in 0.0-1.0 */
int psfra, pefra; /* start+end frames of preview range */
int images, framapto;
short flag, threads;
float framelen, blurfac;
/** For UR edge rendering: give the edges this color */
float edgeR, edgeG, edgeB;
/* standalone player */ // XXX deprecated since 2.5
short fullscreen DNA_DEPRECATED, xplay DNA_DEPRECATED, yplay DNA_DEPRECATED;
short freqplay DNA_DEPRECATED;
/* standalone player */ // XXX deprecated since 2.5
short depth DNA_DEPRECATED, attrib DNA_DEPRECATED;
int frame_step; /* frames to jump during render/playback */
short stereomode DNA_DEPRECATED; /* standalone player stereo settings */ // XXX deprecated since 2.5
short dimensionspreset; /* for the dimensions presets menu */
short filtertype; /* filter is box, tent, gauss, mitch, etc */
short size; /* size in % */
short maximsize DNA_DEPRECATED; /* max in Kb */
short pad6;
/* from buttons: */
/**
* The desired number of pixels in the x direction
*/
int xsch;
/**
* The desired number of pixels in the y direction
*/
int ysch;
/**
* The number of part to use in the x direction
*/
short xparts DNA_DEPRECATED;
/**
* The number of part to use in the y direction
*/
short yparts DNA_DEPRECATED;
/**
* render tile dimensions
*/
int tilex, tiley;
short planes DNA_DEPRECATED, imtype DNA_DEPRECATED, subimtype DNA_DEPRECATED, quality DNA_DEPRECATED; /*deprecated!*/
/**
* Render to image editor, fullscreen or to new window.
*/
short displaymode;
char use_lock_interface;
char pad7;
/**
* Flags for render settings. Use bit-masking to access the settings.
*/
int scemode;
/**
* Flags for render settings. Use bit-masking to access the settings.
*/
int mode;
/**
* Flags for raytrace settings. Use bit-masking to access the settings.
*/
int raytrace_options;
/**
* Raytrace acceleration structure
*/
short raytrace_structure;
short pad1;
/* octree resolution */
short ocres;
short pad4;
/**
* What to do with the sky/background. Picks sky/premul/key
* blending for the background
*/
short alphamode;
/**
* The number of samples to use per pixel.
*/
short osa;
short frs_sec, edgeint;
/* safety, border and display rect */
rctf safety, border;
rcti disprect;
/* information on different layers to be rendered */
ListBase layers;
short actlay;
/* number of mblur samples */
short mblur_samples;
/**
* Adjustment factors for the aspect ratio in the x direction, was a short in 2.45
*/
float xasp, yasp;
float frs_sec_base;
/**
* Value used to define filter size for all filter options */
float gauss;
/* color management settings - color profiles, gamma correction, etc */
int color_mgt_flag;
/** post-production settings. deprecated, but here for upwards compat (initialized to 1) */
float postgamma, posthue, postsat;
/* Dither noise intensity */
float dither_intensity;
/* Bake Render options */
short bake_osa, bake_filter, bake_mode, bake_flag;
short bake_normal_space, bake_quad_split;
float bake_maxdist, bake_biasdist;
short bake_samples, bake_pad;
float bake_user_scale, bake_pad1;
/* path to render output */
char pic[1024]; /* 1024 = FILE_MAX */
/* stamps flags. */
int stamp;
short stamp_font_id, pad3; /* select one of blenders bitmap fonts */
/* stamp info user data. */
char stamp_udata[768];
/* foreground/background color. */
float fg_stamp[4];
float bg_stamp[4];
/* sequencer options */
char seq_prev_type;
char seq_rend_type;
char seq_flag; /* flag use for sequence render/draw */
char pad5[5];
/* render simplify */
int simplify_flag;
short simplify_subsurf;
short simplify_subsurf_render;
short simplify_shadowsamples, pad9;
float simplify_particles;
float simplify_particles_render;
float simplify_aosss;
/* cineon */
short cineonwhite DNA_DEPRECATED, cineonblack DNA_DEPRECATED; /*deprecated*/
float cineongamma DNA_DEPRECATED; /*deprecated*/
/* jpeg2000 */
short jp2_preset DNA_DEPRECATED, jp2_depth DNA_DEPRECATED; /*deprecated*/
int rpad3;
/* Dome variables */ // XXX deprecated since 2.5
short domeres DNA_DEPRECATED, domemode DNA_DEPRECATED; // XXX deprecated since 2.5
short domeangle DNA_DEPRECATED, dometilt DNA_DEPRECATED; // XXX deprecated since 2.5
float domeresbuf DNA_DEPRECATED; // XXX deprecated since 2.5
float pad2;
struct Text *dometext DNA_DEPRECATED; // XXX deprecated since 2.5
/* Freestyle line thickness options */
int line_thickness_mode;
float unit_line_thickness; /* in pixels */
/* render engine */
char engine[32];
/* Cycles baking */
struct BakeData bake;
int preview_start_resolution;
/* Type of the debug pass to use.
* Only used when built with debug passes support.
*/
short debug_pass_type;
short pad;
/* MultiView */
ListBase views; /* SceneRenderView */
short actview;
short views_format;
short pad8[2];
/* Motion blur shutter */
struct CurveMapping mblur_shutter_curve;
} RenderData;
/* *************************************************************** */
/* Render Conversion/Simplfication Settings */
/* control render convert and shading engine */
typedef struct RenderProfile {
struct RenderProfile *next, *prev;
char name[32];
short particle_perc;
short subsurf_max;
short shadbufsample_max;
short pad1;
float ao_error, pad2;
} RenderProfile;
/* *************************************************************** */
/* Game Engine - Dome */
typedef struct GameDome {
short res, mode;
short angle, tilt;
float resbuf, pad2;
struct Text *warptext;
} GameDome;
#define DOME_FISHEYE 1
#define DOME_TRUNCATED_FRONT 2
#define DOME_TRUNCATED_REAR 3
#define DOME_ENVMAP 4
#define DOME_PANORAM_SPH 5
#define DOME_NUM_MODES 6
/* *************************************************************** */
/* Game Engine */
typedef struct GameFraming {
float col[3];
char type, pad1, pad2, pad3;
} GameFraming;
#define SCE_GAMEFRAMING_BARS 0
#define SCE_GAMEFRAMING_EXTEND 1
#define SCE_GAMEFRAMING_SCALE 2
typedef struct RecastData {
float cellsize;
float cellheight;
float agentmaxslope;
float agentmaxclimb;
float agentheight;
float agentradius;
float edgemaxlen;
float edgemaxerror;
float regionminsize;
float regionmergesize;
int vertsperpoly;
float detailsampledist;
float detailsamplemaxerror;
char partitioning;
char pad1;
short pad2;
} RecastData;
#define RC_PARTITION_WATERSHED 0
#define RC_PARTITION_MONOTONE 1
#define RC_PARTITION_LAYERS 2
typedef struct GameData {
/* standalone player */
struct GameFraming framing;
short playerflag, xplay, yplay, freqplay;
short depth, attrib, rt1, rt2;
short aasamples, pad4[3];
/* stereo/dome mode */
struct GameDome dome;
short stereoflag, stereomode;
float eyeseparation;
RecastData recastData;
/* physics (it was in world)*/
float gravity; /*Gravitation constant for the game world*/
/*
* Radius of the activity bubble, in Manhattan length. Objects
* outside the box are activity-culled. */
float activityBoxRadius;
/*
* bit 3: (gameengine): Activity culling is enabled.
* bit 5: (gameengine) : enable Bullet DBVT tree for view frustum culling
*/
int flag;
short mode, matmode;
short occlusionRes; /* resolution of occlusion Z buffer in pixel */
short physicsEngine;
short exitkey;
short vsync; /* Controls vsync: off, on, or adaptive (if supported) */
short ticrate, maxlogicstep, physubstep, maxphystep;
short obstacleSimulation;
short raster_storage;
float levelHeight;
float deactivationtime, lineardeactthreshold, angulardeactthreshold;
/* Scene LoD */
short lodflag, pad2;
int scehysteresis, pad5;
} GameData;
#define STEREO_NOSTEREO 1
#define STEREO_ENABLED 2
#define STEREO_DOME 3
//#define STEREO_NOSTEREO 1
#define STEREO_QUADBUFFERED 2
#define STEREO_ABOVEBELOW 3
#define STEREO_INTERLACED 4
#define STEREO_ANAGLYPH 5
#define STEREO_SIDEBYSIDE 6
#define STEREO_VINTERLACE 7
//#define STEREO_DOME 8
#define STEREO_3DTVTOPBOTTOM 9
/* physicsEngine */
#define WOPHY_NONE 0
#define WOPHY_BULLET 5
/* obstacleSimulation */
#define OBSTSIMULATION_NONE 0
#define OBSTSIMULATION_TOI_rays 1
#define OBSTSIMULATION_TOI_cells 2
/* Raster storage */
#define RAS_STORE_AUTO 0
#define RAS_STORE_IMMEDIATE 1
#define RAS_STORE_VA 2
#define RAS_STORE_VBO 3
/* vsync */
#define VSYNC_ON 0
#define VSYNC_OFF 1
#define VSYNC_ADAPTIVE 2
/* GameData.flag */
#define GAME_RESTRICT_ANIM_UPDATES (1 << 0)
#define GAME_ENABLE_ALL_FRAMES (1 << 1)
#define GAME_SHOW_DEBUG_PROPS (1 << 2)
#define GAME_SHOW_FRAMERATE (1 << 3)
#define GAME_SHOW_PHYSICS (1 << 4)
#define GAME_DISPLAY_LISTS (1 << 5)
#define GAME_GLSL_NO_LIGHTS (1 << 6)
#define GAME_GLSL_NO_SHADERS (1 << 7)
#define GAME_GLSL_NO_SHADOWS (1 << 8)
#define GAME_GLSL_NO_RAMPS (1 << 9)
#define GAME_GLSL_NO_NODES (1 << 10)
#define GAME_GLSL_NO_EXTRA_TEX (1 << 11)
#define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12)
#define GAME_ENABLE_ANIMATION_RECORD (1 << 13)
#define GAME_SHOW_MOUSE (1 << 14)
#define GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15)
#define GAME_SHOW_OBSTACLE_SIMULATION (1 << 16)
#define GAME_NO_MATERIAL_CACHING (1 << 17)
/* Note: GameData.flag is now an int (max 32 flags). A short could only take 16 flags */
/* GameData.playerflag */
#define GAME_PLAYER_FULLSCREEN (1 << 0)
#define GAME_PLAYER_DESKTOP_RESOLUTION (1 << 1)
/* GameData.matmode */
enum {
#ifdef DNA_DEPRECATED
GAME_MAT_TEXFACE = 0, /* deprecated */
#endif
GAME_MAT_MULTITEX = 1,
GAME_MAT_GLSL = 2,
};
/* GameData.lodflag */
#define SCE_LOD_USE_HYST (1 << 0)
/* UV Paint */
#define UV_SCULPT_LOCK_BORDERS 1
#define UV_SCULPT_ALL_ISLANDS 2
#define UV_SCULPT_TOOL_PINCH 1
#define UV_SCULPT_TOOL_RELAX 2
#define UV_SCULPT_TOOL_GRAB 3
#define UV_SCULPT_TOOL_RELAX_LAPLACIAN 1
#define UV_SCULPT_TOOL_RELAX_HC 2
/* Stereo Flags */
#define STEREO_RIGHT_NAME "right"
#define STEREO_LEFT_NAME "left"
#define STEREO_RIGHT_SUFFIX "_R"
#define STEREO_LEFT_SUFFIX "_L"
typedef enum StereoViews {
STEREO_LEFT_ID = 0,
STEREO_RIGHT_ID = 1,
STEREO_3D_ID = 2,
STEREO_MONO_ID = 3,
} StereoViews;
/* *************************************************************** */
/* Markers */
typedef struct TimeMarker {
struct TimeMarker *next, *prev;
int frame;
char name[64];
unsigned int flag;
struct Object *camera;
} TimeMarker;
/* *************************************************************** */
/* Paint Mode/Tool Data */
#define PAINT_MAX_INPUT_SAMPLES 64
/* Paint Tool Base */
typedef struct Paint {
struct Brush *brush;
struct Palette *palette;
struct CurveMapping *cavity_curve; /* cavity curve */
/* WM Paint cursor */
void *paint_cursor;
unsigned char paint_cursor_col[4];
/* enum PaintFlags */
int flags;
/* Paint stroke can use up to PAINT_MAX_INPUT_SAMPLES inputs to
* smooth the stroke */
int num_input_samples;
/* flags used for symmetry */
int symmetry_flags;
float tile_offset[3];
int pad2;
} Paint;
/* ------------------------------------------- */
/* Image Paint */
/* Texture/Image Editor */
typedef struct ImagePaintSettings {
Paint paint;
short flag, missing_data;
/* for projection painting only */
short seam_bleed, normal_angle;
short screen_grab_size[2]; /* capture size for re-projection */
int mode; /* mode used for texture painting */
void *paintcursor; /* wm handle */
struct Image *stencil; /* workaround until we support true layer masks */
struct Image *clone; /* clone layer for image mode for projective texture painting */
struct Image *canvas; /* canvas when the explicit system is used for painting */
float stencil_col[3];
float dither; /* dither amount used when painting on byte images */
} ImagePaintSettings;
/* ------------------------------------------- */
/* Particle Edit */
/* Settings for a Particle Editing Brush */
typedef struct ParticleBrushData {
short size; /* common setting */
short step, invert, count; /* for specific brushes only */
int flag;
float strength;
} ParticleBrushData;
/* Particle Edit Mode Settings */
typedef struct ParticleEditSettings {
short flag;
short totrekey;
short totaddkey;
short brushtype;
ParticleBrushData brush[7]; /* 7 = PE_TOT_BRUSH */
void *paintcursor; /* runtime */
float emitterdist, rt;
int selectmode;
int edittype;
int draw_step, fade_frames;
struct Scene *scene;
struct Object *object;
struct Object *shape_object;
} ParticleEditSettings;
/* ------------------------------------------- */
/* Sculpt */
/* Sculpt */
typedef struct Sculpt {
Paint paint;
/* For rotating around a pivot point */
//float pivot[3]; XXX not used?
int flags;
/* Control tablet input */
//char tablet_size, tablet_strength; XXX not used?
int radial_symm[3];
/* Maximum edge length for dynamic topology sculpting (in pixels) */
float detail_size;
/* Direction used for SCULPT_OT_symmetrize operator */
int symmetrize_direction;
/* gravity factor for sculpting */
float gravity_factor;
/* scale for constant detail size */
float constant_detail;
float detail_percent;
float pad;
struct Object *gravity_object;
} Sculpt;
typedef struct UvSculpt {
Paint paint;
} UvSculpt;
/* ------------------------------------------- */
/* Vertex Paint */
/* Vertex Paint */
typedef struct VPaint {
Paint paint;
short flag, pad;
int tot; /* allocation size of prev buffers */
unsigned int *vpaint_prev; /* previous mesh colors */
struct MDeformVert *wpaint_prev; /* previous vertex weights */
void *paintcursor; /* wm handle */
} VPaint;
/* VPaint.flag */
enum {
// VP_COLINDEX = (1 << 0), /* only paint onto active material*/ /* deprecated since before 2.49 */
// VP_AREA = (1 << 1), /* deprecated since 2.70 */
VP_NORMALS = (1 << 3),
VP_SPRAY = (1 << 4),
// VP_MIRROR_X = (1 << 5), /* deprecated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X) */
VP_ONLYVGROUP = (1 << 7) /* weight paint only */
};
/* ------------------------------------------- */
/* GPencil Stroke Sculpting */
/* Brush types */
typedef enum eGP_EditBrush_Types {
GP_EDITBRUSH_TYPE_SMOOTH = 0,
GP_EDITBRUSH_TYPE_THICKNESS = 1,
GP_EDITBRUSH_TYPE_GRAB = 2,
GP_EDITBRUSH_TYPE_PUSH = 3,
GP_EDITBRUSH_TYPE_TWIST = 4,
GP_EDITBRUSH_TYPE_PINCH = 5,
GP_EDITBRUSH_TYPE_RANDOMIZE = 6,
GP_EDITBRUSH_TYPE_SUBDIVIDE = 7,
GP_EDITBRUSH_TYPE_SIMPLIFY = 8,
GP_EDITBRUSH_TYPE_CLONE = 9,
/* !!! Update GP_EditBrush_Data brush[###]; below !!! */
TOT_GP_EDITBRUSH_TYPES
} eGP_EditBrush_Types;
/* Settings for a GPencil Stroke Sculpting Brush */
typedef struct GP_EditBrush_Data {
short size; /* radius of brush */
short flag; /* eGP_EditBrush_Flag */
float strength; /* strength of effect */
} GP_EditBrush_Data;
/* GP_EditBrush_Data.flag */
typedef enum eGP_EditBrush_Flag {
/* invert the effect of the brush */
GP_EDITBRUSH_FLAG_INVERT = (1 << 0),
/* adjust strength using pen pressure */
GP_EDITBRUSH_FLAG_USE_PRESSURE = (1 << 1),
/* strength of brush falls off with distance from cursor */
GP_EDITBRUSH_FLAG_USE_FALLOFF = (1 << 2),
/* smooth brush affects pressure values as well */
GP_EDITBRUSH_FLAG_SMOOTH_PRESSURE = (1 << 3)
} eGP_EditBrush_Flag;
/* GPencil Stroke Sculpting Settings */
typedef struct GP_BrushEdit_Settings {
GP_EditBrush_Data brush[10]; /* TOT_GP_EDITBRUSH_TYPES */
void *paintcursor; /* runtime */
int brushtype; /* eGP_EditBrush_Types */
int flag; /* eGP_BrushEdit_SettingsFlag */
} GP_BrushEdit_Settings;
/* GP_BrushEdit_Settings.flag */
typedef enum eGP_BrushEdit_SettingsFlag {
/* only affect selected points */
GP_BRUSHEDIT_FLAG_SELECT_MASK = (1 << 0)
} eGP_BrushEdit_SettingsFlag;
/* *************************************************************** */
/* Transform Orientations */
typedef struct TransformOrientation {
struct TransformOrientation *next, *prev;
char name[64]; /* MAX_NAME */
float mat[3][3];
int pad;
} TransformOrientation;
/* *************************************************************** */
/* Unified Paint Settings
*/
/* These settings can override the equivalent fields in the active
* Brush for any paint mode; the flag field controls whether these
* values are used */
typedef struct UnifiedPaintSettings {
/* unified radius of brush in pixels */
int size;
/* unified radius of brush in Blender units */
float unprojected_radius;
/* unified strength of brush */
float alpha;
/* unified brush weight, [0, 1] */
float weight;
/* unified brush color */
float rgb[3];
/* unified brush secondary color */
float secondary_rgb[3];
/* user preferences for sculpt and paint */
int flag;
/* rake rotation */
/* record movement of mouse so that rake can start at an intuitive angle */
float last_rake[2];
float last_rake_angle;
int last_stroke_valid;
float average_stroke_accum[3];
int average_stroke_counter;
float brush_rotation;
float brush_rotation_sec;
/*********************************************************************************
* all data below are used to communicate with cursor drawing and tex sampling *
*********************************************************************************/
int anchored_size;
float overlap_factor; /* normalization factor due to accumulated value of curve along spacing.
* Calculated when brush spacing changes to dampen strength of stroke
* if space attenuation is used*/
char draw_inverted;
/* check is there an ongoing stroke right now */
char stroke_active;
char draw_anchored;
char do_linear_conversion;
/* store last location of stroke or whether the mesh was hit. Valid only while stroke is active */
float last_location[3];
int last_hit;
float anchored_initial_mouse[2];
/* radius of brush, premultiplied with pressure.
* In case of anchored brushes contains the anchored radius */
float pixel_radius;
/* drawing pressure */
float size_pressure_value;
/* position of mouse, used to sample the texture */
float tex_mouse[2];
/* position of mouse, used to sample the mask texture */
float mask_tex_mouse[2];
/* ColorSpace cache to avoid locking up during sampling */
struct ColorSpace *colorspace;
} UnifiedPaintSettings;
typedef enum {
UNIFIED_PAINT_SIZE = (1 << 0),
UNIFIED_PAINT_ALPHA = (1 << 1),
UNIFIED_PAINT_WEIGHT = (1 << 5),
UNIFIED_PAINT_COLOR = (1 << 6),
/* only used if unified size is enabled, mirrors the brush flags
* BRUSH_LOCK_SIZE and BRUSH_SIZE_PRESSURE */
UNIFIED_PAINT_BRUSH_LOCK_SIZE = (1 << 2),
UNIFIED_PAINT_BRUSH_SIZE_PRESSURE = (1 << 3),
/* only used if unified alpha is enabled, mirrors the brush flag
* BRUSH_ALPHA_PRESSURE */
UNIFIED_PAINT_BRUSH_ALPHA_PRESSURE = (1 << 4)
} UnifiedPaintSettingsFlags;
typedef struct CurvePaintSettings {
char curve_type;
char flag;
char depth_mode;
char surface_plane;
int error_threshold;
float radius_min, radius_max;
float radius_taper_start, radius_taper_end;
float surface_offset;
float corner_angle;
} CurvePaintSettings;
/* CurvePaintSettings.flag */
enum {
CURVE_PAINT_FLAG_CORNERS_DETECT = (1 << 0),
CURVE_PAINT_FLAG_PRESSURE_RADIUS = (1 << 1),
CURVE_PAINT_FLAG_DEPTH_STROKE_ENDPOINTS = (1 << 2),
CURVE_PAINT_FLAG_DEPTH_STROKE_OFFSET_ABS = (1 << 3),
};
/* CurvePaintSettings.depth_mode */
enum {
CURVE_PAINT_PROJECT_CURSOR = 0,
CURVE_PAINT_PROJECT_SURFACE = 1,
};
/* CurvePaintSettings.surface_plane */
enum {
CURVE_PAINT_SURFACE_PLANE_NORMAL_VIEW = 0,
CURVE_PAINT_SURFACE_PLANE_NORMAL_SURFACE = 1,
CURVE_PAINT_SURFACE_PLANE_VIEW = 2,
};
/* *************************************************************** */
/* Stats */
/* Stats for Meshes */
typedef struct MeshStatVis {
char type;
char _pad1[2];
/* overhang */
char overhang_axis;
float overhang_min, overhang_max;
/* thickness */
float thickness_min, thickness_max;
char thickness_samples;
char _pad2[3];
/* distort */
float distort_min, distort_max;
/* sharp */
float sharp_min, sharp_max;
} MeshStatVis;
/* *************************************************************** */
/* Tool Settings */
typedef struct ToolSettings {
VPaint *vpaint; /* vertex paint */
VPaint *wpaint; /* weight paint */
Sculpt *sculpt;
UvSculpt *uvsculpt; /* uv smooth */
/* Vertex group weight - used only for editmode, not weight
* paint */
float vgroup_weight;
float doublimit; /* remove doubles limit */
float normalsize; /* size of normals */
short automerge;
/* Selection Mode for Mesh */
short selectmode;
/* UV Calculation */
char unwrapper;
char uvcalc_flag;
char uv_flag;
char uv_selectmode;
float uvcalc_margin;
/* Auto-IK */
short autoik_chainlen; /* runtime only */
/* Grease Pencil */
char gpencil_flags; /* flags/options for how the tool works */
char gpencil_src; /* for main 3D view Grease Pencil, where data comes from */
char gpencil_v3d_align; /* stroke placement settings: 3D View */
char gpencil_v2d_align; /* : General 2D Editor */
char gpencil_seq_align; /* : Sequencer Preview */
char gpencil_ima_align; /* : Image Editor */
/* Grease Pencil Sculpt */
struct GP_BrushEdit_Settings gp_sculpt;
/* Image Paint (8 byttse aligned please!) */
struct ImagePaintSettings imapaint;
/* Particle Editing */
struct ParticleEditSettings particle;
/* Transform Proportional Area of Effect */
float proportional_size;
/* Select Group Threshold */
float select_thresh;
/* Auto-Keying Mode */
short autokey_mode, autokey_flag; /* defines in DNA_userdef_types.h */
char keyframe_type; /* keyframe type (see DNA_curve_types.h) */
/* Multires */
char multires_subdiv_type;
/* Skeleton generation */
short skgen_resolution;
float skgen_threshold_internal;
float skgen_threshold_external;
float skgen_length_ratio;
float skgen_length_limit;
float skgen_angle_limit;
float skgen_correlation_limit;
float skgen_symmetry_limit;
float skgen_retarget_angle_weight;
float skgen_retarget_length_weight;
float skgen_retarget_distance_weight;
short skgen_options;
char skgen_postpro;
char skgen_postpro_passes;
char skgen_subdivisions[3];
char skgen_multi_level;
/* Skeleton Sketching */
struct Object *skgen_template;
char bone_sketching;
char bone_sketching_convert;
char skgen_subdivision_number;
char skgen_retarget_options;
char skgen_retarget_roll;
char skgen_side_string[8];
char skgen_num_string[8];
/* Alt+RMB option */
char edge_mode;
char edge_mode_live_unwrap;
/* Transform */
char snap_mode, snap_node_mode;
char snap_uv_mode;
short snap_flag, snap_target;
short proportional, prop_mode;
char proportional_objects; /* proportional edit, object mode */
char proportional_mask; /* proportional edit, mask editing */
char proportional_action; /* proportional edit, action editor */
char proportional_fcurve; /* proportional edit, graph editor */
char lock_markers; /* lock marker editing */
char pad4[5];
char auto_normalize; /*auto normalizing mode in wpaint*/
char multipaint; /* paint multiple bones in wpaint */
char weightuser;
char vgroupsubset; /* subset selection filter in wpaint */
/* UV painting */
int use_uv_sculpt;
int uv_sculpt_settings;
int uv_sculpt_tool;
int uv_relax_method;
/* XXX: these sculpt_paint_* fields are deprecated, use the
* unified_paint_settings field instead! */
short sculpt_paint_settings DNA_DEPRECATED; short pad5;
int sculpt_paint_unified_size DNA_DEPRECATED;
float sculpt_paint_unified_unprojected_radius DNA_DEPRECATED;
float sculpt_paint_unified_alpha DNA_DEPRECATED;
/* Unified Paint Settings */
struct UnifiedPaintSettings unified_paint_settings;
struct CurvePaintSettings curve_paint_settings;
struct MeshStatVis statvis;
} ToolSettings;
/* *************************************************************** */
/* Assorted Scene Data */
/* ------------------------------------------- */
/* Stats (show in Info header) */
typedef struct bStats {
/* scene totals for visible layers */
int totobj, totlamp, totobjsel, totcurve, totmesh, totarmature;
int totvert, totface;
} bStats;
/* ------------------------------------------- */
/* Unit Settings */
typedef struct UnitSettings {
/* Display/Editing unit options for each scene */
float scale_length; /* maybe have other unit conversions? */
char system; /* imperial, metric etc */
char system_rotation; /* not implemented as a proper unit system yet */
short flag;
} UnitSettings;
/* ------------------------------------------- */
/* Global/Common Physics Settings */
typedef struct PhysicsSettings {
float gravity[3];
int flag, quick_cache_step, rt;
} PhysicsSettings;
/* ------------------------------------------- */
/* Safe Area options used in Camera View & VSE
*/
typedef struct DisplaySafeAreas {
/* each value represents the (x,y) margins as a multiplier.
* 'center' in this context is just the name for a different kind of safe-area */
float title[2]; /* Title Safe */
float action[2]; /* Image/Graphics Safe */
/* use for alternate aspect ratio */
float title_center[2];
float action_center[2];
} DisplaySafeAreas;
/* *************************************************************** */
/* Scene ID-Block */
typedef struct Scene {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
struct Object *camera;
struct World *world;
struct Scene *set;
ListBase base;
struct Base *basact; /* active base */
struct Object *obedit; /* name replaces old G.obedit */
float cursor[3]; /* 3d cursor location */
float twcent[3]; /* center for transform widget */
float twmin[3], twmax[3]; /* boundbox of selection for transform widget */
unsigned int lay; /* bitflags for layer visibility */
int layact; /* active layer */
unsigned int lay_updated; /* runtime flag, has layer ever been updated since load? */
short flag; /* various settings */
char use_nodes;
char pad[1];
struct bNodeTree *nodetree;
struct Editing *ed; /* sequence editor data is allocated here */
struct ToolSettings *toolsettings; /* default allocated now */
struct SceneStats *stats; /* default allocated now */
struct DisplaySafeAreas safe_areas;
/* migrate or replace? depends on some internal things... */
/* no, is on the right place (ton) */
struct RenderData r;
struct AudioData audio;
ListBase markers;
ListBase transform_spaces;
void *sound_scene;
void *playback_handle;
void *sound_scrub_handle;
void *speaker_handles;
void *fps_info; /* (runtime) info/cache used for presenting playback framerate info to the user */
/* none of the dependency graph vars is mean to be saved */
struct Depsgraph *depsgraph;
void *pad1;
struct DagForest *theDag;
short dagflags;
short pad3;
/* User-Defined KeyingSets */
int active_keyingset; /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */
ListBase keyingsets; /* KeyingSets for this scene */
/* Game Settings */
struct GameFraming framing DNA_DEPRECATED; // XXX deprecated since 2.5
struct GameData gm;
/* Units */
struct UnitSettings unit;
/* Grease Pencil */
struct bGPdata *gpd;
/* Physics simulation settings */
struct PhysicsSettings physics_settings;
/* Movie Tracking */
struct MovieClip *clip; /* active movie clip */
uint64_t customdata_mask; /* XXX. runtime flag for drawing, actually belongs in the window, only used by BKE_object_handle_update() */
uint64_t customdata_mask_modal; /* XXX. same as above but for temp operator use (gl renders) */
/* Color Management */
ColorManagedViewSettings view_settings;
ColorManagedDisplaySettings display_settings;
ColorManagedColorspaceSettings sequencer_colorspace_settings;
/* RigidBody simulation world+settings */
struct RigidBodyWorld *rigidbody_world;
struct PreviewImage *preview;
} Scene;
/* **************** RENDERDATA ********************* */
/* flag */
/* use preview range */
#define SCER_PRV_RANGE (1<<0)
#define SCER_LOCK_FRAME_SELECTION (1<<1)
/* timeline/keyframe jumping - only selected items (on by default) */
#define SCE_KEYS_NO_SELONLY (1<<2)
/* mode (int now) */
#define R_OSA 0x0001
#define R_SHADOW 0x0002
#define R_GAMMA 0x0004
#define R_ORTHO 0x0008
#define R_ENVMAP 0x0010
#define R_EDGE 0x0020
#define R_FIELDS 0x0040
#define R_FIELDSTILL 0x0080
/*#define R_RADIO 0x0100 */ /* deprecated */
#define R_BORDER 0x0200
#define R_PANORAMA 0x0400 /* deprecated as scene option, still used in renderer */
#define R_CROP 0x0800
/*#define R_COSMO 0x1000 deprecated */
#define R_ODDFIELD 0x2000
#define R_MBLUR 0x4000
/* unified was here */
#define R_RAYTRACE 0x10000
/* R_GAUSS is obsolete, but used to retrieve setting from old files */
#define R_GAUSS 0x20000
/* fbuf obsolete... */
/*#define R_FBUF 0x40000*/
/* threads obsolete... is there for old files, now use for autodetect threads */
#define R_THREADS 0x80000
/* Use the same flag for autothreads */
#define R_FIXED_THREADS 0x80000
#define R_SPEED 0x100000
#define R_SSS 0x200000
#define R_NO_OVERWRITE 0x400000 /* skip existing files */
#define R_TOUCH 0x800000 /* touch files before rendering */
#define R_SIMPLIFY 0x1000000
#define R_EDGE_FRS 0x2000000 /* R_EDGE reserved for Freestyle */
#define R_PERSISTENT_DATA 0x4000000 /* keep data around for re-render */
/* seq_flag */
#define R_SEQ_GL_PREV 1
// #define R_SEQ_GL_REND 2 // UNUSED, opengl render has its own operator now.
#define R_SEQ_SOLID_TEX 4
/* displaymode */
#define R_OUTPUT_SCREEN 0
#define R_OUTPUT_AREA 1
#define R_OUTPUT_WINDOW 2
#define R_OUTPUT_NONE 3
/*#define R_OUTPUT_FORKED 4*/
/* filtertype */
#define R_FILTER_BOX 0
#define R_FILTER_TENT 1
#define R_FILTER_QUAD 2
#define R_FILTER_CUBIC 3
#define R_FILTER_CATROM 4
#define R_FILTER_GAUSS 5
#define R_FILTER_MITCH 6
#define R_FILTER_FAST_GAUSS 7 /* note, this is only used for nodes at the moment */
/* raytrace structure */
#define R_RAYSTRUCTURE_AUTO 0
#define R_RAYSTRUCTURE_OCTREE 1
#define R_RAYSTRUCTURE_BLIBVH 2 /* removed */
#define R_RAYSTRUCTURE_VBVH 3
#define R_RAYSTRUCTURE_SIMD_SVBVH 4 /* needs SIMD */
#define R_RAYSTRUCTURE_SIMD_QBVH 5 /* needs SIMD */
/* raytrace_options */
#define R_RAYTRACE_USE_LOCAL_COORDS 0x0001
#define R_RAYTRACE_USE_INSTANCES 0x0002
/* scemode (int now) */
#define R_DOSEQ 0x0001
#define R_BG_RENDER 0x0002
/* passepartout is camera option now, keep this for backward compatibility */
#define R_PASSEPARTOUT 0x0004
#define R_BUTS_PREVIEW 0x0008
#define R_EXTENSION 0x0010
#define R_MATNODE_PREVIEW 0x0020
#define R_DOCOMP 0x0040
#define R_COMP_CROP 0x0080
#define R_FREE_IMAGE 0x0100
#define R_SINGLE_LAYER 0x0200
#define R_EXR_TILE_FILE 0x0400
/* #define R_COMP_FREE 0x0800 */
#define R_NO_IMAGE_LOAD 0x1000
#define R_NO_TEX 0x2000
#define R_NO_FRAME_UPDATE 0x4000
#define R_FULL_SAMPLE 0x8000
/* #define R_DEPRECATED 0x10000 */
/* #define R_RECURS_PROTECTION 0x20000 */
#define R_TEXNODE_PREVIEW 0x40000
#define R_VIEWPORT_PREVIEW 0x80000
#define R_EXR_CACHE_FILE 0x100000
#define R_MULTIVIEW 0x200000
/* r->stamp */
#define R_STAMP_TIME 0x0001
#define R_STAMP_FRAME 0x0002
#define R_STAMP_DATE 0x0004
#define R_STAMP_CAMERA 0x0008
#define R_STAMP_SCENE 0x0010
#define R_STAMP_NOTE 0x0020
#define R_STAMP_DRAW 0x0040 /* draw in the image */
#define R_STAMP_MARKER 0x0080
#define R_STAMP_FILENAME 0x0100
#define R_STAMP_SEQSTRIP 0x0200
#define R_STAMP_RENDERTIME 0x0400
#define R_STAMP_CAMERALENS 0x0800
#define R_STAMP_STRIPMETA 0x1000
#define R_STAMP_ALL (R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_CAMERA|R_STAMP_SCENE| \
R_STAMP_NOTE|R_STAMP_MARKER|R_STAMP_FILENAME|R_STAMP_SEQSTRIP| \
R_STAMP_RENDERTIME|R_STAMP_CAMERALENS)
/* alphamode */
#define R_ADDSKY 0
#define R_ALPHAPREMUL 1
/*#define R_ALPHAKEY 2*/ /* deprecated, shouldn't be used */
/* color_mgt_flag */
enum {
R_COLOR_MANAGEMENT = (1 << 0), /* deprecated, should only be used in versioning code only */
/*R_COLOR_MANAGEMENT_PREDIVIDE = (1 << 1)*/ /* deprecated, shouldn't be used */
};
#ifdef DNA_DEPRECATED
/* subimtype, flag options for imtype */
enum {
R_OPENEXR_HALF = 1, /*deprecated*/
R_OPENEXR_ZBUF = 2, /*deprecated*/
R_PREVIEW_JPG = 4, /*deprecated*/
R_CINEON_LOG = 8, /*deprecated*/
R_TIFF_16BIT = 16, /*deprecated*/
R_JPEG2K_12BIT = 32, /* Jpeg2000 */ /*deprecated*/
R_JPEG2K_16BIT = 64, /*deprecated*/
R_JPEG2K_YCC = 128, /* when disabled use RGB */ /*deprecated*/
R_JPEG2K_CINE_PRESET = 256, /*deprecated*/
R_JPEG2K_CINE_48FPS = 512, /*deprecated*/
};
#endif
/* bake_mode: same as RE_BAKE_xxx defines */
/* bake_flag: */
#define R_BAKE_CLEAR 1
#define R_BAKE_OSA 2
#define R_BAKE_TO_ACTIVE 4
#define R_BAKE_NORMALIZE 8
#define R_BAKE_MULTIRES 16
#define R_BAKE_LORES_MESH 32
#define R_BAKE_VCOL 64
#define R_BAKE_USERSCALE 128
#define R_BAKE_CAGE 256
#define R_BAKE_SPLIT_MAT 512
#define R_BAKE_AUTO_NAME 1024
/* bake_normal_space */
#define R_BAKE_SPACE_CAMERA 0
#define R_BAKE_SPACE_WORLD 1
#define R_BAKE_SPACE_OBJECT 2
#define R_BAKE_SPACE_TANGENT 3
/* simplify_flag */
#define R_SIMPLE_NO_TRIANGULATE 1
/* line_thickness_mode */
#define R_LINE_THICKNESS_ABSOLUTE 1
#define R_LINE_THICKNESS_RELATIVE 2
/* sequencer seq_prev_type seq_rend_type */
/* scene->r.engine (scene.c) */
extern const char *RE_engine_id_BLENDER_RENDER;
extern const char *RE_engine_id_BLENDER_GAME;
extern const char *RE_engine_id_CYCLES;
/* **************** SCENE ********************* */
/* note that much higher maxframes give imprecise sub-frames, see: T46859 */
/* for general use */
#define MAXFRAME 500000
#define MAXFRAMEF 500000.0f
#define MINFRAME 0
#define MINFRAMEF 0.0f
/* (minimum frame number for current-frame) */
#define MINAFRAME -500000
#define MINAFRAMEF -500000.0f
/* depricate this! */
#define TESTBASE(v3d, base) ( \
((base)->flag & SELECT) && \
((base)->lay & v3d->lay) && \
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
#define TESTBASELIB(v3d, base) ( \
((base)->flag & SELECT) && \
((base)->lay & v3d->lay) && \
((base)->object->id.lib == NULL) && \
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
#define TESTBASELIB_BGMODE(v3d, scene, base) ( \
((base)->flag & SELECT) && \
((base)->lay & (v3d ? v3d->lay : scene->lay)) && \
((base)->object->id.lib == NULL) && \
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
#define BASE_EDITABLE_BGMODE(v3d, scene, base) ( \
((base)->lay & (v3d ? v3d->lay : scene->lay)) && \
((base)->object->id.lib == NULL) && \
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
#define BASE_SELECTABLE(v3d, base) ( \
(base->lay & v3d->lay) && \
(base->object->restrictflag & (OB_RESTRICT_SELECT | OB_RESTRICT_VIEW)) == 0)
#define BASE_VISIBLE(v3d, base) ( \
(base->lay & v3d->lay) && \
(base->object->restrictflag & OB_RESTRICT_VIEW) == 0)
#define BASE_VISIBLE_BGMODE(v3d, scene, base) ( \
(base->lay & (v3d ? v3d->lay : scene->lay)) && \
(base->object->restrictflag & OB_RESTRICT_VIEW) == 0)
#define FIRSTBASE scene->base.first
#define LASTBASE scene->base.last
#define BASACT (scene->basact)
#define OBACT (BASACT ? BASACT->object: NULL)
#define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL)
#define V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera)
#define CFRA (scene->r.cfra)
#define SUBFRA (scene->r.subframe)
#define SFRA (scene->r.sfra)
#define EFRA (scene->r.efra)
#define PRVRANGEON (scene->r.flag & SCER_PRV_RANGE)
#define PSFRA ((PRVRANGEON) ? (scene->r.psfra) : (scene->r.sfra))
#define PEFRA ((PRVRANGEON) ? (scene->r.pefra) : (scene->r.efra))
#define FRA2TIME(a) ((((double) scene->r.frs_sec_base) * (double)(a)) / (double)scene->r.frs_sec)
#define TIME2FRA(a) ((((double) scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base)
#define FPS (((double) scene->r.frs_sec) / (double)scene->r.frs_sec_base)
/* base->flag is in DNA_object_types.h */
/* toolsettings->snap_flag */
#define SCE_SNAP 1
#define SCE_SNAP_ROTATE 2
#define SCE_SNAP_PEEL_OBJECT 4
#define SCE_SNAP_PROJECT 8
#define SCE_SNAP_NO_SELF 16
#define SCE_SNAP_ABS_GRID 32
/* toolsettings->snap_target */
#define SCE_SNAP_TARGET_CLOSEST 0
#define SCE_SNAP_TARGET_CENTER 1
#define SCE_SNAP_TARGET_MEDIAN 2
#define SCE_SNAP_TARGET_ACTIVE 3
/* toolsettings->snap_mode */
#define SCE_SNAP_MODE_INCREMENT 0
#define SCE_SNAP_MODE_VERTEX 1
#define SCE_SNAP_MODE_EDGE 2
#define SCE_SNAP_MODE_FACE 3
#define SCE_SNAP_MODE_VOLUME 4
#define SCE_SNAP_MODE_NODE_X 5
#define SCE_SNAP_MODE_NODE_Y 6
#define SCE_SNAP_MODE_NODE_XY 7
#define SCE_SNAP_MODE_GRID 8
/* toolsettings->selectmode */
#define SCE_SELECT_VERTEX 1 /* for mesh */
#define SCE_SELECT_EDGE 2
#define SCE_SELECT_FACE 4
/* toolsettings->statvis->type */
#define SCE_STATVIS_OVERHANG 0
#define SCE_STATVIS_THICKNESS 1
#define SCE_STATVIS_INTERSECT 2
#define SCE_STATVIS_DISTORT 3
#define SCE_STATVIS_SHARP 4
/* toolsettings->particle.selectmode for particles */
#define SCE_SELECT_PATH 1
#define SCE_SELECT_POINT 2
#define SCE_SELECT_END 4
/* toolsettings->prop_mode (proportional falloff) */
#define PROP_SMOOTH 0
#define PROP_SPHERE 1
#define PROP_ROOT 2
#define PROP_SHARP 3
#define PROP_LIN 4
#define PROP_CONST 5
#define PROP_RANDOM 6
#define PROP_INVSQUARE 7
#define PROP_MODE_MAX 8
/* toolsettings->proportional */
#define PROP_EDIT_OFF 0
#define PROP_EDIT_ON 1
#define PROP_EDIT_CONNECTED 2
#define PROP_EDIT_PROJECTED 3
/* toolsettings->weightuser */
enum {
OB_DRAW_GROUPUSER_NONE = 0,
OB_DRAW_GROUPUSER_ACTIVE = 1,
OB_DRAW_GROUPUSER_ALL = 2
};
/* toolsettings->vgroupsubset */
/* object_vgroup.c */
typedef enum eVGroupSelect {
WT_VGROUP_ALL = 0,
WT_VGROUP_ACTIVE = 1,
WT_VGROUP_BONE_SELECT = 2,
WT_VGROUP_BONE_DEFORM = 3,
WT_VGROUP_BONE_DEFORM_OFF = 4
} eVGroupSelect;
#define WT_VGROUP_MASK_ALL \
((1 << WT_VGROUP_ACTIVE) | \
(1 << WT_VGROUP_BONE_SELECT) | \
(1 << WT_VGROUP_BONE_DEFORM) | \
(1 << WT_VGROUP_BONE_DEFORM_OFF) | \
(1 << WT_VGROUP_ALL))
/* sce->flag */
#define SCE_DS_SELECTED (1<<0)
#define SCE_DS_COLLAPSED (1<<1)
#define SCE_NLA_EDIT_ON (1<<2)
#define SCE_FRAME_DROP (1<<3)
/* return flag BKE_scene_base_iter_next functions */
/* #define F_ERROR -1 */ /* UNUSED */
#define F_START 0
#define F_SCENE 1
#define F_DUPLI 3
/* audio->flag */
#define AUDIO_MUTE (1<<0)
#define AUDIO_SYNC (1<<1)
#define AUDIO_SCRUB (1<<2)
#define AUDIO_VOLUME_ANIMATED (1<<3)
enum {
#ifdef DNA_DEPRECATED
FFMPEG_MULTIPLEX_AUDIO = 1, /* deprecated, you can choose none as audiocodec now */
#endif
FFMPEG_AUTOSPLIT_OUTPUT = 2,
FFMPEG_LOSSLESS_OUTPUT = 4,
};
/* Paint.flags */
typedef enum {
PAINT_SHOW_BRUSH = (1 << 0),
PAINT_FAST_NAVIGATE = (1 << 1),
PAINT_SHOW_BRUSH_ON_SURFACE = (1 << 2),
PAINT_USE_CAVITY_MASK = (1 << 3)
} PaintFlags;
/* Paint.symmetry_flags
* (for now just a duplicate of sculpt symmetry flags) */
typedef enum SymmetryFlags {
PAINT_SYMM_X = (1 << 0),
PAINT_SYMM_Y = (1 << 1),
PAINT_SYMM_Z = (1 << 2),
PAINT_SYMMETRY_FEATHER = (1 << 3),
PAINT_TILE_X = (1 << 4),
PAINT_TILE_Y = (1 << 5),
PAINT_TILE_Z = (1 << 6),
} SymmetryFlags;
#define PAINT_SYMM_AXIS_ALL (PAINT_SYMM_X | PAINT_SYMM_Y | PAINT_SYMM_Z)
/* Sculpt.flags */
/* These can eventually be moved to paint flags? */
typedef enum SculptFlags {
#ifdef DNA_DEPRECATED
/* deprecated, part of paint struct symmetry_flags now */
SCULPT_SYMM_X = (1 << 0),
SCULPT_SYMM_Y = (1 << 1),
SCULPT_SYMM_Z = (1 << 2),
#endif
SCULPT_LOCK_X = (1 << 3),
SCULPT_LOCK_Y = (1 << 4),
SCULPT_LOCK_Z = (1 << 5),
/* deprecated, part of paint struct symmetry_flags now */
SCULPT_SYMMETRY_FEATHER = (1 << 6),
SCULPT_USE_OPENMP = (1 << 7),
SCULPT_ONLY_DEFORM = (1 << 8),
SCULPT_SHOW_DIFFUSE = (1 << 9),
/* If set, the mesh will be drawn with smooth-shading in
* dynamic-topology mode */
SCULPT_DYNTOPO_SMOOTH_SHADING = (1 << 10),
/* If set, dynamic-topology brushes will subdivide short edges */
SCULPT_DYNTOPO_SUBDIVIDE = (1 << 12),
/* If set, dynamic-topology brushes will collapse short edges */
SCULPT_DYNTOPO_COLLAPSE = (1 << 11),
/* If set, dynamic-topology detail size will be constant in object space */
SCULPT_DYNTOPO_DETAIL_CONSTANT = (1 << 13),
SCULPT_DYNTOPO_DETAIL_BRUSH = (1 << 14),
} SculptFlags;
typedef enum ImagePaintMode {
IMAGEPAINT_MODE_MATERIAL, /* detect texture paint slots from the material */
IMAGEPAINT_MODE_IMAGE, /* select texture paint image directly */
} ImagePaintMode;
/* ImagePaintSettings.flag */
#define IMAGEPAINT_DRAWING 1
// #define IMAGEPAINT_DRAW_TOOL 2 // deprecated
// #define IMAGEPAINT_DRAW_TOOL_DRAWING 4 // deprecated
/* projection painting only */
#define IMAGEPAINT_PROJECT_XRAY (1 << 4)
#define IMAGEPAINT_PROJECT_BACKFACE (1 << 5)
#define IMAGEPAINT_PROJECT_FLAT (1 << 6)
#define IMAGEPAINT_PROJECT_LAYER_CLONE (1 << 7)
#define IMAGEPAINT_PROJECT_LAYER_STENCIL (1 << 8)
#define IMAGEPAINT_PROJECT_LAYER_STENCIL_INV (1 << 9)
#define IMAGEPAINT_MISSING_UVS (1 << 0)
#define IMAGEPAINT_MISSING_MATERIAL (1 << 1)
#define IMAGEPAINT_MISSING_TEX (1 << 2)
#define IMAGEPAINT_MISSING_STENCIL (1 << 3)
/* toolsettings->uvcalc_flag */
#define UVCALC_FILLHOLES 1
#define UVCALC_NO_ASPECT_CORRECT 2 /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
#define UVCALC_TRANSFORM_CORRECT 4 /* adjust UV's while transforming to avoid distortion */
#define UVCALC_USESUBSURF 8 /* Use mesh data after subsurf to compute UVs*/
/* toolsettings->uv_flag */
#define UV_SYNC_SELECTION 1
#define UV_SHOW_SAME_IMAGE 2
/* toolsettings->uv_selectmode */
#define UV_SELECT_VERTEX 1
#define UV_SELECT_EDGE 2
#define UV_SELECT_FACE 4
#define UV_SELECT_ISLAND 8
/* toolsettings->edge_mode */
#define EDGE_MODE_SELECT 0
#define EDGE_MODE_TAG_SEAM 1
#define EDGE_MODE_TAG_SHARP 2
#define EDGE_MODE_TAG_CREASE 3
#define EDGE_MODE_TAG_BEVEL 4
#define EDGE_MODE_TAG_FREESTYLE 5
/* toolsettings->gpencil_flags */
typedef enum eGPencil_Flags {
/* "Continuous Drawing" - The drawing operator enters a mode where multiple strokes can be drawn */
GP_TOOL_FLAG_PAINTSESSIONS_ON = (1 << 0),
/* When creating new frames, the last frame gets used as the basis for the new one */
GP_TOOL_FLAG_RETAIN_LAST = (1 << 1),
} eGPencil_Flags;
/* toolsettings->gpencil_src */
typedef enum eGPencil_Source_3D {
GP_TOOL_SOURCE_SCENE = 0,
GP_TOOL_SOURCE_OBJECT = 1
} eGPencil_Source_3d;
/* toolsettings->gpencil_*_align - Stroke Placement mode flags */
typedef enum eGPencil_Placement_Flags {
/* New strokes are added in viewport/data space (i.e. not screen space) */
GP_PROJECT_VIEWSPACE = (1 << 0),
/* Viewport space, but relative to render canvas (Sequencer Preview Only) */
GP_PROJECT_CANVAS = (1 << 1),
/* Project into the screen's Z values */
GP_PROJECT_DEPTH_VIEW = (1 << 2),
GP_PROJECT_DEPTH_STROKE = (1 << 3),
/* "Use Endpoints" */
GP_PROJECT_DEPTH_STROKE_ENDPOINTS = (1 << 4),
} eGPencil_Placement_Flags;
/* toolsettings->particle flag */
#define PE_KEEP_LENGTHS 1
#define PE_LOCK_FIRST 2
#define PE_DEFLECT_EMITTER 4
#define PE_INTERPOLATE_ADDED 8
#define PE_DRAW_PART 16
/* #define PE_X_MIRROR 64 */ /* deprecated */
#define PE_FADE_TIME 128
#define PE_AUTO_VELOCITY 256
/* toolsetting->particle brushtype */
#define PE_BRUSH_NONE -1
#define PE_BRUSH_COMB 0
#define PE_BRUSH_CUT 1
#define PE_BRUSH_LENGTH 2
#define PE_BRUSH_PUFF 3
#define PE_BRUSH_ADD 4
#define PE_BRUSH_SMOOTH 5
#define PE_BRUSH_WEIGHT 6
/* this must equal ParticleEditSettings.brush array size */
#define PE_TOT_BRUSH 6
/* ParticleBrushData->flag */
#define PE_BRUSH_DATA_PUFF_VOLUME 1
/* tooksettings->particle edittype */
#define PE_TYPE_PARTICLES 0
#define PE_TYPE_SOFTBODY 1
#define PE_TYPE_CLOTH 2
/* toolsettings->skgen_options */
#define SKGEN_FILTER_INTERNAL (1 << 0)
#define SKGEN_FILTER_EXTERNAL (1 << 1)
#define SKGEN_SYMMETRY (1 << 2)
#define SKGEN_CUT_LENGTH (1 << 3)
#define SKGEN_CUT_ANGLE (1 << 4)
#define SKGEN_CUT_CORRELATION (1 << 5)
#define SKGEN_HARMONIC (1 << 6)
#define SKGEN_STICK_TO_EMBEDDING (1 << 7)
#define SKGEN_ADAPTIVE_DISTANCE (1 << 8)
#define SKGEN_FILTER_SMART (1 << 9)
#define SKGEN_DISP_LENGTH (1 << 10)
#define SKGEN_DISP_WEIGHT (1 << 11)
#define SKGEN_DISP_ORIG (1 << 12)
#define SKGEN_DISP_EMBED (1 << 13)
#define SKGEN_DISP_INDEX (1 << 14)
#define SKGEN_SUB_LENGTH 0
#define SKGEN_SUB_ANGLE 1
#define SKGEN_SUB_CORRELATION 2
#define SKGEN_SUB_TOTAL 3
/* toolsettings->skgen_postpro */
#define SKGEN_SMOOTH 0
#define SKGEN_AVERAGE 1
#define SKGEN_SHARPEN 2
/* toolsettings->bone_sketching */
#define BONE_SKETCHING 1
#define BONE_SKETCHING_QUICK 2
#define BONE_SKETCHING_ADJUST 4
/* toolsettings->bone_sketching_convert */
#define SK_CONVERT_CUT_FIXED 0
#define SK_CONVERT_CUT_LENGTH 1
#define SK_CONVERT_CUT_ADAPTATIVE 2
#define SK_CONVERT_RETARGET 3
/* toolsettings->skgen_retarget_options */
#define SK_RETARGET_AUTONAME 1
/* toolsettings->skgen_retarget_roll */
#define SK_RETARGET_ROLL_NONE 0
#define SK_RETARGET_ROLL_VIEW 1
#define SK_RETARGET_ROLL_JOINT 2
/* physics_settings->flag */
#define PHYS_GLOBAL_GRAVITY 1
/* UnitSettings */
/* UnitSettings->system */
#define USER_UNIT_NONE 0
#define USER_UNIT_METRIC 1
#define USER_UNIT_IMPERIAL 2
/* UnitSettings->flag */
#define USER_UNIT_OPT_SPLIT 1
#define USER_UNIT_ROT_RADIANS 2
#ifdef __cplusplus
}
#endif
#endif /* __DNA_SCENE_TYPES_H__ */