54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2011 Blender Foundation. */
|
|
|
|
#include "COM_IDMaskNode.h"
|
|
#include "COM_IDMaskOperation.h"
|
|
#include "COM_SMAAOperation.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
IDMaskNode::IDMaskNode(bNode *editor_node) : Node(editor_node)
|
|
{
|
|
/* pass */
|
|
}
|
|
void IDMaskNode::convert_to_operations(NodeConverter &converter,
|
|
const CompositorContext & /*context*/) const
|
|
{
|
|
const bNode *bnode = this->get_bnode();
|
|
|
|
IDMaskOperation *operation;
|
|
operation = new IDMaskOperation();
|
|
operation->set_object_index(bnode->custom1);
|
|
converter.add_operation(operation);
|
|
|
|
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
|
|
if (bnode->custom2 == 0) {
|
|
converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
|
|
}
|
|
else {
|
|
SMAAEdgeDetectionOperation *operation1 = nullptr;
|
|
|
|
operation1 = new SMAAEdgeDetectionOperation();
|
|
converter.add_operation(operation1);
|
|
|
|
converter.add_link(operation->get_output_socket(0), operation1->get_input_socket(0));
|
|
|
|
/* Blending Weight Calculation Pixel Shader (Second Pass). */
|
|
SMAABlendingWeightCalculationOperation *operation2 =
|
|
new SMAABlendingWeightCalculationOperation();
|
|
converter.add_operation(operation2);
|
|
|
|
converter.add_link(operation1->get_output_socket(), operation2->get_input_socket(0));
|
|
|
|
/* Neighborhood Blending Pixel Shader (Third Pass). */
|
|
SMAANeighborhoodBlendingOperation *operation3 = new SMAANeighborhoodBlendingOperation();
|
|
converter.add_operation(operation3);
|
|
|
|
converter.add_link(operation->get_output_socket(0), operation3->get_input_socket(0));
|
|
converter.add_link(operation2->get_output_socket(), operation3->get_input_socket(1));
|
|
converter.map_output_socket(get_output_socket(0), operation3->get_output_socket());
|
|
}
|
|
}
|
|
|
|
} // namespace blender::compositor
|