tornavis/source/blender/makesdna/DNA_windowmanager_types.h

531 lines
14 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_windowmanager_types.h
* \ingroup DNA
*/
#ifndef __DNA_WINDOWMANAGER_TYPES_H__
#define __DNA_WINDOWMANAGER_TYPES_H__
#include "DNA_listBase.h"
#include "DNA_screen_types.h"
#include "DNA_vec_types.h"
#include "DNA_userdef_types.h"
#include "DNA_ID.h"
/* defined here: */
struct wmWindowManager;
struct wmWindow;
struct wmMsgBus;
struct wmEvent;
struct wmGesture;
struct wmOperatorType;
struct wmOperator;
struct wmKeyMap;
struct wmKeyConfig;
/* forwards */
struct bContext;
struct bScreen;
struct wmSubWindow;
struct wmTimer;
struct PointerRNA;
struct ReportList;
struct Report;
struct uiLayout;
struct Stereo3dFormat;
struct UndoStep;
#define OP_MAX_TYPENAME 64
#define KMAP_MAX_NAME 64
/* keep in sync with 'rna_enum_wm_report_items' in wm_rna.c */
typedef enum ReportType {
RPT_DEBUG = (1 << 0),
RPT_INFO = (1 << 1),
RPT_OPERATOR = (1 << 2),
RPT_PROPERTY = (1 << 3),
RPT_WARNING = (1 << 4),
RPT_ERROR = (1 << 5),
RPT_ERROR_INVALID_INPUT = (1 << 6),
RPT_ERROR_INVALID_CONTEXT = (1 << 7),
RPT_ERROR_OUT_OF_MEMORY = (1 << 8),
} ReportType;
#define RPT_DEBUG_ALL (RPT_DEBUG)
#define RPT_INFO_ALL (RPT_INFO)
#define RPT_OPERATOR_ALL (RPT_OPERATOR)
#define RPT_PROPERTY_ALL (RPT_PROPERTY)
#define RPT_WARNING_ALL (RPT_WARNING)
#define RPT_ERROR_ALL (RPT_ERROR|RPT_ERROR_INVALID_INPUT|RPT_ERROR_INVALID_CONTEXT|RPT_ERROR_OUT_OF_MEMORY)
enum ReportListFlags {
RPT_PRINT = (1 << 0),
RPT_STORE = (1 << 1),
RPT_FREE = (1 << 2),
RPT_OP_HOLD = (1 << 3), /* don't move them into the operator global list (caller will use) */
};
/* These two Lines with # tell makesdna this struct can be excluded. */
#
#
typedef struct Report {
struct Report *next, *prev;
/** ReportType. */
short type;
short flag;
/** `strlen(message)`, saves some time calculating the word wrap . */
int len;
const char *typestr;
const char *message;
} Report;
/* saved in the wm, don't remove */
typedef struct ReportList {
ListBase list;
/** ReportType. */
int printlevel;
/** ReportType. */
int storelevel;
int flag, pad;
struct wmTimer *reporttimer;
} ReportList;
/* timer customdata to control reports display */
/* These two Lines with # tell makesdna this struct can be excluded. */
#
#
typedef struct ReportTimerInfo {
float col[4];
float widthfac;
} ReportTimerInfo;
/* reports need to be before wmWindowManager */
/* windowmanager is saved, tag WMAN */
typedef struct wmWindowManager {
ID id;
/** Separate active from drawable. */
struct wmWindow *windrawable, *winactive;
ListBase windows;
/** Set on file read. */
int initialized;
/** Indicator whether data was saved. */
short file_saved;
/** Operator stack depth to avoid nested undo pushes. */
short op_undo_depth;
/** Operator registry. */
ListBase operators;
/** Refresh/redraw wmNotifier structs. */
ListBase queue;
/** Information and error reports. */
struct ReportList reports;
/** Threaded jobs manager. */
ListBase jobs;
/** Extra overlay cursors to draw, like circles. */
ListBase paintcursors;
/** Active dragged items. */
ListBase drags;
/** Known key configurations. */
ListBase keyconfigs;
/** Default configuration. */
struct wmKeyConfig *defaultconf;
/** Addon configuration. */
struct wmKeyConfig *addonconf;
/** User configuration. */
struct wmKeyConfig *userconf;
/** Active timers. */
ListBase timers;
/** Timer for auto save. */
struct wmTimer *autosavetimer;
/** All undo history (runtime only). */
struct UndoStack *undo_stack;
/** Indicates whether interface is locked for user interaction. */
char is_interface_locked;
char par[7];
struct wmMsgBus *message_bus;
} wmWindowManager;
/* wmWindowManager.initialized */
enum {
WM_WINDOW_IS_INITIALIZED = (1<<0),
WM_KEYCONFIG_IS_INITIALIZED = (1<<1),
};
#define WM_KEYCONFIG_STR_DEFAULT "blender"
/* IME is win32 only! */
#ifndef WIN32
# ifdef __GNUC__
# define ime_data ime_data __attribute__ ((deprecated))
# endif
#endif
/* the saveable part, rest of data is local in ghostwinlay */
typedef struct wmWindow {
struct wmWindow *next, *prev;
/** Don't want to include ghost.h stuff. */
void *ghostwin;
/** Don't want to include gpu stuff. */
void *gpuctx;
/** Parent window. */
struct wmWindow *parent;
/** Active scene displayed in this window. */
struct Scene *scene;
/** Temporary when switching. */
struct Scene *new_scene;
/** Active view layer displayed in this window. */
char view_layer_name[64];
struct WorkSpaceInstanceHook *workspace_hook;
/** Global areas aren't part of the screen, but part of the window directly.
* \note Code assumes global areas with fixed height, fixed width not supported yet */
ScrAreaMap global_areas;
struct bScreen *screen DNA_DEPRECATED;
/** Window coords. */
short posx, posy, sizex, sizey;
/** Borderless, full. */
short windowstate;
/** Multiscreen... no idea how to store yet. */
short monitor;
/** Set to 1 if an active window, for quick rejects. */
short active;
/** Current mouse cursor type. */
short cursor;
/** Previous cursor when setting modal one. */
short lastcursor;
/** The current modal cursor. */
short modalcursor;
/** Cursor grab mode. */
short grabcursor;
/** Internal: tag this for extra mousemove event,
* makes cursors/buttons active on UI switching. */
short addmousemove;
short pad[4];
/** Winid also in screens, is for retrieving this window after read. */
int winid;
/** Internal, lock pie creation from this event until released. */
short lock_pie_event;
/**
* Exception to the above rule for nested pies, store last pie event for operators
* that spawn a new pie right after destruction of last pie.
*/
short last_pie_event;
/** Storage for event system. */
struct wmEvent *eventstate;
/** Internal for wm_operators.c. */
struct wmGesture *tweak;
/* Input Method Editor data - complex character input (esp. for asian character input)
* Currently WIN32, runtime-only data */
struct wmIMEData *ime_data;
/** All events (ghost level events were handled). */
ListBase queue;
/** Window+screen handlers, handled last. */
ListBase handlers;
/** Priority handlers, handled first. */
ListBase modalhandlers;
/** Gesture stuff. */
ListBase gesture;
/** Properties for stereoscopic displays. */
struct Stereo3dFormat *stereo3d_format;
/* custom drawing callbacks */
ListBase drawcalls;
/* Private runtime info to show text in the status bar. */
void *cursor_keymap_status;
} wmWindow;
#ifdef ime_data
# undef ime_data
#endif
/* These two Lines with # tell makesdna this struct can be excluded. */
/* should be something like DNA_EXCLUDE
* but the preprocessor first removes all comments, spaces etc */
#
#
typedef struct wmOperatorTypeMacro {
struct wmOperatorTypeMacro *next, *prev;
/* operator id */
char idname[64];
/* rna pointer to access properties, like keymap */
/** Operator properties, assigned to ptr->data and can be written to a file. */
struct IDProperty *properties;
struct PointerRNA *ptr;
} wmOperatorTypeMacro;
/* partial copy of the event, for matching by eventhandler */
typedef struct wmKeyMapItem {
struct wmKeyMapItem *next, *prev;
/* operator */
/** Used to retrieve operator type pointer. */
char idname[64];
/** Operator properties, assigned to ptr->data and can be written to a file. */
IDProperty *properties;
/* modal */
/** Runtime temporary storage for loading. */
char propvalue_str[64];
/** If used, the item is from modal map. */
short propvalue;
/* event */
/** Event code itself. */
short type;
/** KM_ANY, KM_PRESS, KM_NOTHING etc. */
short val;
/** Oskey is apple or windowskey, value denotes order of pressed. */
short shift, ctrl, alt, oskey;
/** Rawkey modifier. */
short keymodifier;
/* flag: inactive, expanded */
short flag;
/* runtime */
/** Keymap editor. */
short maptype;
/** Unique identifier. Positive for kmi that override builtins, negative otherwise. */
short id;
short pad;
/** Rna pointer to access properties. */
struct PointerRNA *ptr;
} wmKeyMapItem;
/* used instead of wmKeyMapItem for diff keymaps */
typedef struct wmKeyMapDiffItem {
struct wmKeyMapDiffItem *next, *prev;
wmKeyMapItem *remove_item;
wmKeyMapItem *add_item;
} wmKeyMapDiffItem;
/* wmKeyMapItem.flag */
enum {
KMI_INACTIVE = (1 << 0),
KMI_EXPANDED = (1 << 1),
KMI_USER_MODIFIED = (1 << 2),
KMI_UPDATE = (1 << 3),
};
/* wmKeyMapItem.maptype */
enum {
KMI_TYPE_KEYBOARD = 0,
KMI_TYPE_MOUSE = 1,
KMI_TYPE_TWEAK = 2,
KMI_TYPE_TEXTINPUT = 3,
KMI_TYPE_TIMER = 4,
KMI_TYPE_NDOF = 5,
};
/* stored in WM, the actively used keymaps */
typedef struct wmKeyMap {
struct wmKeyMap *next, *prev;
ListBase items;
ListBase diff_items;
/** Global editor keymaps, or for more per space/region. */
char idname[64];
/** Same IDs as in DNA_space_types.h. */
short spaceid;
/** See above. */
short regionid;
/** Optional, see: #wmOwnerID. */
char owner_id[64];
/** General flags. */
short flag;
/** Last kmi id. */
short kmi_id;
/* runtime */
/** Verify if enabled in the current context, use #WM_keymap_poll instead of direct calls. */
bool (*poll)(struct bContext *);
bool (*poll_modal_item)(const struct wmOperator *op, int value);
/** For modal, #EnumPropertyItem for now. */
const void *modal_items;
} wmKeyMap;
/* wmKeyMap.flag */
enum {
KEYMAP_MODAL = (1 << 0), /* modal map, not using operatornames */
KEYMAP_USER = (1 << 1), /* user keymap */
KEYMAP_EXPANDED = (1 << 2),
KEYMAP_CHILDREN_EXPANDED = (1 << 3),
KEYMAP_DIFF = (1 << 4), /* diff keymap for user preferences */
KEYMAP_USER_MODIFIED = (1 << 5), /* keymap has user modifications */
KEYMAP_UPDATE = (1 << 6),
KEYMAP_TOOL = (1 << 7), /* keymap for active tool system */
};
/**
* This is similar to addon-preferences,
* however unlike add-ons key-config's aren't saved to disk.
*
* #wmKeyConfigPref is written to DNA,
* #wmKeyConfigPrefType_Runtime has the RNA type.
*/
typedef struct wmKeyConfigPref {
struct wmKeyConfigPref *next, *prev;
/** Unique name. */
char idname[64];
IDProperty *prop;
} wmKeyConfigPref;
typedef struct wmKeyConfig {
struct wmKeyConfig *next, *prev;
/** Unique name. */
char idname[64];
/** Idname of configuration this is derives from, "" if none. */
char basename[64];
ListBase keymaps;
int actkeymap;
short flag;
char _pad0[2];
} wmKeyConfig;
/* wmKeyConfig.flag */
enum {
KEYCONF_USER = (1 << 1), /* And what about (1 << 0)? */
KEYCONF_INIT_DEFAULT = (1 << 2), /* Has default keymap been initialized? */
};
/* this one is the operator itself, stored in files for macros etc */
/* operator + operatortype should be able to redo entirely, but for different contextes */
typedef struct wmOperator {
struct wmOperator *next, *prev;
/* saved */
/** Used to retrieve type pointer. */
char idname[64];
/** Saved, user-settable properties. */
IDProperty *properties;
/* runtime */
/** Operator type definition from idname. */
struct wmOperatorType *type;
/** Custom storage, only while operator runs. */
void *customdata;
/** Python stores the class instance here. */
void *py_instance;
/** Rna pointer to access properties. */
struct PointerRNA *ptr;
/** Errors and warnings storage. */
struct ReportList *reports;
/** List of operators, can be a tree. */
ListBase macro;
/** Current running macro, not saved. */
struct wmOperator *opm;
/** Runtime for drawing. */
struct uiLayout *layout;
short flag, pad[3];
} wmOperator;
/* operator type return flags: exec(), invoke() modal(), return values */
enum {
OPERATOR_RUNNING_MODAL = (1 << 0),
OPERATOR_CANCELLED = (1 << 1),
OPERATOR_FINISHED = (1 << 2),
/* add this flag if the event should pass through */
OPERATOR_PASS_THROUGH = (1 << 3),
/* in case operator got executed outside WM code... like via fileselect */
OPERATOR_HANDLED = (1 << 4),
/* used for operators that act indirectly (eg. popup menu)
* note: this isn't great design (using operators to trigger UI) avoid where possible. */
OPERATOR_INTERFACE = (1 << 5),
};
#define OPERATOR_FLAGS_ALL ( \
OPERATOR_RUNNING_MODAL | \
OPERATOR_CANCELLED | \
OPERATOR_FINISHED | \
OPERATOR_PASS_THROUGH | \
OPERATOR_HANDLED | \
OPERATOR_INTERFACE | \
0)
/* sanity checks for debug mode only */
#define OPERATOR_RETVAL_CHECK(ret) (void)ret, BLI_assert(ret != 0 && (ret & OPERATOR_FLAGS_ALL) == ret)
/* wmOperator flag */
enum {
/** low level flag so exec() operators can tell if they were invoked, use with care.
* Typically this shouldn't make any difference, but it rare cases its needed
* (see smooth-view) */
OP_IS_INVOKE = (1 << 0),
/** So we can detect if an operators exec() call is activated from an interactive repeat. */
OP_IS_REPEAT = (1 << 1),
/** When the cursor is grabbed */
OP_IS_MODAL_GRAB_CURSOR = (1 << 2),
/** Allow modal operators to have the region under the cursor for their context
* (the regiontype is maintained to prevent errors) */
OP_IS_MODAL_CURSOR_REGION = (1 << 3),
};
#endif /* __DNA_WINDOWMANAGER_TYPES_H__ */