tornavis/source/blender/imbuf
Lukas Toenne b551476dbd Revert r60034 and proper fix for #36698 by Sergey Sharybin. NULL pointer checks should never be done in color management. Instead this makes sure the look identifier is always initialized correctly to
the default if not defined.
2013-09-11 09:02:59 +00:00
..
intern Revert r60034 and proper fix for #36698 by Sergey Sharybin. NULL pointer checks should never be done in color management. Instead this makes sure the look identifier is always initialized correctly to 2013-09-11 09:02:59 +00:00
CMakeLists.txt code cleanup: cmake - add missing headers, remove directories from source listing. 2012-11-03 15:49:38 +00:00
IMB_colormanagement.h Film response curves implemented as a looks 2013-09-09 09:48:26 +00:00
IMB_imbuf.h code cleanup: use bool for imbuf allocation functions. 2013-09-10 01:00:03 +00:00
IMB_imbuf_types.h Code cleanup: fix some vs2012 compiler warnings 2013-06-21 12:33:19 +00:00
IMB_moviecache.h Prefetching for movie clips 2013-03-20 17:03:20 +00:00
IMB_thumbs.h style cleanup 2013-01-08 01:48:14 +00:00
SConscript code cleanup: split scons includes onto multiple lines, reduce chance of include conflicts later on. 2013-05-20 18:42:28 +00:00
readme.txt This commit does very little for the number of files touched. 2005-12-02 21:13:14 +00:00

readme.txt

The following 4 steps to adding a new image format to blender, its
probably easiest to look at the png code for a clean clear example,
animation formats are a bit more complicated but very similar:

Step 1:
create a new file named after the format for example lets say we were
creating an openexr read/writer  use openexr.c
It should contain functions to match the following prototypes:

struct ImBuf *imb_loadopenexr(unsigned char *mem,int size,int flags);
/* Use one of the following depending on whats easyer for your file format */
short imb_saveopenexr(struct ImBuf *ibuf, FILE myfile, int flags);
short imb_saveopenexr(struct ImBuf *ibuf, char *myfile, int flags);

/* Used to test if its the correct format
int IMB_is_openexr(void *buf);

Step 2: 
Add your hooks to read and write the image format these go in
	writeimage.c and readimage.c  just look at how the others are done

Step 3: 
Add in IS_openexr to blender/source/blender/imbuf/IMB_imbuf_types.h
Add in R_openexr to source/blender/makesdna/DNA_scene_types.h

Step 4:
Add your hooks to the gui.
source/blender/src/buttons_scene.c
source/blender/src/toets.c
source/blender/src/writeimage.c

Step 5:
edit the following files:
blender/source/blender/imbuf/intern/util.c
blender/source/blender/src/filesel.c
blender/source/blender/src/screendump.c
and add your extension so that your format gets recognized in the thumbnails.

Step 6: 
Alter the build process:
For scons you need to edit blender/source/blender/imbuf/SConscript 
and add in your additional files to source_files.
For msvp you need to edit blender/projectfiles/blender/imbuf/BL_imbuf.dsp
and add in your additional files.
If you have any external library info you will also need to add that 
to the various build processes.

Step 7:
Its also good to add your image format to:
makepicstring in blender/source/blender/blenkernel/intern/image.c