451 lines
12 KiB
C
451 lines
12 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file DNA_meshdata_types.h
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* \ingroup DNA
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*/
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#ifndef __DNA_MESHDATA_TYPES_H__
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#define __DNA_MESHDATA_TYPES_H__
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#include "DNA_customdata_types.h"
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#include "DNA_listBase.h"
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struct Image;
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/*tessellation face, see MLoop/MPoly for the real face data*/
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typedef struct MFace {
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unsigned int v1, v2, v3, v4;
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short mat_nr;
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char edcode, flag; /* we keep edcode, for conversion to edges draw flags in old files */
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} MFace;
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typedef struct MEdge {
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unsigned int v1, v2;
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char crease, bweight;
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short flag;
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} MEdge;
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typedef struct MDeformWeight {
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int def_nr;
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float weight;
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} MDeformWeight;
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typedef struct MDeformVert {
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struct MDeformWeight *dw;
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int totweight;
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int flag; /* flag only in use for weightpaint now */
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} MDeformVert;
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typedef struct MVert {
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float co[3];
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short no[3];
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char flag, bweight;
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} MVert;
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/* tessellation vertex color data.
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* at the moment alpha is abused for vertex painting and not used for transparency, note that red and blue are swapped
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*/
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typedef struct MCol {
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unsigned char a, r, g, b;
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} MCol;
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/* new face structure, replaces MFace, which is now only used for storing tessellations.*/
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typedef struct MPoly {
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/* offset into loop array and number of loops in the face */
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int loopstart;
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int totloop; /* keep signed since we need to subtract when getting the previous loop */
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short mat_nr;
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char flag, pad;
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} MPoly;
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/* the e here is because we want to move away from relying on edge hashes.*/
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typedef struct MLoop {
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unsigned int v; /* vertex index */
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unsigned int e; /* edge index */
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} MLoop;
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/**
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* #MLoopTri's are lightweight triangulation data, for functionality that doesn't support ngons (#MPoly).
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* This is cache data created from (#MPoly, #MLoop & #MVert arrays).
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* There is no attempt to maintain this data's validity over time, any changes to the underlying mesh
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* invalidate the #MLoopTri array, which will need to be re-calculated.
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*
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* Users normally access this via #DerivedMesh.getLoopTriArray.
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* In rare cases its calculated directly, with #BKE_mesh_recalc_looptri.
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*
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* Typical usage includes:
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* - OpenGL drawing.
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* - #BVHTree creation.
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* - Physics/collision detection.
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*
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* Storing loop indices (instead of vertex indices) allows us to
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* directly access UV's, vertex-colors as well as vertices.
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* The index of the source polygon is stored as well, giving access to materials and polygon normals.
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*
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* \note This data is runtime only, never written to disk.
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*
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* Usage examples:
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* \code{.c}
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* // access original material.
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* short mat_nr = mpoly[lt->poly].mat_nr;
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*
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* // access vertex locations.
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* float *vtri_co[3] = {
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* mvert[mloop[lt->tri[0]].v].co,
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* mvert[mloop[lt->tri[1]].v].co,
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* mvert[mloop[lt->tri[2]].v].co,
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* };
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*
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* // access UV coordinates (works for all loop data, vertex colors... etc).
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* float *uvtri_co[3] = {
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* mloopuv[lt->tri[0]].uv,
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* mloopuv[lt->tri[1]].uv,
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* mloopuv[lt->tri[2]].uv,
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* };
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* \endcode
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*
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* #MLoopTri's are allocated in an array, where each polygon's #MLoopTri's are stored contiguously,
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* the number of triangles for each polygon is guaranteed to be (#MPoly.totloop - 2),
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* even for degenerate geometry. See #ME_POLY_TRI_TOT macro.
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*
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* It's also possible to perform a reverse lookup (find all #MLoopTri's for any given #MPoly).
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*
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* \code{.c}
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* // loop over all looptri's for a given polygon: i
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* MPoly *mp = &mpoly[i];
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* MLoopTri *lt = &looptri[poly_to_tri_count(i, mp->loopstart)];
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* int j, lt_tot = ME_POLY_TRI_TOT(mp);
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*
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* for (j = 0; j < lt_tot; j++, lt++) {
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* unsigned int vtri[3] = {
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* mloop[lt->tri[0]].v,
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* mloop[lt->tri[1]].v,
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* mloop[lt->tri[2]].v,
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* };
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* printf("tri %u %u %u\n", vtri[0], vtri[1], vtri[2]);
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* };
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* \endcode
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*
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* It may also be useful to check whether or not two vertices of a triangle form an edge in the underlying mesh.
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*
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* This can be done by checking the edge of the referenced loop (#MLoop.e),
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* the winding of the #MLoopTri and the #MLoop's will always match,
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* however the order of vertices in the edge is undefined.
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*
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* \code{.c}
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* // print real edges from an MLoopTri: lt
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* int j, j_next;
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* for (j = 2, j_next = 0; j_next < 3; j = j_next++) {
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* MEdge *ed = &medge[mloop[lt->tri[j]].e];
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* unsigned int tri_edge[2] = {mloop[lt->tri[j]].v, mloop[lt->tri[j_next]].v};
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*
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* if (((ed->v1 == tri_edge[0]) && (ed->v2 == tri_edge[1])) ||
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* ((ed->v1 == tri_edge[1]) && (ed->v2 == tri_edge[0])))
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* {
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* printf("real edge found %u %u\n", tri_edge[0], tri_edge[1]);
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* }
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* }
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* \endcode
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*
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* \note A #MLoopTri may be in the middle of an ngon and not reference **any** edges.
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*/
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#
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#
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typedef struct MLoopTri {
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unsigned int tri[3];
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unsigned int poly;
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} MLoopTri;
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#
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#
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typedef struct MVertTri {
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unsigned int tri[3];
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} MVertTri;
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//typedef struct MTexPoly {
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// void *pad;
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//} MTexPoly;
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typedef struct MLoopUV {
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float uv[2];
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int flag;
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} MLoopUV;
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/*mloopuv->flag*/
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enum {
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MLOOPUV_EDGESEL = (1 << 0),
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MLOOPUV_VERTSEL = (1 << 1),
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MLOOPUV_PINNED = (1 << 2),
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};
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/**
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* at the moment alpha is abused for vertex painting,
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* otherwise it should _always_ be initialized to 255
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* Mostly its not used for transparency...
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* (except for blender-internal rendering, see [#34096]).
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*
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* \note red and blue are _not_ swapped, as they are with #MCol
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*/
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typedef struct MLoopCol {
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unsigned char r, g, b, a;
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} MLoopCol;
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#define MESH_MLOOPCOL_FROM_MCOL(_mloopcol, _mcol) \
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{ \
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MLoopCol *mloopcol__tmp = _mloopcol; \
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const MCol *mcol__tmp = _mcol; \
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mloopcol__tmp->r = mcol__tmp->b; \
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mloopcol__tmp->g = mcol__tmp->g; \
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mloopcol__tmp->b = mcol__tmp->r; \
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mloopcol__tmp->a = mcol__tmp->a; \
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} (void)0
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#define MESH_MLOOPCOL_TO_MCOL(_mloopcol, _mcol) \
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{ \
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const MLoopCol *mloopcol__tmp = _mloopcol; \
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MCol *mcol__tmp = _mcol; \
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mcol__tmp->b = mloopcol__tmp->r; \
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mcol__tmp->g = mloopcol__tmp->g; \
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mcol__tmp->r = mloopcol__tmp->b; \
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mcol__tmp->a = mloopcol__tmp->a; \
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} (void)0
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typedef struct MSelect {
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int index;
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int type; /* ME_VSEL/ME_ESEL/ME_FSEL */
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} MSelect;
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/*tessellation uv face data*/
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typedef struct MTFace {
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float uv[4][2];
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} MTFace;
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/*Custom Data Properties*/
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typedef struct MFloatProperty {
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float f;
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} MFloatProperty;
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typedef struct MIntProperty {
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int i;
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} MIntProperty;
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typedef struct MStringProperty {
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char s[255], s_len;
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} MStringProperty;
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typedef struct OrigSpaceFace {
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float uv[4][2];
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} OrigSpaceFace;
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typedef struct OrigSpaceLoop {
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float uv[2];
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} OrigSpaceLoop;
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typedef struct MDisps {
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/* Strange bug in SDNA: if disps pointer comes first, it fails to see totdisp */
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int totdisp;
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int level;
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float (*disps)[3];
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/* Used for hiding parts of a multires mesh. Essentially the multires equivalent of MVert.flag's ME_HIDE bit.
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* NOTE: This is a bitmap, keep in sync with type used in BLI_bitmap.h
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*/
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unsigned int *hidden;
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} MDisps;
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/** Multires structs kept for compatibility with old files **/
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typedef struct MultiresCol {
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float a, r, g, b;
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} MultiresCol;
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typedef struct MultiresColFace {
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/* vertex colors */
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MultiresCol col[4];
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} MultiresColFace;
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typedef struct MultiresFace {
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unsigned int v[4];
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unsigned int mid;
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char flag, mat_nr, pad[2];
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} MultiresFace;
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typedef struct MultiresEdge {
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unsigned int v[2];
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unsigned int mid;
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} MultiresEdge;
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typedef struct MultiresLevel {
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struct MultiresLevel *next, *prev;
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MultiresFace *faces;
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MultiresColFace *colfaces;
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MultiresEdge *edges;
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unsigned int totvert, totface, totedge, pad;
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/* Kept for compatibility with even older files */
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MVert *verts;
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} MultiresLevel;
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typedef struct Multires {
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ListBase levels;
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MVert *verts;
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unsigned char level_count, current, newlvl, edgelvl, pinlvl, renderlvl;
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unsigned char use_col, flag;
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/* Special level 1 data that cannot be modified from other levels */
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CustomData vdata;
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CustomData fdata;
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short *edge_flags;
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char *edge_creases;
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} Multires;
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/** End Multires **/
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typedef struct MRecast {
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int i;
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} MRecast;
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typedef struct GridPaintMask {
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/* The data array contains gridsize*gridsize elements */
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float *data;
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/* The maximum multires level associated with this grid */
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unsigned int level;
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int pad;
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} GridPaintMask;
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typedef enum eMVertSkinFlag {
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/* Marks a vertex as the edge-graph root, used for calculating rotations for all connected edges (recursively).
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* Also used to choose a root when generating an armature.
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*/
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MVERT_SKIN_ROOT = 1,
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/* Marks a branch vertex (vertex with more than two connected edges), so that it's neighbors are
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* directly hulled together, rather than the default of generating intermediate frames.
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*/
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MVERT_SKIN_LOOSE = 2,
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} eMVertSkinFlag;
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typedef struct MVertSkin {
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/* Radii of the skin, define how big the generated frames are. Currently only the first two elements are used. */
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float radius[3];
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/* eMVertSkinFlag */
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int flag;
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} MVertSkin;
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typedef struct FreestyleEdge {
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char flag;
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char pad[3];
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} FreestyleEdge;
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/* FreestyleEdge->flag */
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enum {
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FREESTYLE_EDGE_MARK = 1,
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};
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typedef struct FreestyleFace {
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char flag;
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char pad[3];
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} FreestyleFace;
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/* FreestyleFace->flag */
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enum {
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FREESTYLE_FACE_MARK = 1,
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};
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/* mvert->flag */
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enum {
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/* SELECT = (1 << 0), */
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ME_VERT_TMP_TAG = (1 << 2),
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ME_HIDE = (1 << 4),
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/* ME_VERT_MERGED = (1 << 6), */
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ME_VERT_PBVH_UPDATE = (1 << 7),
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};
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/* medge->flag */
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enum {
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/* SELECT = (1 << 0), */
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ME_EDGEDRAW = (1 << 1),
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ME_SEAM = (1 << 2),
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/* ME_HIDE = (1 << 4), */
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ME_EDGERENDER = (1 << 5),
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ME_LOOSEEDGE = (1 << 7),
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ME_EDGE_TMP_TAG = (1 << 8),
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ME_SHARP = (1 << 9), /* only reason this flag remains a 'short' */
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};
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/* puno = vertexnormal (mface) */
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enum {
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ME_PROJXY = (1 << 4),
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ME_PROJXZ = (1 << 5),
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ME_PROJYZ = (1 << 6),
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};
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/* edcode (mface) */
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enum {
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ME_V1V2 = (1 << 0),
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ME_V2V3 = (1 << 1),
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ME_V3V1 = (1 << 2),
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ME_V3V4 = ME_V3V1,
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ME_V4V1 = (1 << 3),
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};
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/* flag (mface) */
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enum {
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ME_SMOOTH = (1 << 0),
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ME_FACE_SEL = (1 << 1),
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/* ME_HIDE = (1 << 4), */
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};
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#define ME_POLY_LOOP_PREV(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + (mp)->totloop - 1) % (mp)->totloop)])
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#define ME_POLY_LOOP_NEXT(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + 1) % (mp)->totloop)])
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/* number of tri's that make up this polygon once tessellated */
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#define ME_POLY_TRI_TOT(mp) ((mp)->totloop - 2)
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/**
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* Check out-of-bounds material, note that this is nearly always prevented,
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* yet its still possible in rare cases.
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* So usage such as array lookup needs to check.
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*/
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#define ME_MAT_NR_TEST(mat_nr, totmat) \
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(CHECK_TYPE_ANY(mat_nr, short, const short), \
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CHECK_TYPE_ANY(totmat, short, const short), \
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(LIKELY(mat_nr < totmat) ? mat_nr : 0))
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/* mselect->type */
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enum {
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ME_VSEL = 0,
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ME_ESEL = 1,
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ME_FSEL = 2,
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};
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#endif /* __DNA_MESHDATA_TYPES_H__ */
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